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Archexteriors Vol. 01

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Take a look at these 10 fully textured scenes from Archexteriors vol. 1 with professional shaders and lighting ready to render.

All scenes are prepared only for V-Ray 1.5 or higher with 3ds max 7 or higher.

Recommended system specification: Intel Core Duo with 4GB of RAM, and 64bit system.

3D people vol. 1

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3D people volume 1 gives you 50 highly detailed and shadered models of people. Every model is shadered and ready to render.

Formats
3ds - simple object without textures and materials (with mapping included)
dxf - simple object without textures and materials (with mapping included)
fbx - simple object without textures and materials (with mapping included)
max
obj - simple object without textures and materials (with mapping included)

Software
*.max - 8 or higher

Renderers
Maxwell *.max - object prepared for Maxwell renderer with 3ds max 8 or higher (with textures and shaders) IMPORTANT: Maxwell 1.5 and 1.7 may be NOT fully compatible with newer versions
Mental Ray *.max - object prepared for Mental Ray 3.5 with 3ds max 8 or higher (with textures and shaders)
Scanline *.max - object prepared for Scanline renderer with 3ds max 8 or higher (with textures and shaders)
V-Ray *.max - object prepared for V-Ray renderer with 3ds max 8 or higher (with textures and shaders)

Mt. Mograph Motion V2

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Hours of animation get wasted repeating tasks, retiming keyframes and jumping between windows. Motion 2 gives you 20+ new tools that automate repetitive tasks and enhance your animation. Creating dynamic Motion has never been easier.

Additionally, the update introduces the Color Rig, Vignette, Sort and Pin+ tools. Easily accessible in the updated interface when you need them.

Digital Tutors - Creating a Sci-Fi UI with Trapcode Form in After Effects

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Info:
In this course, we’ll be making our own sci-fi fictional user interface (FUI) for a spaceship. We’ll use After Effects with the Trapcode Form plugin to give it some amazing particle animation.

First we’ll use Form to create the wavy line of an oscilloscope. We’ll use Quick Maps in Form to make a planet materialize out of a field of particles, scan for life over that planet and have those particles replaced by an alien. Finally, we’ll learn how to use custom particles in Form and expressions to add more details to our user interface.

After following along with this After Effects tutorial, you’ll understand some key concepts for creating your own fictional user interfaces.

http://www.digitaltutors.com/tutorial/2356-Creating-a-Sci-Fi-UI-with-Trapcode-Form-in-After-Effects

Elephorme-l'architecture - Modélisation 3D et rendu V-ray

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l'architecture - Modélisation 3D et rendu V-Ray

http://www.elephorm.com/3d/formation-3ds-max/apprendre-3ds-max-pour-l-architecture.html

2dartist Issues 116,117,118,119,120

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Contains only pdf format 2dartist magazine issues from august 2015 to december 2015.
They include issue 116, issue 117, issue 118, issue 119 and issue 120.

Quixel SUITE 2.1.0b Patch Early Access

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Here is the patch of the early acces patch 2.1.0.
So its the 2.1.0b still under early acces and can provide buggy features !

Changelog from teddy

Hey guys! Here's an updated 2.1.0 patch -- this build fixes some of the bugs introduced with the first 2.1 patch, some additional bugs, and increases 3DO performance. It also installs Quixel Colors 1.1 (for 3ds max & Maya) automatically for you. Thanks for the quick reports everyone!
- Introducing: Symmetry Painting, including 1 plane, 2 plane and 3 plane symmetry options
- Introducing: Quixel Colors 1.1, for quickly assigning material IDs in Maya and 3dsmax (now with baking options for 3ds max! Coming soon for Maya)
- Added Wireframe toggle, including presentation settings
- Added Backface Culling toggle
- Added 3D Paint Invert toggle
- Added Seam Dilation slider in paint mode
- Improved Metal & Wood base material values
- Importer in 3DO now loading faster
- Improved UI for input fields in 3DO
- Fixed issue with disappearing Dynamask editor
- Fixed offline activation bug
- Fixed license activation bug
- Additional minor bug fixes
- Fixed NDO/DDO startup crash
- Fixed 3DO baking issues introduced with 2.1 patch
- Fixed wireframe bugs
- Fixed 3DO memory leaks introduced with 2.1 patch

Instruction:
Copy/past the content of crack folder into the folder of quixel by default : "C:\Program Files\Quixel SUITE 2.0\x64\bin\Release"

Lynda – Enhancing Photos with Perfectly Clear

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Learn how to enhance your images with Perfectly Clear. This plugin for Photoshop and Lightroom analyzes photos and makes corrections by combining image analysis and customized user settings. In this course, Rich Harrington shows how to enhance photos and fix common problems for a wide range of images using Perfectly Clear's presets and manual adjustment tools. Start watching to learn how to correct exposure, enhance color, sharpen details, retouch portraits, and develop raw files. Plus, get an inside look at the Lucid standalone apps, which harness the power of Perfectly Clear's one-click image adjustments for iOS devices and Windows and Mac computers.

Topics include:
*Installing Perfectly Clear
*Applying Perfectly Clear in Photoshop and Lightroom
*Choosing presets
*Refining adjustments manually
*Controlling exposure
*Restoring and removing color
*Sharpening images
*Removing noise
*Retouching skin, eyes, and other features
*Working with raw files
*Using the Lucid desktop and mobile apps

http://www.lynda.com/Color-tutorials/Enhancing-Photos-Perfectly-Clear/432976-2.html

Lynda – Blender: Game Asset Sculpting

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Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.

Topics include:
*Modeling a symmetrical object in Blender
*UV mapping objects in Blender
*Creating high-poly sculpt details
*Using the sculpt and mask brushes
*Creating fine details
*Baking and applying texture maps
*Importing and testing texture maps in Unity

http://www.lynda.com/Blender-tutorials/Blender-Game-Asset-Sculpting/427440-2.html

[cgtrader] Stag Animated

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A low poly model of a Stag fully rigged and textures. Has facial bones to contol lips, braw and eyelids. Great for games and animations.

Animations: 9
walk, run, cantor, charge, rear up, rear up charge, buck, kick, jump.

Comes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.

File formats are 3Dsmax 2010,2011, fbx.

https://www.cgtrader.com/3d-models/animals/mammal/stag-animated

[cgtrader] Stag Animated

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A low poly model of a Stag fully rigged and textures. Has facial bones to contol lips, braw and eyelids. Great for games and animations.

Animations: 9
walk, run, cantor, charge, rear up, rear up charge, buck, kick, jump.

Comes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.

File formats are 3Dsmax 2010,2011, fbx.

http://www.cgtrader.com/3d-models/animals/mammal/stag-animated

[cgtrader] Modular Powerlines

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Poly model of a modular electric pylon. Model and materials are clearly labelled with pivots in the correct locations. Everything is to real world scale and located at world 0 on the grid.

https://www.cgtrader.com/3d-models/architectural-details/street/modular-powerlines

[cgtrader] Black Wolf Animated

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A low poly model of a Black Wolf fully rigged and textures. Has facial bones to contol lips, braw and eyelids. Great for games and animations.

Animations: 11
walk, run, stalk, pounce, jump, claw swipe, douple claw swipe, Biting, dodge left, dodge right, dodge backward.

Comes with a Diffuse map, normal and specular. Theres a muscle map that can be used with a displace modifier to add muscle or to make it skinnier.

File formats are 3Dsmax 2010,2011, fbx.

https://www.cgtrader.com/3d-models/animals/mammal/black-wolf-animated

[Unreal Marketplace] [VEA GAMES] Landscape Auto Material

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As promised here is "Landscape Auto Material" with manifests included!

https://www.unrealengine.com/marketplace/landscape-auto-material

Description

Video: https://www.youtube.com/watch?v=wkypCxc2Mzg
Video: https://www.youtube.com/watch?v=CzSutH-zAgU

Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically.
You can paint these and additional landscape layers by hand, or apply masks from World Machine (or any other terrain generator). You don't need to edit complex shader systems; just link the textures and start making your awesome levels!
The package includes production-quality assets: realistic grass, translucent water with distortion and caustics, 7 tree types, 6 types of bushes, 5 types of flowers, 3 different stones and a blowball effect. A sample scene to get started is also included in the bundle.
Technical Details

Physically-Based Rendering: Yes
Texture Size : from 256x256 to 2048x2048
Collision: (Yes, automatically generated)

Vertex Count:
LODs: 1-4
Number of Meshes: 41
Number of Materials and Material Instances: 13 materials and 12 instances
Number of Textures: 62
Engine Compatibility: 4.9
Intended Platform: Desktop
Platforms Tested: Desktop (Windows)
Documentation Included: (Yes)
Important\Additional Notes: For more information visit http://www.veagames.com/#!landscape-auto-material/v642z


// PLEASE SUPPORT VEA GAMES IF YOU CAN, THIS PRODUCT IS DEFINITELY WORTH SUPPORTING! //

3DF Zephyr Pro - version 2.2.5.0

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3Dflow is committed to providing cutting-edge computer vision solutions and software components for 3D modeling from photos, 3D video processing and image synthesis.

3DF Zephyr Pro is our standalone, state of the art complete pipeline to process uncalibrated pictures into 3D models or dense point clouds. A wide set of tools is provided alongside with 3DF Zephyr, providing masquerading capabilities, ortophoto generation, video recording and much more.

3DF Zephyr Pro is the perfect tool for 3D modeling from reality: heritage scanning, assets generation and GIS applications are just a few of the many fields in which 3DF Zephyr is currently being used to provide cutting edge performance and high accuracy. Get started now with our free evaluation version or by reading our extensive documentation and free tutorials.

Our software is built on the top of 3DF Samantha and 3DF Stasia: our leading, traceable, academically recognized, in-house built technologies. Everything under the hood of 3DF Zephyr is completely transparent and it is recognized as one of the most effective and innovative in the fields of photogrammetry and computer vision.

Uartsy - Learn Character Creation For Games

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Joseph gives an extensive overview of the character creation process and theories for games. He covers programs like ZBrush, 3Ds MAx, Topogun, UV Layout, Xnormals, DDo, and Mudbox.

The 5 most important lessons:

Understand fundamental and advanced character sculpting techniques in Zbrush.
Produce highly detailed character assets and realistic clothing.
Create stunning textures maps using multiple systems, including Quixel’s dDo.
Create game ready topology and efficient Uv’s in Headus.
How to properly export and prepare your character for rendering in Marmoset Toolbag.
Please note sections starting with lecture 2 are complete, lecture 1 is project files

Adobe CS6 LS16 with Crack

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Adobe CS6 LS16 with Crack / Repost / PROPER

Modelling Rolex Daytiona

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Requested REPOST
Modelling Rolex Daytiona in MAYA

Modeling of ROLEX DAYTONA watch in Maya 2011

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Modeling of ROLEX DAYTONA watch in Maya 2011

Tutorial Cel Shading in Maya with Christophe Desse REPOST

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