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3D-Coat 4.9.06

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21.10.2019 4.9.06 [beta]

- There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.

- Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.

- More intuitive primitives preview - gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.

- the same works for curves/text

- Action along curve works better, more smooth strokes, pinch tool works without strange "stitches".

- Compatibility of Sculpt Layers with proxy mode.

- Correct work of sculpt layers with extrusion by rect/curves selection.

- Copy & Subtract From... in VoxTree RMB to subtract without destroying the source volume.

- Possibility to hide rarely used gizmo elements.

- Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.

- Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.

- Freeze included in voxel/surface toolset.

- Shaders editor (by RMB) updated - better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.

- Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.

3D-Coat 4.9.06

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21.10.2019 4.9.06 [beta]

- There was a very essential refactoring of 3D-Coat, around 40% of all source code changed. The purpose was to make code less redundant, easier to develop, better documented and easily extendable. It was a huge amount of job.

- Fixed fundamental materials problem that arises when a user makes materials using textures of the same name from different folders. Making the distributable package was messing the textures.

- More intuitive primitives preview - gizmo and object preview becomes transparent as soon as you will apply the primitive to make changes visible. As soon as you will move the gizmo or undo, the preview of primitive will get back.

- the same works for curves/text

- Action along curve works better, more smooth strokes, pinch tool works without strange "stitches".

- Compatibility of Sculpt Layers with proxy mode.

- Correct work of sculpt layers with extrusion by rect/curves selection.

- Copy & Subtract From... in VoxTree RMB to subtract without destroying the source volume.

- Possibility to hide rarely used gizmo elements.

- Seams, Sharp edges, Seams over sharp edges are marked with different colors for convenience.

- Import of the model with textures is seamless. In previous builds roughness/gloss textures were producing seams.

- Freeze included in voxel/surface toolset.

- Shaders editor (by RMB) updated - better controls, textures preview, possibility to use bump/depth texture for the normalmap slot. As soon as you will choose a texture that does not look like normalmap, it will be converted to normalmap-like look automatically.

- Apply button for all tools that may require ENTER to commit action, like Split, Clone, Cut&Clone. It is applicable if you are using new curves.

Graphic Design Mastery: The Complete Branding Process

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This ambitious class aims to tackle the entire branding and design process.

We will dive deep into creating our logo, how to create and expand our branding standards and produce our color palette and logo variations.

We also dive into ad design and layout including layout design for digital and print graphics. We cover the package design process as we develop our series of lotion bottles. Stationery design is also covered including letterhead and business card designs.

No brand is complete without a T-Shirt design as we dive into ways we can create and present our T-Shirt design and get it ready to go to press. Finally, we will create a web layout and working wireframe in Adobe Xd.

This class leaves nothing out as I teach you how to prepare each file we produce for press and how to work with ad specs, Pantone inks and package design.

https://www.skillshare.com/classes/Graphic-Design-Mastery-The-Complete-Branding-Process/153277653

Leonardo 0.16.51 (Win64)

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The best drawing & painting app for Windows
Works with all PC-tablets including:

Surface Pro
Surface Book
Wacom

Works for:

Sketching
Drawing
Painting
Tracing
Whiteboarding


Swift workflow

Leonardo has a beautiful and easy-to-use interface that will scale to any screen and works great for both left- and right-handed people.


Blazing speed

Leonardo starts in less than half a second. It saves your file in a blink and makes it possible to paint with a large brush in really high resolution without lag.


Perspective tools

Leonardo makes it really easy to draw various lines and shapes, including circles in perspective. It also help you with stabilization and inking smooth outlines.


Infinite canvas

Leonardo's infinite canvas can be thought of as a giant sketchbook, instead of turning the page just scroll in any direction and keep sketching.


Beautiful brushes

Leonardo has a powerful brush engine that allows you to create beautiful brush strokes with minimum latency.


Built for tablet

Leonardo works great with all PC-tablets including Microsoft Surface Pro, Surface Go, Surface Book, Lenovo ThinkPad Yoga, Lenovo Miix, Huion Kamvas, Ugee, XP-Pen, Wacom Intous and Wacom Cintiq. It support pen pressure, multi-touch and the UI scale to any screen.


And a lot more to come...

Custom brushes, custom shortcuts, distort tool and layer groups are already in the making. But don't wait, even if you download Leonardo today you will still get all these features automatically as soon as they are ready.

https://www.getleonardo.com/help/introduction/

Domestika - After Effects CC avanzado Expresiones motion graphics

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Aprende expresiones de After Effects creando un logotipo dinámico

En este curso te enseñaré distintas técnicas de animación mediante el uso de expresiones en After Effects. Tus animaciones podrán cambiar de forma, color o movimiento usando sencillos controladores. Parece increíble, pero modificando cuatro ajustes podrás generar distintas versiones de un mismo logotipo de forma fácil en un tiempo récord. Además verás toda una introducción sobre el diseño generativo, y los logotipos dinámicos, también conocidos por identidades flexibles.

¿Qué incluye este curso?

Haremos un breve resumen de las posibilidades que nos brinda el uso de la programación en el terreno gráfico. Veremos sus distintas aplicaciones en el arte generativo, logotipos en sistemas visuales para identidades flexibles, tipografías y también su utilidad en los motion graphics.

Daremos una pequeña introducción a la programación con algunos conceptos básicos y sencillos. Desde la programación asistida que nos proporciona After Effects, hasta fórmulas para controlar el color, la forma y el movimiento. También veremos otras posibilidades como por ejemplo sincronizar eventos de audio de forma automática y como crear sencillos controladores con los que aplicar todos estos cambios.
¿Cuál es el proyecto del curso?

Con todas las técnicas que vamos a ver con expresiones en After Effects, tendremos una batería de elementos con los que afrontar nuestro proyecto final, que consistirá en la creación de un logotipo animado. Le añadiremos unos controladores que harán más sencillo cambiar la forma, el color o el movimiento. Con esto crearemos distintas versiones animadas de nuestro logotipo. Incluso veremos también, diferentes aplicaciones de como podemos ultilizar el logo que hemos realizado.

¿A quién está dirigido?

Este curso va dirigido a todo aquel que quiera iniciarse en la programación aplicada al diseño, la animación o el arte generativo, así como el que quiera aprender nuevas técnicas de animación en After Effects.
Requisitos

La verdad es que los requisitos no son muchos, deberas saber utilizar el After Effects (CS5 o superior), Illustrator o Photoshop. Tener un ordenador listo y utilizar la cabeza para pasarlo divertido. Si no sabes programar hay una pequeña lección que te enseñará los conceptos básicos de la programación y siempre podrás contar con la ayuda de Gabriel (@microbians) en el foro del curso si tienes alguna duda.

The Deep Void Collection Planet Pack - Cinema 4D - by Mitch Myers

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Dive into The Deep Void Collection Planet pack and explore the wonders of our Universe within Cinema 4d! All of the planets were constructed with quality, mix of realism and look, (and most important) render times in mind. All project files are optimized and Animation ready! It does not matter if you are a beginner in your craft or a highly skilled 3d artist that needs a pack on the back burner, this product is perfect for you!

Whats Included?

All 9 Solar System Planets
2 Moons including Luna & Europa
2k / 4k / 8k Textures
Gargantua Project File
All Optimized and Animation Ready

[Unity] Polygon Arsenal

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Polygon Arsenal is a bundle of ~550 particle effects. Works best with bloom enabled in low-poly and stylized environments.

The effects are sorted into 3 categories: Combat, Environment and Interactive.

Check out the full list of effects at the bottom of this description.

WebGL Demo

Features:

- Over 100 unique FX
- 551 Total Prefabs
- Most FX available in 6 colors
- 56 Sound FX
- 42 Models
- 48 Materials
- Custom shaders
- Interactive demo project
- Scripts for sound & light effects

Combat Effects:

- Aura FX (2 types)
- Beam FX (1 type)
- Buff FX (1 type)
- Charge FX (1 type)
- Dash FX (1 type)
- Death FX (7 types)
- Explosion FX (19 types)
- Flamethrower FX (1 type)
- Gore FX (3 types)
- GroundSlam FX (1 type)
- GroundSpike FX (5 types)
- GroundSpikeWall FX (4 types)
- GroundSpikeWave FX (4 types)
- Missile FX (18 types)
- Muzzleflash FX (18 type)
- Nova FX (3 types)
- Regenerate FX (1 type)
- Shield FX (1 type)
- Surface FX (4 types)

Environment Effects:

- Bubble FX (3 types)
- Confetti FX (4 types)
- Dust FX (1 type)
- Fairy FX (1 type)
- Fire FX (4 types)
- Firefly FX (1 type)
- Liquid FX (3 types)
- Smoke FX (3 types)
- Tornado FX (4 types)
- Weather FX (Rain, snow)

Interactive Effects:

- BeamUp FX (2 types)
- BlackHole FX (1 type)
- Checkpoint FX (1 type)
- Healing FX (4 types)
- Loot FX (4 types)
- Portal FX (1 type)
- Powerup FX (2 types)
- Sparkle FX (1 type)
- Spawn FX (1 type)
- Trail FX (6 types)
- Zone FX (2 types)

Asset link: https://assetstore.unity.com/packages/vfx/particles/polygon-arsenal-109286

[Unity] Polygon Arsenal

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Polygon Arsenal is a bundle of ~550 particle effects. Works best with bloom enabled in low-poly and stylized environments.

The effects are sorted into 3 categories: Combat, Environment and Interactive.

Check out the full list of effects at the bottom of this description.

WebGL Demo

Features:

- Over 100 unique FX
- 551 Total Prefabs
- Most FX available in 6 colors
- 56 Sound FX
- 42 Models
- 48 Materials
- Custom shaders
- Interactive demo project
- Scripts for sound & light effects

Combat Effects:

- Aura FX (2 types)
- Beam FX (1 type)
- Buff FX (1 type)
- Charge FX (1 type)
- Dash FX (1 type)
- Death FX (7 types)
- Explosion FX (19 types)
- Flamethrower FX (1 type)
- Gore FX (3 types)
- GroundSlam FX (1 type)
- GroundSpike FX (5 types)
- GroundSpikeWall FX (4 types)
- GroundSpikeWave FX (4 types)
- Missile FX (18 types)
- Muzzleflash FX (18 type)
- Nova FX (3 types)
- Regenerate FX (1 type)
- Shield FX (1 type)
- Surface FX (4 types)

Environment Effects:

- Bubble FX (3 types)
- Confetti FX (4 types)
- Dust FX (1 type)
- Fairy FX (1 type)
- Fire FX (4 types)
- Firefly FX (1 type)
- Liquid FX (3 types)
- Smoke FX (3 types)
- Tornado FX (4 types)
- Weather FX (Rain, snow)

Interactive Effects:

- BeamUp FX (2 types)
- BlackHole FX (1 type)
- Checkpoint FX (1 type)
- Healing FX (4 types)
- Loot FX (4 types)
- Portal FX (1 type)
- Powerup FX (2 types)
- Sparkle FX (1 type)
- Spawn FX (1 type)
- Trail FX (6 types)
- Zone FX (2 types)

Asset link: https://assetstore.unity.com/packages/vfx/particles/polygon-arsenal-109286

[Unity] Polygon Arsenal

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Polygon Arsenal is a bundle of ~550 particle effects. Works best with bloom enabled in low-poly and stylized environments.

The effects are sorted into 3 categories: Combat, Environment and Interactive.

Check out the full list of effects at the bottom of this description.

WebGL Demo

Features:

- Over 100 unique FX
- 551 Total Prefabs
- Most FX available in 6 colors
- 56 Sound FX
- 42 Models
- 48 Materials
- Custom shaders
- Interactive demo project
- Scripts for sound & light effects

Combat Effects:

- Aura FX (2 types)
- Beam FX (1 type)
- Buff FX (1 type)
- Charge FX (1 type)
- Dash FX (1 type)
- Death FX (7 types)
- Explosion FX (19 types)
- Flamethrower FX (1 type)
- Gore FX (3 types)
- GroundSlam FX (1 type)
- GroundSpike FX (5 types)
- GroundSpikeWall FX (4 types)
- GroundSpikeWave FX (4 types)
- Missile FX (18 types)
- Muzzleflash FX (18 type)
- Nova FX (3 types)
- Regenerate FX (1 type)
- Shield FX (1 type)
- Surface FX (4 types)

Environment Effects:

- Bubble FX (3 types)
- Confetti FX (4 types)
- Dust FX (1 type)
- Fairy FX (1 type)
- Fire FX (4 types)
- Firefly FX (1 type)
- Liquid FX (3 types)
- Smoke FX (3 types)
- Tornado FX (4 types)
- Weather FX (Rain, snow)

Interactive Effects:

- BeamUp FX (2 types)
- BlackHole FX (1 type)
- Checkpoint FX (1 type)
- Healing FX (4 types)
- Loot FX (4 types)
- Portal FX (1 type)
- Powerup FX (2 types)
- Sparkle FX (1 type)
- Spawn FX (1 type)
- Trail FX (6 types)
- Zone FX (2 types)

Asset link: https://assetstore.unity.com/packages/vfx/particles/polygon-arsenal-109286

FlippedNormals - Introduction to Substance Painter (New) (Fan)

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PERFECT FOR BEGINNERS

In this Introduction to Substance Painter series, you’ll learn everything you need to know in order to get started with Substance Painter. The first part will get your familiar with the commonly used tools, and in the second part, we’ll texture a real-world asset. We also cover essential texture practices, helping you develop a proper workflow you can use to texture anything.

TAUGHT BY SENIOR TEXTURE ARTISTS

Your instructors have worked as Senior Texture Artists in the film industry, having painted textures on Batman V Superman, Pacific Rim: Uprising, Venom – and much more! The experiences from painting professional assets are shown throughout this series. Instead of purely talking about technical features, you’ll learn far more about the texture painting workflow.

LEARN HARD SURFACE TEXTURING

In the second part, we cover how to paint awesome hard surface textures in Substance Painter, using proven techniques. We carefully build up the different materials step by step, showing everything involved. You’ll also learn what areas to prioritize, showing you what areas are worth spending more time on.

PBR WORKFLOW

We’ll be texturing using PBR shaders in Substance Painter, using the metallic/roughness approach. This is an industry standard way of painting, which makes texture painting a lot easier to do – and to understand. PBR is used extensively in film, games and commercials and has taken the industry by storm over the last years.

SOFTWARE USED

Substance Painter 2018
Maya 2018 (You can follow along in any 3D application)


FILES INCLUDED

Final Substance Painter project
Low Poly Final Model
FlippedNormals HDRI
Help Sheet with Project Overview and Hotkeys

CHAPTER LIST

INTRODUCTION
01 – Introduction and UI
02 – Layers
03 – The Shelf
04 – Brush Tool
05 – Projection
06 – Polygon Fill
07 – Clone Tool
08 – Particles
09 – Generators, Filters & Mask Editor
10 – Smart Materials, Smart Masks & Instances
11 – Quick Masking
12 – Working with Opacity
13 – Using Anchors

PAINTING THE FAN
01 – Preparing our model in Maya
02 – Baking
03 – Painted Metal
04 – Cables
05 – Stealing Materials
06 – Brass
07– Copper
08 – Logo
09 – Updating the Model
10 – Iray
11 – Exporting Maps

Unreal Engine C++ The Ultimate Game Developer Course

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Requirements
Basic understanding of C++ or a similar language (C#, Python, Java, etc.)
No experience in Unreal Engine needed.
Memory space on computer for Unreal Engine, Visual Studio or XCode, and game assets (meshes, animations, etc.)
Description
In this series, you will learn Unreal Engine C++ programming from the basics all the way up to packaging a complete video game. You will learn all of the following and more:

Object, Actor, Pawn and Character creation, and the differences between these classes

Coding a complete character class, complete with animations and user input

Finding a nearly endless selection of free assets and how to download and use them for your game

Enemy movement and behavior

Combat with melee weapons

Picking up and equipping items

Damage, Hit Points and Death

HUD elements including Health and Stamina Bars as well as Icons

How to create menus, including a Pause menu

Saving and Loading game data even after turning off the computer or exiting the game

Switching levels in game

Floating platforms using interpolation

Timers for delays in game logic

Trigger volumes, pressure switches, and doors

Bombs, explosives and hazards

Logging and drawing spheres for debug purposes

Using C++ concepts applied to game development

Much much more!

This is a C++ course and some basic knowledge of the C++ (or a similar language) is needed. If you don't have the basics of C++ down, my first course teaches everything you need to know for this course.

Who this course is for:
Aspiring game developers.
Those wanting to enter the games industry as a game programmer.
Indie game developers who want to create their own games.
Anyone who wants a COMPLETE game in their portfolio!

Skillshare – Vray Next Class 8 Atmospheric Effects

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“V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter — not harder — by automating steps that used to take up valuable time.”

If you ever try to create stunning visualization this Course is just for you. Vray is a standard todays and every Graphic Designer should know how to use it to automate his work process to create stunning renders.

Based on my experienced I created special course program that will help you to understand how Vray wokrs and how to set it up directly for your scene.

Designing Brand Symbols The Principles Process of Making Logos that Last

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nlock the secrets to creating brand symbols that stand the test of time in this monumental class from world-renowned designer Sagi Haviv!

From NBC and Chase Bank to National Geographic and the Smithsonian, Chermayeff & Geismar & Haviv have designed many of the most recognizable brand symbols in the world. Join Sagi, partner at the design firm, as he reveals the tried-and-true process they’ve relied upon for decades for making timeless logos. Drawing from real design projects from across the history of the firm, Sagi shares how you can break down a complicated process into simple steps, so you can make brand symbols to be proud of with every project you take on.

https://www.skillshare.com/classes/Designing-Brand-Symbols-The-Principles-Process-of-Making-Logos-that-Last/404415631

Basics of Hand-Drawn Animation

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Join animator Johannes Fast for this introductory course on digital “cel” animation, covering the basic principles of animation and simple workflow techniques in Adobe Animate.

You'll learn the basic animation workflow, animation principles and how to apply them, and finally how to animate a walkcycle.

The class is aimed towards students with little or no prior experience in animation. It's great for aspiring animators trying to get into the industry, illustrators who want animate their work or add another tool to their toolbelt to better accommodate clients, and content creators who want to animate their videos.

By the end of this course, you'll know the basics that all aspiring animators need to start creating their first animations and have your first professionally animated piece for a portfolio.

A digital animation program is required for the class, preferably Adobe Animate. You'll also need a form of digital drawing tablet. A mouse will work but it will make the process a lot harder. An iPad with an animation app also works great.

https://www.skillshare.com/classes/Basics-of-Hand-Drawn-Animation/221853882

3D Scan Female Male Ecorche Bundle

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https://www.3dscanstore.com/ecorche-3d-models/male-and-female-%C3%A9corch%C3%A9-bundle

Our second generation male and female ecorche model pack. We've updated the models from the previous version with new more accurate muscle groups and intersections as well as poly painted ZTL files. We have also included new sculptable single mesh models which can easily be used to sculpt your own anatomically correct human figures from using the underlying musculature as reference.


Data Set

ZTL Ecorche model with split subtool muscle groups (Zbrush 4 R8 P2 or later)
ZTL Ecorche model with decimated sub tool muscle groups (Zbrush 4 R8 P2 or later)
ZTL Skeleton (Zbrush 4 R8 P2 or later)
ZTL Sculptable Ecorche (Zbrush 4 R8 P2 or later)
OBJ / FBX Sculptable Ecorche Sub Division Level 1
OBJ / FBX Decimated Skeleton, Muscles and body
FBX Individual decimated subtools / muscles groups
TGA colour / normal and displacement maps for sculptable ecorche

Lens Distortions Earthy Monochrome

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Each Finishing LUT includes 3 variations of the look, each with its own Tone Curve. This provides a lot more flexibility for balancing color and contrast.
Finishing LUTs are designed to tie your entire sequence of shots together, resulting in a cohesive, cinematic tone. They're less about infusing new color into your project and more about tightening up all of your shots around a disciplined color palette.

The focus of each Finishing LUT is uniform consistency across all of your footage, preservation of color integrity, and a stylized look - in that order.

Whether you use them as a starting point, in conjunction with other LUTs you already own, or as the final touch in your workflow, Finishing LUTs can improve your color grading process.

Note: Finishing LUTs are not conversion LUTs. If you shoot in LOG format or a different color space, please normalize your footage to Rec. 709 before applying a Finishing LUT.

Cinema 4D - Floor generator

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WHAT IS FLOOR GENERATOR PLUGIN?
Floor Generator is an amazing plugin for build floor or wall with 3D tiles. With the possibility of own tile creation you can make all kind of floor or wall coverages: parquet, tiles and much more.
With its flexibility you can cover your floor with a single tile and avoid to use big textures. You can randomise texture applied with a speed of light by using more than one mat applied on it.
You can cut the external floor with a click and cover exactly what you need according to the "source" object.
You can also create two kind of raws by using the TILE A and TILE B slots for staggered boards and other kind of floors.


PLUGIN FEATURES
- Works with all Cinema 4D releases (No Mograph module needed)
- Automatic arrangement of the tile according to the its size
- Automatic placing on the selected source
- Material randomisations with a drag and drop
- Own tile linking from the scene
- Own tile recall stored on plugin directory
- Preset save and recall for particular wall or floor settings
- Copy and paste plugin settings
- Random Raw Offset for staggered boards
- Offset, spacing and rotation of all tiles
- You can generate tiles on rotated surface or flat surface as well


PLUGIN ACTIVATION LICENSE
This plugin will be activated based on your Cinema4D serials (first 11 digits). There are important activation differences from other C4Dzone plugins so it doesn't automatically activated after download. Our office is located in Italy (GTM+1). We need at least 48 hours for the activation process.


KNOW ISSUES AND REQUIREMENTS
- The Floor Generator works on flat surface as "source", you need a flat poly surface or split polygons by using "split" Cinema4D command.

Cinema4D and system requirements:
- Cinema4D release R18 or greater
- OSX Snow Leopard or greater
- Windows 7 32/64 bit or greater


https://www.c4dzone.com/en/shop/plug-ins-17/floor-generator-294.htm

KM-3D Weight Pro 2.01 for 3ds Max 2013 to 2020

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WeightPro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology.
It voxelized the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime.
After that, you can delete the plugin from the scene and from now the skinned object is ready to use by everyone without the plugin.

Available for 3ds Max versions: 2013 (64-bit), 2014, 2015, 2016, 2017, 2018, 2019, 2020.

What’s new in v2.0:
-clamp furthermost weights
-copy bones settings on symmetrical objects
-fully multithreaded calculations
-each module is 64-bit without memory limits
-a few bugs fixed
-a few smaller improvements

KM-3D Weight Pro 2.01 for 3ds Max 2013 to 2020

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WeightPro is a c++ 3ds Max plugin for automatic, fast and smooth Skin modifier weighting, no matter if the mesh has good or messy topology.
It voxelized the mesh with the skeleton using GPU to calculate the shortest distances between bones and vertices. It allows you to make adjustments during posing in realtime.
After that, you can delete the plugin from the scene and from now the skinned object is ready to use by everyone without the plugin.

What’s new in v2.0:
-clamp furthermost weights
-copy bones settings on symmetrical objects
-fully multithreaded calculations
-each module is 64-bit without memory limits
-a few bugs fixed
-a few smaller improvements

proDAD VitaScene 3.0.262 Win CE

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Vitascene V3 PRO offers a large collection of high end transitions and video filter effects in professional broadcast quality – which may also be configured and fine-tuned individually. Vitascene V3 is equally suited for documentary work, scenic productions, product presentations as well as sophisticated wedding film productions.

Vitascene V3 PRO includes around 700 effects ready to use effects for almost every purpose including stunning movie effects, fascinating light rays, glamorous glow, glimmer and glitter effects and so much more – available as transition effects and video filters for your video material, texts and graphics.

Vegas Pro 13 (and up).
GV EDIUS 7.0, 8.0, 9.0 (and up).
Avid Media Composer 6.0, 7.0
Adobe Premiere CC, CC2014, CC2015, CC2017, CC2018, CC2019
Adobe After Effects CC, CC2014, CC2015, CC2017, CC2018, CC2019

https://www.prodad.com/Video-Effects-Transitions/VitaScene-V3-53039,l-us.html
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