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Gumroad - Cyberella Color Tutorial - Joe Peterson

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https://gumroad.com/l/BXaSK
Gumroad description: In this video I start with a black and white line drawing, and go all the way through my coloring process to the finished image you see above. I discuss my method for laying down color that's easy to work with, choosing a mood, attaining color balance and getting the most out of my "cel-shaded" style - all in Photoshop.

You'll get:

- Tutorial Video (1hr 24min, MP4, 1080p, 432mb)

- High Res PSD Work File

Gumroad - Bubble Armor - ZBrush Blockout for Line Art Tutorial - Joe Peterson

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https://gumroad.com/l/Ejhzm

In this tutorial, I talk about my process for using ZBrush sculpts as blockouts for line art and some of the ways 3d is useful for concept artists. Follow along as I start a piece in ZBrush as a loose sculpt, then draw over it in Photoshop to achieve a clean line drawing.

You'll get:

- Video Tutorial (MP4, 1080p, 90 min, 638mb)

- Full resolution PSD

- "Pen and Ink" Photoshop Brushes

Gumroad - Bubble Armor - Colors and Rendering Tutorial - Joe Peterson

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https://gumroad.com/l/lLXA

In this second part of the ZBrush Bubble Armor tutorial, I color and render the piece using a cel-shaded style, but this time much more illustrative using dramatic lighting. I start from black and white line art and add layers for color, lighting and other details until the image feels right.

You'll get:

- Video Tutorial (MP4, 1080p, 40min, 233mb)

- High Res PSD

- "Pen and Ink" Photoshop Brushes

Unreal Marketplace - Abandoned Place

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4.9 Compatible

Abandoned place pack is the right tool for creating scary and shivering atmosphere. This pack based on "Master material" that works with vertex paint for better transition between textures. This combination will give you better visual results in your scene. Abandoned pack contains basic primitives optimized for mesh paint and tessellation. With big list of materials you can mix for e.g. dirt and concrete, control texture coords for better tiling, change color or normal intensity, control height map and much more.
Technical Details

Physically-Based Rendering: Yes
Texture Size - 4096x4096, 2048x2048, 1024x1024
Collision- Yes, automatically generated
Vertex Count: 9325 - 19
LODs: no
Number of Meshes: 277 (included cracked parts)
Number of Materials and Material Instances: 177
Number of Textures: 101
Engine Compatibility: 4.8, 4.9
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No

https://www.unrealengine.com/marketplace/abandoned-place

Unreal Marketplace - Generic Shooter

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Someone had to share it so I thought it should be me.
Included is the 4.9 and 4.10 files (manifest included)

Description

This 100% Blueprint project is the quickest and easiest way to rapidly put together and iterate on a multiplayer first or third person shooter game.
You can view live development of this project at http://www.twitch.tv/awesomeallar

Features:
• 100% Blueprint
• First person and Third person camera views
• Full support for multiplayer
• Includes Deathmatch and Team Deathmatch game modes
• Configurable options such as round timer and friendly fire
• Randomly chosen teams with team name and team color support
• In-game Chat
• In-game Scoreboards
• In-game Kill Feed
• Configurable Instant Hit and Projectile weapons
• Includes basic pistol, rifle, grenade launcher, and rocket launcher weapons
• Includes very basic placeholder animations for first and third person
• Weapons can be dropped, behave as physics objects, and can be picked back up
• Ammo pickups
• Hit markers and take damage indicators
• 3D Frontend menu with full keyboard and mouse support
• Persistent settings menu
• Functional server list*
• Customizable player hats
• ...and lots of little things to add polish done through iterative feedback and playtests done on my twitch channel.

Server List will work with Steam with no modifications, you just need to enable Steam in your project, otherwise it will be LAN only. I do not offer any official support for getting Steam enabled in your project however.

Support roadmap: https://trello.com/b/8NWlz8tf/genericshooter-blueprint-project
More information can be found at: https://forums.unrealengine.com/showthread.php?68366-GAUGING-INTEREST-Generic-Shooter-Sample-Project
Technical Details

This is a Blueprint project, not a Blueprint asset. While you could import this into your own project and just point your level’s gamemode to the supplied Deathmatch or Menu game mode, it is recommended to use this as a base for a project.

Intended Platform:
Desktop, Console, Mobile (Basic Testing on an Nvidia Shield)

Platforms Tested:
PC, Mac, Ubuntu, Android (Galaxy S5, Nvidia Shield Portable), iOS (iPad 2), and PS4

https://www.unrealengine.com/marketplace/generic-shooter-sample-project

Gumroad – Interior Process Demo Bundle

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The full process from mocking up the interior in Modo, and taking it to a finish in Photoshop. My longest most comprehensive tutorial yet! If you’re interested in seeing my full start to finish process for interiors, this is the tutorial for you! I’ve also included the Raw Layered PSB file so you can go through it at your own pace, and some slides to help explain some basic ideas behind the process used.

*Includes (Interior Process Modo, Interior Process Photoshop, and Interior Process PSB)

You get:

– 7.5 Hours of HD 1080p Video (Remember to try VLC Player if you have any problems running the video)

– Layered Raw PSB File (Large Photoshop Document)

– Process Overview Slide

– Reference Breakdown Slide



https://gumroad.com/sweeney1987#

How to Render: the fundamentals of light, shadow and reflectivity *Book*

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by Scott Robertson and Thomas Bertling

This is the full, paperback, scanned book

-Full width printed pages were double scanned and stiched, meaning you get everything up to the book spine. Yes, the book spine was cut for this to happen.
-All graphics were descreened and denoised (halftone removal), for full contrast, color rich images that look good on computer screen, at any zoom level. This is as close as it can be to the original material used to make the book.
-PDF: Support up to 270% (approx) zoom before you start enlarging the source images.
-PDF: text is fully selectable & searchable (corrected in part, but it's not perfect)
-PDF: Table of content made of bookmarks for easy navigation
-PDF: Bookmarks are all set to "inherit zoom", for more convenience

Rip done by me, Dark_Sword.

If you find a mistake somewhere in the book, have some trouble or have a suggestion, let me know in the comments or send me a PM

Finally released.. : D
Enjoy!

How to Render: the fundamentals of light, shadow and reflectivity *Book*

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by Scott Robertson and Thomas Bertling

This is the full, scanned paperback book

-Pages with full width graphics were double scanned and stiched, meaning you get everything up to the book spine. Yes, the book spine was cut for this to happen.
-All graphics were descreened and denoised (halftone removal), for full contrast, color rich images that look good on computer screen, at any zoom level. This is as close as it can be to the original material used to make the book.
-PDF: Support up to 270% (approx) zoom before you start enlarging the source images.
-PDF: text is fully selectable & searchable (corrected in part, but it's not perfect, acrobat ocr is, meh)
-PDF: Table of content made of bookmarks-tree for easy navigation
-PDF: Bookmarks are all set to "inherit zoom", for more convenience.

Rip done by me, Dark_Sword.

If you find a mistake somewhere in the book, have some trouble or have a suggestion, let me know in the comments or send me a PM

Finally released.. : D So much work, I'm going to bed now, lol.

Enjoy!

*Book blurb*:

How to Render is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.

Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.

This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.

Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.

Enhancing the learning experience, a free app has been created that will allow readers to use trigger images on pages to link directly to online tutorials on their smartphones and tablets. An unprecedented technology, connecting printed matter to online digital educational content.

h2Re is the companion app for How To Render. It's available for multiple devices, and allows you to fully interact with the book and allows us to update, add, and increase the amount of content available on an ongoing basis.

Lynda - Certified-SOLIDWORKS-Associate-Prep-Course

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lynda.com/SOLIDWORKS-tutorials/Certified-SOLIDWORKS-Associate-Prep-Course/397891-2.html

As a Certified SOLIDWORKS Associate (CSWA), you will stand out from the crowd in today's competitive job market. The CSWA certification is proof of your SOLIDWORKS expertise—cutting-edge skills that businesses seek out and reward. The Certified SOLIDWORKS Associate Prep Course will prepare you to take the exam, and master the techniques necessary to design parts and assemblies with the core features in SOLIDWORKS. Instructor Gabriel Corbett provides an overview of the CSWA requirements, reviews the 16 skills you will be tested on, and then models three different problems from the exam.

Unity Medieval World Creation Kit

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Medieval World Creation Kit will allow you to create many types of different environments for your game.

Package contains high quality medieval style buildings with interiors, structures, props, sounds, plants and scripts.

Each building is unique and has it's own interior. There are lot of props too so you can freely make a small settlements, towns and cities.

Textures are high resolution (texture atlases are 1024x1024, 2048x2048, tileable textures such as wood, walls or ground are 1024x1024) with bump and specular maps.

Assets are pretty detailed so it is recommended to use for mid and high end PC.

There are more than 450 prefabs including LODs.

https://www.assetstore.unity3d.com/en/#!/content/36555

Unity Medieval World Creation Kit

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Medieval World Creation Kit will allow you to create many types of different environments for your game.

Package contains high quality medieval style buildings with interiors, structures, props, sounds, plants and scripts.

Each building is unique and has it's own interior. There are lot of props too so you can freely make a small settlements, towns and cities.

Textures are high resolution (texture atlases are 1024x1024, 2048x2048, tileable textures such as wood, walls or ground are 1024x1024) with bump and specular maps.

Assets are pretty detailed so it is recommended to use for mid and high end PC.

There are more than 450 prefabs including LODs.

https://www.assetstore.unity3d.com/en/#!/content/36555

Tutsplus – Advanced Photo Manipulation for Advertisements

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In this course you will learn how to create stunning photo manipulations using Photoshop, Illustrator and Lens Flare. You will be creating an advertising campaign using stock photos and learning some advanced photo manipulation techniques, such as lighting effects and text effects that will allow you to enhance your clients’ advertising campaigns or promotional material. This course is perfect for illustrators or graphic designers who enjoy manipulating photographic images and would like to take their advertisement campaigns to the next level.

http://design.tutsplus.com/courses/advanced-photo-manipulation-for-advertisements

The Foundry Modo 902 | Windows/Mac/Linux

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MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images. Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on creative efforts that maximize quality output in less time.

Features:
- MeshFusion
- Multi-resolution sculpting
- Topological symmetry
- Radial and Linear Align

Win/MacOSX/Linux
Size: 380/426/448 MB

MODO 902 new features at: modo.thefoundry.co.uk

[turbosquid] Bearded Man

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If anyone wants to rig this and share it, that would be awesome!

http://www.turbosquid.com/3d-models/s-max-man-hair/868550

Qualitative 3d model of Man John - Low Poly.

Moving or replacement of elements of Hair and pants are possible.
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Formats:
3ds Max 2011, 3ds Max 2014, obj, fbx
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Original forrmat:
3ds Max 2011
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Rendered in V-Ray 2.0
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Real sizes:
L x W x H = 31,7cm x 160cm x 186cm
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3d model of Man John is especially suited for use in Movies/films, games and general animation. It was designed to provide the highest quality computer graphics for superlative visuals and performance..
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NOT RIGGED!
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Textures format -TGA
Size: 2048, 1024, 512 pixels.
Ready to render in 3ds MAX. All materials and textures are included.
At requests textures of AO are added in addition.
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Materials:
Standard materials are used, the materials V-Ray aren't used in this model.
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All models detail:
Point 9364
Polys 7005
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Adobe Muse CC 2015.0.2.4 Multilingual Portable

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I hope you enjoy my first uplaod!

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Adobe Muse CC. All new in 2015. Create gorgeous, custom websites without writing code. If you know Adobe InDesign you'll know Adobe Muse, the graphic designer's favorite web-building app. Skip the coding and quickly design unique sites using familiar features and shortcuts, and integrate third-party functionality like blogs and shopping carts.

The easy way to create robust, standards-based sites.
Design the sites you want with access to thousands of premium Adobe Typekit web fonts and millions of images from the new Adobe Stock service. Add the functionality you need, like blogs and online stores. And publish with the hosting provider of your choice. Your sites will load quickly, they'll work across platforms and on a variety of browsers and devices, and they can be found by search engines like Google.

System Requirements:
- Intel Pentium 4 or AMD Athlon 64 processor (2GHz or faster) with 64-bit support
- Microsoft Windows 7 with Service Pack 1, Windows 8, Windows 8.1, or windows 10.0
- 1GB of RAM
- Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*
- Note: 32-bit systems are no longer supported as of June 2014.

Adobe Muse CC 2015.0.2.4 Multilingual Portable

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I hope you enjoy my first uplaod!

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Adobe Muse CC. All new in 2015. Create gorgeous, custom websites without writing code. If you know Adobe InDesign you'll know Adobe Muse, the graphic designer's favorite web-building app. Skip the coding and quickly design unique sites using familiar features and shortcuts, and integrate third-party functionality like blogs and shopping carts.

The easy way to create robust, standards-based sites.
Design the sites you want with access to thousands of premium Adobe Typekit web fonts and millions of images from the new Adobe Stock service. Add the functionality you need, like blogs and online stores. And publish with the hosting provider of your choice. Your sites will load quickly, they'll work across platforms and on a variety of browsers and devices, and they can be found by search engines like Google.

System Requirements:
- Intel Pentium 4 or AMD Athlon 64 processor (2GHz or faster) with 64-bit support
- Microsoft Windows 7 with Service Pack 1, Windows 8, Windows 8.1, or windows 10.0
- 1GB of RAM
- Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.*
- Note: 32-bit systems are no longer supported as of June 2014.

3DCreative - December 2015 PDF

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3dcreative is the magazine for CG artists around the globe, whether you already work in 3D or are just getting started. Each issue is full of techniques, tutorials, interviews, articles, project overviews and galleries - providing the perfect platform from which to improve your 3D skills, learn from the professionals and get inspiration for your next project.

English - Pages 115 - PDF - Issue 124

Lynda – Adobe Draw for Illustration

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Adobe Draw is made for illustration on the go—drawing anywhere inspiration strikes. Here Von Glitschka shares his favorite uses for this iOS and Android app. New and seasoned artists alike will benefit from watching over Von's shoulder to see how he transitions a hand-drawn sketch to the iPad and adds details and color with Adobe Draw.

Follow along for a tour of Adobe Draw's best features and get techniques for refining line work, coloring a sketch, drawing, and adding shadows and highlights. At the end of the course, Von shows how to create new brushes and textures with Adobe Capture and then shifts his illustrations to the desktop to capitalize on the full-fledged power of Illustrator and Photoshop CC.

http://lynda.com/tutorial/419357

Avid Media Composer 8.4.4 Multilingual (64-bit)

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Media Composer is the most proven video editing software in the industry, trusted by professional editors in every segment of movie making, television, broadcast, and streaming media. Designed to handle high volumes of disparate file-based media, Media Composer delivers accelerated high-res and HD workflows, real-time collaboration, and powerful media management, eliminating time-consuming tasks so you can focus on telling a great story.
And now the choice is yours-edit on premises, or remotely through the cloud-access through a low-cost subscription, on-demand via floating license, or own it outright-making Media Composer the most versatile and accessible tool for professional creative editorial.

New Features:

Edit 4K and other high-res media natively
Satisfy your audiences insatiable appetite for higher quality, more inspiring content-delivered when they want, where they want, and on any device they want. With native support for 2K, 4K, Ultra HD, and higher resolution media, you can acquire, manage, edit, and deliver content with speed and ease. Plus, you can view 2K/4K media in its native resolution on a client monitor-in real time-using Avid Artist

Work with Avid Resolution Independence
Take on any job-in any media resolution-without limits. With Avid Resolution Independence, you can work with practically any media in every resolution-SD, HD, 4K, and beyond-using your existing infrastructure. Plus, Custom Raster Support lets you work with any raster, from 8K to special rasters you can define. Create dynamic 2D & 3D titles at any resolution using upgraded NewBlue Titler Pro plug-ins (included).

Get greater beauty without the bandwidth
When we introduced Avid DNxHD, we gave you beauty without the bandwidth, enabling you to work with and master HD media easily, without blowing your storage budget. And now were expanding these same benefits to high-res. With Avid DNxHR, you can work with a wider range of resolutions to fit your task at hand-from lightweight proxies that are a fraction of the raw file sizes for high-performance editorial (making remote collaboration easier), to even more mastering resolutions, including 2K and 4K for delivery. Plus, its completely backwards compatible with DNxHD, as its built on the same extensible, standards-based media codec.

Use the tools the pros use starting at just 49.99/month
When reputations are on the line, professional editors in film and television have long turned to Media Composer to help them expertly manage mountains of media, simplify workflows, and accelerate the editorial process to tell the best story possible. And now the software is an easy fit for any budget, with a range of low-cost options to add the media industry standard to your workflow. Choose a monthly or annual subscription, buy and own the software outright, or deploy flexibly across your facility with floating licensing. The choice is yours.

Play back high-res camera media natively
Gain the flexibility to mix and match Avid DNxHR, Apple ProRes, Canon XF-AVC, Panasonic AVC-I, and Sony XAVC-I high-res media in the timeline and edit footage natively, with smooth real-time playback.

Deliver more detailed action
Media Composer now supports higher frame rates, including 48p and 60p with HD, 2K, 4K, and Ultra HD media, enabling you to preserve more image information and natural motion with stunning clarity-even in the most chaotic action scenes. Plus, youll enjoy more flexibility when creating motion effects.

Produce more vivid, truer imagery
Get access to the full range of new color standards that high-res projects demand, enabling you to deliver content with the richest, most realistic color detail for the medium at hand. With Media Composer, you can now work in BT.2020 (for Ultra HD broadcast) and DCI-P3 (for 2K and 4K Digital Cinema projectors), in addition to Rec. 709 (for HDTV broadcast). Once installed, LUTs (Look Up Tables) can be made universally available across all projects, or privately available to a current project, and can then be applied as clip- and track-based effects.

Eliminate the wait with background rendering and transcoding
Gain more time to focus on your story instead of waiting for effects to render and transcodes to complete. With these tasks handled completely in the background, you can greatly speed up the editorial process-especially when working with 4K media, which can take around 4x longer to render than 1080p HD media.

Overcome todays (and tomorrows) technology challenges
Gain the commanding edge and stay at the forefront of the media industry with a steady stream of new updates and features that enable you to work with the latest media formats and technologies. Media Composer already supports the industrys most extensive range of file-based media, codecs, and third-party products, plus real-time remote collaboration. And with new Avid Resolution Independence and accelerated high-res and HD workflows, its the only tool that advances your editorial integrity and versatility-now and in the future.

And more
- Work with AAX factory presets from Pro Tools
- View closed captions on an external monitor, as well as on the interface
- Get alpha channel support for QuickTime-wrapped DNxHR media
- Export DNxHR as Quicktime-wrapped or MXF OP1a
- Create XAVC-I masters at UHD and 4K resolution
- Get GPU effects acceleration on Mac and Windows with AMD and NVIDIA cards
- Export high-res files in DPX format
- Easily switch project resolutions and have all precompute clips (renders) automatically relink
- Search for bins within the Project window using the Quick Filter tool
- Toggle clips and tracks on and off in the timeline to explore and compare sequence variations
- Speed up editing with new timeline enhancements
- Read DPX files without transcoding using the Avid Image Sequencer plug-in
- Create groups from stereoscopic clips for easy multicam editing
- Automate non-creative tasks such as transcoding, copying, and consolidating in the background with Dynamic Media Folders
- Keep your Avid software, plug-ins, and related third-party software up to date with the application manager
- Gain total control over your soundtrack with support for 64-bit AAX audio plug-ins, Clip Gain control, and new Master Audio Fader
- Expand your editorial abilities with options, including advanced and secondary color tools, iNEWS/ENPS integration, and hardware acceleration
- Assign bins as favorites so you always have access to frequently used material in any project
- Locate files faster with new search capabilities that quickly filter results as you type and extend coverage to comments and markers
- Experience better performance with image thumbnail caching, GPU processing support for AVX2 plug-ins, and more
- Create comprehensive reference files easily with the new Simplified AAF format

Latest Adobe CC 12/2015

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These are the latest Updates available for Adobe CC

List of updates:

After Effects CC 2015.1
Audition CC 2015.1
Illustrator CC 2015.2
Media Encoder CC 2015.1
Photoshop CC 2015.1
Prelude CC 2015.1
Premiere Pro CC 2015.1

Also includes "umt-6.2-setup (per installare update).exe" - which I used to update my installs (Win7 x64) A.O.K.

Enjoy. :)
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