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Reallusion iClone Character Creator 1.3.1218.1

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iClone Character Creator 1.x Retail (x64) | 598.51 MB

Character Creator (CC) is an amazing add-on tool for iClone 6 that can create realistic looking, animation ready 3D human models. Unique characters are created through the use of shape morphs, customizable high resolution skin textures, and outfits with clothing containing your own fabric designs.

What do you need when generating characters - Appearance, Skin, Clothes, Hair, Accessories? Well, they all can now be found in this amazing tool with drag-and-drop presets, in well-organized categories for you to generate various character styles in no time at all. Moreover, you can manually do further modifications with the use of sliders to create characters with more sophisticated details. The intuitive dockable UI design brings you the most flexible editing environment.

Morphable Muscle Shape & Bone Scales
The brand new, authentic one-mesh CC Characters are designed for versatile body morphs. Besides applying basic figure shapes from the preset library you may also further adjust the body, or individual parts such as: Head, Torso, Chest, Waist, Arm, Hand, Leg and Foot.

Morphable Face Creation & Editing
To easily create unlimited authentic human faces, you can either directly apply any of the presets for quick prototypes, or you can further refine the appearance through highly detailed facial sliders, grouped into intuitive segments such as: Skull, Forehead, Eye/Eyelash, Brow, Ear, Nose, Cheek, Jaw, Teeth and Mouth.

Skin Tone & Texture Roughness
Freely apply different texture patterns to your own masked area. Blend color variations and skin pores and wrinkles to generate the right skin for characters with various ages, genders and ethnicities.

Aging System
The full body Aging Morphs and Skin Normals options, give you the power to easily transform your characters into elderly ones. This can be applied to different genders and body shapes. Gracefully age your characters’ look or go all out and instantly turn them into seniors by adjusting the slider control.

Suntan & Tattoo
Import decals (tattoos) and move or resize them on top of the skin as you like. You can also use a mask layer (suntan) combined with the sun tan sliders to simulate natural summer tan lines, a sporty-beach look, or sunburn effects.

Cosmetic Design
Character Creator has integrated a complete make-up system based on professional cosmetic theories. Design the best brows for your character’s face shape with eyeliners that fit her/his eyes. Apply eye shadows or add a shimmery eye effect to create luminizing eyelids. Add blush to enhance contour, or change lipstick colors and specularity to create a lubricated appearance. Additionally, you may manually define the area of any make-up to apply true-to-life finishes.

Layered Clothing & Conforming Cloth
Easily get your character dressed in full outfits by layer-applying the underwear, upper clothes, lower pants/skirts, and outer garments. The best part is that the same clothes can be conformed to different body shapes, and you may further refine the result using the conforming tool.

Color, Segment, Pattern
Use an RGB mask to define preferred cloth or shoes segments. Make your own unique outfit designs by changing each segment’s color, pattern or fabric.

Weathering & Tear
Freely apply a worn-out effect or add dirt and dust, or add torn patterns to give jeans a variety authentic styles.

Patch & Logo
Import your own decals made with diffuse, specular and normal maps. Then imprint these logos over fabrics, or paste, weave and stitch patches and plastic stickers anywhere you wish.

Minimum System Requirements:
- Dual core CPU or higher
- 4GB RAM
- 5GB free hard disk space
- Display Resolution: 1024 x 768
- Color Depth: True Color (32-bit)
- Graphics Card: NVidia Geforce GTX 400 Series/ AMD Radeon HD 5000 Series
- Video Memory: 1GB RAM

Operating System:
- Win 7 SP1 / Win 8 / Win 10
- Support for 64-bit operating system only

Home Page - http://www.reallusion.com/

Instructions:

1. Remove all old versions installed before getting your hands on this.
2. Add the following to hosts in Windows or block the app in firewall.

127.0.0.1 widgetcast.reallusion.com
127.0.0.1 da.reallusion.com
127.0.0.1 ctifiles2.reallusion.com

Kinect v2 mocap plugin for iClone Pro

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Credit to original uploader .. i just found it somewhere

Schoolism - Painting with Light and Color with Dice Tsutsumi and Robert Kondo

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Over a course of nine video lectures, Robert Kondo and Dice Tsutsumi have put together a course curriculum to discuss the fundamentals of observing color and light as well as colorscripting and telling a story. Both artists pull from their experience of creating artwork for studios like Pixar and Blue Sky, for films like Toy Story 3, Monsters University, Robots and Ratatouille. This course has been designed to share their methods and observations so you can apply it to your own work.

http://www.anonymz.com/?http://www.schoolism.com/school.php?id=30

Reallusion iClone Kinect Mocap Plug-in for Xbox One 1.0

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Reallusion iClone Kinect Mocap Plug-in for Xbox One v1.0 | 189.43 MB

Reallusion became the first mobile motion capture solution provider when we initially launched the Kinect mocap plug-in for the original Microsoft Kinect Xbox 360. The Kinect Xbox 360, and Kinect for Windows, plug-ins were quickly put to use in tens of thousands of indie game studios, corporate training departments and animation studios all around the world.



Now with the support for Kinect Xbox One, your animations will be more natural and authentic than ever before, and you won't have to rent an entire mocap studio or even wear a markered jump suit!

New Features:
- Additional trackable skeleton joints that enhances neck up/down, upper torso and wrist rotation, and squat movement
- Improved 3D visualization for better floor and feet contact, including the ability to save floor calibration
- Now compatible with Kinect for Xbox One, which is equipped with a brand new 1080P camera and new TOF (time of flight) sensor that offers unparallel tracking accuracy

Floor Detection & Alignment
New 3D floor alignment and floor adjustment function helps keep your every foot step on the same surface elevation, preventing unnatural floating or sinking foot motion when you move about.

Near Mode & Wider Angle Lens
Now you can capture your motion closer to the camera even when sitting in front of the desk. Thanks to the near mode, your motion data can be captured as close as 50cm to the sensor with full accuracy and precision.

Chest Turn, Head/Neck Rotation
We've added the option of head rotation tracking, which can capture rotation around the X-axis and Z-axis. This means that you can now make your characters nod in agreement, turn their heads to the side, or look from the left to the right.

Half-body Capture & Mask
With this plug-in you are able to choose between "full-body" or "upper body" to perform half-body capture while in a seated position. On the other hand, you can also mask out specific body parts to combine with existing motions, or add knee rotation constraints for a more stable capture.

Head & Knee Movement
The Kinect SDK allows end point motion capture, allowing your head and knee movements to be recognized for more natural-looking animations.

Remote Body Commands
No need to walk back to your computer to start or stop recording. Now you can use simple gestures to send commands to the mocap device.

Mirror Capture
Check on the "Mirror" option to flip your character's movement from one side to the other.

Motion Smoother
Remove annoying motion jitters with the new enhanced motion smoother.

Kinect Mocap Plug-in for Xbox One Requirements:
- Operation system: Win 8 / Win 10 (64 bit).
- Required Software: iClone 6.21 PRO
- Required Hardware: Microsoft Kinect (Xbox One).

Read more at http://ebookee.org/Reallusion-iClone-Kinect-Mocap-Plug-in-for-Xbox-One-v1-0_4832016.html#DfBIeWwAccfhx0z1.99

Reallusion iClone Kinect Mocap Plug-in for Xbox One 1.0

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Reallusion iClone Kinect Mocap Plug-in for Xbox One v1.0 | 189.43 MB


Reallusion became the first mobile motion capture solution provider when we initially launched the Kinect mocap plug-in for the original Microsoft Kinect Xbox 360. The Kinect Xbox 360, and Kinect for Windows, plug-ins were quickly put to use in tens of thousands of indie game studios, corporate training departments and animation studios all around the world.



Now with the support for Kinect Xbox One, your animations will be more natural and authentic than ever before, and you won't have to rent an entire mocap studio or even wear a markered jump suit!

New Features:
- Additional trackable skeleton joints that enhances neck up/down, upper torso and wrist rotation, and squat movement
- Improved 3D visualization for better floor and feet contact, including the ability to save floor calibration
- Now compatible with Kinect for Xbox One, which is equipped with a brand new 1080P camera and new TOF (time of flight) sensor that offers unparallel tracking accuracy

Floor Detection & Alignment
New 3D floor alignment and floor adjustment function helps keep your every foot step on the same surface elevation, preventing unnatural floating or sinking foot motion when you move about.

Near Mode & Wider Angle Lens
Now you can capture your motion closer to the camera even when sitting in front of the desk. Thanks to the near mode, your motion data can be captured as close as 50cm to the sensor with full accuracy and precision.

Chest Turn, Head/Neck Rotation
We've added the option of head rotation tracking, which can capture rotation around the X-axis and Z-axis. This means that you can now make your characters nod in agreement, turn their heads to the side, or look from the left to the right.

Half-body Capture & Mask
With this plug-in you are able to choose between "full-body" or "upper body" to perform half-body capture while in a seated position. On the other hand, you can also mask out specific body parts to combine with existing motions, or add knee rotation constraints for a more stable capture.

Head & Knee Movement
The Kinect SDK allows end point motion capture, allowing your head and knee movements to be recognized for more natural-looking animations.

Remote Body Commands
No need to walk back to your computer to start or stop recording. Now you can use simple gestures to send commands to the mocap device.

Mirror Capture
Check on the "Mirror" option to flip your character's movement from one side to the other.

Motion Smoother
Remove annoying motion jitters with the new enhanced motion smoother.

Kinect Mocap Plug-in for Xbox One Requirements:
- Operation system: Win 8 / Win 10 (64 bit).
- Required Software: iClone 6.21 PRO
- Required Hardware: Microsoft Kinect (Xbox One).

10 Sample interior from 3darcshop vol 07

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10 Sample interior from 3darcshop vol 07 consists of 10 interior scenes with various designs and styles.

Total size : 600 MB in 10 files (.rar) (Unrar : 1.45 GB)

Minimum system specification: Quad Core PC with 4GB (8GB recommended) of ram and 64bit system.

Available formats :
V-Ray *.max - 1.5 or higher - with textures and shaders
*.max (3ds Max 2012 or higher, 3DS MAX 2012 64bit recommended)

HOME PAGE : http://www.3darcshop.com/

C4D SONY Making Tutorial Butterfly Case

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A Chinese artist try to re-create The (Sony Butterfly Case) using C4D.
Obviously it's in Chinese.

I made this torrent responding to the requests in this thread : https://forum.cgpersia.com/f66/c4d-sony-making-tutorial-butterfly-case-121714/
it's late i know .. better to be late than never. :)

Gnomon Workshop - Dynamics

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Here you are 14 DVDs of more than 4 Gb each.

The subjects covered in them are as follows. One subject for one DVD (ISO format).
Particles, create emitter
Vertex, Point and Curve Emission
Surface Emission
Rigid bodies
Fields
Goals
Instancer
Intro to Softbodies
Softbody Effects
Softbody Lattices and Curves
Spring effects
Hardware rendering
Sprite Rendering
Advanced Sprites

I did not manage to find the information on them in internet.

C4D SONY Making Tutorial Butterfly Case

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A Chinese artist try to re-create the ( Sony Butterfly Case ) using Cinema 4D.
Obviously it's in Chinese.

this torrent made responding to requests in this thread : https://forum.cgpersia.com/f66/c4d-sony-making-tutorial-butterfly-case-121714/
Better to be late than never :).

Gumroad – Mesh Fusion Helmet Concepting by Dmitriy Rabochiy

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I am glad to show you my process videos how I did body for this guy and some helmet concepting in modo using Mesh Fusion. I did this while ago during a class in a local company loved that time a lot! So that’s how I usually use MF when I need extra sharp details to be shown for a customer.

3DMotive - Intro to Human IK in Maya

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In this course, Instructor Chad Robert Morgan will go through the features of Human IK within Maya. To start, we will be discussing the origins of Maya’s HumanIK system and some of the pros/cons when compared to its MotionBuilder equivalent. From there we’ll jumping into the meaty stuff by covering skeleton definition, characterization, and how to save out definition files for a more streamline workflow. With the HumanIK character defined, we’ll cover the control rig and how to add and remove various pinning and IK controls on said rig before jumping into an example of how to build your own custom non-HumanIK rig using these tools, and then retargeting this control rig to some existing motion capture data what we will be making some edits to. To wrap things up, a few advanced feature will be shown so that you will have a complete understanding of the power of HumanIK in your animation and character rigging arsenal.

http://3dmotive.com/series/intro-to-human-ik-in-maya.html

Pluralsight - Animate and Rig a Bouncing Ball in Maya

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Throughout these lessons, we’ll explore modeling, rigging and animating a bouncing ball. We’ll cover rigging rationales and methods for rigging two distinct types of balls. We’ll discuss methods of animating these balls naturally and as distinct characters in and of themselves. This course discusses music as a starting point for timing and presents methods for executing a short animation. The course concludes by discussing lighting and rendering techniques applicable to enhance the storyline. Software required: Maya 2016

Skillshare - Cinema 4D Basics Make an Awesome 3D Movie Title

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Have you been wanting to learn Cinema 4D but you're not sure where to start? If you have an Adobe Creative Cloud subscription, then you have Cinema 4D Lite and you can get started learning now. This is a great chance for designers, artists and enthusiasts to expand their skillset! 3D titles are an exciting way to add quality to your print, web and design projects. In this class we’ll learn how to take 2D vector art and turn it into a more dynamic, movie-quality title. We’ll be making a simple title in Cinema 4D (or creating a design in Illustrator), converting it to a 3D model, adding detail, texturing, lighting and rendering out a final image. Alternatively, I’ll show you how to use After Effects to export a still using Cinema 4D Lite. From there we’ll color correct and tweak in Photoshop for final use.

https://www.skillshare.com/classes/design/Cinema-4D-Basics-Make-an-Awesome-3D-Movie-Title/1531181632

Domestika - Diseño de personajes en Cinema 4D [SPANISH]

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El Diseñador e Ilustrador Aarón Martínez te enseñará las claves del diseño de personajes en 3D y las herramientas básicas para crear un mundo fantástico con Cinema 4D y el render V-Ray.

Aprenderás a jugar con los colores y las texturas hasta lograr simular todo tipo de materiales de la forma más realista posible y todo ello podrás exportarlo tanto para impresión en papel, web e impresión 3D. ¡Dale otra dimensión a tus ilustraciones!

http://www.domestika.org/es/courses/94-diseno-de-personajes-en-cinema-4d-del-boceto-a-la-impresion-3d

3D MAX ESPAÑOL

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Traduccion español http://www.hanibalmax.es/

Udemy - Make your own 2D Game Backgrounds with Adobe Illustrator

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Creating your own 2D game backgrounds is possible. All you need are the right structure, workflows and mindset in creating it within Adobe Illustrator. And in this course that is exactly what I will teach you.

This course is about creating your own 2D game backgrounds from SCRATCH in Adobe Illustrator. We will be making a 2d/cartoony game background with proper structure, proven workflows and the mindset you can use in creating your own 2d game backgrounds.

This course will give you a new approach in creating a 2d game background in a more efficient and time saving way. It will also demonstrate proven workflows and tips in using Adobe Illustrator for game art.



About this course:

Full, free lifetime access
The course would be regularly updated and more lectures will be added.
The awesome Udemy 30 day money-back-guarantee.
Challenging tasks that let you validate everything you will learn in this course.
Full support from the instructor
This course is for intermediate Adobe Illustrator cs4 and up users. And assumes you know where your shortcuts are, your tools are and the process on using tools.
This course is a FULL OVERVIEW type of course and NOT a step by step course. I will take you with me in creating a game background from blocking, breaking down the background in small areas and fully completing it.
This course shows the proper tools you CAN use in creating backgrounds, and why I use this certain tools only.
The course is about 1 and a half hour only, shorter than my other courses, but is purely focused on creating game backgrounds. No more intros to many tools. We will create the background right of the bat.
This course is structured to make you efficient in setting the layers properly, the areas you need to focus (not in sequence) but the advantage of having MODULAR approach in creating this kinds of backgrounds.
If you would like to improve your background creations skills or you want to add more knowledge and workflows to your current ones, this course is PERFECT for you.
So click enroll now and lets get started!
What are the requirements?

Adobe Illustrator CS5 or higher
You should be familiar with basic illustrator tools and shortcuts. This is a workflow driven course and NOT a "learn illustrator tools from ground-up" course.
Dedicated time to learn and initiative to create results based on the course's teachings.
What am I going to get from this course?

Over 12 lectures and 1.5 hours of content!
Create your own 2D game backgrounds using Adobe Illustrator
Understand and implement proven workflows and best practices when making 2D Game Backgrounds.
Create background assets for your 2D game background
Create appealing 2d Game Backgrounds
Prepare game backgrounds for animation (parallax effect)
What is the target audience?

Students that has basic knowledge of Illustrator and wanting to start making their own 2D Game Backgrounds
Intermediate artist looking for new workflows in creating 2D Game Backgrounds
Not for students that are complete beginners. You should have a fair amount of understanding in using Adobe Illustrator. Know where the basic tools are and basic shortcuts.
Students who want to have a solid workflow in creating and preparing game backgrounds
This is not a "how I draw course" you should have done some environment or background sketches prior to using illustrator

https://www.udemy.com/makegamebackgrounds/

Thanks to Izguer on the forum:
https://forum.cgpersia.com/f91/udemy-make-your-own-2d-game-backgrounds-adobe-illustrator-133864/

JoeAlter.Shave.And.A.Haircut.For.Maya.2016.v9.0.45.X win 64

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JoeAlter.Shave.And.A.Haircut.For.Maya.2016.v9.0.45.win64

Udemy – 3D Pixel Characters Modeling & Animations for all

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Note: Does not contain project files. I couldn't find them. If anybody has them, please link it. Thanks!

Info:
Step by step video lessons to master 3D pixel art to make characters and PRO animations for Unity3D, cocos2d and likes

In this course you will learn how to make and animate 3d pixel characters just like in the MineCraft game.

This course is meant for non-artists. Did you know you don’t have to be an artist to be able to make great 3d characters? I’ve got a secret weapon to show you. you will be able to animate your characters in no time and get animations just like in professional games

You will learn how to use free tools to make amazing characters such as the Spiderman, Ironman and Wonder-Woman, Superman*.

You will also learn how to animate them in no time.

Then you will learn how to add all these characters in the game engine called Unity 3d to make amazing 3d games, just like MineCraft.

Now, this course is meant to make things super easy for you. All the steps are shown to you in the video lectures, so you cant possibly miss a step.

And by the way as a bonus, this course includes free downloads of all the finished 3D characters, with their animations, and all the Unity projects as well.

The skills you will learn in this course can be applied to so many projects. Invest in yourself by joining this course now

Important: all software used are FREE to download and use on PC and MAC computers (no need to pay, cheers!)

What is 3D Pixel Art?

3D Pixel art is a form of digital art, created through the use of 2D-like raster graphics software, where images are edited on the pixel level in the form of blocks. Graphics in most old (or relatively limited) computer, console, graphing calculator and mobile phone video games are mostly 2D pixel art, and now we use the new technologies t have the retro-cool style with the amazing functionality that 3d technology provides.

Note: This course is great to take as a combination with the 3D Pixel art – Crossy Road modeling course.

Udemy - Random/Procedural Level Creation in Game Maker Studio

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In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You'll learn how to create a procedural system that can be tweaked to give slightly different results.

These types of ideas can be expanded to create procedurally generated levels like those in Binding of Issac and Minecraft.


What you'll learn in this course:

How to design an algorithm that creates procedural environments
How to use Game Maker Studio's pathfinding functions to ensure that a procedural level is beatable
A simple tile-based collision script
Game Maker Studio is a simple, yet powerful tool for creating 2D games. It's a great tool for experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!

What you'll need to get started:

Knowledge of Game Maker Studio, especially the syntax of GML. Knowledge of the
irandom(), irandom_range(), for() and repeat() functions will be especially useful.

Understanding of basic programming ideas, such as variables, functions, scope and arguments
What are the requirements?

Have a basic understanding of scripts in Game Maker, especially the syntax of the GML language. Learn at docs.yoyogames.com.
Also, download and install the latest version of Game Maker Studio. The full version is not necessary, the free version will suffice.

What am I going to get from this course?

Over 12 lectures and 1.5 hours of content!
Understand two methods of randomly generating environments in Game Maker Studio
Be able to implement these methods yourself, in your own Game Maker Studio game.
Have a basic understanding of how other games accomplish their look, and how their method of creating environments feeds into their design (Minecraft, Binding of Isaac, etc.)

What is the target audience?

This course is for users who are very confident with their basic skills in Game Maker Studio, who have an understanding of programming concepts such as loops and variables, as well as Game Maker-specific concepts such as tiles, and the way arguments are passed between scripts.
This course is not for complete beginners to game design or Game Maker Studio's workflow

http://www.udemy.com/random-procedural-level-creation-in-game-maker-studio/

Big thanks to Izguer On The Forum:
https://forum.cgpersia.com/f80/udemy-random-procedural-level-creation-game-maker-studio-133858/

JoeAlter.Shave.And.A.Haircut.2016.v9.0.45.X64

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JoeAlter.Shave.And.A.Haircut.2016.v9.0.45.X64
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