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Photography and Rendering with VRay - Ciro Sannino

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Photography and Rendering with VRay - Ciro Sannino

These days, achieving a photorealistic image is an important and at the same time rewarding goal for those who work in 3D graphics, but also those who need to use it more and more in their work as architects and designers. The close connection between photography, the handling of light and material physics is of crucial value in this work. These form the essential basis for setting the correct values in V-Ray.

Attaining photorealistic renders is very difficult without a basic knowledge of these topics, and is oftentimes left to chance.
All the concepts explained in the book, "Photography and Rendering with V-Ray", have been structured into 5 well-defined steps. While on one hand, these steps create a solid frame of mind, you can also apply them as a work method in all your 3D graphic work.

Attached to the book is a DVD containing a folder called P&R−VRay, inside of which you will find .MAX files, videos relating to the concepts explained and .JPG files of the images contained in the book. It also contains 3D models from designconnected.com and textures from arroway−textures.com.

Generally, the book refers to V-RAY for 3DS MAX. Despite this, many Rhino-c4D-Maya users have also found it excellent in helping them to understand the theory behind V-Ray and apply it to their software.

01 − First Steps in V−Ray
02 - Compensation with Gamma Curve
03 - Global Illumination and Irradiance Map
04 - The DSLR Camera in V−Ray
05 - Light Balance
06 - Simulating Materials
07 - Exposure
08 - Exterior Rendering
09 - The V−Ray Sun System
10 - Simulating Vegetation and Textiles
11 - The 5SRW in Interior Rendering
12 - Other Lights and HDRI
13 - White Balance and Contrast
14 - Optimizing Rendering Time
15 − SOS: How not to Freak Out

source link
http://www.book4u.org/ebooks/112839-photography-and-rendering-with-vray-ciro-sannino.html

Photography and Rendering with VRay - Ciro Sannino

0
0
Photography and Rendering with VRay - Ciro Sannino

These days, achieving a photorealistic image is an important and at the same time rewarding goal for those who work in 3D graphics, but also those who need to use it more and more in their work as architects and designers. The close connection between photography, the handling of light and material physics is of crucial value in this work. These form the essential basis for setting the correct values in V-Ray.

Attaining photorealistic renders is very difficult without a basic knowledge of these topics, and is oftentimes left to chance.
All the concepts explained in the book, "Photography and Rendering with V-Ray", have been structured into 5 well-defined steps. While on one hand, these steps create a solid frame of mind, you can also apply them as a work method in all your 3D graphic work.

Attached to the book is a DVD containing a folder called P&R−VRay, inside of which you will find .MAX files, videos relating to the concepts explained and .JPG files of the images contained in the book. It also contains 3D models from designconnected.com and textures from arroway−textures.com.

Generally, the book refers to V-RAY for 3DS MAX. Despite this, many Rhino-c4D-Maya users have also found it excellent in helping them to understand the theory behind V-Ray and apply it to their software.

01 − First Steps in V−Ray
02 - Compensation with Gamma Curve
03 - Global Illumination and Irradiance Map
04 - The DSLR Camera in V−Ray
05 - Light Balance
06 - Simulating Materials
07 - Exposure
08 - Exterior Rendering
09 - The V−Ray Sun System
10 - Simulating Vegetation and Textiles
11 - The 5SRW in Interior Rendering
12 - Other Lights and HDRI
13 - White Balance and Contrast
14 - Optimizing Rendering Time
15 − SOS: How not to Freak Out

source link

http://www.book4u.org/ebooks/112839-photography-and-rendering-with-vray-ciro-sannino.html

InDesign 2015 Creative Cloud Updates

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InDesign 2015 Creative Cloud Updates

01. Introduction
02. June 2015 Updates
03. Conclusion
Exercice Files

lynda - InDesign 2015 Creative Cloud Updates

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Adobe InDesign CC 2015 includes new features and enhancements to make your design and publishing experiences better than ever. This release includes a number of enhancements to Creative Cloud Libraries. Now when you place an image in a table, InDesign considers the cell an image frame. The new Paragraph Shading feature allows you to add colorful highlights that travel with the text on the page. Everyday tasks such as zooming, panning, and scrolling are faster thanks to performance enhancements in InDesign. Using Publish online an InDesign user can effortlessly publish InDesign documents online. Now download royalty-free images and vector graphics from Adobe Stock directly to your Creative Cloud Libraries, so your assets are available exactly where you need them.

Continue reading for a quick introduction to the new features available with the latest update to Adobe InDesign as well as links to resources for additional information.

Red Giant Shooter Suite 12.7.1 Adobe CC 2015 Win CE

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Info:
Red Giant Shooter Suite gives you the freedom to shoot the way you want, with the confidence that your footage will make it to the timeline intact, with audio synced and your on set decisions carried over. Shooter Suite includes BulletProof, a complete on-set footage prep and delivery solution that quickly takes you from backup through export, capturing everything you need. Fast, automatic audio syncing with PluralEyes 3.5 eliminates the need for clappers and time cues that come with multi-cam shooting.
Shooter Suite also includes LUT Buddy for sharing color decisions made on set, Instant HD for up-rezzing, and Frames for deinterlacing to integrate the footage you just shot with older video formats sharing the edit.

Red Giant Magic Bullet Suite 12.0.5 Adobe CC2015 WIN

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Color correction, finishing and film looks for filmmakers
Magic Bullet Suite is a set of seven tools that bring intuitive, powerful color correction, and beyond, right to your editorial timeline.

Its nine essential tools let you capture the emotion of your scene, making your footage more personal and compelling. With the recent additions of Looks 2, PhotoLooks 2 and Denoiser II, our Magic Bullet Suite keeps outdoing itself, giving you more expert products at an even greater savings. Whether you are creating a color treatment, removing video noise, or doing a skin smoothing beauty pass, Magic Bullet Suite helps you create the final look that tells your story perfectly.

Red Giant Keying Suite 11.1.4 Adobe CC 2015 WIN

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nfo:Keying Suite is a complete set of professional tools that make your keying look seamless and sells the realism of your composite. Get great results for basic keying situations as well as multi-step composites and difficult shots like low light or choppy footage. The three plug-ins work fluidly between After Effects and Final Cut Pro, and save you time with a wide range of powerful features like spill removal, edge detail and wire rigging. From frizzy hair to transparent glass, Keying Suite takes you successfully from the initial matte to the final composite.
What’s New
Primatte Keyer now compatible with After Effects, Premiere Pro and FCPX!
Updated Primatte Keyer 5 with a new streamlined interface and faster render speeds
Now includes Red Giant Warp 1.1
Keying Suite 11 includes Key Correct: The ultimate greenscreen companion
http://www.redgiant.com/products/all/keying-suite/

Red Giant Shooter Suite 12.7.1 Adobe CC 2015 Win CE

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Info:
Red Giant Shooter Suite gives you the freedom to shoot the way you want, with the confidence that your footage will make it to the timeline intact, with audio synced and your on set decisions carried over. Shooter Suite includes BulletProof, a complete on-set footage prep and delivery solution that quickly takes you from backup through export, capturing everything you need. Fast, automatic audio syncing with PluralEyes 3.5 eliminates the need for clappers and time cues that come with multi-cam shooting.
Shooter Suite also includes LUT Buddy for sharing color decisions made on set, Instant HD for up-rezzing, and Frames for deinterlacing to integrate the footage you just shot with older video formats sharing the edit.

Red Giant Magic Bullet Suite 12.0.5 Adobe CC2015 WIN

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Color correction, finishing and film looks for filmmakers
Magic Bullet Suite is a set of seven tools that bring intuitive, powerful color correction, and beyond, right to your editorial timeline.

Its nine essential tools let you capture the emotion of your scene, making your footage more personal and compelling. With the recent additions of Looks 2, PhotoLooks 2 and Denoiser II, our Magic Bullet Suite keeps outdoing itself, giving you more expert products at an even greater savings. Whether you are creating a color treatment, removing video noise, or doing a skin smoothing beauty pass, Magic Bullet Suite helps you create the final look that tells your story perfectly.

CADtools_9_1 cracked for OS X

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Hot Door CADtools 9 for Adobe Illustrator CS5/CS6/CC/CC 2014/CC 2015

For 17 years, CADtools has transformed Adobe Illustrator into a beautifully simple CAD solution. Draw in any scale, edit and dimension vector artwork with a mouse click, and numerically control objects or points. Click and drag with 81 tools to make design work both easy and elegant!

CADtools 9 soars with new productivity features including a Universal Dimension tool, Bezier Length Dimension tool, and CADrepeat for circular paths. Additional keyboard shortcuts allow quick, on-the-fly adjustments while drawing and dimensioning.

www.hotdoor.com/cadtools/overview

Digital Tutors -Professional High Poly Modeling Tips in Maya LT

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In this Maya LT tutorial we’ll cover a range of different techniques for creating high poly models.

We’ll learn techniques to reduce the amount of time spent fixing edge flow and dealing with complex shapes when high poly modeling. By the end of this Maya LT training you’ll be able to confidently approach high poly modeling at home or in a studio environment.

http://www.digitaltutors.com/tutorial/2158-Professional-High-Poly-Modeling-Tips-in-Maya-LT

Gumroad - Female portrait and skin rendering by Yu Cheng Hong

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This package includes:



Two 1920X1168 videos (MP4 format) ( total 2hrs 26 mins) with voice audio in English


Part one : ( 13 mins)

how to using different layer to paint the skin, as well as introduce what brush I use in this tutorial,

Part two: ( 2hrs 13 mins)

paint a head directly, from basic structure line to color blocking and rendering, also use what we learn from part one, used the technique to applying color by using different layers.



HiRes JPG file ( 3508 Height X 2480 Width ,300DPI)


HiRes PSD source file ( 3508 Height X 2480 Width ,300DPI)


Photoshop brush


Note : a picture ( jpeg files ) for descript the color zones of face


- email me if you have any problem about purchase tutorial

Gumroad - Space Golem Part 2 - Texturing in 3DCoat

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In this tutorial, I will be sharing my approach to texturing rock, metal, glows and shiny plastic materials using a hand painted style. I will be going over how to begin and how to approach taking it to a finished state. Additionally, I will be covering two different versions of plastic visors, with one being shiny and one being more translucent. I want to demonstrate viable options for tackling this type of material as well as touch upon how to be flexible with your designs. This tutorial is designed for artists who are new to 3DCoat, as well as for artists already acquainted with the program.

https://gumroad.com/turpedo

Lynda – After Effects Compositing Essentials: Rotoscoping & Edges

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So you’ve decided to rotoscope. Performing a “roto,” an animated selection with masking and paint tools, is time consuming, but the result can be amazing. In this course, Mark Christiansen teaches you how to roto, and how not to roto, in After Effects. His technique relies on a mostly manual masking and painting process, but he also introduces some procedural tools, such as tracking, to make your job go faster. Learn how to build simple rotos and more advanced articulated rotos, replace missing or mismatched backgrounds, separate foreground action to visual effects, and make the results look more realistic with soft edges and motion blur. Mark also reveals techniques for painting with the Brush and Clone tools and tricks

Gumroad - Beginners Sculpting Essentials In Zbrush 4R6

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Learn essential Zbrush sculpting techniques with 3D character artist Michael Knowland. With

nearly 14 hours of video, we cover crucial features, such as brushes, lighting and materials

in order to make a highly detailed Horse sculpt that is built around real-world superficial

anatomy and proportions. This video is designed for total beginners who have no prior

knowledge of Zbrush, and Michael will reveal each feature utilized in the creation process,

some of which are unique to the latest version of Zbrush 4R6.

Michael graduated from Staffordshire University in 2009, and has worked at Naughty Dog and

Frontier Developments, on projects such as The Last of Us, Uncharted 4 and Kinectimals. He

is currently a senior character artist at Avalanche Studios in New York.

The video resolution is 1280x720.

Chapters:

Chapter 1 - Lights, Hotkeys, Core Brushes, Symmetry Mode, Materials, Tools Menu,

Perspective Mode, Document Background (71 Mins.)
Chapter 2 - Dynamesh, Basic Horse Anatomy, References, Polygroups, Basic Horse Anatomy

(75 Mins.)
Chapter 3 - Subtools, Transposing, Proportional Measurements, Morph Targets, Masking (49

Mins.)
Chapter 4 - Image Planes, Subtool Master, Reprojection, Smart Resym (45 Mins.)
Chapter 5 - Sculpting Refinement, Layers, Brush Alphas, Noisemaker, Adding Fine Detail

(280 Mins.)
Chapter 6 - Further Sculpting Refinement, Zspheres, Mane and Fur Sculpting (171 Mins.)
Chapter 7 - Adding A New Subtool For the Hoooves / Crease By Polygroup (35 Mins.)
Chapter 8 - Transpose Master, Posing, Final Sculpting (110 Mins.)
Chapter 9 - Basic Presentation, Profile Superficial Anatomy Synopsis, Recommended Reading

(5 Mins.)


Please Read:

Please be aware there is occasional environmental background noise due to live audio

recording during parts of the sculpting process. It has been removed as much as possible.

Small sections of the sculpting process are sped up to help save viewing time.

Gumroad - Texture Tutorial - Hand Painting a Sci-Fi Rifle

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Nearly 4 hours of footage in which I take you through the process I used to paint this weapon from start to finish in 3D Coat. I will be covering a variety of materials and principles, as well as providing tips for tackling each one.

Materials Covered: Metal, matte paint, plasma effects(glows), damaged objects

Principles Covered: Design, value structure, lighting, rhythm

You will receive:

-Approximately 4 hours of HD video with audio commentary

-OBJ file of weapon

-PSD file for reference

https://gumroad.com/turpedo

Gumroad - Intro To World Machine

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In this tutorial we will explore world machine. I will show how I use it my day to day workflows and show how to use the program in your pipeline to help allow you to create mountains, terrains, sculpting maps and much more. We will even be exploring asset distribution as well. This lecture series is broken up into a basic introduction where we will explore the basics of world machine before going in more common uses for world machine. This course contains over 5 hours of content and includes several working files, alphas and brushes for you to use in your work and learn to from.

cmiVFX - Houdini Cloth Techniques

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cmiVFX has released a SideFX Houdini Cloth Masterclass in which Shivani Sondhi explores the Houdini Cloth Context in depth. While employing a beginner's approach, she begins the lesson with a comprehensive introduction to the features and tools available. This is a long detailed chapter that will get the viewer "up to speed" quickly. With the basics of cloth complete, Shivani dives deeper with intermediate to advanced subjects such as custom attributes, multisolvers and finally the sopsolver with cloth. This would be an excellent lesson even if she had stopped there... Lee Perry-Smith of Triplegangers kindly provided one of his excellent 3D characters, The Assassin. So naturally we just had to continue the lesson with a costume. Further, Mixamo Animation provided their excellent Animation services. Good animation is a crucial step to a good cloth simulation. Shivani continues the course by using all of the basics taught in chapter one to create a Roman Soldier Costume for the Assassin character. This is a massive lesson that is tightly packed. The viewer will have a very clear knowledge set after this lesson on how the Houdini Cloth Pipeline works.

Pixar Renderman Maya Tutorials

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Pixar Renderman Maya Tutorials From youtube channel.
better all in one.. :)

Digital Tutors - Developing a Workflow for Rendering Fur in V-Ray

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In this V-Ray tutorial we’ll learn how texture maps are driven to stylize fur, how to paint maps and also how to optimize settings while rendering fur.

We’ll start by going over basic parameters within the fur tool then continue with discussing the Vertex Paint tool, paint density maps, generate length maps, form thickness maps, produce gravity and bend maps, set up lighting and material shader, and finish with rendering and compositing our final image.

By the end of this V-Ray training you should have a strong understanding of a V-Ray fur workflow.

http://www.digitaltutors.com/tutorial/2154-Developing-a-Workflow-for-Rendering-Fur-in-V-Ray
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