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Aescripts GEOLayers3_v1.0.0 219 Win/Mac

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Design and animate maps directly in After Effects. Rebuilt from the ground up with tons of new features and faster and more powerful than ever!

After Effect CC 2015 - CC 2019

https://aescripts.com/geolayers/

Aescripts Cloners+Effectors v1.2.5 Win/Mac

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Cloners + Effectors is a procedural animation system for After Effects. Especially useful when animating multiple layers at the same time. It allows you to animate using effectors instead of key framing every layer.

1.2.5 (Current version) - Oct 22, 2019
Corrected bug: Path Cloner now works with all languages
Updated to work on mac OS Catalina

After Effects CS6 - CC 2019

https://aescripts.com/cloners-plus-effectors/

Aescripts AutoSway v1.86 Win/Mac

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AutoSway lets you easily make your layers sway!

1.86 (Current version) - Oct 22, 2019
Corrects an issue where scripts cannot be activated in macOS 10.15 'Catalina'.
Minor bug fixes.

After Effects CS5 - CC 2017

https://aescripts.com/autosway/

ThinkBox Stoke MX v2.5.2 x64 for 3ds Max 2017 to 2020 by TPF

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An easy to use Particle Simulator for 3ds Max designed to simplify and accelerate the creation of high volume particle clouds driven by Velocity Fields (originally available as Stoke MX 1.0). Supported Velocity Field sources include FumeFX simulations and Stoke Velocity Fields, other particle animations fromParticle Flow, Thinking Particles or external particle file sequences in PRT or RealFlow BIN formats, 3ds Max Force SpaceWarps etc.

A set for poweful Field Manipulation tools enabling the creation and simulation of new Fields including Velocity Fields, the loading and saving of Field data using industry standard formats, the editing of existing fields and the integration of Field data with 3ds Max sub-systems like Particle Flow, MassFX, mCloth, Hair&Fur, Materials, most renderers, and more.
The complete Genome toolset including added support for Stoke Field-related query operations, as well as new Loop nodes for iterative operations over vertices and faces.

FumeFX v5.0.4 x64 for 3ds Max 2014 to 2020 by msi

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Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. In addition to bug fixes, this update includes GPU Viewport support for 3ds Max 2020.1 detachable viewports that allows artists to use detached view as they were using the old FumeFX preview window. FumeFX 5.0.4 adds more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. Another great addition is the Parameter Check dialog that allows users to quicky determine which simulation parameters were changed from their default values. FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

FumeFX v5.0.4 x64 for 3ds Max 2014 to 2020 by msi

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Sitni Sati releases FumeFX™ 5.0.4 update for Autodesk® 3ds Max®. In addition to bug fixes, this update includes GPU Viewport support for 3ds Max 2020.1 detachable viewports that allows artists to use detached view as they were using the old FumeFX preview window. FumeFX 5.0.4 adds more controls and updated preview for Turbulence Noise as well as new Affect Velocity Magnitude Mode. Another great addition is the Parameter Check dialog that allows users to quicky determine which simulation parameters were changed from their default values. FumeFX is a powerful fluid dynamics plugin-in for Autodesk 3ds max, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivalled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.

Phoenix FD v3.14.00 x64 For 3ds Max 2019 to 2020 by msi

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Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

lumenzia 8.1.0

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https://gregbenzphotography.com/lumenzia-releasenotes/

"I'll be sharing more details and demos about v8 and v8.1 in the coming months (I am currently tending to a family medical emergency). Those tutorials will come via my newsletter, so be sure to use the link below to subscribe if you haven't already."

PhysX Painter v1.01 for 3ds Max 2013 to 2020

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PhysX Painter is made to very quickly populate your scenes with your assets in a very natural way. It allows you to create them using a brush, and automatically place them with Rigid bodies simulation. Whether you work in architecture, game cinematics, commercials…etc you very often need to add details to your scenes with some assets. Placing them by hand is tedious and takes time to get a natural look. You also probably tried to do that with some MassFX simulations, but it takes a lot of time to get the result you want. Using this plugin will drastically improve your workflow and help you to make more believable scenes in less time.

Features :
Use any asset you want, your own library or buy them somewhere.
Percentage per asset.
Paint and delete multiple assets.
Paint one by one.
PhysX simulations.
Paint & re-Simulate locally.
Re-Simulate all.
Prevent collisions even if you don’t use the simulations.
Save and reload brush presets.
You can use a specific Gravity, like a directional one or a spherical for example.
High def / Low def assets easy switching, or replace by specific mesh.
Assets selection and collapsing options.

Homepage | PhysXPainter Teaser

Enjoy!

[Blender] Dot Matrix Shader v1.x [2.7-2.8]

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Dot Matrix Shader will take care of transforming your regular textures into a dot pattern used in dot matrix displays (in airports, festivals, stadiums, big signs and banners, monochrome displays...etc), and everything that has a regular dot pattern (receipts, old printers, expiration date...etc).

Features:
Fully procedural: Not only your scene will not get polluted by additional image textures, but you will also get full control over some features that are hard or impossible to do with regular image textures. Not to mention that it takes no memory when rendering and it's always sharp no matter how much you zoom in.
Animateable : The shader was created with animation in mind. I have included 2 different ways to animate it depending on your needs (see image below).
- Pixel offset : scroll your image by increments of 1 pixel (dot) at a time, you don't need to do the math, the shader takes care of it and only considers the integer part, discarding the fractional part (eg: both 1.000 or 1.514 are considered 1 and the texture is moved by 1 pixel). That way you only need to use 2 keyframes for any number of values and frames you want. This is suitable for old/retro or low-resolution displays.
- Precise offset : lets you scroll the image by a precise amount. The shader will interpolate and make the animation look smooth. You can use it to make small adjustments to display your images perfectly. it works best for modern and/or high-resolution displays.
You can use either method or both at the same time.
Alternatively you can use any 3D texture (noise, voronoi...etc) and move it on the Z axis to make it move, or use any video or image sequence like you normally do.




Cycles and EEVEE support: The shaders have been tested with Cycles (blender 2.77, 2.78, 2.79, 2.80) and EEVEE and it works perfectly. It is more responsive in EEVEE than Cycles and the old OpenGL material preview.
Adjustable resolution : No need to worry about your image resolution, all you have to do is to set the X and Y resolution inside the shader and it will do everything for you (pixelation, aligning it with the dot pattern). You can for example use a 1920x1080 image and set the X and Y resolution to 128x72 and it will "scale down" and display correctly. Just make sure you maintain the aspect ratio to make the dots perfectly circular, unless if you have something else in mind, of course.
Customizable: The benefit of procedural textures/shaders is the high degree of configurability and freedom. I made it possible to adjust as many useful parameters as possible.

You can change the radius of the dots, either all of them at once, or one by one if you are using a texture (it is recommended to pixelate it with the included node, but it's not necessary).
You can have either a colored display or a monochromatic one easily. Just have a look at the setups below
You can even use only the "Dot Matrix Mapping" node to have a pixelated image if you want toCheck the documentation for more information.

Adobe Photoshop 2020 v21.0.1.47 (Offline) (Win)

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Reimagine reality with Photoshop. Millions of designers, photographers, and artists around the world use Photoshop to make the impossible possible. From posters to packaging, basic banners to beautiful websites, unforgettable logos to eye-catching icons, Photoshop keeps the creative world moving. With intuitive tools and easy-to-use templates, even beginners can make something amazing.

The creative world runs on Photoshop.
Millions of designers, photographers, and artists around the world use Photoshop to make the impossible possible.

Designed for anyone to design anything.
From posters to packaging, basic banners to beautiful websites, unforgettable logos to eye-catching icons, Photoshop keeps the creative world moving. With intuitive tools and easy-to-use templates, even beginners can make something amazing.

Not just photo taking. Breathtaking.
Whether you’re looking for everyday edits or total transformations, our graphic design software offers a complete set of professional photography tools to turn your snapshots into works of art. Adjust, crop, remove objects, retouch, and repair old photos. Play with color, effects, and more to turn the ordinary into something extraordinary.

Power to the paintbrush.
Draw and paint whatever you dream up with tools designed especially for illustrators. Paint in perfectly symmetrical patterns. Get polished looks with stroke smoothing. And create with pencils, pens, markers, and brushes that feel real — including more than 1,000 from celebrated illustrator Kyle T. Webster.

Symmetry mode
Paint in perfect symmetry with a new mode that lets you define your axes and choose from preset patterns like circular, radial, spiral, and mandala.

New Content-Aware Fill experience
A dedicated workspace lets you select the exact pixels to use for fills, and Adobe Sensei makes it easy to rotate, scale, and mirror them.

Frame tool
Create shape or text frames to use as placeholders on your canvas. Drag and drop images to fill the frames and they’ll scale to fit.

[Blender] Sketch Style v1.x [2.8]

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SKETCH STYLE is a Blender 2.8 and 2.81 addon which gives you a quick workflow to create Ambient Occlusion, “clay” and “sketch” type renderings, very much like what you would see in SketchUp or other non-photoreal renderers.

AND, there are 3 significant parts of this addon which makes it different from any other available.


Ambient Occlusion mode creates great clay type renderings...with or without lines.

Perfect for blueprints and hidden lines

1. The workflow is streamlined
Setup is FAST. You basically press a SINGLE button and BAMM! You’re ready to render. All the materials in your objects have just been overridden by the SKETCH STYLE material.

2. You can quickly TOGGLE back and forth between your current photoreal scene and your SKETCH STYLE scene.
No need to reassign materials or adjust render settings.

3. You have the ability to selectively assign your photoreal materials to your SKETCH STYLE scene.
Blender's own override system makes every object the same material. There are NO EXCEPTIONS! Furthermore, it only works in Cycles.

Our Override system works in EEVEE and allows you to selectively apply override materials. This means transparent objects like glass, emissive lights and reflective mirrors and even decals can now be rendered WITH the override materials in SKETCH STYLE. Our override system allows for keeping different sets of materials when renderings SKETCH STYLE vs rendering your original scene.

And finally, SKETCH STYLE has a number of easy to use controls to tweak the final look of your render.

And as a bonus, SKETCH STYLE comes with a bunch of presets AND you have the ability to create, save and load your OWN presets!



Notice this image has overrides for the glass door, the mirror, and the picture.

WHO is this addon for?
SKETCH STYLE is targeted at concept artists, product and industrial designers and architects who like the look of line drawings and SketchUp renders. This render style is great for preliminary design phases and is much faster and easier to setup than creating a photoreal render. Furthermore, clients have an inherent expectation when looking at a line drawing that they are reviewing only concepts and not final designs.




Great for creating GUIs and Interfaces



WHY create this addon?
While Blender is capable of creating advanced Freestyle renders, the interface for doing so can be quite confusing, not to mention the fact that’s it’s most difficult to toggle back and forth between a photoreal render setup and a Freestyle one.

This add-on focuses on creating a fast workflow to make this process as simple as possible.




Great for preliminary product visualizations



HOW does it work?
The SKETCH STYLE Render addon does some behind the scene setup magic and works with both Cycles and EEVEE along with custom SKETCH STYLE override settings, a custom world setting and Blender’s powerful Freestyle to create a new scene in the current .blend file. This scene can then be toggled on/off to go back and forth between the line drawing and the full rendering of the blend file. AND.... By loading different settings files, different render effects can be created.

All of this can be completed manually and tediously without the addon. The addon expedites the process significantly and allows for a quick workflow. So, now even if you have no idea on how to use Blender’s complex freestyle NPR renderer, you can quickly create your own line renders– and if you have some Freestyle knowledge, you can extend your rendering with custom SketchStyle preset.

SVG Export
SKETCH STYLE comes with documentation on how to create SVG vector exports from your line renders.

V-Ray.Next.Build.4.10.02.for.Rhinoceros.5-6

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Vray Next for Rhino 5/6
v4.10.02

V-Ray for Rhinoceros 6
Rhino : Rhino 6.18 or later

V-Ray for Rhinoceros 5
Rhino: Rhino 5.14 or later (64-bit versions only)

[Blender] Wlock Pro v1.x [2.8x]

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Hello Blender Users!

Today our team can to show You the newest release of Blender addon - WLock PRO.

Added features:

1. Setup of own hotkeys

2. Setup of status icon/button

3. Status of icon/button colors

But we made a decision do not remove LITE (older) version. This LITE version can be access for purchasing.

Maybe You need LITE version?


We would be very grateful to You, if You to tell Your's friends about this addon. It is will be be like a motivation for us.

Thank You for support us!

Thread on blenderartists.org

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WLock - an addon for Blender 2.8 which allows to lock 3D view rotation using hotkey (default Alt+W).

Hello everyone!

Our team CGjazziQ is glad to present a very helpful addon for Blender 2.8

This addon allows to lock 3D view rotation (only 3D view) using hotkey. As an additional indicator a 'lock' icon is displayed (can be set up or disabled in Preferences).

You can have any number of 3D views and each one can be locked/unlocked independently.

One of possible usage - for 2D animation. When you work with orthogonal projection you can by chance rotate your viewport. This can be very annoying. And now you can save yorself from this with a simple hotkey.

Another example - use it for sculpting.

One powerful feature is opportunity to lock 3D viewport not only from orthogonal view, but for any view from user "camera".

Just use the addon hotkey combination a couple of times. We are sure you will find many situations when this addon will help you to work more comfortably.

Happy Blendin'!

[Blender] Pivot Transform v1.x [2.8x]

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The addon helps you to change the position of the pivot point as the van is needed. You can align it to the normals of the desired polygon, rotate and move it, or place it in the center of the object and 3d cursor. Addon brings all the necessary functions to the fore, for your convenience.

How often you had to change the position of your object relative to another, change the value of the opening of the lid, door and so on. Now you can do it in a couple of clicks. The addon is maximally integrated into the blender ecosystem, and follows all the basic principles of the environment.

Rhinoceros 6.19.19295.01001

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Rhino 6 can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Uninhibited free-form 3D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.

Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.

Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.

Read and repair meshes and extremely challenging IGES files.

Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.

Fast, even on an ordinary laptop computer. No special hardware is needed.

Development platform for hundreds of specialty 3D products.

http://www.rhino3d.com/6/new

POLYGON - Gang Warfare Pack

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Synty Studios Presents -
A low poly asset pack of Buildings, Vehicles, Characters, and Props assets to create a crime themed polygonal style game.
Includes a detailed demo scene
(Character poses indicative only)

A great addition to POLYGON - Heist Pack

Key Features -

Characters (x17)
- Asian Gangster, British Gangster, Female Cook, Male Cook, DEA Agent Female, DEA Agent Male, DEA Plainclothes, GangBoss, Gang Member 01, Gang Member 02, Gang Member 03, Gang Member Female, Hazmat Suit, Italian Gangster, StreetGirl, Underwear Female, Underwear Male.
(with Alternative Colors)

Vehicles (x5)
- Forklift, LowCar 01, LowCar 02, Truck, Van
(with Alternative Colors)

Modular Buildings (x88 Pieces)
- Ceilings, Fences, Floors, Walls, Roofs, Loading Docks, Pipes, Walkways, Beams, Doors etc.

Props (x324)
- Bags of powder, Air Vents, Bottles, Barrels, Billboards, Blender, Books,Bucket, Cardboard boxes, Chairs, Chemical Equipment, Cigarettes, containers, dumpster, Evidence Bags, Gas Can, Grass, Lab equipment, Ladders, Lights, Money, Office Furniture, Paint cans, Brushes, Pills, Papers, Plants, Powder, Puddles, Gun range equipment, Security cameras, Shelves, Signs, Lab tables, Toys etc

Weapons (x22)
- Bat, Broken Bottle, Crowbar, Knives, Knuckle Dusters, Pistols, Pipe, Rifles, Shiv, Shotgun, Straight Razor, Sub Machine Gun, Swords.

FX (x18)
- Bullet Trail, Blood Splat, Bug Lights, Bullet Shells, Bunsen Burner, Dust Interior, Dust Small, Fire, Fog, Gunshot, Rain, Rain Splash, Rain Splash small, Smoke Large, Smoke Medium, Smoke Small, Light ray cube, Light ray Round.

- Heaps of awesome content included (see the layout screenshots for more details)
- Character setup to work with Mecanim (no animations included in this pack)
- Shaders work with the Scriptable render pipelines (HD + LW)

Follow us for updates and news
Web | Facebook | Discord | Email

Check out our other Assets
POLYGON - 3D Asset Series
Mini - 3D Asset Series
Simple - 3D Asset Series

Light Science & Magic - An Introduction to Photographic Lighting - Fifth Edition

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Fil Hunter, Steven Biver, Paul Fuqua - Light Science & Magic - An Introduction to Photographic Lighting-Focal Press (2015) Fifth Edition
Photographic lighting is a topic that will never go out of style, no matter how sophisticated cameras and other technology get. Even with the most high-tech gear, photographers still need to put a lot of thought and vision into lighting their photographs in order to get great results. This key skill has the power to dramatically and quickly improve photographs.

Light Science and Magic provides you with a comprehensive theory of the nature and principles of light, with examples and instructions for practical application. Featuring photographs, diagrams, and step-by-step instructions, this book speaks to photographers of varying levels. It provides invaluable information on how to light the most difficult subjects, such as surfaces, metal, glass, liquids, extremes (black-on-black and white-on-white), and portraits.

This new edition includes:

All new chapter titled "Setting Up Your New Studio"
A re-vamped and expanded chapter 8 now titled "Making Portraits"
New appendix of reliable photo gear sources
Over 100 new photographs and informational sidebars
Updated information about advances in flash equipment, LED panels and fluorescent lights
Styles of lighting continue to change, but the nature of light will always remain the same. Once photographers understand the basic physics of lighting, they can apply that knowledge to a broad range of photographic styles.

Link: https://www.amazon.com/Light-Science-Magic-Introduction-Photographic/dp/0415719402

This Book use very Useful to help set u Lights in your scenes.

3D-Coat 4.9.09

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12.11.2019 4.9.09[beta]

- Reference/stencils painting streamlined. No switching to surface mode when the ref is painted. Auto-switch to the paint room. Duplicated stencils appear in UI immediately.

- Rect selection enabled for vox hide.

- Possibility to manipulate points of curves in "add curve points" mode.

- Cell hide got rectangular/ellipse etc modes back. Hide with CTRL works correctly.

- Rename/update hint for presets works correctly.

- Delete/Clear all for Presets work correctly

- Drag&Drop for presets items.

[Blender] Object Paint v.1.0.1 (2.8)

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Object painter - allows to draw by selected objects on visible scene objects

v.1.0.1

https://gumroad.com/l/ObjectPainter
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