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Scene City [Blender Addon]

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Creating a city is hard.

Traditionally it must be constructed by hand in a 3d application by an artist. While this approach gives the artist full control, it requires skill and a LOT of time to complete an entire city. Don't even mention if later you want to change its layout.

One can use tricks, shortcuts, and other Blender features such as particles, or random mesh extrusions to accelerate the work, it remains tedious nonetheless. And the results aren't always as great as our vision. Simply because there is a lot to do, and Blender is "only" a generic 3d application, not a specialized city builder.

But with SceneCity, you add specific city building capabilities to Blender!

http://cgchan.com/store/scenecity

Lynda - Up and Running with ArchiCAD

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ArchiCAD's simple and intuitive approach to building information modeling makes it the perfect tool for a fast and easy implementation. Up and Running with ArchiCAD opens the doors of ArchiCAD—and BIM—to architects and students of all levels. ArchiCAD expert Thiago Mundim shows you how to use the ArchiCAD tools needed to model, document, and publish your design. He begins with covering the interface basics, navigating your BIM model, and modeling essential architectural elements in 2D and 3D. Then he outlines how to document your design, adding sections, elevations, dimensions, and details. Finally, you'll learn how to set up layout sheets and publish designs in common formats such as PDF and DWG. Thiago also shows you how to export drawings to the free BIMx app for tablets and smartphones, so you can take your ArchiCAD work anywhere.

http://lynda.com/tutorial/424708

CLO3D Modelist v2.2.134 WIN64 iND

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CLO is a 3D design tool for clothes and fabrics, used in animated films and video game development for 3D character design, 3D art, 3D Models and 3D Animation.


What's the difference between CLO3D and Marvelous Designer?

CLO is more oriented towards the fashion industry. Marvelous Designer on the other hand is focused more on the CGI and gaming industry.

Though, CLO can be use for CGI/gaming industry, it features more options better suited (pun intended) for the to fashion designers including avatar size adjustability and support for DXF-AAMA (drawing) files.

Other features unique to CLO 3D are: The ability to measure the avatar as a tailor would, techpack (specifications) feature, diverse stitching visuals, and advanced CAD features.

www.clo3d.com


* * * * *

Credit goes to n0MAD. Thanks, n0MAD.

Additional credit to Zera and HOU DINI for the explanation which I shamelessly copied-and-pasted.


Now, listen up, maggots:

• I CANNOT answer your questions or otherwise reply to you.

• PLEASE refer to the Forums for any questions.

http://forum.cgpersia.com/f13/clo3d-modelist-v2-2-134-win64-ind-126627/

• PLEASE give my upload a while to seed. I AM seeding, and it might be a good while.

• PLEASE don't downvote this torrent just because you hate waiting. Or so help me, I'll haunt you in your dreams and play bagpipe music all night.


Support the official software if and when you can.

Lynda – Substance Designer: Painted Metal

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Walk through the creation of a fully procedural "painted metal" material in Substance Designer 5.3.3. The finished material can be output as either a set of finished bitmaps or an easy-to-use and highly configurable Substance package, which can be used in offline render engines such as mental ray and V-Ray or real-time engines such as Unreal Engine and Unity. Joel Bradley has designed this set of tutorials to take you from start to finish, from creating the details and diffuse coloration, to building depth and texture with normal and roughness maps, to adding the final touches that will allow the material to be fully customized by future texture artists.

Topics include:
- Creating pitted and dented details
- Breaking up the surface with normal maps
- Creating a roughness map
- Adding an ambient occlusion effect
- Exposing parameters to create variation and customize the material

http://www.lynda.com/Substance-Designer-tutorials/Substance-Designer-Painted-Metal/371547-2.html

CLO Enterprise v2.3.135 WIN64 OSX iND

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CLO Enterprise is a 3D design tool for clothes and fabrics, used in the fashion industry, as well as in animated films and video game development for 3D character design, 3D art, 3D Models and 3D Animation.


This is ENTERPRISE Edition. This is a different edition than CLO3D Modelist.

Both Windows and Mac version available. Installers are already included.


What's the difference between CLO Enterprise and Marvelous Designer?

CLO Enterprise is more oriented towards the fashion industry.

Marvelous Designer is focused more on the CGI and gaming industry.

Though, CLO can be use for CGI/gaming industry, it features more options better suited (pun intended) for fashion designers, including avatar size adjustability and support for DXF-AAMA (drawing) files.

enterprise.clo3d.com/


* * * * *

Credit goes to n0MAD and dubhead1.

Additional credit to Zera and HOU DINI for the explanation which I shamelessly copied-and-pasted.


Now, listen up, maggots:

• I CANNOT answer your questions or otherwise reply to you.

• PLEASE refer to the Forums for any questions.

http://forum.cgpersia.com/f13/clo-enterprise-v2-3-135-win64-ind-132190/

• I haven't tested this software, so please don't ask me technical questions. Ask someone else, preferably at the Forums page.

• PLEASE give my upload a while to seed. I AM seeding, and it might be a good while.

• PLEASE don't downvote this torrent just because you hate waiting. Or else, karma may strike and you'll come back as a toilet in the next life.


Support the official software if and when you can.

Vladimir Bolototkin - Exterior Postprodution (Russian)

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Vladimir Bolototkin - Exterior Postprodution (Russian)

3 VRGirlz Models [NSFW]

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VRGirlz is a portal site to sell, um, immersive digital experiences to customers worldwide.

They use cutting-edge 3D-scanning technology to capture realistic human models to display virtually.


• Natalia Massage 18

Featuring 5 different poses.
Advanced skin shader and multi lighting.

Content:
3ds Max 2014 scene
All textures at 8K resolution

http://www.vrgirlz.com/vrgirlz-18-nat-avr.html (NSFW)


• Blue Sapphire - Virtual Beauty II

Featuring 10 different poses.
Basic shader.

Content:
3Ds Max 2014 Scene
All texture maps at 8K resolution

http://www.vrgirlz.com/vrgirlz-11-saph-bvr.html (NSFW)


• Kayla Louise - KAYLA IN BLUE II

Featuring 10 different poses.
Basic shader.

Content:
3Ds Max 2014 Scene
All texture maps at 8K resolution

http://www.vrgirlz.com/vrgirlz-10-kayla-bvr.html (NSFW)


* * * DISCLAIMER * * *

This post features high-quality 3D-scanned nude female forms, useful for 3D viewing of the posed human form, formatted especially for Oculus Rift.

Obviously, this contains nudity, and poses that are regardable as of a sensual nature.


If you are younger than 18, if your religion prohibits viewing content of this nature, or if you just lack the basic common sense enough to simply ignore what "offends" you, DO NOT DOWNLOAD THESE FILES!

Also, these are huge-ass files--archiving is ideal here. Be grateful.


* * * * *

All credit goes to JayBass.

Now, listen up, maggots:

• I CANNOT answer your questions or otherwise reply to you.

• PLEASE refer to the Forums for any questions.

http://forum.cgpersia.com/f16/photo-real-3d-digital-human-resources-130398/

• PLEASE give my upload a while to seed. I AM seeding. Sometimes it's 30 minutes, sometimes 3 hours. Have patience, either way.

• PLEASE don't downvote this torrent just because you hate waiting. Failure in patience will result in bloody constipation.


~ Buy the content if you like it. ~

KelbyOne – Adobe Photoshop CC: Down & Dirty Quick Tricks

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Corey has another cool collection of Photoshop effects in this newest course of Down & Dirty Tricks.

http://kelbyone.com/lesson/introduction-381/

KelbyOne - Getting Started with Prelude CC

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Designers and Photographers can also benefit with Prelude by starting their video vision with the rough cut, and export the project to Premiere for Editors to continue. In this class RC Concepcion takes you through the process from start to finish.

http://kelbyone.com/course/rc_ccprelude/

Digital Tutors – Introduction to Shading Networks in Maya

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In this Maya tutorial, we’ll get fundamental look at what shading networks are and how to create them.

No matter if you are a modeler, an animator, a texture artist or a rendering artist, this course is where you should start for learning how to work with shading networks.

To get started, we’ll spend several lessons inside of Maya’s Hypershade just getting acquainted. Not only will we learn how data flows through a node tree to define the look of our geometry but we’ll also learn how to create nodes, connect nodes together and how to examine their connections.

From here, we’ll focus on learning how to use some of the most common nodes in the Hypershade. From 2D and 3D textures to file nodes, we’ll learn about several nodes that you’ll start incorporating into your daily workflow to create things like bump or displacement and even solve reflection and refraction issues.

By the end of this Maya training, you’ll have a solid foundation to begin building on when it comes to shading networks.

http://www.digitaltutors.com/tutorial/2088-Introduction-to-Shading-Networks-in-Maya

Mobile tranformer

Q7 Autobot tutorial

Pluralsight - Animating a Short Film in Maya and Unreal Engine

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Throughout these lessons, we'll learn how to make Unreal Engine work as a viable render engine for an animated short film we'll create in Maya. Preparing animation and assets for use in a real-time engine takes a different workflow than one might be used to working with in a normal render engine like Mental Ray. It comes with it's own set of challenges and things to work around, but ultimately the ability to render in real-time makes any of these issues worth it. Unreal Engine can become an invaluable tool, particularly if you don't have access to a render farm, by letting you create fantastic visuals with relatively modest hardware.

https://www.pluralsight.com/courses/animating-short-film-maya-unreal-engine-4-2359

3DEaqualizer 4r4b4

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3DEqualizer4 is by no doubt the worlds leading 3D tracking solution, for merging live action footage with digital visual effects

3DEqualizer 4 r4b4

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3DEqualizer4 is by no doubt the world's leading 3D tracking solution, for merging live action footage with digital visual effects. Since its introduction in 2009, it has taken the vfx community by storm.

PSD Architectural_Renderings.No.23

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If you are into architectural 3D renderings, you will love these ready made templates for your architectural 3D renderings. A good 3D rendering via 3D Max or Vray only tells half the story, it may be realistic but is it alive? This is where the magic of Photoshop comes in layered psd backdrops will further enhance your renderings.

http://www.architectural-perspective.com/

Shader Forge v1.26 U5.3

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-Shader Forge v1.26 tested with Unity 5.3.

Info:
https://www.assetstore.unity3d.com/en/#!/content/14147

-Check video preview for more!

https://www.facebook.com/hicham.nebbou.3/videos/774004242705048/?pnref=story

Gumroad - Tyler Edlin - Post-Apocalyptic Concept Art Bundle

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Full length HD tutorial with commentary. Features 2 different paintings spanning over 2 hours in length.

Comes with Reference images, and psds files.

https://gumroad.com/tyleredlinart#

adobe flash cc 2015

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Flash Professional CC provides an authoring environment for creating animation and multimedia content, enabling visual designers to build interactive experiences that present consistently across desktops and mobile devices. Flash Pro CC is a comprehensively refactored, modular, 64-bit application.
During the course of this release, the entire code-base was refreshed to turn Flash Pro in to a native cocoa application. This refactoring brings in dramatic changes to how Flash Pro performs. It now delivers unprecedented speed and stability. Large files are not only easily manageable, but can also be published ever so quickly. You will also observe that the timeline is highly-responsive, as you begin to work with Flash Pro CC.

Digital Tutors – Designing a Proper Invitation in Illustrator

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In this course, we’ll tackle designing a print-ready invitation in Illustrator.

We’ll start by setting up our artboards. We’ll figure out what size our invitation and enclosure card needs to be and the accompanying envelopes. Then we’ll pull in our information and begin the layout process. We’ll choose a typeface that fits our theme and place artwork.

Next we’ll take a look at how we can create our own envelopes or print on ready-made envelopes. We’ll also learn how to create a pattern and a belly band to hold all our items securely.

By the end of this Illustrator tutorial, you’ll be ready to start creating your own wedding or party invitations.

http://www.digitaltutors.com/tutorial/2366-Designing-a-Proper-Invitation-in-Illustrator
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