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Kitbash 3D Cyber Streets

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https://kitbash3d.com/collections/kits/products/props-cyber-streets (NOTE: these contains obj and fbx formats only + the textures but you have to know each object of this kit was converted to a single polygonal object.

Skillshare – Cinema 4D: Creating looping animation with rings

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In this class we`ll use Cinema 4D (R19) and explore how to create loopable animation (bulding geometry, setting animation, lighting) and render it with Redshift .

Used Software: Cinema 4D (R19 Studio) and Redshift for rendering (but you can use any render engine for this class)

https://www.skillshare.com/classes/Cinema-4D-and-Redshift-Creating-looping-animation-with-rings/944767627

Rocks Bundle

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https://gumroad.com/l/sNDyU

3D rocks collection 1,2,3 and The Cliffmaker..

Eric Huang Sci Fi Corridor

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Full tutorial download link: https://gum.co/ChRap

In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.

Eric Huang Sci Fi Corridor

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Full tutorial download link: https://gum.co/ChRap

In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.

(Sorry if this doesnt work guys im trying! First upload)

Eric Huang Sci Fi Corridor

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Full tutorial download link: https://gum.co/ChRap

In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.

(First upload, sorry im dumb and cant get this to work!)

Blender 2.8 - Darth Vader 3D Character Creation

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Course Topics

•Learn subsurf modeling to create the parts of the character (Helmet, Mask, Chest Armor)
•Create realistic metal and glass materials with simple node setups (Black Metal, Grey Metal, Silver Metal, Black Glass)
•Add objects with emission shader as lighting around the character
•Setup the camera and create some quick renders to find your favourite camera angle
•Create a high quality 4K rendering with Blenders path tracing render engine Cycles
Reference Images
•We will use blueprints with original dimensions as a reference for creating the 3D model
•These blueprints were only created for this course and are not available anywhere else
•I also suggest that you search for other reference images online to get an idea of what we are creating in detail

Bonus
•You will receive my original .blend file with the finished project


https://www.skillshare.com/classes/Blender-2.8-Darth-Vader-3D-Character-Creation/1191005823?via=search-layout-grid

Skillshare-Blender 2.8 - Darth Vader 3D Character Creation

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Course Topics

•Learn subsurf modeling to create the parts of the character (Helmet, Mask, Chest Armor)
•Create realistic metal and glass materials with simple node setups (Black Metal, Grey Metal, Silver Metal, Black Glass)
•Add objects with emission shader as lighting around the character
•Setup the camera and create some quick renders to find your favourite camera angle
•Create a high quality 4K rendering with Blenders path tracing render engine Cycles
Reference Images
•We will use blueprints with original dimensions as a reference for creating the 3D model
•These blueprints were only created for this course and are not available anywhere else
•I also suggest that you search for other reference images online to get an idea of what we are creating in detail

Bonus
• You will receive my original .blend file with the finished project


https://www.skillshare.com/classes/Blender-2.8-Darth-Vader-3D-Character-Creation/1191005823?via=search-layout-grid

Skillshare-Blender 2.8 - Darth Vader 3D Character Creation

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Course Topics

•Learn subsurf modeling to create the parts of the character (Helmet, Mask, Chest Armor)
•Create realistic metal and glass materials with simple node setups (Black Metal, Grey Metal, Silver Metal, Black Glass)
•Add objects with emission shader as lighting around the character
•Setup the camera and create some quick renders to find your favourite camera angle
•Create a high quality 4K rendering with Blenders path tracing render engine Cycles
Reference Images
•We will use blueprints with original dimensions as a reference for creating the 3D model
•These blueprints were only created for this course and are not available anywhere else
•I also suggest that you search for other reference images online to get an idea of what we are creating in detail

Bonus
•You will receive my original .blend file with the finished project


https://www.skillshare.com/classes/Blender-2.8-Darth-Vader-3D-Character-Creation/1191005823?via=search-layout-grid

FlippedNormals - Introduction to Blender 2.8

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Learn Blender 2.8 in the fastest way possible. In this two-part series, you’ll learn both how Blender works and also how to use it for professional projects.

EVERYTHING YOU NEED
We cover everything needed to get started with Blender including core concepts in 3D, in-depth modeling tools, using modifiers, UV mapping, retopology, sculpting, demystifying the shader, Eevee Vs Cycles, rendering in Cycles and much more! All hotkeys are shown so you’ll easily be able to follow along.

PROJECT-BASED
Knowing the features of Blender isn’t enough – you need to know how to use in practice. We’re taking a project through from start to finish – from setting up image planes, modeling the different pieces using industry-standard techniques, setting up shaders to finally lighting and rendering in Cycles.

PROFESSIONAL APPROACH
The techniques shown in Introduction to Blender 2.8 have been extensively tested in the VFX and gaming industry. You’ll learn how to make assets of professional quality, which you can apply to all your future work.

CONTAINS
48 Video Tutorials
4 Grunge Maps for roughness breakup
Project Files
12 Page Quick Start PDF
CHAPTER LIST
PART A – LEARNING BLENDER
01 – 3D Concepts For Beginners
02 – UI Overview
03 – Navigation
04 – Outliner
05 – Changing Defaults
06 – Customize the UI
07 – Adding Objects
08 – Moving, Scaling and Rotation
09 – Edit Mode vs Object Mode

10 – Selection
11 – Hiding/Unhiding
12 – Deleting
13 – Modeling Tools
14 – Proportional Editing
15 – 3D Cursor
16 – Transform orientations, Pivot Points
17 – Modifiers
18 – Booleans
19 – Origin Point

20 – Instances
21 – Image Planes
22 – Vertex Groups & Bevel Weights
23 – Snapping
24 – Retopo (bonus)
25 – UV Mapping
26 – Sculpting (bonus)
27 – Animation basics
28 – Cogs Hand Animation
29 – Importing, Exporting, Linking and Appending

30 – Eevee Vs Cycles
31 – Understanding the Shader
32 – Shader Editor
33 – Rendering Basics
34 – Customize the Rendering Tab
35 – Using Cycles
36 – Lighting
37 – HDRI
38 – Bevel Shader
39 – Render Output
40 – Render View
41 – Compositing

PART B – LIGHTSABER PROJECT
01 – Modeling Part 1
02– Modeling Part 2
03– Modeling Part 3
04– Modeling Part 4
05 – Setting Up Shaders
06 – Advanced Shader Breakup
07 – Lighting & Rendering in Cycles

Adobe Master Collection 2020 RUS-ENG v1

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This package includes the latest versions up to november 21st
Adobe Acrobat Pro DC
Adobe After Effects 2020
Adobe Animate 2020
Adobe Audition 2020
Adobe Bridge 2020
Adobe Character Animator 2020
Adobe Dimension
Adobe Dreamweaver 2020
Adobe Fuse
Adobe Illustrator 2020
Adobe InCopy 2020
Adobe InDesign 2020
Adobe Lightroom Classic
Adobe Media Encoder 2020
Adobe Photoshop CC 2020
Adobe Prelude 2020
Adobe Premiere Pro 2020
Adobe Premiere Rush
Adobe XD

Peter McKinnon LUT Pack

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https://sellfy.com/p/EaHg/


You asked for it, so here it is! I have put together 7 of my own LUTS that I use when editing my video footage, my b roll and YouTube Videos. What is a LUT? Simply put, think of it as a filter for your video footage. You apply a LUT to one of your clips and the data inside that LUT immediately colour corrects your footage to look a certain way.

Included LUTS : Fade Out, Black Eye, Clean & Tidy, Noir, Kodak Killer, Arctic Circle, That Orange & Teal Though!

VERY easy to use! You can follow THIS TUTORIAL HERE: (https://www.youtube.com/watch?v=-fKDb4JnUmc) on how to install your LUTS and begin using them right away! These will work in Premiere Pro CC, DaVinci Resolve, FCPX, AE. These also work in Photoshop CC for editing your photos. I have them installed with Photoshop CC 2017 and a tutorial for that can be found here: https://www.youtube.com/watch?v=2xzt4aQEgP0
These are not designed for Adobe Lightroom. If you can't SEE your luts in Photoshop, ensure they are installed in the right place and RESTART photoshop.

Domestika - Dirección creativa de un spot publicitario (Spanish with English subtitles)

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https://www.domestika.org/es/courses/245-direccion-creativa-de-un-spot-publicitario

Aprende a enfrentarte a un pitch de dirección para stop motion y mixed media desde el brief hasta la postproducción

Por las manos de Javier Lourenço –director de publicidad especializado en animación y mixed media que ha trabajado para clientes como Volkswagen, Bayer, Movistar, Toyota, Ikea, Unilever, Telefonica o MTV e integrante de la dupla de Flamboyant Paradise en el estudio Gizmo– han pasado innumerables horas de metraje que han terminado convertidos en exitosos spots publicitarios, cortometrajes o videoclips. Sin embargo, para ganar todos estos proyectos primero tuvo que presentar un pitch.

Por eso, en este curso te enseñará el proceso creativo al que se enfrentan los directores multitécnica desde que reciben un guion, hasta que la producción está finalizada, para competir por el desarrollo de piezas publicitarias de diferentes técnicas como mixed media, stop motion, animación 2D y 3D. Con él aprenderás a diseñar y escribir un proyecto de dirección completo para ganar proyectos de publicidad.

¿Qué incluye este curso?

Comenzarás conociendo el trabajo y la trayectoria de Javier, quien te hablará de sus comienzos en agencia como director de arte. Descubrirás directores, estudios y productoras que más le inspiran y que le han ayudado a forjar su estilo tan personal y ecléctico.

Después te hablará de los pasos esenciales para ganar proyectos de dirección, enfocándose en el storytelling, las referencias visuales, la elección de la técnica, la dirección de arte, el diseño de personajes y los sets y localizaciones.

Analizarás junto a Javier dos proyectos diferentes y estudiarás las decisiones que se tomaron en el tratamiento, la preproducción, el rodaje y la posproducción.

Finalmente, trabajarás en dos proyectos diferentes, uno de mixed media y otro de stop motion. Te enfocarás en dos guiones diferentes y harás un storyboard de dirección y un boardomatic, incluyendo efectos de sonido y banda sonora, que te ayudará a realizar una presentación más sólida y efectiva para ganar tus proyectos.

¿Cuál es el proyecto del curso?

Contarás con dos guiones creativos para convertir el brief de una agencia en un verdadero guion cinematográfico para un spot publicitario.
¿A quién está dirigido?

Estudiantes de publicidad, jóvenes directores, directores de arte y cualquier persona interesada en la producción audiovisual.
Requisitos

No son imprescindibles conocimientos previos de ningún tipo, más allá de estar familiarizado con la cultura audiovisual, aunque es recomendable tener nociones básicas de cine, producción y dirección de arte.

Con respecto a los materiales, necesitarás un ordenador en el que deberás tener instalado Adobe Photoshop, Adobe Premiere, Adobe Illustrator, Keynote o PowerPoint y Adobe Acrobat. También necesitarás un lápiz, un cuaderno, una goma.

Cinematica - LUTs - The Preset Factory

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https://thepresetfactory.com/products/cinematica

Distinct Cinematic Color Grading
25 cinematic LUTs to give your footage a professional-grade emulating the "teal and orange" look of Hollywood. Inspired by our Cine Collection presets for Photography, we've created these series of. CUBE and .3DL LUTs that come in both generic LOG and Rec709 formats to act as a base for your cinematic colour grades.

Phoenix FD v3.40.00 for 3ds Max 2015 to 2020 Win x64

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Phoenix FD for 3ds Max has been given a full makeover, with new intuitive controls, presets and GPU-accelerated previews, making it a fast and easy way to tackle tight deadlines. With its new FLIP liquid solver and improved smoke and fire solver, Phoenix FD is now more powerful and able to bring more realism to visual effects projects.
POWERFUL
Phoenix FD is an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more.

ARTIST FRIENDLY
Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls.

INTERACTIVE
Preview and render interactively in the viewport. Adjust simulations on the fly.

CREATIVE CONTROL
Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations.

SMART INTEGRATION
Integrated seamlessly into 3ds Max and optimized to render with V-Ray.

COMPATIBILITY
Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.

Kitbash3D – Mini Kit: Aristocracy

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This Aristocracy Mini Kit contains select pieces from our Parisian, Victorian, and Steampunk full kits and is designed to help you create worlds of glamor, royalty, elitism and decadence. No world of rich, historical significance or future empire of unmatched wealth is complete without these grand styles of architecture and taste!

FILE FORMAT: .MAX / .MTL / .FBX / .OBJ
RENDER ENGINES: Octane / Vray / Redshift / Native Renderers
POLY COUNT: 2.9 Million
UVED: Yes
TEXTURES: Tileable
SHADERS: Included


https://kitbash3d.com/products/mini-kit-aristocracy

Lens Distortions - Finishing LUTS

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https://lensdistortions.com/finishing-luts/

Finishing LUTs | Unify every frame with a cohesive color palette

For years, people have inquired about the cinematic color grades of Lens Distortions’ videos. Good color is not rocket science, though it is technically color science… we believe good color is less about the impact of any given shot and more about the power of a unified aesthetic across an entire project.

With this conviction in mind, we’re pleased to introduce Finishing LUTs, a series of tastefully curated color profiles to help you develop cohesive tone.

Whether you use them as a starting point, in conjunction with other LUTs you already own, or as the final touch in your workflow, Finishing LUTs can improve your color grading process.

What’s a Finishing LUT?
Finishing LUTs are designed to tie your entire sequence of shots together. They’re less about infusing new color into your project and more about tightening up all of your shots around a disciplined color palette.

The focus of each Finishing LUT is uniform consistency across all of your footage, preservation of color integrity, and a stylized look – in that order.

Note: Finishing LUTs are not conversion LUTs. If you shoot in LOG format or a different color space, please normalize your footage to Rec. 709 before applying a Finishing LUT.

Golden Age LUT
Tonal Blue LUT
Tonal Sand LUT
Explorer Teal LUT
Super Gold LUT
Pacific Coast LUT
Century LUT
Cashmere LUT
Dark Monochrome LUT
Earthy Monochrome LUT
3 Tone Variations
Each Finishing LUT includes 3 variations of the look, each with its own Tone Curve. This provides a lot more flexibility for balancing colour and contrast.

Works With Any Footage
Finishing LUTs work with any standard video footage (Rec. 709). If you shoot standard footage on your camera, you’re good to go. If you shoot in LOG format or another colour space, please normalize your footage before applying a Finishing LUT.
Universally Compatible
Compatible with Adobe Premiere, Final Cut Pro, DaVinci Resolve, Photoshop, etc. If your editing software supports 3D LUTs, our Finishing LUTs are compatible.

Syncaila v2.1.2 (Win x64)

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Syncaila is a professional tool for video editors, which performs fully automatic synchronization of video and audio footage from multiple cameras and recorders. No timecode needed.

The purpose of Syncaila is to free the editor from the manual synchronization when dealing with multiple takes from multiple cameras and audio sources. It saves a lot of time and efforts for maximum concentration on creative editing tasks.

OS: WINDOWS 64-bit: 7, 8, 10; MacOS: 10.11 (El Capitan) and above
Editing software: Adobe Premiere Pro, Final Cut Pro (both X and 7 versions), DaVinci Resolve
Works with conditions: Vegas Pro, Edius
Not tested but may work with: VisEdit, LightWorks

Reallusion Character Creator 3.2 repack with Full Resource Rip & HeadShot v1.0 repack

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https://forum.cgpersia.com/f13/reallusion-character-creator-3-11-2102-1-pipeline-repack-177708/

Character Creator 3.2 Pipeline Repack with Resource & Headshot plugin

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https://forum.cgpersia.com/f13/reallusion-character-creator-3-11-2102-1-pipeline-repack-177708/index5.html#post1631730
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