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Red Giant TrapCode Suite v13.0.0 MAC (FIXED)

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The industry-standard package for motion graphics in After Effects.Red Giant Trapcode Suite is a set of 11 tools for 3D motion graphics and visual effects.

Trapcode Particular 2.5

Organic 3D particle effects, complex motion graphics elements and more

– Build particle effects visually, in the new, powerful Effects Builder
– Create fire, water, smoke and other organic effects
– Works with After Effects’ 3D camera and lights

Trapcode Form 2.1

Immortal Particle Grids and 3D Objects

– Load 3D models in OBJ format
– Dissolve text and logos
– Uses After Effects’ 3D camera and lights

Trapcode Tao 1.0

3D geometries animated along a path

– Generate Geometric shapes, ribbons and more
– Create geometries from Masks, Paths, and Motion
– Works with After Effects’ 3D camera and lights

Trapcode Mir 2.0

3D Surfaces, Terrains and Wireframes in After Effects

– Flowing surfaces and abstract shapes for motion graphics
– Shaded surfaces can display as polygons or vertices
– Works with After Effects’ 3D camera and lights

Trapcode Shine 2.0

Ultra-fast, 3D light ray effects

– Volumetric light rays for your text, mograph or footage
– Simulate clean rays or fractal smokiness with depth
– After Effects 3D camera-aware

Trapcode Lux 1.3

After Effects Lights Made Visible

– Create 3D Volumetric point and spot lights
– Add Drama and realism to your 3D Comps
– Fully customizable and Camera-aware

Trapcode 3D Stroke 2.6

Organic 3D Shapes and Lines from your masks

– Logos, text and paths take on lives of their own
– Preset shapes give you starting points
– Get pinpoint control over shapes, colors, looping and more

Trapcode Echospace 1.1

Instantly clone and offset animated layers

– Automate complex, multi-layered 3D animation with ease
– Control layer instances, without writing expressions
– Create dynamic ‘falling domino’ or ‘follow-the-leader’ Animations

Trapcode Starglow 1.7

Stylized glints and glows for motion graphics and text

– Add Glimmer to your Highlights
– 49 Presets to get you started
– Fully customizable and easy to use

Trapcode Sound Keys 1.3

Instant Audio-driven Motion Graphics in After Effects

– Visualize your audio for motion graphics
– Use any audio to drive animation and effects
– Isolate audio bands for total control

Trapcode Horizon 1.1

Infinite Backgrounds for After Effects 3D

– 360 degree Backgrounds for AE 3D
– Use image maps or create a multicolor gradient
– Fully AE 3D Camera-aware

INSTRUCTIONS
1.- Unzip the installer
2.- Start the install
3.- Use the provided serials to register the plugs

TIP: Serials will work for Windows version also (not included in this torrent)

3DMotive - Introduction To Blendshapes in Maya

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With Intro to Blendshapes in Maya, instructor Chad Robert Morgan gives us a detailed look on how to use blendshapes, including how to create blendshapes nodes, adding new targets, and how to create targets. We highlight common pitfalls to avoid that can break your blendshapes, and tips for making your blendshape workflow more efficient and easy to edit. We will see how we can combine blendshapes with skinclusters to combine joint animation with blendshapes, as well as how to ensure the correct order of your inputs so they will work correctly. We see how we can use Mudbox to create blendshapes as sculpt layers and link it with Maya using OneClick. We use the Paint Blendshape Weights tool to paint out the influence of a blendshape and use it to split one target into multiple blendshapes. Observe pro tips like using wrap deformers to create mirror shapes and extra Maya tools found in Bonus Tools from Autodesk to create corrective blendshapes. Check out the updates from the new tools found in Maya 2016, which will allow us to create blendshapes without target meshes. And lastly, see how to export our blendshapes from Maya via fbx and importthe blendshapes and the animation into Unreal.

http://3dmotive.com/series/intro-to-blendshapes-in-maya.html

Autodesk Maya 2016 SP5 Multilingual Win

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Autodesk Maya 2016 SP5 Multilingual Win

Maya 2016 SP5 has been released!
Autodesk Maya Autodesk is the US company produced the world's top three-dimensional animation software, application object is a professional film and television advertising, character animation, film special effects and so on. Maya functional, work flexible, easy to use, high production efficiency, rendering highly realistic, high-level movie production software.
Maya high price, prominent, is the creator dream of authoring tools, mastered the Maya, will greatly improve production efficiency and quality, adjust the simulation character animation, rendering a cinematic realism to the world's top animators forward.
Maya integrates Alias, Wavefront's most advanced animation and digital effects technology. It includes not only general 3D and visual effects production function, but also with the most advanced modeling, digital cloth simulation, hair rendering, motion matching technologies. Maya can run on Windows NT and SGI IRIX operating system. In the current market for digital and three-dimensional production of tools, Maya is the preferred solution.
Autodesk Maya 2016 SP5 Multilingual (Win/MacOSX) | 1.32 GB/894 MB
Maya® 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel, Maya 2016 uses more computer resources to help accelerate animation performance.
Adaptive foam in Bifrost
Add froth, foam, and bubbles (“whitewater”) to liquid simulations, creating even more realism and detail in scenes with oceans, beaches, lakes, and stormy seas. Create high-resolution simulations close to the camera, where detail is essential, while lowering the computation of foam particles in other areas. The result: shorter simulation times.
Faster, easier-to-use XGen
An all-new presets workflow enables you to quickly share looks between meshes by applying premade grass or hairstyles to the meshes for an improved starting point. The XGen library now includes presets previously included for Maya Fur, and allows you to build a library of descriptions with custom thumbnails. So you don't have to rebuild them from scratch every time.
Guided simulation in Bifrost
Drive the behavior of liquids using a cached simulation or an animated mesh object. With a guided simulation, use a full-depth, low-resolution simulation to guide a high-resolution simulation on the liquid's surface. Use guided simulation for carefully art-directed hero waves and similar effects. You can perform multiple iterations at high resolution while retaining the basic look and motion of the underlying guiding simulation.
Adaptive Aero solver in Bifrost
Create atmospheric effects such as smoke and mist. Aero produces simulations of higher detail and greater physical accuracy than Maya Fluid Effects. As with guided simulation, low resolution aero solves can drive higher resolution detail. The added benefit of adaptivity means that you can define regions of high resolution within a massively large computational domain.
Parallel rig evaluation
Increase the speed of character rig playback and manipulation. This new, multithreaded system distributes computation amongst existing cores and graphics processors in your computer. A new GPU-based mechanism performs deformations on your graphics hardware within Viewport 2.0. Create customized GPU-accelerated deformers with the provided APIs, and understand and target bottlenecks in scenes and plug-ins with the integrated performance profiler.
Delta Mush deformer
Smooth deformation to help guide the final result closer to the original geometry. Use Delta Mush in many different workflows, such as paint-free skinning, smoothing of coarse simulation results, and shot post corrections. A popular user request.
New sculpting toolset
Sculpt and shape models more artistically and intuitively. The new sculpting toolset represents a huge upgrade over previous editions. The new sculpting tools offer more detail and resolution. The brushes feature Volume and Surface falloff, stamp images, sculpting UVs, and support for vector displacement stamps.
Enhanced game engine workflows
Move from Maya to game engines such as Unity, Unreal, or Autodesk Stingray with simplified and streamlined game exporter workflows.
Enhanced look development workflow
We've made building and editing materials in the Hypershade more artist-friendly and intuitive, with simpler workflows and a revamped user interface. A rebuilt node-editing interface makes it easier to connect, arrange, and work with shading components. New workflows enable you to visualize and diagnose complex shading graphs. Customize your UI for the way you work; new layout tabs allow you to work with shading graphs in a far more organized way.
Color management
Preserve creative intent throughout lighting and rendering workflows with a sophisticated color management system. Use the simple linear workflow provided out of the box, or customize the system to suit your color pipeline. Image handling is consistent and color-safe across The Foundry's NUKE software, Photoshop, Autodesk Creative Finishing solutions, and other applications.
System Requirements:
- Microsoft® Windows® 7 (SP1) and Windows® 8.1 Professional operating system (64-bit)
- Apple® Mac OS® X 10.9.5 and 10.10.x operating system
- Red Hat® Enterprise Linux® 6.5 WS operating system
- CentOS 6.5 Linux operating system

Lynda - Photoshop for Designers: Type Effects with Nigel French (Updated Dec 21, 2015)

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Lynda.com - Photoshop for Designers: Type Effects with Nigel French (Updated Dec 21, 2015)

Author: Nigel French
Subject: Design
Software: Photoshop
Level: Intermediate
Duration: 5h 31m
Released: Jul 20, 2012
Updated: Dec 21, 2015

This installment of Photoshop for Designers explains how to create beautiful typographic effects and challenges designers to expand their creative mindset with type. Author Nigel French describes how to combine letters and imagery and how to illustrate ideas with type, often with just a few simple tweaks to the letterforms themselves. The final chapter contains a few creative projects, such as fashioning portraits and maps comprised entirely of type.

Topics include:
Illustrating with shape layers, layer masks, and clipping masks
Modifying letterforms
Using a displacement map
Illustrating words
Creating effects such as smoky or fiery type
Working with brushes and type
Warping text
Using a Vanishing Point grid
Incorporating repetition and pattern
Layering type

3darcshop - 10 Sample interior Vol 06

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10 Sample interior from 3darcshop vol 06 consists of 10 interior scenes with various designs and styles.

Total size : 531 MB in 10 files (.rar). (Unrar : 1,23G)

Minimum system specification: Quad Core PC with 4GB (8GB recommended) of ram and 64bit system.

Available formats :
V-Ray *.max - 1.5 or higher - with textures and shaders
*.max (3ds Max 2012 or higher, 3DS MAX 2012 64bit recommended)

HOME PAGE : http://3darcshop.com/

adobe illustrator cc2015

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illustrator cc2015 setup version 19.2&crack

Tutsplus - Creating Compelling Environments for Concept Art

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Duration 2.5h Project Files Included MP4

In this course, you will learn how to develop a compelling environment for games or film. This course builds upon our other course, Thumbnail Sketching for Environments, in which you expressed your environment ideas through thumbnail sketching. So in this course you will learn the core principles of sketching, lighting, composition, color and design. At the end of this course, you will have learned the foundation of how to create your own compelling environments for concept art.

Udemy - Programming for Complete Beginners in C#

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WANT TO PROGRAM? START FAST — LEARN TO WRITE C# CODE

Here’s the BEST COURSE CHOICE for raw beginners who want to learn computer programming.

This is the BEST COURSE CHOICE for raw beginners — anybody who wants to write a little code — or a lot of it! And it’s especially right for anyone who dreams of becoming a software programmer but hasn’t the faintest idea of how to begin.

https://www.udemy.com/programming-for-complete-beginners-in-csharp/

Marvelous Designer 5 v2.3.129 Personal by n0MAD [WIN]

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Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software.

http://www.marvelousdesigner.com/product/features

http://www.marvelousdesigner.com/learn/md5

This is Personal Edition for Windows. Both x32 and x64 versions.

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All credit to n0MAD and Petshopper.

I cannot answer your questions or otherwise reply to you.

Refer to the Forums for questions.

http://forum.cgpersia.com/f13/marvelous-designer-5-v2-3-129-personal-win-n0mad-131710/


PLEASE give my upload a while to seed. Refer to my User Profile page for snapshots of my seeding progress. Thanks.


(P.S. - Mac version is available.)

Marvelous Designer 5 v2.3.129 Enterprise by dubhead1 [Mac]

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Marvelous Designer allows you to create beautiful 3D virtual clothing with our cutting-edge design software.

http://www.marvelousdesigner.com/product/features

http://www.marvelousdesigner.com/learn/md5

This is Enterprise Edition for Mac.

* * * * *

All credit to dubhead1 and Petshopper.

I cannot answer your questions or otherwise reply to you.

Refer to the Forums for questions.

http://forum.cgpersia.com/f37/marvelous-designer-enterprise-5-v2-3-129-macosx-dubhead1-132384/


PLEASE give my upload a while to seed. Refer to my User Profile page for snapshots of my seeding progress. Thanks.


(P.S. - Windows version is available.)

Lynda - Getting Started with CINEMA 4D R17

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Get up and running with CINEMA 4D R17 in just one hour. This quick start guide teaches the core techniques you need to know to create 3D models and animation with the newest version of C4D. From polygonal and spline modeling to lighting, texturing, and rendering, these tutorials will get you up to speed quickly, so that you can make great looking animations with ease.

http://lynda.com/tutorial/432859

Lynda - Photoshop CC 2015 One-on-One: Advanced

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Take your Photoshop skills to the next level. Photoshop CC 2015 One-on-One: Advanced is the second course in the comprehensive Photoshop training series by industry expert Deke McClelland. One-on-One teaches you everything you need to know about Photoshop, in the order you need to know it, on the schedule that work best for you. In this installment, Deke takes you through Photoshop's more advanced features. Learn about Photoshop's automated selection tools (Color Range, Focus Area, and Refine Edge), the nondestructive editing capabilities of Smart Objects, Liquify's slimming and trimming power, and techniques for drawing and designing with vector shapes. Plus, discover how to improve a photo with poor composition by reconstructing it with Photoshop's Content-Aware Scale tool, healing tools, and blend modes. These tutorials feature all-new projects and exercise files, so there's something new for even long-time Deke fans. And there's more to come. Look for Chapters 24–30 in early 2016, and Photoshop CC 2015 One-on-One: Mastery later next year. In the meantime, we'll continue to update the training whenever Photoshop changes.

http://lynda.com/tutorial/373101

Digital Tutors - Modeling and Texturing a Low Poly Game Environment in Maya

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In this course, we’ll learn a variety of environment modeling and texturing techniques. Along the way, we’ll learn how to interpret concept art for direction, basic low poly modeling and texturing assets.
By the end of this Maya tutorial, you’ll have some new techniques for building and texturing simple, low poly environments for games.

http://www.digitaltutors.com/tutorial/2365-Modeling-and-Texturing-a-Low-Poly-Game-Environment-in-Maya

GifGun 1.1

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http://aescripts.com/gifgun

http://forum.cgpersia.com/f68/gifgun-after-effects-131964/

Mt.Mograph - Link 1.5

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HOW TO INSTALL

1. Put script into the scriptuipanels folder

2.(IMPORTANT) Run After Effects as an administrator

3.Enable Scripts to write to network and disk in preferences

4. Open Script Panel, go to the install tab at the top

5.Click install

6.Restart AE

If it doesn't work, repeat steps 2, 4, 5 & 6

http://www.mtmograph.com/link/ If you like it, support the author.

artisan, ssb, ferarri , etc

sketchup plugin collection

Digital Tutors - Texturing VFX Assets in MARI

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In this MARI tutorial, we’ll walk through a standard workflow for texturing assets for VFX.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures.
We’ll learn how to setup our project for either UV or Ptex based texturing. From here, we’ll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we’ll be texturing. When it comes to painting textures, MARI stands alone so from here, we’ll learn how projection painting works inside of MARI. We’ll also learn about the power in procedural layers and how we can use it to save time and create flexibility.
After we finish with our textures, we’ll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer. This great new addition allows us to quickly see how our textures will look once rendered. To wrap things up, we’ll learn how to export all of our textures out of MARI.
By the end of this MARI training, you’ll have some great ideas of how MARI can be used to paint textures for your own VFX work.
http://www.digitaltutors.com/tutorial/2317-Texturing-VFX-Assets-in-MARI

PSD Architectural_Renderings.No.20

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If you are into architectural 3D renderings, you will love these ready made templates for your architectural 3D renderings. A good 3D rendering via 3D Max or Vray only tells half the story, it may be realistic but is it alive? This is where the magic of Photoshop comes in layered psd backdrops will further enhance your renderings.

http://www.architectural-perspective.com/

Digital Tutors - Texturing Game Assets in MARI

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In this MARI tutorial, we’ll walk through a standard workflow for texturing game assets.
We’ll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that’re ready to take into Unreal Engine.
We’ll start by learning how to setup our project for a multi-material PBR asset. From here, we’ll learn how MARI handles a linear workflow using Color Management and how that affects our game assets. Next, we’ll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures. We’ll learn how to use an exciting new feature in MARI 3.0 to send a high res mesh over to MODO for ambient occlusion baking.
As we’re painting, we’ll learn about important topics like selections, projection masking and adjustment layers, to name a few. To wrap things up, we’ll learn how to resize and export all of our texture maps for use in Unreal Engine.
By the end of this MARI training, you’ll have all of the basics down so you can start painting your own game assets.

http://www.digitaltutors.com/tutorial/2349-Texturing-Game-Assets-in-MARI
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