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Lynda - Using Dynamic Blocks in AutoCAD for Mac

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Learn how to make your AutoCAD drawings more intelligent, efficient, and flexible with dynamic blocks. A fundamental part of any drafter's skillset, dynamic blocks allow you to enhance standard blocks with properties, parameters, and actions, and change their visibility, position, and other attributes on the fly. This course will get you to a point where you can create dynamic blocks on your own, communicating design intent, quickly, and productively on the world's most well-known CAD platform for Mac OS X.

Topics include:
- Creating standard blocks
- Storing blocks
- Using Wblock
- Working with the Block Editor
- Adding and adjusting parameters
- Using visibility states
- Working with rotation and flip parameters
- Combining parameters and actions

1h 31m Advanced Aug 19, 2015

http://www.lynda.com/autocad-mac-tutorials/using-dynamic-blocks-autocad-mac/407458-2.html

CGCookie - Fundamentals of Tree Creation

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In this short course we’ll go over using the Unity Tree Creator to create a tree. The Tree Creator is a somewhat hidden feature of Unity that is quite useful for creating any type of game optimized vegetation. There are quite a few settings and this course is designed to break it down to understand all the sliders, curves and drop down menus.

Things covered in this course include:

Creating branches and leaves
Utilizing curves to customize trees
Using wind zones and adjusting wind settings
Example of alternate vegetation that can be created
We’ll end the course by providing an example prefab of a bamboo set to give you an idea of the different types of vegetation that can be created with the “tree creator”.

Fallout 4 - 4 model

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Pitcture - http://ultraimg.com/image/kbHe

4 Model from Fallout 4 - extracted game files

MAX files (2012)

Dogmeat
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Dogmeat.max
Dogmeat_d.jpg
Dogmeat_Eyes_d.jpg
Dogmeat_Eyes_n.jpg
Dogmeat_Eyes_s.jpg
Dogmeat_n.jpg
Dogmeat_s.jpg
DogmeatBody_d.jpg
DogmeatBody_d.tga
DogmeatBody_d2k.jpg
DogmeatBody_d2k.tga
DogmeatBody_n.jpg
DogmeatBody_s.jpg
DogmeatBody_s2k.jpg
DogmeatHead_d.jpg
DogmeatHead_d.tga
DogmeatHead_n.jpg
DogmeatHead_s.jpg
DogmeatHeadRev_d.jpg
DogmeatHeadRev_d.tga
DogmeatHeadRev_d2k.jpg
DogmeatHeadRev_d2k.tga
DogmeatHeadRev_n.jpg
DogmeatHeadRev_n2k.jpg
DogmeatHeadRev_s.jpg
DogmeatHeadRev_s2k.jpg

LibertyPrime
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LibertyPrime.max
LibertyPrimeBomb01_d.DDS
LibertyPrimeBomb01_d.jpg
LibertyPrimeBomb01_n.DDS
LibertyPrimeBomb01_n.jpg
LibertyPrimeBomb01_s.DDS
LibertyPrimeBomb01_s.jpg
LP_ArmInternals_d.jpg
LP_ArmInternals_n.jpg
LP_ArmInternals_s.jpg
LP_ChestExternals_d.jpg
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LP_Door_d.jpg
LP_Door_n.jpg
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LP_Head_d.jpg
LP_Head_n.jpg
LP_Head_s.jpg
LP_LegInternals_d.jpg
LP_LegInternals_n.jpg
LP_LegInternals_s.jpg
LP_LimbExternals_d.jpg
LP_LimbExternals_n.jpg
LP_LimbExternals_s.jpg
LP_Receptacle_d.jpg
LP_Receptacle_n.jpg
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LP_TorsoInternals_d.jpg
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LP_TorsoInternals_s.jpg

PipBox
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FlatFlat_n.tga
HoloTape01_d.tga
HoloTape01_n.tga
HoloTape01_s.tga
PipBoy.max
PipBoy.max_bak
PipBoy01_d.jpg
PipBoy01_n.jpg
PipBoy01_s.jpg
PipBoy02_d.jpg
PipBoy02_n.jpg
PipBoy02_s.jpg
PipBoyCRT01_d.jpg
PipBoyGlow01_d.jpg
PipBoyGlow01_n.jpg
PipBoyInterior01_d.jpg
PipBoyInterior01_n.jpg
PipBoyInterior01_s.jpg
PipBoyLabels01_d.tga
PipBoyLabels01_m.jpg
PipBoyLabels01_n.tga
PipBoyScreen_d.tga
PipBoyScreen_g.tga
PipBoyScreen_n.jpg
PipBoyScreen_s.jpg
PipBoyScreenDust01.tga
PipBoyScreenDust01_d.tga
PipBoyScreenDustCovered01.tga

Vertbird
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FlatFlat_n.tga
HoloTape01_d.tga
HoloTape01_n.tga
HoloTape01_s.tga
PipBoy.max
PipBoy.max_bak
PipBoy01_d.jpg
PipBoy01_n.jpg
PipBoy01_s.jpg
PipBoy02_d.jpg
PipBoy02_n.jpg
PipBoy02_s.jpg
PipBoyCRT01_d.jpg
PipBoyGlow01_d.jpg
PipBoyGlow01_n.jpg
PipBoyInterior01_d.jpg
PipBoyInterior01_n.jpg
PipBoyInterior01_s.jpg
PipBoyLabels01_d.tga
PipBoyLabels01_m.jpg
PipBoyLabels01_n.tga
PipBoyScreen_d.tga
PipBoyScreen_g.tga
PipBoyScreen_n.jpg
PipBoyScreen_s.jpg
PipBoyScreenDust01.tga
PipBoyScreenDust01_d.tga
PipBoyScreenDustCovered01.tga


Enjoy :)

Foundation Patreon Term 7 - Dynamic Sketching: Hard Surface

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https://gumroad.com/l/term7?recommended_by=FVLa#

Foundation Patreon Term 9 - Design Basics of Environment

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Foundation Patreon Term 9 - Design_ Basics of Environment
https://gumroad.com/foundation_patreon#

KR0NPR1NZ - Patreon Term 2015.01.05

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KR0NPR1NZ - Patreon Term 2015.01.05

Alley (JPG/PSD/MP4)
Fish (JPG/PSD/MP4)
Headshot (JPG/PSD/MP4)
Lisa (JPG/PSD/MP4)
Mattress (JPG/PSD/MP4)
Mountains (JPG/PSD/MP4)
Orange Coat (JPG/PSD/MP4)
Pianists (JPG/PSD/MP4)
Trumpet Tower (JPG/PSD/MP4)

BONUS Ark Materials (JPG)
BONUS Elf (JPG/PSD)
BONUS Heads (JPG/PSD)
BONUS I Scream (JPG/PSD)

KR0NPR1NZ - Patreon Term 2015.01.12

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KR0NPR1NZ - Patreon Term 2015.01.12

Asuka Rage (JPG/PSD/MP4)
Big Glasses (JPG/PSD/MP4)
Cocoon (JPG/PSD/MP4)
Gray (JPG/PSD/MP4)
Hermione (JPG/PSD/MP4)
Psycho-Pass (JPG/PSD/MP4)
Raiden (JPG/PSD/MP4)
Shadow (JPG/PSD/MP4)
Sweater (JPG/PSD/MP4)
Tunic (JPG/PSD/MP4)
Whisper (JPG/PSD/MP4)

KR0NPR1NZ - Patreon Term 2015.01.19

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KR0NPR1NZ - Patreon Term 2015.01.19

Camera (JPG/PSD/MP4)
Evening (JPG/PSD/MP4)
Frog (JPG/PSD/MP4)
Jellyfish (JPG/PSD/MP4)
Kougami (JPG/PSD/MP4)
Poses5 (JPG/PSD)
Rinko (JPG/PSD/MP4)
S (JPG/PSD/MP4)
Samurai (JPG/PSD/MP4)
Under (JPG/PSD/MP4)
Zephyrus (JPG/PSD/MP4)

BONUS Comic Page Inking (MP4) [2,63 GB]

Avid Media Composer 8.4.2 0(MacOSX)

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Media Composer is proven and trusted by professional editors in every segment of film, television, and broadcast.
Designed to handle high volumes of disparate file-based media, Media Composer delivers accelerated high-res-to-HD workflows, real-time collaboration, and powerful media management, eliminating time-consuming tasks so you can focus on telling a great story. And now the choice is yours-edit on premises, remotely through the cloud, on demand, through a low-cost subscription, or purchase a license outright-making Media Composer the most versatile and accessible tool for professional creative editorial.

And now the choice is yours-edit on premises, remotely through the cloud, on demand, through a low-cost subscription, or purchase a license outright-making Media Composer the most versatile and accessible tool for professional creative editorial.

Additional Information:
Features:
Intuitive, integrated into the Media Composer media management. Effective tools for pruning.
One-step color correction.
Image Stabilization.
Working with alpha channel in real time.
Processing 16-bit AVX effects. No other application does not have the feature set and such functionality offered by the Media Composer.

+ Key software features:
Ability to mount and work with effects for 10-bit SD and HD video
Universal library of codecs for simultaneous operation with DV, IMX, SD and HD material on a single timeline.
Support work with DVCPRO HD and DVCPRO 50 without conversion (capture / output according to IEEE 1394)
Support work with HDV without rendering
Up to 11 streams of uncompressed SD video (increasing the number of threads is possible with a lower resolution)
Ability to work with the digital negative (DI) in the off-line mode
AVX 2 support
Mode switch quality to ensure maximum productivity
Optimizing on multiprocessor stations

+ Installation options:
Working with videos that have different resolutions on the same timeline
Multicam editing in real time (9 sources SD, 3 sources HD)
Function SteadyGlide, which provides Motion Tracking (motion tracking) and Stabilization (image stabilization)
Compatible with ABVB AVRs and Meridien JFIF
Consolidation and transcoding media in different resolutions
24 video and audio tracks (unlimited video layers through the ability to work with several sequences)
24 tracks MetaSync
Toolkit Film Composer
Application of uncompressed effects, regardless of the resolution of the clip
The effect of audio dissolve in real time
Support for 4: 3 and 16: 9
A breakdown of DV material into scenes
Working with long GOP sequences
Support capture 24P in 24, 25 or 30 project staff
PAL 24P and 25P
Feature Video Archive
Can be installed during the capture (necessary to have Avid Unity MediaManager)
23.976, 24 and film montage to convert a sequence of 24 to 23.976
The ability to capture 24P according to IEEE-1394 projects 24fps

+ Digital visual effects and compositing:
10-bit effects and filters Boris Continuum Complete
Customizable 3D effects in real time: Warp, Picture-in-Picture, Corner Pinning, Shapes, Video Titles
And in real time: Dissolves, Superimposition, Resize, Flips, Flops, Wipes, Conceals, Squeezes, Masks and Picture-in-Picture
Support for Panasonic Varicam off-speed
Moving Mattes realtime
Chroma and lyumakey in real time
Keying alpha channel in real time
Compositing unlimited number of layers
Customizable effects including changes in speed, FluidMotion
The effect is to make the video material FluidFilm 50i and 60i footage species
Support for plugins AVX 1.5 & AVX 2.0, including real-time plug-ins third-party
ExpertRender to render effects
Features Paint, AniMatte, Scratch Removal for time-lapse
Pan & Zoom creates video from still images in high resolution
Deep Defocus, blur, mosaic
Tools to change the aspect ratio
High Queer SpectraMatte with the possibility SpectraGraph

10-bit color correction:
Tools professional level color correction in real time
One Step AutoCorrect
The patented NaturalMatch for easy setup matching color tones
Color effects in real-time, customizable using keyframes
Trehmonitornye window for color
Showing ChromaCurve and ChromaGraph
Displaying the Waveform and Vectorscope

Integrated tools for creating titles and graphics:
Uncompensated graphics and titles in real time
2D and 3D titration, including Marquee
Drum and ticker
Saving heading styles created by

+ Maximum convenience and compatibility:
Support for Avid Studio Toolkit (Avid FX, Avid DVD, and Avid 3D)
Support for the entire line of Avid Unity, including the working environment compatible with Avid Unity MediaManager and Avid Unity TransferManager
Can be installed during the capture mediamateriala
Full compatibility bins, sequences, gluing, compositions, sound settings, effects, and Avid media systems with Avid Xpress, Media Composer, Film Composer and Symphony
Compatible with Avid DS Nitris from AFE
Support for Sony XDCAM, including MPEG low resolution copies and IMX
Support for Panasonic P2
Import / export of AAF
Working with MXF or OMF
The encoding of HD and SD video in Windows Media
Output LTC timecode
Support for Photoshop layers and After Effects
24-bit audio files compatible with the Digidesign Pro Tools
Remote control playback and capture

+ Project Management and Metadata:
Multi-level searching, selecting and sorting
View Modes: Frame, script, and text
Ability to change the file metadata directly to the bin
Unlimited number of bins
The function of media consolidation
The hierarchy of folders (folders within folders) within Project Window
Individual settings for User, Project and Site
Lock media on possible changes
Support for Avid Unity MediaManager to perform an advanced search, as well as local and remote management of metadata

+ Encoding for Web + Interactive Delivery:
Encoding WMV HD, and Windows Media 9, H.264 MPEG4, MPEG 1 & 2, QuickTime, Flash, and RealMedia
WMV HD for HD content for further recording on DVD-ROM
Export Windows Media (ASF), QuickTime 7.0 and MPEG-2
Output QuickTime Reference Movie
Sonic DVDit
Sorenson Squeeze
SmartSound SonicFire Pro
Boris Continuum Complete
Noise Industries Factory Tools

+ Among the new features:
Codec support QuickTime, including Apple ProRes and H.264
Support RED R3D format without transcoding
Digitizing RGB 4-4-4 (via Dual Link SDI on NitrisDX) and subsequent installation in this format
Support for Matrox MXO2 Mini for monitoring
Work with stereo sound on the timeline as a single master clip
Audio support RTAS plug-ins
Further improvement of the interface
Support for XDCAM proxy
Import AVCHD, AVCCAM and NXCAM

System requirements:
OS: OS X 10.10
Processor: Intel Quad Core i7 or Quad Core Xeon processor
Memory:
4 GB RAM minimum (6+ GB recommended)
8 GB RAM minimum required to support Media Composer | Cloud (formerly Interplay Sphere) 1, background transcoding, and Dynamic Media Folders
16+ GB RAM recommended to support full-frame stereoscopic 3D, simultaneous background transcoding, Dynamic
Media Folders, FrameFlex 4K workflows, Raw format AMA plug-ins, Long GOP media editing, and other high-performance workflows
Graphics card: NVIDIA Quadro family2 (Q600 or higher recommended), Intel HD4000
Internal hard drive: Minimum 250 GB 7200 rpm SATA drive, 128 GB SSD

Lynda - Mograph Techniques: Mixing 2D and 3D with After Effects and CINEMA 4D

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Mixing 2D and 3D elements from CINEMA 4D and After Effects is a snap with CINEWARE. In this installment of Mograph Techniques, EJ Hassenfratz shows you a workflow for creating 3D objects in C4D and seamlessly compositing them inside a 2D project in After Effects, while using the CINEWARE plugin. He starts off in C4D, preparing the 3D objects and materials and giving them a basic "2D" look, before showing off more creative techniques for emulating a 2D style with bend deformers and Spline Wraps. Then he explores how to use the Dynamics and MoGraph modules to add real-world physics and animation to your objects. Finally, EJ shows you how to composite everything, 3D and 2D elements alike, in After Effects using CINEWARE.
Topics include:
Adding materials, lights, and camera to a scene
Using bend deformers
Using the spline shader to add text
Applying dynamics to text
Importing CINEWARE layers into After Effects

CartoonSmart - Zomies Assembled

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Duration 3h

Learn sketching and coloring techniques using Photoshop (or your preferred pixel-illustration software) in this three hour high definition video series.

Tutsplus – Working With Color in Adobe Photoshop

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Any artist will tell you that the use of color is a major component of the design process, regardless of the medium. Digital art and photography are no exceptions. Color can be powerful and evocative, but only if you know how to use it properly.

In this course you will learn about the basics of color theory. We will then take a look at the different ways Photoshop handles colors using color modes, and what the advantages and disadvantages are. After that we will use this knowledge to assemble a colorful and vibrant digital scene, using several different techniques for controlling color in Photoshop.

http://design.tutsplus.com/courses/working-with-color-in-adobe-photoshop

Lynda - AutoCAD 2015 Essential Training Exercise Files Only

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See original torrent: http://www.cgpeers.com/torrents.php?id=40612&torrentid=40556#post364081

CGCookie - Fundamentals of Pathfinding

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This course will teach you the fundamentals of using the Pathfinding system in Unity. Using a character prefab to act as our non-playable character we’ll utilize him to seek out and navigate to the character we are actively controlling.

The things we’ll discuss include:

Creating a Nav Mesh to determine walkable and non-walkable areas
Applying a Nav Mesh Agent to a non-playable character
Utilizing areas to determine which areas are more costly to navigate through
Using off-mesh links for obstacles that a character can jump across or step down from
Dynamic obstacles that our AI character can navigate even if the obstacle is moving around
By the end of this course you’ll have the basic understanding of AI which can be applied to animated and non-animated characters. This is the first step toward developing a game that contains AI. Games like first person shooters, adventure and even RPGs all utilize some form of navigation. Learn how to adapt this to your very own game.

3DMotive - 2D Adventure Game In Unity Volume 3

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Learn the powerful 2D feature set of Unity 5 while making an atmospheric 2D Adventure game. In this extensive course for intermediate users, instructor Alan Thorn helps you explore how to build 2D games from the ground upwards. Learn how to craft informative user interfaces, how to animate and rig 2D characters from within the Editor, how to script effectively with C# and 2D Physics, how to implement dangerous obstacles, and how to develop a quest system, plus much more. If you want to create 2D games the easy and powerful way, then this course is just what you need.

Adobe muse essential traning

FXPHD - VRL201 VR Production & Post Live Action

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One of the hottest areas in post right now is Virtual Reality (and MR/AR) and our new course aims to build on the buzz with a production-based followup from our VRL101 Virtual Reality Bootcamp course. With so much changing in the industry as we hear about new cameras and hardware weekly, it's difficult to keep up. However, at the heart of the process there are core techniques and knowledge that artists need in order to be effective on the job.

This is the first course in our series that will build in complexity over the next several terms. This foundation level course focuses on creating monoscopic live action virtual reality, playable on headsets as well as mobile devices with Samsung Gear VR and Google Cardboard. The aim is to arm the artist with the foundation of knowledge necessary to tackle VR projects as well as lay the foundation for more complex VR projects and give you a leg up on your competition.

The projects for the course will allow us to compare and contrast several ways of acquiring live action VR. One setup will utilize a common rig of GoPro cameras. While these rigs certainly have their drawbacks (which will be discussed as part of the course), they do allow for an affordable and approachable full 360 degree capture with a rig that is easy to move. The core stitching principles and procedures used for this rig also apply to larger rigs as well. Another setup will utilize Red cameras, which can solve many of the problems with the less expensive GoPro rig but also introduce issue of their own. The Red camera setup will include a green screen shoot as well as show how and when you can use fisheye lenses and multiple takes on a two-camera rig to capture the full 360 degree environment. For visual finishing, Nuke will be used to do the stitching and compositing.

Assisting in the course, among others, will be Oscar-winning Magnopus vfx supervisor Alex Henning as well as Scott Squires, who himself has received a Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences. Henning will be sharing his insights on the post production process, covering stitching, cleanup, compositing, and integrating CG renders.
course syllabus
Class 1: VR producer Lucas Wilson on the business of VR, plus Scott Squires and John Montgomery examine the specifics as to why the course is focusing on non-stereoscopic live action VR.
Class 2: Pre-production. Scott Squires and Alex Henning break down the creative that decides the choice of gear to capture the footage.
Class 3: GoPro Shoot. Overview of suggested settings and gear, then Scott, Alex, and John capture one of the scenes for the term project as well as get a variety of test shots.
Class 4: Alex Henning works through the camera footage alignment process in PTGui to prepare for compositing in Nuke. He also shows the use of Video Stitch to create a quick MP4 reference movie for preview.
Class 5: Post in Nuke, Pt. 1: Magnopus' Vicki Lau shows how to set up one of the GoPro cameras for projection in Nuke, the first step in stitching the cameras together.
Class 6: Post in Nuke, Pt. 2: Magnopus' Vicki Lau shows combining all the cameras, color correction adjustments, patching, and removing the tripod from the scene.
Class 7: Post in Nuke, Pt. 3: Magnopus' Vicki Lau shows more cleanup techniques for the scene.
Class 8: Post in After Effects. Processing motion GoPro footage in PTGui (an app designed for still frames) for use in After Effects. Tips and tricks on fixes and cleanups, as well as how to visualize the various delivery formats such as GearVR and online distribution like YouTube360. Class #8 is in two parts due to length and available classes.
Class 9: Mastering & Distribution
Class 10: The future and new technology

IronCAD Design Collaboration Suite 2015 (x64) portable

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IronCAD creates award winning Computer Aided Design (CAD) Software that leads the industry in performance, flexibility and collaboration capabilities.

IronCAD Delivers Performance
Performance - Fastest Design Methodology
Learn More and Try IronCAD



Do you need to deliver products to clients under increasing time constraints and want the ability to develop products faster and more efficiently, sharing common data across a single integrated product suite?
IronCAD Delivers Flexibility
Flexibility - Unrestricted Design Modifications
Do you need to make unanticipated product changes from customer feedback and want the ability to change models at any stage in the design process, free from the burden of constraints and feature dependencies, and to automatically update all related documentation?
IronCAD has collaboration baked in
Collaboration - Effectively Share Designs
Do you need to communicate product designs and want the ability to share information and involve customers, supply chain and the extended global team in your design process?

http://www.ironcad.com/

Foundation Patreon Term 9 - Rendering Matte Objects

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Foundation Patreon and gumroad, matte object rendering.

Tutorial + Bonus time lapse.

Foundation Patreon Term 8 - Rendering Matte Objects

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Matte Object Rendering by foundation patreon and gumroad.
This includes the bonus timelapse.
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