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Lynda - Up and Running with the Concepts App

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The Concepts app bridges freeform sketching with the accuracy of CAD. Users can create vector illustrations and comics, make mockups, take notes, or design a new building—all from an iPad. In this course, Von Glitschka introduces Concepts, including its Freehand and Precision drawing modes and intuitive illustration tools. Then he shows how to use Concepts for ideation across a number of creative commercial pursuits, including logo design, illustration, character design, and more.

http://lynda.com/tutorial/419358

Lynda - Rigging Mechanical Objects in Maya

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Learn techniques for rigging mechanical objects, machines, and other inanimate objects in Maya. George Maestri shows how to rig complex objects such as piston engines, cams, rocker arms, gears, and pulleys, and combine them all into a mechanized conveyor belt. These Maya tutorials are perfect for animators who want to rig mechanical interactions, vehicles, and robots—any objects other than organic bipeds and quadrupeds.

http://lynda.com/tutorial/417651

FilmConvert Pro 2.3.6 Win [Ae + Pr]

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filmconvert pro 2.3.6 win, tested with premiere and after effects on win7 x64 & gtx780. gpu acceleration works. start the installation then uncheck all the boxes. finish and start using

Capture One 9 pro Win

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Capture One 9 pro con reset
for windows 64 bit

Capture One 9 pro Win

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Capture One 9 pro with reset
for windows 64 bit

Udemy – 2048: Build your First Complete Game with C# and Unity

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Build a clone of the popular math puzzle game 2048 from scratch using C# and Unity3D

First, we will assemble the visual layout that the players will see on the screen using Unity built-in user interface features (UI).

We will start from creating an empty Unity project and gradually move towards laying out all the UI properly.

You will learn useful tips and tricks of designing the UI so that it looks the same on different screen sizes and screen resolutions.

Then we will switch to writing scripts for the 2048 game.

I will show you how to handle input from user.
We will create a script for storing the colors of tiles in this game, so that you can redesign the game yourself and create new interesting color combinations.
I will show you how to implement 2 main game mechanics of the 2048 game merging and moving tiles on the game field.
And you will learn how to track player scores and store High Score between game launches.
Then we will focus on visual improvements. I will show you how to

add rounded corners to the tiles,
add animations when new tiles appear and when two tiles get merged to make the game look more dynamic.

By the end of this course we will have a highly polished product worthy of publishing in AppStore or PlayMarket.

We’ve also included downloadable assets and project files all for free so you can follow along with the videos and create your own versions ready for upload.

https://www.udemy.com/2048-build-your-first-complete-game-with-c-and-unity/

Lynda - Deke's Techniques (386-424)

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This course is a collection of short Photoshop and Illustrator projects and creative effects that can be completed in ten minutes or less. The series is taught by computer graphics guru Deke McClelland, and presented in his signature step-by-step style. The intent is to reveal how various Photoshop and Illustrator features can be combined and leveraged in real-world examples so that they can be applied to creative projects right away.

lynda.com/Illustrator-tutorials/Dekes-Techniques/76067-2.html

Zmodeler 3.1.1 Cracked

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Its Zmodeler 3.1 update. Now you can open GTA V files and export.

Tested and working fine.

Quixel SUITE 2.0.3

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- Now Including: the Reimporter
- Added support for setting Preview Resolution
- Added support for Re-rendering project at current and full resolution
- Added RenderMan export target
- Improved Octane sRGB export target
- Fixed bug where Material Browser would exceed screen dimensions
- Fixed bug where 3DO would open as empty, halting projects from being created
- Fixed bug where exiting color painting would result in a brighter color than painted
- Fixed bug where some meshes would not be paintable
- Fixed bugs when canceling mask paint mode in non-PBR mode
- Fixed color picker bug
- Minor bug fixes

It's just the update be sure to have http://cgpeers.com/torrents.php?id=44738&torrentid=44682#torrent44682 before run it :)

Mt. Mograph - Focus v1

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Hey guys, here's a neat script for AE.
If it's useful to you, please buy it from:

http://www.mtmograph.com/focus/

Focus was developed to answer the question, "How can complex animations become easier to manage?" Throughout development it became clear there was no easy answer. So Focus has been packed with features you won’t find anywhere else.

At its most basic, Focus is the “solo track” of audio programs - reimagined for animation in After Effects. Dig in deeper and you'll find tons of powerful tools and functionality tucked beneath the surface.

Focus is packed with features you won’t find anywhere else. From a infinite custom Tagging System, to variable Focus Depth. If you have a deadline to meet, a difficult animation, or a project that has your head spinning — you'll find it helps to Focus.

Focus is the most powerful and full featured "layer management" tool available for After Effects. Whether you're designing a complex animation, struggling to find a layer among hundreds or just looking for a smarter way to work, Focus will enhance your workflow.

And it's been battle-tested by some of the industries best. Focus has been proven in all areas of motion graphics. From streamlining complex animations, to powering through hundreds of layers Focus can handle the most high-end projects. Or, Focus can just give you am empty space to think.

Mt. Mograph - Focus v1

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Hey guys, if you find the script useful please buy it from
www.mtmograph.com/focus

Focus was developed to answer the question, "How can complex animations become easier to manage?" Throughout development it became clear there was no easy answer. So Focus has been packed with features you won’t find anywhere else.

At its most basic, Focus is the “solo track” of audio programs - reimagined for animation in After Effects. Dig in deeper and you'll find tons of powerful tools and functionality tucked beneath the surface.

Focus is packed with features you won’t find anywhere else. From a infinite custom Tagging System, to variable Focus Depth. If you have a deadline to meet, a difficult animation, or a project that has your head spinning — you'll find it helps to Focus.

Mt. Mograph - Focus v1

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0
Hey guys, if you find the script useful please buy it from
www.mtmograph.com/focus

Focus was developed to answer the question, "How can complex animations become easier to manage?" Throughout development it became clear there was no easy answer. So Focus has been packed with features you won’t find anywhere else.

At its most basic, Focus is the “solo track” of audio programs - reimagined for animation in After Effects. Dig in deeper and you'll find tons of powerful tools and functionality tucked beneath the surface.

Focus is packed with features you won’t find anywhere else. From a infinite custom Tagging System, to variable Focus Depth. If you have a deadline to meet, a difficult animation, or a project that has your head spinning — you'll find it helps to Focus.

Quixel SUITE 2.0.3.1

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here is no official release 2.0.3.1 but the developper have release 2 versions with the same versionning so I implemented for his...

Here is the final 2.0.3.

The complete changelog from Teddy:

- Now Including: the Reimporter
- Improved RenderMan (PxrDisney) export target
- Added Maxwell export target
- Added 5 new Porcelain Smart Materials
- Improved Water Droplet Material (now has more channels)
- Updated patterned cotton Smart Material values for Metalness workflow
- Improved all Rust material layers in Smart Material Library
- Added support for setting Preview Resolution
- Added support for Re-rendering project at current and full resolution
- Added RenderMan export target
- Improved Octane sRGB export target
- Fixed bug where Material Browser would exceed screen dimensions
- Fixed bug where 3DO would open as empty, halting projects from being created
- Fixed bug where exiting color painting would result in a brighter color than painted
- Fixed bug where some meshes would not be paintable
- Fixed bugs when canceling mask paint mode in non-PBR mode
- Fixed color picker bug
- Minor bug fixes

Lynda - SketchUp for Architecture: Details

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This installment of SketchUp for Architecture picks up where Fundamentals left off. Paul J. Smith shows how to create some typical construction details for a residential building project with SketchUp. He'll start with the foundations and then build up the external cavity wall with brick and block components to the slab level before completing the wall, adding a window opening, and installing a timber casement window created from imported CAD profiles. He'll also load and add premade materials for a more realistic appearance and export the model for rendering in LayOut. This installment concentrates on organizing the details in your scenes with the Outliner and Layers panels. As the course shows, well-built and organized SketchUp components allow architects to have greater flexibility at every stage of the design process.

http://lynda.com/tutorial/160268

David Lesperance-High Resolution Modelling Bundle

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This product includes

-The creating the high resolution model for our floor. I will be going over from the start of the modeling phase all the way to end. The video is roughly 150 minutes of content. You will get to see how I go about creating new content as well as leveraging my currently available kit set sets to make the image. With this class you will also get the 3ds max file as well and the .obj file. The .obj will have the turbosmoothing turned off. And will be exported from max 2014


-The look development of the asset. We will explore how to generate the image as seen above through various techniques and talk about asset reuse and explore design decisions. That led us to create the image. Also included is the original .psd file for reference. This video runs at roughly 115 minutes and show's the entire process of creation from start to finish.

-And an added bonus I'll demo our asset viewer and how I set up my own asset libraries

Gumroad - Action Posing by Katon Callaway

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I take you through my process of looking at a pose and bringing it to life in Zbrush. I start from a T-pose character and within Zbrush pose him to final. It can be a bit of a process, and very daunting when you start. You will see how ugly it looks at first and how I overcome that by pressing on. I hope you can take away some good lessons from this!

Concepts I go over:

Compression and Stretching

Balance

Overlapping the figure

Final Sculpt fixes and tweaks.

Transpose master and other Zbrush posing tools.

Udemy - Unity Game Development Using uScript

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https://www.udemy.com/unity-game-development-using-uscript/

Do you have a passion for playing video games and are you itching to create your own? Look no further, this course in Unity Game Development is for you. At the end of the course you will be able to build fully functional games for PC, Mac, Mobile and more.

In this course we will be developing a 3D game to the prototype level using the industry leading engine Unity3D and a powerful plugin called uScript. uScript is an easy to use visual scripting interface which allows anybody to create complex games with ease.

This course is intended for people who are wanting to dive into a career or hobby in video games. It is also intended for developers who are uncomfortable with learning complex and tedious programming languages. People such as level designers, artists, sound engineers and game designers. With uScript it is easy to start developing your game with absolutely no programming involved.

In this course we will be learning from short and snappy videos, step by step video guides so that you will know all the processes used in game development. You will be building your very own games in no time.

So… Are you interested in learning how to make games or simply hate using programming languages, I assure you that this course is just for you.

Unity Asset - Touch Controls Kit v1.5

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https://www.assetstore.unity3d.com/en/#!/content/12373

RapidRig Advanced 2.3.1

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This is rapid rig advanced 2.3.1.

Lumion 6.0 Pro + Crack

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I'm not the developer of the crack. I'm just re-uploading a version that i found in another site.

I installed, and everything is working, including the crack.
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