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lynda - Revit: Creating C# Plugins

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Tutorial,s Link: https://www.lynda.com/course-tutorials/Revit-Creating-C-Plugins/740363-2.html

Released: 11/7/2018

Skill Level: Intermediate

Duration: 3h 33m

Author: Jeremy Graham

Autodesk Revit is a powerful BIM platform, but it can be automated, customized, and expanded even further with plugins. With the Revit application programming interface (API) and an understanding of C#, any motivated Revit user, BIM manager, architect, or engineer can create their own custom plugins. This training course starts with an overview of the plugin development workflow, using a simple example that retrieves an element ID. Once you know how to create commands and compile and debug the plugin code, instructor Jeremy Graham shows you how to work with elements (aka Revit families). Learn how to create elements, filter elements, and get and set element parameters. Then find out how to edit element geometry through code—binding intersections and projecting arrays—and automate common tasks related to views and sheets. Finally, Jeremy shows an advanced way to execute your commands with custom user interfaces known as external applications.

Topics include:

Setting up the Revit API in Visual Studio
Creating commands
Compiling and debugging code
Creating elements
Editing element parameters
Editing element geometry
Automating element-related tasks
Creating external applications to execute plugins

Movavi Video Suite 18.4.0.0 Win x64

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Movavi Video Suite has everything you need for video editing in a single program. This set of first-rate tools will help you turn your gameplay footage into engaging Let’s Play videos, quickly convert them to any popular media format, capture program usage, play back any video or audio, transfer data to optical disks, and more.

Highlights:
- Compact multi-track timeline: manage and re-order tracks the way you want
- Fast Track HD acceleration: work with large Full HD and 4K files without lags
- Automatic video creation: add your files and let the Montage Wizard work its magic
- Your own intros and outros: edit clips from the library or create them from scratch
- Portable projects: save and move your projects to other devices
- AMD acceleration and NVIDIA HD decoders: process even large videos two times faster
- New built-in effects: quickly enhance videos before conversion
- Convenient recording scheduler: don’t miss any live streams

Make video editing your favorite playground:
Use your creativity to make the most engaging vlog ever – you have everything you need to do it. Manage your footage on a convenient multi-track timeline and don’t worry about large files – the program is perfect for working with even Full HD and 4K videos. Trim, rotate and enhance clips, add special effects like Chroma Key and Object Animation, insert stickers and titles. Make your own intro from anything you can find in the program: backgrounds, titles, stickers, callouts, and even music – then save the clip and use it in every video you create.

Convert files at the speed of light:
Make sure your gameplay videos can be seen on any platform or device – thanks to 180+ supported formats and 200+ available mobile presets. Compress large videos to save disk space and prepare them for sharing online at YouTube, Vimeo, and other video hosting services. SuperSpeed mode guarantees lossless conversion in no time, plus you can use other types of hardware acceleration: Intel HD Graphics, AMD, NVIDIA NVENC and CUDA. Perfect your files before the conversion with the built-in editor, and you’re all set.

Record live streams at the best quality:
Capture any activity on your desktop: live streaming, video chats, or program usage. Overlay a webcam video and you’ll get a real live screencast. The advanced scheduler ensures you miss any live streams – create multiple recording tasks and the program will do the rest, and even remind you to open the required window at the right time.

Even more tools:
- Easily share captured or edited videos via YouTube or Google Drive
- Automate video-making with the Montage Wizard: just add the footage and enjoy the result
- Split videos into multiple clips with one click
- Watch videos and listen to your favourite music via a handy mediaplayer
- Transfer data to CD, DVD, or Blu-ray
- Capture video from any external device – webcam, TV tuner, or VHS

Minimal System requirements:
• OS: Microsoft® Windows® Vista/7/8/10 with up-to-date patches and service packs installed
• Processor: Intel®, AMD®, or compatible processor, 1.5 GHz (Requires a 64-bit processor and operating system)
• Memory: 2 GB RAM
• Graphics: Intel®, AMD®, or compatible processor, 1.5 GHz
• Storage: 264 MB available space

Interface language: Multilingual
Treatment: not required (the installer has already been treated)

LRTimelapse Pro 5.2.1 Build 576 Win

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LRTimelapse is the most complete software for editing movies captured with Time Lapse, Key Framing, Grading, and Rendering. It doesn’t matter if you’re on Windows or Linux or even what camera you’re using; this program takes your results to a new level. LRTimelapse has been used by leading typists and many amateur typewriters. The program allows you to convert the sequence of images used in Lapis to final output with Grading and Key Framing techniques using Lightroom processing engine and Adobe Camera Raw.

Creating day-to-day or day-to-day or day-to-day typing effects using the Holy Grail Wizard is easy. The rendering is supported in new video formats like Prores 4: 4: 4, 4: 2: 2 and up to 8K resolution and of course popular formats like MP4 / H.264 / H.265 / HEVC, MJpeg. The popularity of typecast movies is increasing day by day. Photographers, filmmakers, and actors have shown great joy in filming this way. These people use LRTimelapse because they can use the same time as before their famous photography tools (such as Lightroom and Adobe Cameras Raw) to build timepieces and have the editing capabilities of these programs.

Features of LRTimelapse
- Animation and Exposure, White Balance and other Lightroom editing capabilities
- The ability to use Lightroom capabilities for color editing and even using various filters
- Holly Grill for Time Lapse Photography (eg day-night motion effect)
- Remove image flicks with just one click
- Full integration with Lightroom using the powerful LRTExpert plugin
- Powerful rendering and quality video production up to 8k resolution
- Supports new formats like ProRes
- Output with common forms such as MP4 / H.264

Required system:
• Windows 7, Windows 7 64 bit, Windows 8, Windows 8 64 bit, Windows 10, Windows 10 64 bit.
• The latest Java version. LRTimelapse supports Lightroom CC Classic, 6, 5 and 4 as well as Adobe Camera Raw, Bridge and After Effects in the corresponding versions.

LRTimelapse Pro 5.2.1 Build 576 Mac OSX

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Developer: LRTimelapse

Features of LRTimelapse Pro 5 for Mac:
• Loaded with latest editing and lighting tools
• LRTImporter for direct import from Memory Card
• Allows editors to export Video 720p, 1080p
• Special Workflow and Filters for Long-Term Time Lapses
• Visual previews, visual deflicker and multipass deflicker

LRTimelapse Pro 5 for Mac is an ideal tool for creating and editing the timelapse videos. This suite provides the most comprehensive solution for timelapse editing, keyframing, grading and rendering. It allows keyframing and grading of timelapse sequences in an all-raw-file-based workflow, utilizing the Adobe Camera RAW develop engine implemented in Lightroom and Adobe Camera Raw. If you are a first-time user, expect to put in some time getting to know the software and how it works before being able to get good results. There are some great tutorials on the LRTimelapse website that help the newbie to get started.

LRTimelapse also is the most complete software for editing movies captured with Time Lapse, Key Framing, Grading, and Rendering. It doesn’t matter if you’re on Windows or Linux or even what camera you’re using; this program takes your results to a new level. LRTimelapse has been used by leading typists and many amateur typewriters. The program allows you to convert the sequence of images used in Lapis to final output with Grading and Key Framing techniques using Lightroom processing engine and Adobe Camera Raw.

Creating day-to-day or day-to-day or day-to-day typing effects using the Holy Grail Wizard is easy. The rendering is supported in new video formats like Prores 4: 4: 4, 4: 2: 2 and up to 8K resolution and of course popular formats like MP4 / H.264 / H.265 / HEVC, MJpeg. The popularity of typecast movies is increasing day by day. Photographers, filmmakers, and actors have shown great joy in filming this way. These people use LRTimelapse because they can use the same time as before their famous photography tools (such as Lightroom and Adobe Cameras Raw) to build timepieces and have the editing capabilities of these programs.

System Requirements for LRTimelapse Pro 5 for Mac:
• Operating Systems: OS X 10.9 or later
• Processor: Intel, 64-bit processor
• Memory (RAM): 1 GB
• Hard Disk Space: 400 MB

E-On Vue R3.1 Build 3002622 + PlantFactory Win x64

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A New Beginning – New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and – more importantly – budget friendly price grid. The company is now offering its applications through three “solutions”, each dedicated to a specific artist profile. All three solutions bundle a version of VUE and PlantFactory, together with additional benefits depending on the chosen solution:

Features:
They’ll rock your world!
VUE features an interface design that’s optimized for ease-of-use and productivity and is packed full of amazing rendering features including volumetric effects, glowing materials, lens flares, stars and planets, rocks, and more!
VUE is so productive and easy to use that you’ll be designing and animating 3D scenery within seconds.

Terrains:
-VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE’s got you covered!
-Create hydrological and thermal simulations, manually sculpt them in real time, and even animate the parameters. Procedural terrains provide an unlimited level of detail; move your camera closer, and more detail is seamlessly added.
-Like procedural terrains, Heightfield Terrains are based on a function graph, but baked on a fixed-resolution grid. Allowing more flexibility and realism to your terrains. Heightfield Terrains are also significantly faster to render!

Rendering:
-VUE offers 2 render engines: a fully customizable CPU Ray-tracer, and a hybrid GPU/CPU Path tracer. Both render engines incorporate all of today’s high-end features yet stands out in their ability to handle huge polygon counts quickly and efficiently.
-Render your scenes in stereo, 360° VR Panoramas, VR180, to play them on any Stereo-compliant platform (such as Youtube for instance) or devices such as Occulus Rift, HTC Vive, Nvidia 3DVision, Sony PSVR, Google DayDream, Google Carboard etc.
-For more artistic freedom, VUE also includes a fully featured Non-Photorealistic Rendering shader that analyzes your renders to create stylized artwork.

Age of Wonders: Planetfall Art Book

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Age of Wonders: Planetfall Art Book

The Art of Gears 5 (2019) [Artbook]

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https://www.amazon.com/Art-Gears-5-Coalition-Studio/dp/1506713548

two formats:
1) .jpg in folder
2) .cbz

(Unity) Kings - Card Swiping Decision Game Asset v1.55

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Ever wanted to create your own King/Dictator/Leadership or any other decision based simulation game? Here is the complete kit for this!
Features:
• Easy to reskin and modify
• Different decision / result types
• Unlimited number of stats/factions
• Complex value system
• Persistent values
• Inventory & Quests
• Timeline
• Dictionary & Text Variables
• Card import / export feature, to easily edit text in Excel
• Card styles, allows quick editing of the card design
• Achievements & Highscore System
• Life summarization (Game Logger)
• Character Name Generation
• Decision Results Preview
• Supports: I2 Localization, Hyper Card, ShaderO, Unity Ads, Google Play Games and iOS Gamecenter*
• Documentation and commented C# code
• Full working game example, release-ready without any coding experience
• Optimized for mobile, but works for all others platforms with mouse/touch input
• And much more!
Kings Asset Store link

(Unity) Odin - Inspector and Serializer v2.1.4

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Odin puts your Unity workflow on steroids, making it easy to build powerful and advanced user-friendly editors for you and your entire team.
- Effortless Integration
- Editor Only Mode [NEW]
- Odin Editor Windows [NEW]
- Input Validation
- Serialize Anything
- Powerful Lists [UPDATED]
- Insanely Extendable
- Color Palettes
- Dictionaries
- Much More!

Odin Asset Store link

Lynda – Unreal Engine: Global Illumination for Architectural Visualization

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Intermediate | 1h 31m | Project Files | Software used: Unreal

Info: Anyone who uses Unreal Engine for real-time visualization knows how important good lighting is to your presentation. Global Illumination is the best way to simulate how light behaves in the real world. In this course, Brian Bradley shows key settings and best practices for architects, designers, and artists looking to incorporate the Lightmass Global Illumination (GI) solver into their visualization process. Learn how to create lightmaps for a level, focus Lightmass GI calculations to put your computing resources to best use, understand how materials affect lighting, and set up light portals that are quick, clean, and production ready. Plus, discover how to work with area shadows and high-dynamic-range images (HDRIs), and see how adjustments to static lighting scale affects quality. Brian also introduces advanced topics, such as lighting animated objects with GI and controlling color bleed.

Uploaded from Cgpersia

Unreal Engine 4 Marketplace Bundle 1 Mars 2019

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Info:

Includes:

BoneIKFootPlacementSystem.rar
Low Poly Stylized Environment 414.rar
Tropical Village.rar
UE4 Materials Pack Vol. 1.rar

***************************************************************************************************************************************

Tropical Village

Tropical Village is a high quality nature and modular huts pack with over 230 assets to build a beautiful and lush nature scene. The bamboo and metal huts can be built using hyper modular pieces to hyper modular pieces to create a multi-level interior and exterior building. Populate your Tropical area with over 85 props and vegetation assets ranging from oil drums, rocks, banana plant, and fishing boats.

Features:
• Ability to create multi-level floors with interiors – we give you hyper modular pieces that can be mixed and match to create an endless variety of building huts
• Dynamic Material – range of parameters that can be adjusted to give a large variety of different visuals for any of the assets
• Smart Tintable Materials – foliage has parameters to adjust roughness, subsurface scattering, and tint.
• Triplanar mapped rocks – allows for texture fidelity to stay consistent no matter what the scale of the model
• Tileable terrain textures – paint walkways and dirt paths, help break up ground with variation. Also comes with height blended rock faces.
• Tons of vegetation – coconut palms, banana trees, ground plants, leaves, bamboo, avocado trees, etc.to help fill up your scene
• LOD states for trees & props

Need Customization Work?
Send us an email at info@polypixel3d.com
For more information about our services please visit: http://www.polypixel3d.com/services/
Technical Details

Asset List:
Around 35 Prop Assets (each with full LODs)
Over 100 hyper modular pieces for huts
50 Vegetation Assets (Catcus, Palm, etc.)

Ambient World Sounds

Polycount:
Trees: 500-6500 (LODs decrease in 50% increments)
Ground Plants: 100-2500
Props: 250-3500 (LODs decrease in 50% increments)
Hut parts: 250-500

Texture Sizes:
Terrain: 2048x2048s
Trees:2048x2048s
Ground Plants: 2048x2048s
Props: 2048x2048s
House pieces: 2048x2048s

Intended Platform: PC

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Low Poly Stylized Environment

All variety of assets to build a Lowpoly Environment. Base colored 160, textured 160 3d meshes. Perfect for quick prototyping or any stylized final product All materials are tweakable and can be customized with new textures or colors.

Features:

• 320 (160 meshes with color materials + 160 same meshes with group textured uvs)

• All materials are easy tweakable and can be customized with new textures or colors

• Automated landscape (with material functions) + paintable landscape layers + paint ready foliage types + paintable landscape grass

• Double sided foliage materials with subsurface & color correction settings

• Water (with waves/puddles settings – auto edge detection and coloring on shores – depth color variations)

• Wind option for all of the materials • Snow option (auto snow cover by calculating the curve angles of the landscape)

• 2nd overlay texture option for all of the materials. Noise texture is optional (can be closed)

• Wide collection of lowpoly stylized models (with proper uvs)

• Fully loaded demo level map (showed on screenshots) • Character Model rigged and ready for using with 3rd person 1st person character BPs

• 1 vehicle is rigged and ready for using with vehicle BPs

• Fire particles, skybox & clouds texture
Technical Details

Scaled to Epic Skeleton? Yes

PBR: Yes

Number of Textures: 25

Texture sizes: 512 to 2k

Collision: Yes (hand placed basic shape collision objects) (complex objects auto generated)

Vertex Count:

• Trees- 100 to 1000, 1 set of trees 1k to 5k

• Foliage- bushes 80 to 200, grass- 18 to 400

• Rocks- 40 to 280 • Cliffs- 100 to 340 • Mountains- 100 to 1500

• Camping Tools – 80 to 600 • Character –456

• Vehicles- 400 to 1000 LODs: no

Number of Meshes: 320 (160 meshes with color materials + 160 same meshes with group textured uvs)

Number of Master materials: 5

Number of instanced materials: 70

Intended Platform: PC / PS4 / Xbox / Mobile / VR

Platforms Tested: PC

Documentation: No

*************************************************************************************************************************************

2 Bone IK Foot Placement System

Keep your feet on the ground! This component will do just that by doing a line trace from each foot. It also adjusts the hip down if needed to allow the feet to touch the ground.

No IK bones required! This will work with the default animations, the free starter pack animations and more!

Each foot has a line trace to position them independently. Also offsets pelvis/hip bone to allow foot to touch lower ground.

Example project also has replicated events for Walk, Run, and Sprint. Crouch is also included, and the capsule has a smooth re-size transition
Technical Details

Features:
– Commented, Easy To Understand Blueprints
– Multiplayer Support
– Uses Actor Component, Easily Add To Your Character
– Easy blueprint migration

Includes:
– Example project with Walk, strafe, and crouch
– Actor component for easy implementation
– UMG With Debug Information
– Example crouch state (Smooth re-size of capsule)
– Uses Epic’s default and Anim Starter Pack animations

Changelog:
v1.0.4
– Removed unused variables
– Fixed compatibility with 4.11
– Dropped support for 4.8, 4.9, and 4.10

v1.0.3
– Added more comments
– Added input esc to quit game
– Small bug fixes

v1.0.2
– Simplified project and removed unneeded features
– Added interface and removed unneeded casts
– Changed camera to rotate around player while not moving
– Enables UseControllerDesiredRotation when moving
This smooth rotates character to face forward
– Added Mode Enum for FootPlacement
– Reorganized to ease code migration

*******************************************************************************************************************************************

UE4 Materials Pack Vol. 1

A collection of high quality materials for use in Unreal Engine 4. First volume includes metals, wood, concrete, plastics, water, and car paint.

Lynda - Revit 2020 Essential Training for Architecture (Metric)

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Released: April 10, 2019

Skill Level: Beginner

Duration: 12h 10m 1s

Instructor: Paul F. Aubin

Course details:

Learn the basics of using Revit 2020 for architectural design. This course is designed for those who have no prior Revit experience and want to work in metric units (meters and centimeters). First, get comfortable with the Revit environment, and learn to set up a project and add the grids, levels, and dimensions that will anchor your design. Then, instructor Paul F. Aubin helps you dive into modeling: adding walls, doors, and windows; using joins and constraints; creating groups; linking to DWG files; and modeling floors, roofs, and ceilings. Paul also shows advanced techniques for modeling stairs and complex walls, adding rooms, and creating schedules. Finally, discover how to annotate your drawings so all the components are clearly understood, as well as output sheets to PDF and AutoCAD.

Topics include:

- Understanding BIM and the Revit element hierarchy
- Navigating views
- Creating a new project from a template
- Adding walls, doors, and windows
- Adding plumbing fixtures and other components
- Linking AutoCAD DWG files
- Rotating and aligning Revit links
- Working with footprint and extrusion roofs
- Adding openings
- Adding railings
- Creating stacked and curtain walls
- Hiding and insulating objects
- Adding rooms
- Creating schedule views and tags
- Adding text and dimensions
- Creating new families
- Using reference plans, parameters, and constraints
- Plotting and creating a PDF

Link: https://www.linkedin.com/learning/revit-2020-essential-training-for-architecture-metric

ModIt 2.5

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ModIt 2.5 without video tutorial

ArtStation – Introduction to Substance Designer with Javier Perez

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In this course, Javier Perez takes you through the basic UI of Substance Designer. This is an entry-level course that will familiarize you with the tools and panels of software and equip you with the knowledge needed to begin creating materials and learning from other courses on Substance Designer. If you are new to Substance Designer, this is where your journey begins!

https://www.artstation.com/learning/courses/r9/introduction-to-substance

ArtStation – Substance Designer - 10 Most Useful Nodes with Javier Perez

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In this course, Javier Perez will cover the 10 most useful nodes in Substance Designer. These are the 10 nodes that he uses most frequently in create materials for work or his personal projects. This will not necessarily cover how to create a full material, but will cover how to create some specific patterns and achieve certain looks within Substance Designer.

https://www.artstation.com/learning/courses/gN/substance-designer-10-most-useful-nodes

Close To The Sun [Artbook]

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http://www.closetothesungame.com

The Art Of Blair Witch [Art Book]

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The Art of Blair Witch - This official digital album will lead you through the haunted woods with ominous concept arts, disturbing sketches and spine-chilling illustrations.

Immerse yourself in the disturbing atmosphere of the Black Hills Forest with these digital extras.

CGMA - Anatomy for Production

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The objective of this class is to understand anatomy in terms of shape, form, and function. Each week we will study a different portion of the upper human body, find ways to simplify the muscle and bone structures, and see how these impact or are impacted by the movements of the body. Through a series of sculpts, we will attempt to find ways of simplifying the human figure in ways that are easily understood and easy to recreate. Focus will include shoulders, head, neck, back, torso regions and arms. Full body sculpture focus and lower body will be addressed and studied in the 2nd portion of your anatomy training.

During the second half of your anatomy training, you will be learning key fundamentals of tying in the upper body to the lower extremities and how it will affect your full form. You will learn about the key fundamentals of recreating believable and fully functioning anatomy.

Week 1 | Introduction and Establishing Course Themes
Week 2 | Skeletal Masses, Proportions
Week 3 | The Torso
Week 4 | The Torso, Continued: the Neck and Shoulder Girdle
Week 5 | The Arms
Week 6 | Sculpting the Hand
Week 7 | Sculpting the Leg
Week 8 | The Foot
Week 9 | Tying in The Full Figure
Week 10 | Finalizing the Full Figure

MATERIALS: Zbrush recommended, or Mudbox or equivalent sculpting software
SKILLS LEVEL: Intermediate
PREREQUISITES: Knowledge of ZBrush and digital sculpting strongly recommended; course pre-reqs include Intro to Production Modeling

RealityCapture 1.0.3.4987 RC CLI Edition

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Version 1.0.3.4987 RC Release CLI Edition

Selected new features for version 1.0.3.4987 RC Release:
• Masivelly increased marker detection rate and precision.
• Integrated custom HDR/16bit to 8bit tonemapping algorithm for better alignment and meshing ( experimental ).
• You can now hot and select control point measurement in 3d view and validate/delete it.
• Added 'Space separated with quotes...' format to import/export measurements.
• Invalidate view when selection is changed and many other small improvements.

Selected fixes:
• Fixed ortho projection out-of-memory bug when generating ortho projection of model with many textures.
• Fixed detection of very large markers.
• Fixed shifted lasso/rect polygon for large focal.
• Impossible unwrap now shows a meaningfull message instead of the "unexpected program state" message.

Overview of Capturing Reality RealityCapture Benefits:
RealityCapture is a state-of-the-art all-in-one photogrammetry software solution which automatically extracts beautiful and accurate 3D models from a set of ordinary images and / or laser-scans. RealityCapture is a fully-featured application with a rich easy-to-use UI, extremely fast state-of-the-art core and with a set of unique features which pushes the envelope of what can be done with the photogrammetric methods. Truly amazing speed, quality and accuracy with low demand on computer hardware. Registering images, calculating a mesh, texture, parallel projections, DSM, geo-referencing and coordinate system conversion – that is just a fraction of what you get with RC. RealityCapture is the fastest photogrammetry solution among academic and commercial applications, already 5 years in a row. Truly amazing speed, quality and accuracy with low demand on computer hardware. Registering images, calculating a mesh, texture, parallel projections, DSM, geo-referencing and coordinate system conversion – that is just a fraction of what you get with RC.

Overview of Capturing Reality RealityCapture Features:
- Reconstruct missing parts using images.
- Automatic filtration of moving objects.
- Automatic processing of registered/unregistered laser scans and/or images.
- Improving and making laser scans registration easy using photos and/or control points.
- Multi core, multi GPU.
- Every part is processed in parallel.
- The result behaves as a single model, without artefacts.

Technical Details and System Requirements:
- RealityCapture runs on x64bit machines with at least 8GB of RAM,
- 64-bit Windows 7 / 8 / 8.1 / 10 (or Windows Server 2008+),
- graphics card with NVIDIA CUDA 2.0+ GPU and at least 1GB RAM.
- The CPU is required to support SSE4.2 or higher.

Shadowify - 1.0.0

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DETAILS
------ Works with Photoshop CC 2015 and higher ------

Description:

Dropshadows in Photoshop often look unrealistic - Shadowify allows you to create more natural shadows by applying stepwise blur. You can create customizable dropshadows from scratch with a click or blur existing shadows. All settings are customizable, so you can also turn off blur and create some flat shadows like often used in minimalistic design. The direction can even be adjusted afterwards via global light. You can save your favourite shadow and blur settings as presets for later use.

Features

Full 360° Angle Control
Save & Load Unlimited Presets
Create Soft Blur Transitions
Flat or Realistic Shadows
Unit Values (px, in, %, ...)
Works on any Layer Type
Last Settings get loaded at panel start
Quickly change values per drag on the label
Editable via Global Light
Control Gaussian & Motion Blur
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