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cmiVFX - Houdini Arnold VDB Workflow

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Fresh off the edit pipeline, just in time for the holiday season is another hit single training video by cmiVFX. As the Visual Effects industry has matured over the last few years, new formats to accommodate the rendering of large dynamic simulations such as dust, smoke, fire, or even explosions, have been developed to increase the potential for productivity in workflow. Our resident Houdini research scientist, Varomix, committed to bringing a hands on guide for this newly created software pipeline between a host app and a final render. OpenVDB is a standard in the film industry, proven, tested and built by the very same guys that are in the very same film industry. This technique has the potential to be applied to multiple workflows, and over time will be adopted by more artists, exponentially. When it comes to the latest research information in the computer graphics and visual effects industry, only one worldwide network of artists help maintain the lead in the VFX training revolution. That network is cmiVFX.com!

V-Ray beta 0505 for Revit (x64)

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V-Ray beta 0505 for Revit (x64)

To get license create an account or login at chaosgroup.com
you will get 6 month license to use it free.

Installation guides, help files and manuals for our products can be found at http://docs.chaosgroup.com and in the downloaded package



V-Ray for Revit features include:

A familiar interface, with easy-to-use quality presets

Special global overrides for diagrammatic renderings

Advanced post-processing with V-Ray Frame Buffer

V-Ray’s stereoscopic camera for VR output

V-Ray for Revit supports:

Revit Architecture 2015, 2016

Revit MEP 2015, 2016

Revit Structure 2015, 2016

Revit Building Design Suite 2015, 2016

Uartsy Sculpting Animals with Steve Lord

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What this course will teach you
Sculpting creatures, both real and imagined, requires an in-depth understanding of animal anatomy, from the basic structure to the most intricate tissue connections. Mastery of this has proven to be both an invaluable asset and a challenging obstacle for many artists.
In this all new master class from legendary sculptor, Steve Lord, you will learn how to tackle all the challenges of sculpting complex animal anatomy and create dynamic creatures with high believability in ZBrush.
The 5 most important lessons:

Understand how to dynamically sculpt accurate animal anatomy.
How to sculpt detailed figures using advanced techniques.
Using real world animal anatomy, sculpt stunning and detailed fantasy creatures .
How to sculpt horse and canine anatomy from start to finish.
Sculpt and understand animal muscle and skeletal structures.

https://www.uartsy.com/course/sculpting-animals-with-steve-lord

I don't have the best connection so bear with me with the upload.

Also I recommend signing up with Uartsy the tutorials are amazing quality.

Lynda - Animating Cartoon Characters in Maya

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Now that you've rigged your characters, it's time to make them move. Starting from where Modeling a Cartoon Character in Maya left off, George Maestri teaches five simple steps to creating exaggerated cartoon animation in Maya. Using the rig developed in the previous course, he shows how to animate a walk, create a jump, animate changes in facial expression and posture, animate a "zip out" or quick exit, and then show how to finalize and render the complete project. Throughout the course, George touches on animation principles such as squash and stretch, exaggeration, follow-through, and overlapping action.

Topics include:
Working out the walk timing
Blocking out footsteps
Animating the character's walk
Animating a jump, including the landing and follow-through
Blocking out and timing poses
Creating facial expressions
Animating a quick exit
Adding lights
Rendering in Maya

http://lynda.com/tutorial/191957

Lynda - Getting Started with Final Cut Pro 10.2.x

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Get started with Final Cut Pro X, Apple's flagship video editing software. This fast-paced, self-contained course focuses on getting users comfortable with each aspect of the editing process—from preparation and organization, to editing and refining a cut, to audio and effects, to exporting the final project. Staff author Ashley Kennedy provides an overview of each technique in a standard post-production workflow, using real-world examples in creating a short promo video. This course serves as a companion quick-start option to the in-depth Final Cut Pro X 10. 2. x Essential Training—so once you've taken this minicourse, you can choose to continue on with nearly eight additional hours of training.

http://lynda.com/tutorial/434065

Lynda - Up and Running with Rhino for Mac

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Rhino for Mac is here. While it doesn't have the exact same features as its Windows counterpart, Rhino for Mac offers a compelling 3D modeling experience for designers who prefer to work in the Mac environment. This short course covers the key differences between the Mac and Windows versions, basic interface navigation, 3D modeling, lighting, and rendering. Author Chris Reilly builds from viewing models to creating complex geometry from simple points and curves to extruding solid objects for 3D printing. No prior experience with Rhino is required! Simply start watching to get up and running with this powerful 3D modeling software.

Topics include:
Installing Rhino for Mac
Viewing a 3D model in Rhino 5
Manipulating objects with commands
Creating curves, surfaces, and solids
Applying transformations to 3D objects
Creating unique shapes with Boolean operators
Snapping to objects and planes
Prototyping a 3D model
Lighting and rendering

http://lynda.com/tutorial/365213

MightyBake_v1.4.8

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Powerful Baking

Supports maps up to 8192 x 8192 resolution for ultra high quality results
Outputs maps in 16-bits per channel for more precision and less banding
Bake tangent space and object space normal maps at the same time
Bake ambient occlusion for richer shading
Bake clown (material colour) maps for use in other texturing tools, including individual layer masks
Bake world space height maps or normalized displacement maps
Bake vertex colours from your high resolution meshes
Use arbitrary envelope shapes and sizes, no need to have envelope topology be the same as your low poly mesh
Use a search distance instead of an envelope for faster baking
Unique trace method reduces errors and misses significantly compared to other baking software
Enable super-sampling up to 8×8 and guassian blur up to 8 pixels for smooth, high quality maps

cmiVFX - Houdini Crowd SlugFest

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cmiVFX has released brand new Houdini Crowd VEX Custom Slugfest a VEX based code system for managing agent states within the Houdini Crowd system. Over the course of the training we will develop a robust event system that will allow you to customize your crowd needs above and beyond what the standard shelf tools offer. In this series Randy Sanders covers rig conversion, rig import, import fix-up, crowd population, multi-group crowd participants, simulation, constraining agents to a terrain, seeking goals, material style sheets and forming logos. We are going to build a couple mini-code systems such as: event state detection and transition viewing. Then we will take what we have learned to make a much larger system called the ‘SlugFest Engine’. The concept around this is to build the code around the asset. Craft a custom VEX code system to support the specific features of the asset. In the process, we will be using best coding practices to make the code flexible enough to be altered and extended at a later time. When it comes to intriguing Houdini content, look no further than cmiVFX.com!

LuDong Metal Study PSD and Brushes

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missing from http://cgpeers.com/torrents.php?id=44679&torrentid=44623#torrent44623

Photoshop CC Essential Training (2015) with Julieanne Kost

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Photoshop CC Essential Training (2015) with Julieanne Kost (updated Dec 01, 2015)

Whether you're an experienced creative professional or someone who recently purchased a camera, learning how to use Photoshop efficiently and effectively is the best investment you can make to get the most out of your images.

Julieanne Kost filters out the noise and complexity often associated with Photoshop, so you'll feel empowered to get the image results you want. She concentrates on enhancing and compositing photos, as well as automating parts of the process for the most efficient workflow possible. She'll cover cropping, retouching, and combining multiple images, and working with non-image-based assets such as type, shapes, and even video. Along the way, you'll learn the secrets of nondestructive editing with Camera Raw, layers, masks, blending modes, Smart Objects, filters, and more. Start watching to quickly get the professional results you're looking for with Photoshop.

Topics include:
* Customizing Photoshop's interface
* Resizing and resampling images
* Comparing raw and JPEG files
* An overview of Camera Raw
* Cropping and straightening
* Working with layers
* Transforming, distorting, and warping
* Taking advantage of Smart Objects
* Working with layer masks and blend modes
* Making selections
* Adding adjustment layers
* Retouching portraits, including skin, teeth, hair, and eyes
* Combining multiple images
* Working with filters
* Creating character, paragraph, and type along a path
* Shape layers and layer effects
* Painting in Photoshop
* Creating time-lapse videos and animated GIFs
* Working with video
* Sharing images

Gumroad - Interior Set Design ORB SILO by Chris Rosewarne

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In this tutorial I walk you through the process I use for building hi-tech set interiors for film. In real-time with full audio I construct a subterranean silo in SketchUp focusing on heavy industrial design elements and robotics.

I demonstrate the power of working with components and arrays in SketchUp to maximise modeling efficiency and move in Keyshot to rapidly generate realistic looking materials and lighting scenarios to create the look I’m after. Two renders are then imported in Photoshop and I show you how to create atmospheric effects, enhance lighting and mood to give a real cinematic feel to your concept art.

Scroll past the cover image above to see the trailer I made and in-tutorial footage

Beginner to Intermediate Level

Tutorial Includes:

– 6hr+ video with real-time audio

– -2 HiRes PSD files

– Original SketchUp Model

– Original Keyshot file with materials

– Photoshop brushes

NOTE: You don’t need the pro version of SketchUp to build this

https://gumroad.com/chrisrosewarne#

Quixel Suite 2.0.2

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Info:

Quixel’s immensely popular NDO and DDO have been completely reimagined, bringing faster texturing experiences than ever. 3DO, a new previewer included with all tools for free, throws physically based rendering into the mix.

NDO is the definitive normal mapping tool that turns Photoshop into a complete toolkit for surface details. Every tool in Photoshop can be utilized to sculpt normals in real time. Build non-destructive hard surface designs, extract rich normals from photographs with unrivaled definition, and instantly view every tweak in 3DO.
3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.
DDO completely optimizes Photoshop for rapid creation of PBR-accurate textures. The workflow is fast, easy to learn, and adaptable to any art style. Create unrivaled results, at unlimited resolutions, with the world’s first fully scan-based PBR tool.
2.0.2 update fixes:
Added 3 new painted cast iron Smart Materials
– Added 4 new polymer Smart Materials
– Added 6 new Bakelite Smart Materials
– Added bump values to all painted woods, concretes and metals
– Improved leather, bronze, brass and galvanized steel Smart Materials
– Improved scratches on scratched tarnished Smart Materials
– Reduced repetitive details on certain Smart Materials
– Added Octane (sRGB) export target (for Specular workflows)
– Pressing F now focuses and fits mesh to screen without resetting rotation
– Fixed AssImp error message when importing meshes
– Fixed 3DO resolution error on startup
– Fixed WinTab Context error in 3DO
– Fixed Undo toggle and number of Undos not persistent across sessions
– Added new file browsers in 3DO
– Fixed file browsing crashes in 3DO
– Fixed bug where meshes would become inflated
– Hovering material now shows material path
– Fixed bug where DDO UI would not load after flattening project
– Fixed bug in Dynamask editor where tweaking scale would not update 3DO
– Fixed bug where the DDO UI not would not show on screen
– Fixed bug where source PSDs loaded as white in Toolbag 2
– Attempted fix for issue where the Suite sometimes started behind Photoshop
– Fixed bug where default file name wasn’t updated correctly for saved bakes
– Set initial directory for Bakes / Renders
– Fixed camera rotation speed for when “light spin” is turned on
– Fixed various orthographic view bugs
– Added warning when loading invalid mesh group names
– Fixed Smart Material thumb minor offset bug
– Fixed metalness values for tempered steel Smart Materials
– Prevented rare memory leaks in 3DO
– Fixed bug where Arnold and Blender Cycles presets always exported maps as TIFF

Source: http://cgpersia.com/2015/12/quixel-suite-2-0-2-84518.html

DealFuel 95,000 Illustrator and Photoshop Gradients.rar

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Using a gradient or layer is the best way to add that X-FACTOR to your design.

However, creating Photoshop gradients or layers can be time-consuming and exhausting.But why waste time and effort when you can get it in just a click.

Today's deal brings you a bundle that is overflowing with gradients and layers. This bundle includes:
*50,000 Photoshop Gradients*30,000 Illustrator Gradients*15,000 Photoshop Layers*Variety of Options for Gradients: Linear, Radial, Angle, Reflected, & Diamond.
More details of this bundle:
50,000 Photoshop Gradients: Gradients are available in multiple colors. Moreover, you also get metal, bars, and mixed gradient styles.
30,000 Illustrator Gradients: 30,000 fantastic gradients for Adobe Illustrator with amazing color combinations: gray & white, blue & gray, violet & green, pink & red, and more. The bundle also includes 100 metal gradient swatches.
Multiple Options: Increases your gradient options even further with a variety of choices like linear, radial, angle, reflected, and diamond effects.
15,000 Photoshop Layer Styles: This awesome bundle includes golden, copper, satin, metallic, glassy and thousands of other layers.

Dealfuel.com

Digital Tutors - Compositing CG into Live Action for Production in NUKE

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In this NUKE tutorial, we’ll delve into compositing a production level shot. We’ll cover adding in fire elements and shadows using camera tracking and compositing over a live action shot.

By the end of this NUKE training, you’ll be able to relight your CG while interacting with its environment.

http://www.digitaltutors.com/tutorial/1852-Compositing-CG-into-Live-Action-for-Production-in-NUKE

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Mettle Skybox Studio v1.0

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Create, extract, viewer and converter footage 360° easly whit skybox studio v.1 it's work perfectly.

enjoy it.

The Gnomon Workshop - Creating a Sci-Fi Alleyway Detailed Environment Techniques with Devon Fay

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In this lecture, senior environment artist Devon Fay takes you through his process of creating complex and believable CG environments. He starts at the very beginning with the development of an idea with research, reference and exploration. Devon then discusses how to expand on your ideas with clear steps towards working efficiently and creatively. Topics include reference gathering, blocking-out scenes through effective layout techniques, modeling, lighting, texturing, painting, rendering and the exploration of new tools. Through this project, Devon demonstrates how to get the full benefits of programs that include Maya, VRay, Photoshop, ZBrush, and others. As his science fiction inspired alleyway is full of narrative detail, Devon explains the importance and application of composition, set dressing, storytelling, realism and the final post techniques that create an immersive environment. By the end of the lesson and demonstration, artists should have a clear idea of how to approach detailed environment work for production.

http://www.thegnomonworkshop.com/store/product/1159/#.Vmn-3lLLd0o

SolidAngle MtoA 1.2.5 Maya 2014 & 2016 Win

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The old crack for 1.2.4.3 from AMPED works for version MtoA 1.2.5

Gumroad - Cyberella Line Art Tutorial - Joe Peterson

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https://gumroad.com/l/vtmJ
Gumroad description: Follow along as I create a 2d character design from scratch. You'll see how my pieces go from sketch to finished line art, and all the steps in between. I share how to get clean line art, what brushes I use and how to get through each phase of my 2d process.

What you'll get:

-Full Resolution PSD File

-Video Tutorial (Approx 2.5 hours, MP4 file, 1080p, 891mb)

Gumroad - Cyberella Line Art Tutorial - Joe Peterson

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https://gumroad.com/l/BXaSK
Gumroad description: In this video I start with a black and white line drawing, and go all the way through my coloring process to the finished image you see above. I discuss my method for laying down color that's easy to work with, choosing a mood, attaining color balance and getting the most out of my "cel-shaded" style - all in Photoshop.

You'll get:

- Tutorial Video (1hr 24min, MP4, 1080p, 432mb)

- High Res PSD Work File
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