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Lynda Unity 5 2D Introduction to Pathfinding with Jesse Freeman

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Unity 5 2D: Introduction to Pathfinding

Learn how to move characters and objects from point A to B with this introduction to pathfinding in Unity 5. This training focuses on pathfinding in the 2D world: programming simple ways to connect different locations in 2D games. Jesse Freeman starts by explaining the data structures (graphs and nodes) and the A* pathfinding algorithm: the technology that makes traversal of 2D games possible. Then he shows you how to connect paths in a 2D map, and find the fastest path between two points. You'll also build a simple demo map to illustrate and test the pathfinding logic.

Topics include:

What is A*?
Adding node classes and properties
Storing and indexing graph nodes
Building the search class
Traversing the nodes
Searching adjacent nodes
Testing the search
Building a test map
Creating and coloring a grid

Subject:
Developer
Software:
Unity
Author:
Jesse Freeman

GSG - HDRI Collections

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Greyscalegorilla HDRI Collection includes over pro 150 HDRI maps for use with HDRI Studio Pack

Add more variation and lighting choices for your next render. Below are some of the Packs included in Greyscalegorilla HDRI Collection.

Pro Studios
Add over 70 studio images made to light your scenes, animations and products just like a real studio. This collection offerers hight quality (6000px x 3000px) maps for your next project.

All the renders on this page were exclusively lit with HDRIs from The Greyscalegorilla HDRI Collection

This special collection is made by real lighting artists that work professionally in commercial television and film. These guys really know how to make stuff look beautiful.

European Holiday Pack

This pack includes 26 Super High Quality HDR Images captures in the UK in a variety of settings including indoor, outdoor and mixed lighting. All of these 360 HDRIs were chosen to give you dynamic and realistic lighting and reflections using HDRI Studio Pack.

All 26 HDRIs are very high resolution and quality. 8000px x 4000px for the HDRIs and 16000px x 8000px for the background plates.

GSG Spring and Summer Collection

These collections include HDRIs shot at interesting locations all around the United States. Nick Campbell shot these himself and are designed for unique motion graphics and animation lighting.
These HDRIs are 3000px x 1500px and are perfect for quick iteration and testing out multiple looks in your lighting.

Commercial Locations
This collection features 15 beautiful HDRIs shot by a commercial 3D art director during location scouting for the perfect place for their next piece. These HDRIs are high rez and perfect for perfect realistic commercial lighting.

Lynda – Mastering Selections in Photoshop CC

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Master Photoshop's selection tools to gain precise results when compositing or performing advanced image alterations. These Photoshop tips are designed for photographers and photo editors who want a bit more control over their selections, whether selecting fine details like fur and hair, geometric shapes, ranges of color across an image, or noncontiguous objects like the gaps between the leaves of a tree. Photographer and educator Chris Orwig covers tools such as Marquee Selection, the Lasso, the Magic Wand, Quick Selection; the Refine and Color Range dialogs; and techniques for combining selections with adjustments such as sharpening and darkening. Plus, learn about the power of masks when it comes to making selections in Photoshop, which allows you to control adjustments on multiple layers.

http://lynda.com/tutorial/417079

KR0NPR1NZ - Patreon Term 2015.01.27

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KR0NPR1NZ - Patreon Term 2015.01.27

Death Parade (JPG/PSD/MP4)
Dotted Shirt (JPG/PSD/MP4)
Ergo Proxy (JPG/PSD/MP4)
Hairdo (JPG/PSD/MP4)
Hana (JPG/PSD/MP4)
Hermione2 (JPG/PSD/MP4)
Hitsuji no Uta2 (JPG/PSD/MP4)
Mathilda2 (JPG/PSD/MP4)
Nekobus (JPG/PSD/MP4)
Poses6 (JPG/PSD/MP4)
Sleepwear (JPG/PSD/MP4)
Tattoo (JPG/PSD/MP4)

KR0NPR1NZ - Patreon Term 2015.02.02

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KR0NPR1NZ - Patreon Term 2015.02.02

Ibuki (JPG/PSD/MP4)
Jacket (JPG/PSD/MP4)
Murano (JPG/PSD/MP4)
MWO (JPG/PSD/MP4)
Notos (JPG/PSD/MP4)
Profile (JPG/PSD/MP4)
Ryuko (JPG/PSD/MP4)
Scooby-Doo (JPG/PSD/MP4)
Shinobu (JPG/PSD/MP4)
SK (JPG/PSD/MP4)

KR0NPR1NZ - Patreon Term 2015.02.09

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KR0NPR1NZ - Patreon Term 2015.02.09

Bodyguards (JPG/PSD/MP4)
Bukowski (JPG/PSD/MP4)
Diane (JPG/PSD/MP4)
Kana (JPG/PSD/MP4)
P-Cola (JPG/PSD/MP4)
Persona5-2 (JPG/PSD/MP4)
Pink and Green (JPG/PSD/MP4)
PosesN1 (JPG/PSD/MP4)
Tick Tock (JPG/PSD/MP4)
Triangles (JPG/PSD/MP4)
XMRCSVS (JPG/PSD/MP4)

BONUS Brushes

CreativeMarket - Chalkboard Party Clipart Bundle

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CreativeMarket - Chalkboard Party Clipart Bundle
EPS, PNG, JPG | 300 DPI | CS3+ | 188 MB


Chalkboard Birthday Clipart, Birthday Party Clip art set - is a beautiful set of hand drawn items. Perfect for PARTY art creation, party invitations, baby and bridal shower invitations, any other invitation design, scrapbooking, cardmaking, announcement cards, blogs, logos or photo overlays..etc.

WHAT YOU GET

• 40 chalkboard PNG files, 300dpi, with transparent background.Main dimensions: 5''x8'', 7''x4'' and 6''x4'' approx.

• EPS file, easy to customize in Illustrator, change color and size (black silouettes)

• 5 beautiful 300 dpi & 8.5''x11'' chalkboard backgrounds for your creations

• 2 chalkboard Styles for Photoshop

• Two 5''x7'' invitation templates (b&w and colored options) - Photoshop .PSD layered file with 0.25 "bleeds" (all used fonts are free). Pre-print size - 5,25 x 7,25" full bleed, (300dpi CMYK).

SpeedTree Unity 5 Subscription 7.1.4

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SpeedTree Subscription for Unity 5 v7.1.4
Fully working for me.
Instructions in the read me.

If you have a problem with the software, just buy it.

Have fun

Quixel Suite 2.0.1

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Info:
Quixel’s immensely popular NDO and DDO have been completely reimagined, bringing faster texturing experiences than ever. 3DO, a new previewer included with all tools for free, throws physically based rendering into the mix.

NDO is the definitive normal mapping tool that turns Photoshop into a complete toolkit for surface details. Every tool in Photoshop can be utilized to sculpt normals in real time. Build non-destructive hard surface designs, extract rich normals from photographs with unrivaled definition, and instantly view every tweak in 3DO.
3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.
DDO completely optimizes Photoshop for rapid creation of PBR-accurate textures. The workflow is fast, easy to learn, and adaptable to any art style. Create unrivaled results, at unlimited resolutions, with the world’s first fully scan-based PBR tool.
2.1
Added support for many more FBX and OBJ format variations
– Improved Wacom navigation (now much smoother)
– Added 27 Smart Materials and fine tuned values of various metals
– Added Weathering and Stylized categories to Smart Material library
– Refined all Dynamask presets and added new “Sun Bleach” preset
– Added “Fine Presentation” Post-Processing preset
– Added Blender Cycles export and workflow presets
– Added 5 new Masking Patterns
– Updated UI Tooltips
– Fixed bug in 3DO Map Importer where Specular and Gloss maps were confused
– Fixed bug in 3DO Map Importer where maps would not load properly
– Fixed bugs in mesh importer
– Fixed bug with Wacom eraser not being toggled when pressing “E”
– Fixed mesh rotation not working when light spinning was active
– Fixed displacement/bump/normal bugs in 3DO
– Fixed license upgrading
– Improved auto updater
– Added a helper message for how to set up a Photoshop and Quixel SUITE 2 connection
– Uploaded a new learning video: DDO Painter for Arnold (21:22)

Use New Crack Included for 2.0.1

Dungeon Architect 1.4.0

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Dungeon Architect is a plugin that extends the UE4 Editor to help streamline the level creation process.

Features:
-Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.
-Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc) , and have the plugin automatically build the environment around it
-Define the look and feel of your level using a powerful -Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)
-Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look
-Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor
-Supports height variations on the level to make them more interesting!
-Full C++ source code access

https://forums.unrealengine.com/showthread.php?67599-Dungeon-Architect

[UnrealEngine4] Dungeon Architect 1.4.0

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Dungeon Architect is a plugin that extends the UE4 Editor to help streamline the level creation process.

Features:
Build vast levels procedurally with a single click with various tweakable parameter, either at design time or at runtime.
Manually design the layout of your levels for more artistic control with custom editor tools (Paint Brush Tool, Volumes etc) , and have the plugin automatically build the environment around it
Define the look and feel of your level using a powerful Graph based Theme Editor. This lets you instruct the plugin on the meshes and actors to populate around the level as it is being built (around walls, floor, doors, stairs etc)
Theme files are saved as separate data asset so they can be reused between projects or can be swapped with other theme files to completely change the look
Supports multiple themes on the same map. For e.g. Wood based architecture in one area, stone based in a nearby area. Override the theme on any part of your level using a custom volume actor
Supports height variations on the level to make them more interesting!
Full C++ source code access

https://forums.unrealengine.com/showthread.php?67599-Dungeon-Architect

Gumroad - Different Light and shadow tutorial by Yu Cheng Hong

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Yu Cheng Hong's light and shadow tutorial found on https://gumroad.com/yuchenghong

Gumroad - Lu Dongjun - Metal Study

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Lesson02_Metal Study

Metal Study Package

This is a 12 hours real time video of step by step to study metal materials and painting.

lesson02_Package of Metal study includes,

1) 1 hour and 30 minutes Real time video tutorial with audio of how to paint a Metal Box.

2) 1 hour and 30 minutes Real time video tutorial with audio of how to paint a Metal Ball.

3) 1 hour and 30 minutes Real time video tutorial with audio of how to paint a Metal Weapon.

4) 5 hour Real time video tutorial with audio of how to paint a Metal Female.

5) 3 hour Real time video tutorial with audio of how to paint a Metal Creature.

5) Brush used in this tutorial

6) All PSD files.

7) All full size Jpeg files.

You will get this package with cheaper price directly on my Patreon.

My Patreon: https://www.patreon.com/ludongjun

Feel free add me on facebook at: Dongjun Lu.

Thank you for your support.:)

http://gumroad.com/ludongjun

Gnomon Workshop - Character Design for Games and Animation Volume 1 with Cameron Scott Davis

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In this first of two DVDs, Cameron Scott Davis discusses character design at its most fundamental. He begins with basic design theory, color and shape, and shows how to use them to visually tell a story with a character. Beginning with a loose story, Cameron takes you through his thought process when designing for games or animation. From brainstorming to loose sketching, reference gathering and silhouette studies, Cameron shows all the stages of ideation and ends with a finished line drawing that is ready for color.

http://www.thegnomonworkshop.com/store/product/877/Character-Design-for-Games-and-Animation-Volume-1

CGCookie - Creating Floating Damage Points in Unity

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In this Unity 4.6 tutorial we’ll take a look at how to create RPG style damage points. Using the new UI system we’ll animate and script UI text and images to display once a hit is registered on our zombie character.

Using colliders, tags and a raycast we’ll be able to detect when we’ve hit a specific area of our character. Each area will have specific damage points that will show with a special “critical” image that will flash when we hit the head.

Foundation Patreon Term 7 - Dynamic Sketching: Organics

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From the foundation patreon and gumroad.

This includes, notes, images, demo and bonus.

Probably gonna take a couple hours to get to 100%.

Foundation Patreon Term 10 - Dynamic Sketching: Organics

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Haha for some reason my upload is at 125gb and my download is constantly at 0. This is bit strange because I've been seeding since I joined.

Anyways here's the newest term, I will upload term 11 later.
Possibly sakimichan, brandon liao, izzy, ross tran and john park stuff later.

CGCookie Market - Space Tree Pro [Blender Addon]

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Trees

can be made to interact with the environment, reacting to impenetrable object groups or shadow areas,
can be used to duplicate similar trees by simply copying them and regenerating them with a different seed,
can be made truly distinguished by shaping them with a grease pencil or outlining crown shapes with object groups,
are not limited to single trunk trees; multiple trunk trees or even hedges are just as easy.
Space Tree Pro is all about versatility. Where an established solution like Sapling is about hero trees and indeed allows for a more direct control, Space Tree Pro is about interaction with the environment, creating many trees in the middle distance without sacrificing their individuality while still offering you a efficient work-flow, a great deal of control, uv-mapped tree trunks and a handy starter pack.

Interact with the environment

Trees are assets that can define a scene. They can be the centre of attention, an important prop or just a background but in all those cases they add to the general mood by their shapes and colours. A key factor in the believability of a scene is how well the trees blend in with the environment. And this is where Space Tree Pro comes in, with it’s ability to create crown shapes based on how much light is available at a certain location, it’s awareness to prevent branches from growing into impenetrable buildings and the possibility to grow multiple interacting trees or bushes at once.

Create unique trees fast

Space Tree Pro offers a large number of options to shape a tree and stores this information along with the tree object itself. This allows for a quick way to generate similar but unique trees once you are satisfied with the general shape. Simply duplicate your tree, choose a new seed and update the tree. Trees along with their properties can be stored in any .blend file, which makes creating libraries of trees straightforward. You are not limited however to create trees with simple crown shapes: tree crowns can be shaped using groups of objects for their general shape, starting points for trunks can be defined using groups of empties and the general shape of a crown can be influenced with the grease pencil. In fact it is possible to create a tree or bush with just the grease pencil which gives you the possibility to create for example shrubs that are trained along walls or very irregular and distinctive ‘hero’ trees.

Get started immediately

Space Tree Pro comes bundled with several example trees that you can use as a basis for your own trees. A comprehensive and fully illustrated manual is provided as well and a YouTube play-list is provided with several walk-through tutorials.

Customize your trees

Shaping trees is not enough to create a convincing impression, leaves and fruits are essential too. You can of course use the sample trees provided or reuse the particle systems bundled with them but creating your own particle systems with leaves or other objects is possible as well and documented in the manual. In fact almost any aspect a generated tree is customizable. Each generated tree is uv mapped and comes with several weight and vertex color maps that can be used in bark materials or to control a particle system and all these features are documented as well.

https://cgcookiemarkets.com/all-products/space-tree-pro/

CGCookie Market - Mirage [Blender Addon]

$
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Trees

can be made to interact with the environment, reacting to impenetrable object groups or shadow areas,
can be used to duplicate similar trees by simply copying them and regenerating them with a different seed,
can be made truly distinguished by shaping them with a grease pencil or outlining crown shapes with object groups,
are not limited to single trunk trees; multiple trunk trees or even hedges are just as easy.
Space Tree Pro is all about versatility. Where an established solution like Sapling is about hero trees and indeed allows for a more direct control, Space Tree Pro is about interaction with the environment, creating many trees in the middle distance without sacrificing their individuality while still offering you a efficient work-flow, a great deal of control, uv-mapped tree trunks and a handy starter pack.

Interact with the environment

Trees are assets that can define a scene. They can be the centre of attention, an important prop or just a background but in all those cases they add to the general mood by their shapes and colours. A key factor in the believability of a scene is how well the trees blend in with the environment. And this is where Space Tree Pro comes in, with it’s ability to create crown shapes based on how much light is available at a certain location, it’s awareness to prevent branches from growing into impenetrable buildings and the possibility to grow multiple interacting trees or bushes at once.

Create unique trees fast

Space Tree Pro offers a large number of options to shape a tree and stores this information along with the tree object itself. This allows for a quick way to generate similar but unique trees once you are satisfied with the general shape. Simply duplicate your tree, choose a new seed and update the tree. Trees along with their properties can be stored in any .blend file, which makes creating libraries of trees straightforward. You are not limited however to create trees with simple crown shapes: tree crowns can be shaped using groups of objects for their general shape, starting points for trunks can be defined using groups of empties and the general shape of a crown can be influenced with the grease pencil. In fact it is possible to create a tree or bush with just the grease pencil which gives you the possibility to create for example shrubs that are trained along walls or very irregular and distinctive ‘hero’ trees.

Get started immediately

Space Tree Pro comes bundled with several example trees that you can use as a basis for your own trees. A comprehensive and fully illustrated manual is provided as well and a YouTube play-list is provided with several walk-through tutorials.

Customize your trees

Shaping trees is not enough to create a convincing impression, leaves and fruits are essential too. You can of course use the sample trees provided or reuse the particle systems bundled with them but creating your own particle systems with leaves or other objects is possible as well and documented in the manual. In fact almost any aspect a generated tree is customizable. Each generated tree is uv mapped and comes with several weight and vertex color maps that can be used in bark materials or to control a particle system and all these features are documented as well.

http://cgcookiemarkets.com/all-products/space-tree-pro/

CGCookie Market - Space Tree Pro [Blender Addon]

$
0
0
Trees

can be made to interact with the environment, reacting to impenetrable object groups or shadow areas,
can be used to duplicate similar trees by simply copying them and regenerating them with a different seed,
can be made truly distinguished by shaping them with a grease pencil or outlining crown shapes with object groups,
are not limited to single trunk trees; multiple trunk trees or even hedges are just as easy.
Space Tree Pro is all about versatility. Where an established solution like Sapling is about hero trees and indeed allows for a more direct control, Space Tree Pro is about interaction with the environment, creating many trees in the middle distance without sacrificing their individuality while still offering you a efficient work-flow, a great deal of control, uv-mapped tree trunks and a handy starter pack.

Interact with the environment

Trees are assets that can define a scene. They can be the centre of attention, an important prop or just a background but in all those cases they add to the general mood by their shapes and colours. A key factor in the believability of a scene is how well the trees blend in with the environment. And this is where Space Tree Pro comes in, with it’s ability to create crown shapes based on how much light is available at a certain location, it’s awareness to prevent branches from growing into impenetrable buildings and the possibility to grow multiple interacting trees or bushes at once.

Create unique trees fast

Space Tree Pro offers a large number of options to shape a tree and stores this information along with the tree object itself. This allows for a quick way to generate similar but unique trees once you are satisfied with the general shape. Simply duplicate your tree, choose a new seed and update the tree. Trees along with their properties can be stored in any .blend file, which makes creating libraries of trees straightforward. You are not limited however to create trees with simple crown shapes: tree crowns can be shaped using groups of objects for their general shape, starting points for trunks can be defined using groups of empties and the general shape of a crown can be influenced with the grease pencil. In fact it is possible to create a tree or bush with just the grease pencil which gives you the possibility to create for example shrubs that are trained along walls or very irregular and distinctive ‘hero’ trees.

Get started immediately

Space Tree Pro comes bundled with several example trees that you can use as a basis for your own trees. A comprehensive and fully illustrated manual is provided as well and a YouTube play-list is provided with several walk-through tutorials.

Customize your trees

Shaping trees is not enough to create a convincing impression, leaves and fruits are essential too. You can of course use the sample trees provided or reuse the particle systems bundled with them but creating your own particle systems with leaves or other objects is possible as well and documented in the manual. In fact almost any aspect a generated tree is customizable. Each generated tree is uv mapped and comes with several weight and vertex color maps that can be used in bark materials or to control a particle system and all these features are documented as well.

http://cgcookiemarkets.com/all-products/space-tree-pro/
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