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Proteus VFX – Redshift in Production

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With this 3ds max course, (useful for Redshift users with Maya, Cinema4D, etc. etc.), we’d like to give you a complete courseware with all informations, tricks and techniques to be used working with lighting, shading, rendering and look development to obtain photorealistic images and animations following a production proven workflow.We’ll work with basic scene and complex shots so both beginners and more advanced users can follow lessons and deeply understand how to add more skills using this amazing rendering engine.

This couse will start from the ground, what is GPU rendering and understanding UI and basic features, then we’ll move forward talking more in depth about all features needed to adopt it in production. Lessons are pre-recorded,as soon as you buy this product, you’ll be able to download all ready lessons with scenes, and you have direct support from instructor for entire course duration.

We’ll cover many topics in Redshift in Production courseware, actually we can list some of it, (this list can vary during lesson recording due to production and/or student needs) :

* Redshift and GPU rendering introduction
* Anti-aliasing, Unified Sampling, Sampling techniques, Speed VS Noise and quality
* Complete lighting techniques, different light sources
* HDRI, IBL, Global Illumination (optimization techniques for still images and animations)
* Texture management and optimization, GPU vs CPU, UDIMs, etc. etc.
* Basic and complex shaders creation, (how to create metals, rusty, gold, glass, plastic, wood, aging effects, and many others)
* Natural surfaces, how to create water, snow, terrain, mud, magma, ice, rocks, etc. etc.
* Sub-surface scattering and Skin shading
* Depth of field, motion blur and displacement
* Volumetric rendering, environmental fx and OpenVDB data (clouds, smoke, pyro fx, water)
* Natural environments, plants, grass, trees, foilage, how to use Megascans with Redshift
* Architectural rendering, interior and exterior, still frame and animation, live action interaction
* Photoreal vehicles techniques
* Hair/fur
* Technical textures/shaders
* Final project

https://www.proteusvfxschool.com/redshift-in-production-2/?lang=en

CreativeMarket – 60 Light Bokeh Overlays 700451

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Fiddle around with the light!

Are your pictures missing the finishing touch? Looking for help? Then our light bokeh overlays are the ones for you! Their luminous impact on the picture goes even deeper. You do not need great efforts to create a perfect eye-catcher. Just put one or more overlays on your photo and click the blending mode and choose screen mode. Try and turn on the light!

60 high-volume bokeh overlays in one pack are designed to bring a special color mood in your image. These effects can be achieved by means of most well-known graphics programs. Should you have any issues, our video instruction and efficient tech support will be there to help. Our bokeh overlays have an excellent screen mode for blending. Simply drag one or several overlays to your image and vary the opacity. The result will please you!

Details:
• 60 photo overlays high resolution (5100x3450px - 300dpi - JPEG);
• Compatible with any software that allows you to work with layers ( Photoshop, Photoshop Elements, Paint Shop Pro, etc.)
• Very easy to use!
• Note to the Lightroom users - please, make sure you have a plugin that allows you to work with layers.

https://creativemarket.com/MixPixBox/700451-60-Light-Bokeh-Overlays

CreativeMarket – Radiant Light Overlays 2811686

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Add radiant light effects to your photographs with this collection of 25 light overlays. All 25 files are included as jpeg files. I also include 17 of the files as transparent PNG overlays, however I STRONGLY recommend using the jpeg files for optimal effect. If you are unfamiliar with using non-transparent files as overlays, I provide simple Photoshop instructions with this pack.

These images can be used with any software that supports layering. All images are 5000 x 4000 pixels.

https://creativemarket.com/paperfarms/2811686-Radiant-light-overlays

Gumroad – 5in1 Painting Processes with Elena Sai

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The bundle contains the following video tutorials:

* How to draw realistic hair (1h)
* Photorealistic iris (25min)
* Photorealistic lips (2h)
* How to draw eyelashes (13min)
* Black eye painting process (3h)

Bonus: 3 HD pictures.

Gumroad – Lookdev and Light your Zbrush Sculpts by Tom Newbury

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In this tutorial, you will gain the knowledge to take an unfinished sculpture, or speed sculpt from Zbrush and render it out as a realistic traditional sculpture.

- I show you how to prepare the sculpt in Zbrush.
- We then build out the Light Rig from scratch.
- I go over the latest Industry Standard in ACEScg Colour Management and how to implement it in Maya.
- We then build out all of the shaders from scratch.
- In the last chapter, we take the renders into Photoshop for some quick Post Effects to add the final touches.

This tutorial series is recorded in Real-Time, and I go over every step of my process in detail to make sure you get the most out of this learning experience.

The tutorial is made up of 9 chapters, and contains a little over 2 hours of content.

I will also be providing the light rig scene file with all of the geometry and shading networks.

I will be unable to provide the textures used in this tutorial due to them being owned by a third party. But I do show you the websites which provide them so you can download them yourself and just plug them into my already existing network.

The software used in this tutorial are:

- Maya 2019
- Arnold
- Zbrush
- Photoshop

Even though I have used these specific pieces of software, the techniques should translate to any package.

https://gumroad.com/l/WjNzY

Photoshop for Traditional Astists - Chris Legaspi

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It's impossible to be an artist today without hearing about the image creation and editing software Adobe Photoshop. If you've never learned how to use this powerful creative tool, Chris Legaspi is here to help! In this course, Chris will assume nothing and teach you everything you need to know to leverage photoshop for your own artistic purposes, with step-by-step demonstrations and assignments.

6 Lessons 19h 46s of videos

Common Questions
I'm not a digital artist. Can I still use this Learning Path?
Yes! In addition to covering the basics of using photoshop, Chris demonstrates how to use it as a tool for traditional artists. If you are unfamiliar with photoshop, you will find a lot of uses for it through this Learning Path!
Is this Learning Path only recommended for advanced students?
Not at all! This Learning Path is appropriate for all levels.
Are assignments included in this Learning Path?
Yes! Assignments are included in each video so you can practice the concepts covered in each section.

Gumroad - VFX Studio Oriented Houdini FX Training wIth Timucin Ozger

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10+ Hours of In-Depth Training of Houdini. This tutorial will enable you up to be more competitive in your next task as an FX TD.

TOPICS COVERED

Terrain Tools
Scatter Systems
Disk Based Instancing
Particle Systems
Rigid Body Systems
Solid Solver
Pyro Simulations
Shading and Rendering


Added Bonus Content

Houdini File for Dynamics Trees

Bonus_Dynamic_Trees.zip is now available !



There are many ways to make an effect in Houdini, watch my tutorial to learn how to tailor a shot your way...

Photoshop for Traditional Artists - Chris Legaspi

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It's impossible to be an artist today without hearing about the image creation and editing software Adobe Photoshop. If you've never learned how to use this powerful creative tool, Chris Legaspi is here to help! In this course, Chris will assume nothing and teach you everything you need to know to leverage photoshop for your own artistic purposes, with step-by-step demonstrations and assignments.

6 Lessons 19h 46s of videos

Common Questions
I'm not a digital artist. Can I still use this Learning Path?
Yes! In addition to covering the basics of using photoshop, Chris demonstrates how to use it as a tool for traditional artists. If you are unfamiliar with photoshop, you will find a lot of uses for it through this Learning Path!
Is this Learning Path only recommended for advanced students?
Not at all! This Learning Path is appropriate for all levels.
Are assignments included in this Learning Path?
Yes! Assignments are included in each video so you can practice the concepts covered in each section.

Photoshop for Traditional Artists - Chris Legaspi

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0
It's impossible to be an artist today without hearing about the image creation and editing software Adobe Photoshop. If you've never learned how to use this powerful creative tool, Chris Legaspi is here to help! In this course, Chris will assume nothing and teach you everything you need to know to leverage photoshop for your own artistic purposes, with step-by-step demonstrations and assignments.

6 Lessons 19h 46s of videos

Common Questions
I'm not a digital artist. Can I still use this Learning Path?
Yes! In addition to covering the basics of using photoshop, Chris demonstrates how to use it as a tool for traditional artists. If you are unfamiliar with photoshop, you will find a lot of uses for it through this Learning Path!
Is this Learning Path only recommended for advanced students?
Not at all! This Learning Path is appropriate for all levels.
Are assignments included in this Learning Path?
Yes! Assignments are included in each video so you can practice the concepts covered in each section.

Neat Video Pro 5.0.2 Full Version for Premiere Pro

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Neat Video 5 is more than just an upgrade. It packs an army of new tools, features and improvements to help you win the battle to give your video the edge in quality. There’s a lot of detailed information about the new tools and improvements, but here we will give you quick 5 reasons you should try it out.

Gumroad - VFX Studio Oriented Masters of The Sea with Timucin Ozger

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10+ Hours of in depth HOUDINI Oceans and Flip



TOPICS COVERED

Oceans
Flip Simulations
Custom Foam Solver
Vex
Python and Hython
Vellum Solver
Wire Solver
Solid Solver


You can also find my first tutorial of Studio Oriented Series at

https://gumroad.com/l/STUDIOORIENTEDHOUDINI

Previous Tutorial owners will receive their Discount Coupons during the week.

Both Tutorials will Be available as a bundle with a competitive Prize



Requirements / Important Information

Houdini 17 or Higher
Intermediate Houdini Knowledge
Minimum 16GB ram , 32+ Recommeded
This is a a big tutorial so lots of HDD Space

Python is not required to finish this tutorial, but you are advised to learn how to install it in your system to do the section.

Applied Houdini - Liquids I - Fundamentals

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In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I'll talk about some of my favorite tips, tricks, and workflow ideas as usual.

Please note that this lesson is not free like the introductory lessons of the Particles, Volumes, and Rigids series as Liquids I is not for beginners. This lesson is for intermediate level Houdini users that already have an understanding of volumetric and particle simulations, and acts as an extension of those series! Please check out my free Particles I and Volumes I lessons if you are just getting started.

Rohan Dalvi - Terrain Building in Houdini

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This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains.

Through these projects we'll cover the various height field tools such as Noise, Patter, Mask by feature, using objects to modify terrains and also using the height wrangle tool to better control the Flow and debris fields.

The final chapter will cover how to build a procedural shader to shade and render the terrains.

Abstract Visuals - Houdini and Redshift

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Abstract Visuals - Houdini and Redshift


This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini.

Things we create together: abstract lines, geometric shapes, crystals out of this world and ornametal structure.
At the end of this course we are going through a pdg pipeline for redshift.
I'm looking forward to the course!
See you in the course

It's my first up for cgpersia, I hope everything is ok

Unity Pro 2019.2.5f1+ Addons & Support [Win]

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Fixes

2D: Fixed an issue where TextureImporter's meta file might get changed when reimporting with no settings changed in the importer. (1092018, 1179241)

Android: Fixed an issue where mesh positions were being set to 0 when using SRP batcher on OpenGL ES. (1166303, 1175181)


https://unity3d.com/unity/whats-new/2019.2.5

Android: Fixed an issue where the right mouse button release was not being recognised. (1168711, 1171438)

Android: Fixed an issuee with AtlasPacker not respecting ETC2 fallback build settings on Android. (1170597, 1171487)

Asset Import: Fixed an issue where materials generated by the model importer don't have diffuse textures assigned and have a smoothness value of 0.5. (1172621, 1178070)

Asset Import: Fixed an issue where read-only "FBX" file would be corrupted after changing one of its materials and undoing. (1120097, 1173379)

Asset Import: Fixed issue where materials generated by the model importer don't have diffuse textures assigned and have a smoothness value of 0.5. (1172621, 1178070)

Compute: Fixed an issue with compute shaders not being imported when no graphics API in the current build target has compute support. (1087245, 1171643)

Facebook: Fixed an issue where the Editor throws errors related to SDK after Facebook support installation. (1142442, 1182081)

Graphics: Fixed performance regression when using legacy graphics jobs (1162175, 1167121)

Graphics: Stopped Unity from spamming the GLSL shader error message ("Shader cannot be patched for instancing.") when you select a Terrain object in the Editor and the active Graphics API is OpenGLES3. (1176124, 1179433)

iOS: Fix multithreaded rendering by adding an additional validity check for backbuffer texture on ios/tvos. (1171225, 1175501)

Scripting: Fixed an issue to avoid force synchronization when external package is selected.

Scripting: Fixed precedence for prerelease label in SemVersion parser. (1170107, 1177984)

Shaders: Fixed an error in OpenGL ES shader translation that can cause 'undeclared variable' shader compile error. (1160309, 1173942)

UI: Remove "m_TypeName" from UnityEventBase class as this information can be recovered from the reflection system post-serialisation. (833543, 1172090)

Version Control: Fixed a DLL breaking VC API change by splitting the Provider.Checkout method with an optional third argument into two overloads - with two and three arguments respectively. (1172818, 1179258)

Version Control: Fixed an issue with various objects (mostly Project, Quality, Physics settings) marking themselves as modified and thus getting checked out in Perfoce, when some code assigns property values that are identical to previous values. (1168290, 1179506)

Version Control: Fixed Provider.Checkout API change in 2019.x breaking precompiled DLLs that call it (1172818, 1179258)

Video: Fixed a WindowsVideoMedia error 0x8007007b that is thrown when importing an AssetBundle with video in it (1168061, 1171396)

Lighting Fundamentals and Rendering in Keyshot - Alex Senechal

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In this tutorial I will teach you nearly all of the tools in Keyshot, explain my lighting fundamentals and terminology with easy to apply concepts, We will render a design starting with a raw model in Keyshot and create all of the renders in this post all the way to working in Photoshop.

I break down why some lighting is looking good and show the entire process of creating my renders from start to finish - no steps skipped.

I will also include videos on Photoshop and Presentation to help anyone looking to get into the industry.

Images can be seen here: https://www.artstation.com/artwork/3AA2B

WHAT YOU GET:

- 4 Hour live Rendering Demo with full workflow from start to finish, we will take a model and create all the materials, lighting, post work in Photoshop with no skipped steps and real time commentary. We will talk about

- Full Keyshot lessons covering nearly every aspect of the software as well as tips and tricks to make your life easier.

- Lighting Fundamentals Videos covering the way I see lighting, 3 point lighting and common terminology. This is the part that helps you to learn what to do with the software. I break down principals for creating good lighting in an image to please the eye.

-Bonus video Portfolio and Presentation

GUMROAD Procedural Props - Ammo Crate Course [Houdini]

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In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.

When you purchase this course you get over 3 hours of video training, all the assets created in the course, as well as the complete Unity setup.

sketchfab: https://skfb.ly/6y89n



Difficulty Level: Intermediate

Duration: 3 hours

File Size: 1.7 gigs

Assets:

- Houdini Project Files

- Textures

- Painter Project File

- Unity Package


https://gumroad.com/indiepixel?sort=page_layout#DFNro

Topaz A.I. Gigapixel 4.4.1

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https://topazlabs.com/gigapixel-ai/

Topaz A.I. Gigapixel 4.4.1 ( Update ONLY )

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http://topazlabs.com/gigapixel-ai/

DxO PhotoLab 2.3.1 Build 24039 Elite

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New features in DxO PhotoLab 2.3.1 • 4 new supported cameras: - Canon EOS-250D / Rebel SL3 / Kiss X10 - Fuji GFX50R - Fuji GFX50S - Fuji XT-100 • Bug fixes: - The graduated filter works correctly when you use the delete button - Other minor bug fixes
VT link: https://www.virustotal.com/gui/file/237282e23c26793fd118f995574edc81310e840a9ad0b7bc8f819b6e8c183b7a/detection
If you're so paranoid: https://www.virustotal.com/gui/file/b83d14aba8027980c23f15954be0e76e9e843378c59a6450a55dc4e7a0f98780/detection
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