21.10.2019 4.9.06 [beta]
- There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.
- Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.
- More intuitive primitives preview - gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.
- the same works for curves/text
- Action along curve works better, more smooth strokes, pinch tool works without strange "stitches".
- Compatibility of Sculpt Layers with proxy mode.
- Correct work of sculpt layers with extrusion by rect/curves selection.
- Copy & Subtract From... in VoxTree RMB to subtract without destroying the source volume.
- Possibility to hide rarely used gizmo elements.
- Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.
- Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.
- Freeze included in voxel/surface toolset.
- Shaders editor (by RMB) updated - better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.
- Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.
- There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.
- Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.
- More intuitive primitives preview - gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.
- the same works for curves/text
- Action along curve works better, more smooth strokes, pinch tool works without strange "stitches".
- Compatibility of Sculpt Layers with proxy mode.
- Correct work of sculpt layers with extrusion by rect/curves selection.
- Copy & Subtract From... in VoxTree RMB to subtract without destroying the source volume.
- Possibility to hide rarely used gizmo elements.
- Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.
- Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.
- Freeze included in voxel/surface toolset.
- Shaders editor (by RMB) updated - better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.
- Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.