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Super Hide IP 3 5 3 6 Build 461829 FULL Incl. patch [January 2016 Release]

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Description:
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Do you know what your IP address means? Are you aware that your IP address is exposed every time you visit a website? Many websites and hackers use IP address to monitor your home address and other personal information. Your IP address is your online identity and could be used by hackers to break into your computer, steal personal information, or commit other crimes against you. Super Hide IP allows you to surf anonymously, keep your IP address hidden, protect your personal information against hackers and provide full encryption of your online activity, all with a simple click of a button.


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Key Features:
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- Anonymous Web Surfing
Click Hide IP button and you will be assigned fake IP addresses, preventing others from getting your true IP when surfing the Internet.

- Protect Your Identity
Surf anonymously to prevent hackers or identity thieves from monitoring your web activity or intercepting your personal information such as your financial information.

- Choose IP Country
You can select to use fake IP from different countries via “Choose IP Country” option and can Check IP directly.

- Send Anonymous E-mails
Hide your IP in E-mail headers. Be protected while sending e-mails via Yahoo!, Hotmail, GMail.

- Un-ban Yourself from Forums and Restricted Websites
Use Super Hide IP to change your IP which allows you to access any forums or websites that has ever banned you.

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Install Instructions:
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1. Unpack and install
2. Copy and run patch from of installation directory
3. Done.

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Important Note:
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Please "SEED" the torrent as long as possible for others.
Remember, you were able to download this software because some great guys "SEEDED" it for you.

Digital Tutors - Introduction to RenderMan RIS in Houdini

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In this course we will explore Renderman RIS in Houdini 15. Studios have been using Renderman for years and with recent integration improvements in Houdini 15 and Renderman 20 you too can leverage this fast and easy to use workflow for lighting, shading, and rendering your next project.
We start by talking about the Renderman for Houdini implementation and setting up a basic scene. We’ll learn how to access the tools and to create our first simple render. Then we’ll dive deeper into the new RIS rendering mode where we will develop our own procedural materials. We’ll also learn the basics of working with lights and rendering integrators.
Don’t worry if you have never used Renderman before, this series of lessons was developed for an artist who is brand new to rendering with Renderman, but who also holds a solid understanding of basic 3d concepts and a general understanding of Houdini’s interface. If you need to get up to speed on these basic concepts, start by checking out the newest Introduction to Houdini course in our library.

http://www.digitaltutors.com/tutorial/2374-Introduction-to-RenderMan-RIS-in-Houdini

Digital Tutors - Integrating Live Action and CG in NUKE and RenderMan for Maya

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Duration 2h 27m Project Files Included MP4

In this tutorial we will learn how to incorporate CG elements into a live action plate using RenderMan for Maya and NUKE. We will cover importing our camera tracking into Maya from NUKE and explore all of many different materials and textures available in RenderMan to complete the scene. By the end of this course you will have the knowledge to create your own CG scene from a live action shot.
http://www.digitaltutors.com/tutorial/2371-Integrating-Live-Action-and-CG-in-NUKE-and-RenderMan-for-Maya

Udemy - Creating 3D environments in Blender

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A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.

You will learn:

We start with installing Blender and making some simple objects. We get in touch with the Blender interface and I will show the most used buttons in this course.

We continue with making a fence and add a simple wood texture. You will get in touch with the UV image editor and learn how to apply textures on your model. Then I will explain the material editor and show how nodes work. You will learn how to make a simple shader combination to add moss on the fence. I will also show some other shaders like transparency and translucency.

After these lessons we start with the building process, first making a simple building, but after making some progress we will start creating more advanced buildings, including ornaments.

After completing the buildings, we start with the nature part and I will explain how to make grass, flowers, weed, rocks and trees. We will use 'The Grove 3D' to generate trees. After the nature part we will make a landscape scene and add all the objects including a sand path with water puddles.

After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.

Then it's time to create the final scene, we start from scratch and use a scene map as a reference and make a rough setup. From that point we build the scene and face all the challenges that comes with environment modeling. In the end we do a final review and finalize the scene.

V-Ray 3.20.03 for 3ds Max 2014-2016

V-Ray 3.20.03 for 3ds Max 2014-2016

V-Ray 3.20.03 for 3ds Max 2014-2016

Uartsy - Environment Creation Techniques

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Info:
David demonstrates his workflow for creating highly detailed game environments. David uses ZBrush, 3Ds Max, Xnormals, and Photoshop.

The 5 most important lessons:

Rapidly and effectively create stunning hard surface and organic environment assets.
Create large and realistic mountain ranges with World Machine.
Understand how to create custom seamless textures and realistic cracked surfaces.
Create beautiful baroque architecture in 3DsMax.
How to create urban and outdoor environments from start to finish.

Uartsy - Environment Creation Techniques

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David demonstrates his workflow for creating highly detailed game environments. David uses ZBrush, 3Ds Max, Xnormals, and Photoshop.

The 5 most important lessons:

Rapidly and effectively create stunning hard surface and organic environment assets.
Create large and realistic mountain ranges with World Machine.
Understand how to create custom seamless textures and realistic cracked surfaces.
Create beautiful baroque architecture in 3DsMax.
How to create urban and outdoor environments from start to finish.

SLR Lounge - HDR Photography Workshop

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10 hours, 15 images from start to finish (RAW files included)

Ebook - The Art of Fallout 4

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The Art of Fallout 4 Ebook.
All Pages as a seperate .png file.
High quality images.

Anthony Jones - Ignoring Lighting to focus on Design

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Ignoring Lighting to focus on Design

By Anthony Jones

Affordable Video Tutorials for aspiring digital artists. Clients include: Blizzard, Sony, Paramount, Fox, Disney, Marvel,Hasbro, Cryptozoic, Wizards of the Coast, Ap...
Follow for updates on what Anthony Jones is creating.
Ignore Lighting to paint Designs talks about how to now put aside your lighting until you get towards the end, to allow you to focus on design aesthetics.

Video 1:

Form painting techniques.

Understanding subtle forms.

Design graphically.

Video 2:

Starting with vague lines that will turn into forms.

Designing with attention.

Not getting distracted by failure.

Stoping to get a shot of inspiration.

Video 3:


This product contains: 40 minutes worth video, PSD File, Hotkeys, Brush and Tool Presets.

For more videos please visit Robotpencil.net/tutorials. If you have questions email robotpencil.info@gmail.com.

I also run an online school called LearnSquared.com please visit the site to learn more.

Thank you -AJ

https://gumroad.com/l/UAmVP

SLR Lounge - HDR Photography Workshop

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Welcome to the new standard in mastering professional HDR photography techniques. Forget what you currently know and think about HDR photography, the SLR Lounge HDR Photography Workshop Collection has been designed from the ground up to educate photographers on how to create beautiful and realistic high dynamic range photographs. Whether you are a professional photographer or an avid enthusiast, this 13 hour workshop on DVD will guide you through every step of creating amazing HDR photographs from prep to post.

The HDR Workshop Collection is instructed by our very own Post Production Pye and includes 140 total videos organized into a simple and intuitive player. Not only will you learn the ins and outs of HDR photography techniques, you will have the opportunity to work through up to 25 full HDR images from start to finish.


Types of HDR Photography Taught

Bracketed HDR Photography
Night Time HDR Photography
Single Shot HDR Photography
Panoramic HDR Photography
Black and White HDR Photography

http://www.anonymz.com/?https://www.slrlounge.com/store-product/hdr-photography-a-comprehensive-guide-to-mastering-professional-hdr-photography/

After Effects CC - Animação de identidades visuais

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Curso Completo de After Effects CC - Animação de identidades visuais,ele ajudará a ter controle total da linda ferramenta....
O QUE VOCÊ VAI APRENDER?

Vamos aprender como criar animações para mostrar nossos logotipos de forma mais dinâmica. Veremos 7 projetos diferentes até o final do curso, tendo assim animações bastante diversificadas para praticar e desenvolver. Vamos conhecer um pouco da parte de expressões no after effects para melhorar a substituição de cores nos projetos, veremos também como otimizar o trabalho para substituições posteriores de arquivos, conhecendo assim não só a ferramenta, mas também aprimorando nossos trabalhos, tempo de criação e finalização dos projetos.

Rob Tuytel - Creating 3D Environments - Unveiling The Old Masters -eBook

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Over the past six months I have written an e-book about creating 3D environments based on the techniques of the old Dutch painting masters. The book is titled Old Masters Unveiled – Creating 3D environments.

I started writing an e-book about 3D environments not to impress, but to inspire new 3D artists. I discovered that you can create good-looking 3D environments just by following your passion. Understanding this process was a long road with a lot of obstacles, and in particular the last one can be avoid, so this was my motivation to start writing this book.

A couple of years ago I changed my views on creating environment scenes. I was looking for a new style that would bring my work to a higher level. I began to study some books about the old environment painters such as Rembrandt, Vermeer, van der Heyden). They inspired me and changed my views on creating 3D environment art.

In this e-book I reveal the techniques used by the old Dutch environment masters. I do this by modeling a scene, showing how we can create scenes by using some of the painters’ techniques.

The book is not about learning modeling techniques, but about learning how to build a scene with passion and inspiration. Therefore it should be interesting for artists who are Blender users as well as 3D artists who work with other 3D programs.

http://www.blendernation.com/2013/12/20/new-e-book-old-masters-unveiled/

The Art of Fallout

Gumroad - Painting a Realistic Skin Texture using Mari - Henrique Campanha

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https://gumroad.com/l/ViHkw

Note: would take long to finish seeding!.
TheImpactTeam.

The Art of Fallout 4 pdf

Lynda - iOS Game Development with Swift 2 0 and SpriteKit

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Want to build games for the iPhone and iPad? With SpriteKit, the graphics engine built into Xcode, and Swift, Apple's open-source programming language, you can quickly build complete, full-featured iOS games. In this course, Todd Perkins provides a simple introduction to SpriteKit: adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Then he shows how to add the physics, collisions, and actions to make sprites reactive during gameplay. Plus, learn how to add other features that enrich the gaming experience, such as audio, animation, particle effects, cameras, and realistic lighting.

http://www.lynda.com/iOS-tutorials/iOS-Game-Development-Swift-2-0-SpriteKit/435789-2.html

Digital Tutors – Creating Hi-Tech Projectile Weaponry In NUKE

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In this course, we will learn how to use distortions, light manipulations, and chromatic aberration to create a futuristic energy gunfire for your sci-fi composites. We will simulate heat and light displacement from our weapon fire. The techniques shown can be built upon to create very unique and personal effects. By the end of this course you should be able to create the technologically advanced weapons we see in all the science fiction films and tv shows.

http://www.digitaltutors.com/tutorial/2379-Creating-Hi-Tech-Projectile-Weaponry-In-NUKE
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