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Adobe Zii 2019 4.4.4 TNT [macOS]

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Adobe Zii CC2019 is a small and great utility which helps you forget about all issues with the registration of all Adobe existing products.

Supported Products:
Adobe Acrobat DC 19.x (universal amtlib)
Adobe After Effects CC 2019 v16.1 ‒ 16.1.3
Adobe Animate CC 2019 v19.2 ‒ 19.2.1
Adobe Audition CC 2019 v12.1 ‒ 12.1.4
Adobe Bridge CC 2019 v9.0.3 ‒ 9.1
Adobe Character Animator CC 2019 v2.1 ‒ 2.1.1
Adobe Dimension CC v2.3
Adobe Dreamweaver CC 2019 v19.1 ‒ 19.2.1
Adobe Illustrator CC 2019 v23.0.3 ‒ 23.1
Adobe InCopy CC 2019 v14.0.2
Adobe Indesign CC 2019 v14.0.2 ‒ 14.0.3.433
Adobe Lightroom Classic v8.2.1 ‒ 8.4.1
Adobe Media Encoder CC 2019 v13.1 ‒ 13.1.5
Adobe Photoshop CC 2019 v20.0.4 ‒ 20.0.6
Adobe Prelude CC 2019 v8.1 ‒ 8.1.1
Adobe Premiere Pro CC 2019 v13.1 ‒ 13.1.5
Adobe Premiere Rush CC v1.1 ‒ 1.2.5
Adobe XD v21.0.12.11 ‒ 22.5.12.1

Added:
Adobe After Effects CC 2019 v16.1.3
Adobe Audition CC 2019 v12.1.4
Adobe Illustrator CC 2019 v23.1
Adobe Lightroom Classic v8.4.1
Adobe Media Encoder CC 2019 v13.1.5
Adobe Premiere Pro CC 2019 v13.1.5
Adobe Premiere Rush CC V1.2.5
Adobe XD v22.5.12.1

Skillshare - Concept Art Character Design by Hardy Fowler

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Welcome to Concept Art Character Design!My name is Hardy Fowler and I’ve got an amazing and valuable course to share. Character Concept Art is a really exciting and high demand field. Countless entertainment industry clients are willing to pay very well for skilled artists who can conceptualize and paint beautiful and memorable character art, BUT, it’s a highly competitive corner of the market and you need to stand out from the crowd in order to succeed.

https://www.skillshare.com/classes/Concept-Art-Character-Design/1958547503

Gemvision Matrix 8 7244 + Rhinoceros 5.9.40609 + TSplines 4.0 r11183

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Homepage:
Page on forum: https://forum.cgpersia.com/f13/gemvision-matrix-matrix-8-7244-full-new-crack-186020/

Disable antivirus and add to exceptions Program Files !
1 instal Rhino 5 64bit sr14
2 instal Matrix80Full_2014-10-03_5500
3 instal Matrix80Update_2017-08-22_7244
4 instal Matrix80 7244 FIX
5 delete TSplines 3.5
6 instal TSplines 4.0_r11183 (trial 30days)
7 copy and replace the file -TSplines- in C:\Program Files\Autodesk\T-Splines for Rhino

It is important!!! Block access to the Internet MatrixUpdater.exe enter the address
c:\windows\system32\drivers\etc\hosts open with notepad find
127.0.0.1 countersketch.biz

Best Guide to Making a Stylized Asset | 3DEX

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An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the 'stylized look' or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.



Topics Covered:

_Making the model using Autodesk Maya

_Preparing the model for sculpting

_Exporting and Importing to Zbrush

_Sculpting in Zbrush

_Exporting the high poly

_Re-topology using Maya's re-topology tools

_UV mapping the model

_Setting up smoothing groups

_Export settings for Substance Painter

_Texturing with Substance Painter

_Tools and Keyboard shortcuts for each software used



Bonus:

_You get a stylized smart material for use in Substance Painter

_Marmoset Toolbag scene with the final model and Render Settings



About 3DEX:

_Has almost 10 years of experience doing 3D

_Has been working in the video-game industry for game studios for the past 5 years

_Has been teaching 3D online since 2011

Best Guide to Making a Stylized Asset | 3DEX

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An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the 'stylized look' or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.



Topics Covered:

_Making the model using Autodesk Maya

_Preparing the model for sculpting

_Exporting and Importing to Zbrush

_Sculpting in Zbrush

_Exporting the high poly

_Re-topology using Maya's re-topology tools

_UV mapping the model

_Setting up smoothing groups

_Export settings for Substance Painter

_Texturing with Substance Painter

_Tools and Keyboard shortcuts for each software used



Bonus:

_You get a stylized smart material for use in Substance Painter

_Marmoset Toolbag scene with the final model and Render Settings



About 3DEX:

_Has almost 10 years of experience doing 3D

_Has been working in the video-game industry for game studios for the past 5 years

_Has been teaching 3D online since 2011

mirage 3.3 addon blender 2.8

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https://d1231c29xbpffx.cloudfront.net/store/product/66341/image/xlarge-df7902f29b1c40dfafa4e5aa8df3a75f.png?X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIAITK2SDMAUIGKRQTA%2F20190922%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Date=20190922T054114Z&X-Amz-Expires=900&X-Amz-SignedHeaders=host&X-Amz-Signature=58cfe04303a2bba862af1bc8298bcf0c2b957aca69a2d9ba83fcaaa5aa1f2a2f

Best Guide to Making a Stylized Asset | 3DEX

$
0
0
An in-depth video tutorial showing how to create a stylized asset/prop with Autodesk Maya, Zbrush, and Substance Painter.

_Perfect for anyone struggling to get the 'stylized look' or those looking to learn new skills or improve their existing skills.

_Learn about the different processes, tools, and techniques required to create a stylized asset.



Topics Covered:

_Making the model using Autodesk Maya

_Preparing the model for sculpting

_Exporting and Importing to Zbrush

_Sculpting in Zbrush

_Exporting the high poly

_Re-topology using Maya's re-topology tools

_UV mapping the model

_Setting up smoothing groups

_Export settings for Substance Painter

_Texturing with Substance Painter

_Tools and Keyboard shortcuts for each software used



Bonus:

_You get a stylized smart material for use in Substance Painter

_Marmoset Toolbag scene with the final model and Render Settings



About 3DEX:

_Has almost 10 years of experience doing 3D

_Has been working in the video-game industry for game studios for the past 5 years

_Has been teaching 3D online since 2011

Speedflow v.0.0.20 blender 2.8

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https://pitiwazou.artstation.com/pages/speedflow

Reallusion CrazyTalk Animator 3.12.1719.1 Pipeline + Crack

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CrazyTalk Animator (CTA) is the world’s easiest 2D animation software that enables all levels of users to create professional animations with the least amount of effort. With CTA3, anyone can instantly bring an image, logo, or prop to life by applying bouncy Elastic Motion effects. For the character part, CTA3 is built with 2D character templates, valuable motion libraries, a powerful 2D bone rig editor, facial puppets, and audio lip-syncing tools to give users unparalleled control when animating 2D talking characters for videos, web, games, apps, and presentations.

Reallusion Cartoon Animator 4.01.0618.1 Pipeline + Resource Pack + License

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Cartoon Animator 4 (formerly known as CrazyTalk Animator) is a 2D animation software designed for both ability of entry and productivity. You can turn images to animated characters, control characters with your expressions, generate lipsync animation from audio, accomplish 3d parallax scenes, produce 2D visual effects, access content resources, and wield a comprehensive photoshop pipeline to rapidly customize characters and create content.
All New in Cartoon Animator 4:

ENHANCED CHARACTER ANIMATION
This WIP 1 demonstrates how Reallusion made 2D Character Animation more precise, powerful, yet more intuitive. Say goodbye to foot sliding, sinking or floating problems, the new Smart IK/FK system not only switches automatically, it makes creating amazing cartoon animation so much easier. Posing with locking end effectors gives you power to precisely animate characters with scene interaction. In addition, you can perfectly adapt motion files with different body shapes from our motion library, even fine-tune the character's stride or alter its motion genre.

Smart IK (Inverse Kinematic)
Simple and functional design sets Cartoon Animator apart from other 2D Animation tools. The intuitive 2D in IK / FK system auto-switches invisibly so character posing for animation is a fluid, and logical process. Just lock the character feet to have perfect non-sliding foot contact, and lock the character’s hand to get a precise interaction with props or scene.

Easy IK Editing
- Stretches, squatting, and hip rotation made simple by moving the hip bone.
- Easy-locking feet and hands for unlimited motion possibilities.
- Position character end effectors for precise IK interaction.
- Keep or Flip Joint Bend Direction during animation editing.

Intuitive Auto IK/FK Switch
- Drag-and-move end effectors for IK editing, directly rotate joins for FK editing.
- Intuitive pose-to-pose editing without switching IK and FK modes.
- One transform timeline track can keep End Effector Constraints and it’s Effective Range.
- Set keys only to Selected Body Parts, or to Full Body motion layers.

Stretch Animation
- Freely extend any character’s end segments - head, hands and feet.
- Rubber-band stretch midpoint segments like elbow, waist, knee.
- After releasing stretching, the segment can resume to its original length.
- Stretch neck and torso parts by locking hands and feet.
- Smoothly interpolate stretch animation, and add Motion Curve for timing control.

Precise Scene and Prop Interaction
- Lock hands and feet to precisely interact with scene objects.
- IK Constraints - use “Keep End Effort Rotation” to tip toe or bend wrist, or use “Keep End Effector Angle” to sustain feet angle on the skateboard or bicycle pedal.
- Use “Keep Bend Direction” to ensure character’s elbow or knee always bend at the right direction.
- Lock hand and feet to make stable spider-like crawling movement.

Works with All Kinds of Cartoon Characters
- Correct backward knee bend animation for quadruped animals.
- Use Shift+drag to alter the bone length between two bone segments producing a uniform transform effect such as the gorilla arm movement.
- The same effect can apply to breathing or neck-stretching animation.
- Use End Effector Rotation to easily let the dog naturally sit down.

Smart Motion Retargeting
Unique animation feature translates motions automatically to various character styles with different body scale. Smart Motion Retargeting correctly applies the collected motion files to different body shapes, automatically aligns characters to the motion’s pose regardless it’s initial pose settings, innovatively creates different motion performance styles.

Adapt Motions to any Character Scale
- No more Foot Sliding, Sinking, or Floating problems caused by characters’ bone scale difference.
- Library Animation applied perfectly to all types of template characters.
- Works with all Template-based Motion - human biped, quadruped, wings, spine bone.

Creative IK Motion Varieties
- Auto-align character bones to the Motion Data pose, regardless of the character’s initial pose setting.
- Recalculate character’s Initial Pose Offset for accurate animation editing.
- Change characters’ foot stride, or arm reach distance by altering the overall Motion Data Scale.
- Adjust individual End Effector bone ratio for precise character to object interaction.

Create IK Rig
Generate IK-ready 2D animated characters, CTA4 provides standardized IK Controls for template-based characters. We’ve also added the Auto IK Rig for Photoshop Imported characters. For custom created free-bone characters, now users may create a custom GUI from the Custom Rig GUI.

Auto IK Rig
- Auto IK Rig for Imported Photoshop Template Characters (PSD).
- Works for All Character Templates - Human, Quadruped, Wings, Spine.
- Default Human End Effector Presets - Toe, Ankle, Finger and Wrist
- Free to add IK lock to selected bone segments
- Auto assign End Effectors to Free Bone Characters, allowing custom IK definition

Custom GUI
- Snapshot a Character with a Custom Pose to create a Character Rig GUI.
- Import an image file as a custom rig image.
- Move and place End Effector Locks for ideal layout.
- Specify Bone Size, Segment On/Off in the UI display.

360 Head Creation
This WIP 2 shows how Reallusion breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering and the timeline system. Apart from introducing a set of 360 assets and new professional animation library, users also have the path to convert existing content into 360 heads with a full range of motion.

Quickly Transform a 2D Face into a 3D Head
3D Head Creator transforms 2D art into 3D styled characters with up to 360 degree of motion for deeply rich performances. Photoshop round trip integration for editing multi-angle character in and out of 3D Head Creator.

Anchor Nine Head Turn Directions
- Inherit basic angle settings from Quick Setup
- Transform and deform head sprites for perfect 3D turn
- Optional FFD resolution from 2x2 (perspective correction) to 5x5 (precise shape definition)
- Mask-out features outside the face to create the 3D illusion

Smart Designs to Speedup Multi-angle Settings
- Copy and paste the angle definition
- Mirror setup from one side to another, flip or replace sprites to match angle requirements
- Onion Skin - proper sprite placement with neighboring setup reference
- Average - average the angle setting value from two selected points

Add Additional Decorative Items
- Apart from main facial features, users can freely add other decorative elements
- The cat has whiskers and the nose stripe seamlessly blended with the parent turning head base
- The same techniques can be used to emphasize a 3D effect with highlight and shadow layers

Free Angle Definition - Up to 360°
- More than creating a turning head, you can give a full spin to a simple shaped creature, even a moody bird
- Freely add angle points to setup the character look as the head turns
- Each angle point contains data for sprites transformation, deformation, and sprite change
- A total of 25 optional angle points are provided and a perfect 360° character can be achieved by properly adding angle definition for horizontal and vertical turn

Designing 360 Heads with Photoshop Layers
- Complete PSD to CTA round-trip workflow for 360 Head Creation
- The PSD character template is extended with angle layers for sprite change
- Use several image layers to accentuate depth such like a hog’s nose
- Build the layer hierarchy using a simple naming rule, eg. Parent > Child
- The 360 Head Creator can generate and send angle definitions back to Photoshop, new PSD layers are generated for the 360 angle adjustments

3D Expression Setup
- The Cartoon Animator Expression Setup is enhanced for new 360 Performance
- Transform and deform facial sprites to setup 3D-like Expressions
- Turn on Smooth Mode to achieve extremely smooth facial blendshape animation
- Easily Guide the Head Movement using Head Turn Gizmo
- Combine with the Face Key Editor for amazing results!

New Generation of 360 Creative Assets
- Mix and match facial features to create new 360 characters
- Dynamic hairstyles and accessories can also include multiple view angles
- Combine 360 Head with selected Body style for perfect Smart IK Animation

360 Animation Controls and Timeline Editing
- Head Turn Gizmo - Easily guide the head direction using mouse cursor, a quick way to layout the animation tempo
- Face Key Editor layers up precise facial expressions, detailed adjustment can be achieved by selecting facial features, choosing from an expression list, and customizing with muscle morph sliders
- Face Puppet is enhanced for generating expressions with dynamic head turns
- Use Transform and deform to exaggerate the cartoon performance

AE Scripts for After Effects Pack 2 August 2018

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From https://cgpersia.com/2018/08/ae-scripts-for-after-effects-august-2018-142127.html

Udemy- How To Get A Job In The Video Game Industry

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Create a winning Resume, Cover Letter, Portfolio, LinkedIn Profile & Job Application. Dominate Interviews & Networking.

Created by Rick Davidson,Ben Tristem

SkillShare - True Grit: Handmade Textures & Halftones for Designers & Illustrators

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About This Class
HAVE YOU BEEN SEARCHING FOR AN AUTHENTIC TECHNIQUE FOR ADDING TEXTURE AND HALFTONING TO YOUR WORK?

DO YOU SEEK THE REAL GRIT, THE HONEST GRIT AND ABOVE ALL ELSE, THE TRUE GRIT?

Join illustrator and designer Andrew Fairclough as he schools you on creating your own custom textures & halftones using a variety of analogue and digital processing techniques.

You'll create a poster and learn the dark art of distressing, before adding a selection of your custom textures and halftones to create that sweet gritty magic that will give your work a handcrafted vibe unique to you.

Skillshare - True Grit Handmade Textures & Halftones for Designers & Illustrators

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https://www.skillshare.com/classes/True-Grit-Handmade-Textures-Halftones-for-Designers-Illustrators/1686874738?via=logged-in-home-row-recommended&fbclid=IwAR1BesISngvoVdIdFC52wkykpS4swbJaxrfdXfrE8wsbfVX3JmweqwnELkk

About This Class
HAVE YOU BEEN SEARCHING FOR AN AUTHENTIC TECHNIQUE FOR ADDING TEXTURE AND HALFTONING TO YOUR WORK?

DO YOU SEEK THE REAL GRIT, THE HONEST GRIT AND ABOVE ALL ELSE, THE TRUE GRIT?

Join illustrator and designer Andrew Fairclough as he schools you on creating your own custom textures & halftones using a variety of analogue and digital processing techniques.

You'll create a poster and learn the dark art of distressing, before adding a selection of your custom textures and halftones to create that sweet gritty magic that will give your work a handcrafted vibe unique to you.

New Masters Academy - An Introduction to Drawing for Beginners

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An Introduction to Drawing for Beginners

This is the perfect course to help you begin your artistic journey on the right foot! Join veteran New Masters Academy instructors as you learn the basics of drawing from materials, sharpening your pencil, and form to shading and rendering, all presented in a clear, step-by-step approach with assignments to help you along.

7 Lessons 18h 40m 55s of videos

Common Questions
Is this Learning Path only for absolute beginners?
No! This Learning Path is ideal for beginners, but it also contains valuable information for artists of nearly all levels.
Does this Learning Path focus primarily on drawing the figure?
No, there are there are multiple topics covered in this series. While figure drawing is one of the topics covered, it is not the primary focus.
This Learning Path includes a lesson on drawing a plaster cast head. Do I have to be familiar with head drawing before starting this lesson?
Not at all! Plaster cast drawing is a great exercise for learning to see and draw complex forms.

https://www.nma.art/courses/a-beginners-guide-to-drawing/

Topaz A.I. Gigapixel 4.4.1 Repack

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Topaz A.I. Gigapixel 4.4.1 Repack

Skillshare - Painting Light and Shadow - The Basics for Portraits and Characters - Gabrielle Brickey

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In this class, you'll learn how to paint portraits with light! We'll cover all sorts of lighting situations so you'll be armed with the skills to confidently render a face in tons of different lighting scenarios.

You'll discover how through observation and practice, you can train your eyes and brain to see and understand light better. Through easy to follow videos, practice exercises, and class demonstrations, you'll discover how you can render light on your subjects.

If you're an artist and lighting your characters has been a confusing struggle, then this is the class for you. You'll learn the basics of lighting that can lead you toward great picture making!

If you'd like to learn how to draw portraits and characters first, these two courses will help get you started! Then jump into class and start painting with light!

https://www.skillshare.com/classes/Painting-Light-and-Shadow-The-Basics-for-Portraits-and-Characters/1574976051

Skillshare - Photoshop Demystified - A Beginner's Guide to Digital Painting - Gabrielle Brickey

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If you've ever been interested in digital painting, but the thought of working in Photoshop has intimidated you, look no further! I've made this Photoshop class with the absolute beginner in mind.

Learn how to turn your traditional sketches into new digital creations. With easy to follow tutorials, you will learn how to clean up your sketch in Photoshop, how to easily add color to your illustrations, and how to apply textures and effects to your artwork.

We'll talk about digital tablets, photoshop's interface, canvases, brushes, layers, working with color, blending modes, textures, proportional helpers, channels, blur effects, sharpening effects, and more!

https://www.skillshare.com/classes/Photoshop-Demystified-A-Beginners-Guide-to-Digital-Painting/1616616039

Skillshare - Digital Illustration - Design Your Avatar - Ryan Putnam

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Create your own avatar!

Now that you've walked through my process with me, it's your turn!

Capture a photo of yourself, and start sketching your avatar in Adobe Illustrator (or your favorite program!) using the same simple shapes and line weights. Feel free to get creative with how you portray yourself, and use the photo as a loose guide.

Start by sharing a photo of yourself, process shots, then a final avatar illustration. Let us know where you'll use it!

https://www.skillshare.com/classes/Digital-Illustration-Design-Your-Avatar/771767225/projects

udemy-Learn about the Avid Media Composer Fundamentals of Film and video Editing

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Learn how to use Avid, a software that is popular worldwide for video editing in the industry in every segment of movie making, television etc.
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