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Upgrade Skeletal Imaging Tool [Animation]

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If you use the tool before I could think, in line with a lot of mirroring bones, but not much in line with the mapping criteria, about
1 . Binding is not our binding, bone setting is a mirror, but may have been adjusted, the tool does not meet the entry requirements, the new features can be solved,
2. The tool begins to meet the requirements, but the requirements mirror those changes, we move the frame. But it is necessary to change the new bone then you can solve this asymmetry
3. In addition to the above actions can be passed to the bone.

Children's shoes find it useful to contact me extra points. I: pyc861020@163.com

Bake

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Bake various properties of objects (ie. procedurally animated object into animated meshes - procedural animation into simple keys - etc).

physique 2 skin r9 (x32)

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3dmax's physique developed using skeletal animation is not much of a dynamic 3d format output tool (* .b3d, * .3ds, ... exporter) the support, most of the output tools only support the built-in skin 3dmax skeletal animation, Fortunately, you can find the file conversion tool to help us put physique turn into skin.

Installation:

Copied to the plugin directory. In the toolset, click the convert ok.
Very simple to use, is basically a mesh after the election, then press Tool inside the "Convert to Max Skin" button, and then press OK after successful.
Applicable version: 3DMAX9 and below.

Artlantis Studio 6.0.2.22

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The new, physically correct Artlantis 6 rendering engine, with its legendary simplicity, allows you to create visualizations of an incomparable beauty and quality. To create stunning images, Artlantis 6 now includes its own built-in physical engine, emphasizing physical rendering quality, precision, material accuracy, and energy consumption.

Thrausi 1.36.Cinema 4D plugin.paid version

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Paid version of Thrausi plugin,VERSION 1.36 for Cinema 4D.

Corel Painter 2016 15.1.0.715 Win/Mac

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Explore an impressive sensory selection of realistic Natural-Media® that perfectly emulates real life art materials and imaginative art materials that can’t be found in the real world. With Painter® 2016, you can experience the incomparable harmony of Audio Expression, smart photo cloning, killer composition tools, physics-inspired Particle brushes, and in-app learning—all in high DPI.

ICode 2.1.0d

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Requires Unity 4.6.7 or higher.

Quickly make gameplay prototypes, A.I. behaviors, interactions between GameObjects and more. The interface and workflow is similiar to the mecanim system, no need to study completely from scratch. Hundreds of actions and conditions are already availible and more are coming regularly.

Third Party Integrations:
DOTween
Dialogue System
Pool Manager
Easy Touch
PlayMaker
UMA
MasterAudio
Core GameKit
NGUI
Photon Cloud
UFPS
Behavior Designer
A* Project
Apex Path

uRTS Toolkit

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Requires Unity 4.6.4 or higher.

uRTS Toolkit helps to create playable RTS genre games and ease their development in multiple ways.

Battles. The toolkit allow to set up RTS battles environment for various scales - from several hundreds in mobile scenes up to several thousands for large scale games. uRTS uses highly performance optimised coroutines to run smoothly various phases of battles (target search, move, attack, etc.) in live time. Thanks to this, battles looks realistic, with every single unit doing its job. Asset also brings multiple nations to be set in the game.

4 AIs system, responsible for high level economical, military and diplomatic decisions and its balance

3D Sprites bring big advantage in terms of using large number of animated 3d models. These 2d sprite sheets are created within Unity from single 3d model, exposed from different angles. Sprites are changing based on view from camera, what brings 3d illusion. Models with millions of polygons can be used to achieve better realism in the game. Based on Shuriken Particle System 3dSprites can easily render several thousands of animated sprites at individual single unit level.

GUI integration allows to set up menus and buttons, which players use to play the game. A set of building and unit models allows to build a town with some basic functionalities. Resource system allows to set and use resources on terrain as well as economy. Forest generator with near-realistic L-System tree models creates naturally looking environment with forest and meadows.

Features:

- Unity 5 support
- Up to 3000 - 4000 units battles at playable FPS
- "From start to death" phases setup
- Diplomacy
- Realistic archery
- 3dSprites
- Save and Load gameplay
- Mobile input
- Resources and Economy system
- High level AI decision system
- GUI buttons and menus for playability
- Forest generator

Filter Forge 4 + over 300 presets / Adobe Photoshop Plugin

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It is possible that some presets are already installed, just overwrite them. If prompted to update reject every time.

Chronos - Time Control 2.2

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Chronos brings full time control to Unity. It is easy to use, optimized for performance and equipped to handle any scenario you have in mind. Perfect for magic spells, puzzle games, sci-fi abilities or special effects!

New pricing: This month, Chronos is 10$ off to make it a little more affordable to indie developers! This pricing is experimental and is subject to change based on the results.

Features
- Slow, pause, rewind and accelerate time
- Each object on its own separate timeline
- Create time effects in any collider region
- Easily applies to your custom scripts
- Simple systems to make any code rewindable
- Fully compatible with physics
- Works with custom properties
- Automatically applies to animations, particle effects, nav mesh agents and audio

Compatibility
- Free (Personal) or Pro
- 2D or 3D
- C# or UnityScript (JavaScript)
- Any platform

Integrations
- PlayMaker
- NodeCanvas
- Behavior Designer

CyberLink PowerDirector Ultimate Suite 14.0.2302.0 Multilingual

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PowerDirector 14 introduces extreme video editing, pushing beyond traditional video making boundaries to offer something truly new - a unique combination of the high-end performance and features found in pro-level software, wrapped in the easy-to-use, intuitive design of consumer products making it accessible to everyone from complete beginners through to expert video editors.
Customizable Design Tools
- Create unique transitions from any image or logo using alpha channel masks to control their shape.
- Overlay animated objects on your videos and use simple transforming tools to create engaging video collages
- Combine and switch between up to four camera shots in one synced video on-the-fly.
- Customize a title’s motion, font size, gradient color, border, blur level, transparency and reflection.
- Choose from more than 30 animated theme templates and simply drag ‘n’ drop your own footage in to create professional animated slideshows
- Create fully customizable disc menu layouts, menu structures, font styles and chapter thumbnails.

Record Your PC Screen with Audio
CyberLink Screen Recorder lets you capture game play, create instructional videos, or record video chats with family & friends at 30 frames per second. With customizable recording settings, and the ability to also record system sounds and voice, Screen Recorder adds another handy tool to a video maker’s arsenal.

Standalone Recorder for Quick Captures
Screen Recorder also installs as a standalone app, letting you quickly capture and save screen recordings without launching PowerDirector. You can capture everything on the screen, a specific application only, or even a custom section of your screen in either 16:9 or 4:3 aspect ratio, as well as highlight mouse clicks in a range of colors.

Featuring the latest SVRT 4, OpenCL , and Multi-GPGPU Technologies
TrueVelocity 5 is an extreme, 64-bit powerhouse, leveraging hardware and software technologies to speed up video processing and out-perform its rivals. Optimized for modern CPU and GPGPU hardware platforms from Intel, AMD and NVIDIA, TrueVelocity maximizes memory allocation and usage, while reducing latency through feature optimization. The improved system efficiency enables HD footage to preview more smoothly and render faster.

Latest Format and Codec Support
As always, PowerDirector provides a comprehensive list of video and audio formats so that your video making experience is as easy and trouble-free as possible. On top of the latest and greatest formats and codecs like 4K UltraHD, AVCHD 3D/Progressive, XAVC-S and H.265, PowerDirector 14 has significantly improved video performance when working with the popular WMV format, as well as adding FLAC audio editing support—the format of choice for people who care about sound quality.

Action Camera Center
PowerDirector's new Action Camera Center is your extreme video editing toolkit, bringing together features action enthusiasts need to create high impact videos.

PowerDirector Ultimate Suite 14.0.2302.0 includes the following software:
- PowerDirector Ultimate 14.0.2302.0
- ColorDirector Ultra 4.0.4627.0
- AudioDirector Ultra 6.0.5902.0

OS : Microsoft Windows 10, 8/8.1, 7, Vista (SP2)
Language : Multilingual

Home Page - http://www.cyberlink.com

GenArts Sapphire v9.0.1

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Sapphire increases your productivity and quality output, without compromising consistency or the caliber of a look. Discover the superior image processing, control, render speed, and unlimited options compared to other plugins. Sapphire for avid with over 250 Effects and Transitions.
Benefits
- Endless creative possibilities
- Blazing fast performance maximizes productivity
- Organic and natural-looking photoreal results
- Quickly and easily iterate on effect looks
- Real Time Rendering
- Highly reliable engine

Home Page - http://www.genarts.com

Digital Tutors - Creating Loopable Animations for Games in 3ds Max and After Effects

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In this 3ds Max and After Effects tutorial, we’ll be creating loopable animations with minimum possible keyframes and generating effective sprite sheets.
These animations and sprite sheets are ideal for mobile games, particularly in isometric style games. We’ll start by understanding important concepts

http://www.digitaltutors.com/tutorial/2336-Creating-Loopable-Animations-for-Games-in-3ds-Max-and-After-Effects

blendersensei.com - Zero Brush Blender Addon

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Zero Brush is a sculpting and texture painting addon for Blender. It has been featured on Blendernation.com, Blenderbits.com, Evermotion.org, and dozens of other websites and blogs. Zero Brush transforms Blender into a powerhouse production studio taking all the grunt work out of painting, sculpting, material baking, normal map creation and more for both Blender Render and Cycles.

http://blendersensei.com/zero-brush-1-5-cycles-bake-painting-is-here

Skillshare – Webcomics Essentials: Drawing Comics Using Photo Reference

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Join comic artist George Folz for a class exploring the essentials of webcomics- from digitially establishing a perspective grid and creating printable blue-lines, to pencilling, inking, lettering, and ultimately, digital coloring. Recently George has been working on his project, http://disciplinegeorgejurard.tumblr.com, where he sketched a scene from one of the original Star Wars trilogy movies every day for a year and he will take you on a journey into this process with this class.
Learn how to take a still from your favorite movie and create an original comic scene. You will select your frame, learn to sketch your idea and digitize that sketch into a comic drawing. You will then learn various inking techniques to refine your drawing, and learn George’s expert digital rendering and coloring style.
This class is ideal for comic artists looking to flex their muscles on a cool project or experts looking for some new techniques to try. All you need is an excitement for sketching and a favorite movie to recreate!

http://www.skillshare.com/classes/design/Webcomics-Essentials-Drawing-Comics-Using-Photo-Reference/764285899

Udemy - Blender 3D Modeling Tools for Beginner Game Developers

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In this course we will going to cover some of the basic features that will help you to get started with 3D modeling using Blender.

We will going to start from the very basic like how to navigate then we will look how we can how to select & Transform Objects, and next how we can Add & Remove Objects using different panels and keyboard shortcuts that will help you in your 3d modeling

We will go through how we can smartly use the Interface that will help you in complex 3d modeling tasks.

Then we will move forward to some basics of 3d we will see different Mesh Selection Modes.

After that we will start to look on different tools that are most commonly used in 3d modeling like Subdivide Tool, Extrude Tool, Loop Cut & Slide, Inset Tool, Bevel Tool, Knife Tool and how Delete & Dissolve works.

If you don’t know 3D modeling or you are a beginner in this field so this course is for you.

What are the requirements?
*Students don’t need to do anything as a prerequisite for this course because we will start from scratch and we will be downloading Blender in the introductory video.

What am I going to get from this course?
*Over 15 lectures and 1.5 hours of content!*Use Blender and all of its basic tools*Select and change the objects transform.*Add and remove objects. Use the interface smartly.*Get to know different Mesh Selection Modes.*Cut the face using subdivide tool.*Add duplicate face using Extrude Tool.*Create depth in 3d objects using Inset face Tool.*Smooth shapes with Bevel Tool.*Cut the Face with Knife Tool.*Cut the face using Loop Cut & Slide tool.
More Info:
https://www.udemy.com/blender-3d-modeling-tools-for-beginner-game-developers/

Marvelous Designer 5 v2.3.110 Personal Win64/Mac

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Bringing the efficiency of fashion design to computer graphics. Create beautiful 3D virtual clothing with our cutting-edge design software, Marvelous Designer. Finally breathe life into your designs with tools that enhance quality while saving you time. From basic shirts to intricately pleated dresses and rugged uniforms, Marvelous Designer can virtually replicate fabric textures and physical properties to the last button, fold, and accessory.

Our interactive design interface and versatile compatibility with other 3D software allows for instantaneous editing, draping, and precise simulation of garments onto 3D forms.

Marvelous Designer?s innovative pattern-based approach has already been adopted by top game studios such as EA Konami and can be seen on the big-screen in animation films including The Hobbit and The Adventures of Tin Tin, created by Weta Digital.

CartoonSmart - Lip Syncing Techniques in Toon Boom Animate

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Duration 1h 30m Project Files Included MP4

If you’ve never explored how lip syncing is done in Toon Boom Animate, this is an essential lesson. This 90 minute course is split into two parts and teaches various techniques for ‘cut out animation’ style lip syncing. The tutorial discusses the difference between using drawing substitutions and symbols in regards to lip syncing, and teaches how to sync up a character during a turn around pose. In this package you also get a fully rigged character, setup up for talking, and 4 more Animate example files used in the tutorial. By the end of it, you’ll probably agree Animate has some amazing audio features!

Ten24 Blender Head & Skin Shader Update

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TEN24 BLENDER SCENE MODEL UPDATE & MACRO GEOMETRY DISPLACEMENT

The Ten24 blender skin shader scene model was not cleaned up nicely and the SubD level 6 detail from the ZTool has reasonable detail but lacks the high level of detail that is gained by high resolution macro scanning of the skin surface. Using the defuse texture and pushing it through various filters and finally a high pass I managed to generate a detailed bump map that I then put through Knald as a height map to generate a concavity map.

Then in ZBrush I deleted all the SubD levels leaving me with the base low poly model. I then re-sub devided the model to level 7 giving me 34.597 million poly's (This high level is important so we can sculpt macro detail). Importing the concavity map into the displacement channel, I applied the map as a displacement at a level of 0.01 to the model. This gave me the base shape with all the wrinkle detail as captured by the defuse map to work with.

Using macro skin data I downloaded from the Institute for Creative Technologies and the Surface Mimic database available from here and cgpeers I sculpted in new macro detail keeping in direction flow of the existing wrinkles defined by the concavity map detail. After around 4 hours of sculpting work I then deleted the lower 3 SubD levels on the model and did a 32Bit exr height map export and a 16Bit gray scale bump height map export. The reason I remove the lower levels is so that the height maps generated don't have base model shape included, only the detail.

The bump can be blended with your glossy channel to give your speculars a detailed output and the 32Bit macro displacement blended with a 32Bit height map of the original SubD level 6 model gave me acceptable results that I found convincing.

I also cleaned up the original model and got rid of the eyelashes and hair displaced topology, giving me only skin surface to work with while taking special care not to remove any of the original scanned SubD level 6 detail. The defuse map was updated to include the serotonin discoloration that would have been there if the generated macro detail had originally come from the scanned model.

3D Artist - Issue 88 2015 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modelling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry.

English - PDF - Pages 100
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