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Momos - Photoshop Selezioni e Scontorni Perfetti - (IT)

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Corso in italiano

Selezioni con contorni tratteggiati, maschere di livello, canali alfa - che confusione! In realtà c’è una logica dietro tutto questo, sono semplicemente modi diversi per arrivare alla stessa meta: creare selezioni e scontorni professionali. Questo videcorso vi spiega come realizzare selezioni e scontorni perfetti scegliendo di volta in volta gli strumenti adatti e spiegando in modo semplice e professionale come usarli.

http://momosmedia.it/index.php?option=com_content&view=article&id=228:gdf-photoshop-n85-corso-avanzato&catid=34:gdf-photoshop-corsi&Itemid=58

Code Complete: A Practical Handbook of Software Construction, Second Edition

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Widely considered one of the best practical guides to programming, Steve McConnell’s original CODE COMPLETE has been helping developers write better software for more than a decade. Now this classic book has been fully updated and revised with leading-edge practices—and hundreds of new code samples—illustrating the art and science of software construction. Capturing the body of knowledge available from research, academia, and everyday commercial practice, McConnell synthesizes the most effective techniques and must-know principles into clear, pragmatic guidance. No matter what your experience level, development environment, or project size, this book will inform and stimulate your thinking—and help you build the highest quality code.
Discover the timeless techniques and strategies that help you:
Design for minimum complexity and maximum creativity
Reap the benefits of collaborative development
Apply defensive programming techniques to reduce and flush out errors
Exploit opportunities to refactor—or evolve—code, and do it safely
Use construction practices that are right-weight for your project
Debug problems quickly and effectively
Resolve critical construction issues early and correctly
Build quality into the beginning, middle, and end of your project

Lynda – Creating a Poster with Adobe Mobile Apps [Update Feb. 5]

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Adobe mobile apps enable designers and artists to take their sketching and ideation workflows on the go—anywhere they can bring a smartphone or tablet. In this course, author Tony Harmer introduces the Capture CC and Comp CC apps, as he pulls together the various parts of a poster design. He shows how to define colors, draw shapes, and lay out the poster, as well as create brushes for use in Photoshop and Illustrator. By following along, members will come to understand the power of the apps and how the toolset can play an important role in their creative process. Tony finishes by taking the project into the major Creative Cloud players: Illustrator, InDesign, and Photoshop.

http://www.lynda.com/Adobe-Mobile-Apps-tutorials/Creating-Poster-Adobe-Mobile-Apps/426770-2.html

Element 3d v2(win/mac)

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How To Install(win):
1. Install Element 3D 2.0.7.2008 (As Administrator)
2. Copy .aex file to your AEF/Support Files/Plug-ins/VideoCopilot/... and REPLACE the EXISTING files
3. Run AEF (As Administrator)
4. Add Element 3D Effect and click Install License (from Element 3D auth form)
5. Enjoy

Do not install this if your Element is already legally licensed, it can damage your existing license
and you'll need to get a new one...

If you still want to use cracked version over legal one at your own risk backup videocopilot folder from:
C:\programdata\videocopilot (for Vista and Win7)
%AppData%\videocopilot (for XP)
and use cracked version, when you want to restore it just replace back the folder

In case you have trouble with license or you bought the plugin and want a clean install you can try to delete the following:
folder: C:\programdata\videocopilot (for Vista and Win7)
folder: %AppData%\videocopilot (for XP)


How To Install(mac):
1) Run ElementInstaller and complete the installation process
2) Open After Effects and create a new Composition, then a Solid and apply Element, a pop-up screen will show up.
3) Click "Install License File" and load : E3D_v2.license
4) Enjoy it !

Pluralsight – Recreating Retro Typefaces for Logos in Illustrator

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The ideal course for designers and artists who already have some basic knowledge of Adobe Illustrator, and want to create game or mapping assets using their imagination and retro public domain images from WWII era posters and logos. Viewers will gain insight on how to take a client's vision and execute it to it's completion and have a completed project under their belt. In this course, we cover how Adobe Illustrator can help you recreate vector headline art and, by the end, you'll be able to use these techniques on any similar logo project you have in mind for use in 3D mapping, 3D extrusion, websites, apps, or print. Software required: Adobe Illustrator CC.

https://www.pluralsight.com/courses/illustrator-recreating-retro-typefaces-logos-2407

Uartsy - Creating An MMO Game Character

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Get 8 Module Course With Chris Bennett & Learn How To Create Fully-Realized MMO Game Characters!

During this 8 module course, Chris Bennett, you will learn a complete game character workflow and create a fully-realized MMO character or creature, beginning with the initial block-out and continuing through texturing, UV-ing, and creating a final render of your game-ready model.

The 5 most important lessons:

How to create a fully realized production ready professional 3D character model from a 2D concept.
Core artistic principals that will boost & aid your content creation.
Technical skills such as ZBrush sculpting methods, hand painted texture processes in 3D-Coat, & efficient game asset creation techniques.
Boost the quality of your art through professional peer reviewed critiques.
Plus time saving production methodologies & more!
Course Outline
Project 1 : Getting Started & Planning Your Asset
Covered Topics:

Evaluating & Breaking Down A Concept
Recognizing Key Design Elements
Translating 2D Concepts Into 3D Space
Preparing A Base Mesh For Sculpting
Learn how to effectively evaluate and break down a concept so you can efficiently build it within a production environment.

Follow along with Chris' concept or find your own online, and work on recognizing the key design elements that will aid you in translating the 2D concept into 3D space.

Prepare a quick base mesh for sculpting.

Project 2 : Sculpting Theory
Covered Topics:

Shape Language
Proportion
Anatomy
Surface Planes
Forms & Flow
Beginning To Sculpt A Character
Shape language, proportion, anatomy, surface planes, forms and flow will be discussed in relation to how they can assist you in your sculpting. This will serve as solid foundation for you to begin sculpting.

Continue on from the base mesh in ZBrush as you begin sculpting the concept.

Project 3 : Sculpting Continued
Covered Topics:

Video Game Production Tips/Tricks
ZBrush Sculpting Methods
It’s a full ZBrush lesson this week. You will continue to sculpt your character following the concept provided as Chris shares his ZBrush production tips/tricks and personal sculpting methods.

Project 4 : Final Sculpting & Polypaint
Covered Topics:

Detailing
Adding Material Definition
Polishing Your Sculpt
First Pass Polypainting
Prepping For Retopology & Baking
As you come to wrapping up your sculpt, Chris will be discussing how to detail and add material definition to your sculpts this week, as well as giving them some final polish.

Complete a quick polypaint pass to establish a base for you to paint on, and begin to prep your model for next week’s retopology and baking phase.

Project 5 : Retopology
Covered Topics:

Clean Topology Techniques
This is the week you’ve all been waiting for!!! Chris will be talking about how to get clean, efficient topology and UV's ready for baking.

Project 6 : UVs and Baking
Covered Topics:

Setting Up UVs For Baking
Normal Map Theory Avoiding Seams
Maximizing UV Space
Baking Normal and Ambient Occlusion Maps
Unwrapping your low poly model of your character into a 1 to 1 UV space .

Baking Normal and Ambient Occlusion maps to project the hi polygon model detail to the low polygon game model.

Project 7 : Texturing Continued
Covered Topics:

Creating Texture Maps
Testing Maps In Marmoset 2
This week will be less theory and more practical focused as you buckle down and create your desired texture maps.

There will also be some cross-over with weeks 7 & 8 as you test out your maps in the Marmoset 2 game engine.

Project 8 : Rendering & Presentation
Covered Topics:

Posing
Lighting
Mood
Composition
Rendering In Marmoset 2
Your creature is complete, now it’s time to show it off! This week you will set up renders and lighting in Marmoset 2 for your completed character model. Topics include: posing, lighting, mood and composition.

Following this will be the final wrap up of class.

Gumroad - Low Poly 3D Hand Painted Weapons 3 Part Tutorial Mini Series (FULL SERIES)

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(FULL SERIES) Low Poly 3D Hand Painted Weapons 3 Part Tutorial Mini Series

Over 3 hours of tutorial/walkthrough footage of the creation of a low poly hand painted weapon. In Part 1 we look at the process in Maya used to create the model, in Part 2 we cover the UV process and finally in Part 3 we look into the texturing phase using Photoshop.

Basic knowledge of Adobe Photoshop CS+ and Maya recommended.

You get:-

- Dagger.obj

- Dagger.fbx

- Dagger_Concept (JPEG)

- Dagger_UV.tga

- Dagger_Texture.psd (contained in 'Dagger_Project.rar)

- Dagger_Texture.tga (contained in 'Dagger_Project.rar)

- Maya Scene (.mb) (contained in 'Dagger_Project.rar)

- 3 Video's (.rar)

Runtime = 197 mins

Website: https://gumroad.com/optinium

Momos - Photoshop Selezioni e Scontorni Perfetti - (IT)

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Italian language
Selections with jagged edges, layer masks, alpha channels - what a mess! In fact there is a logic behind all this, they are just different ways to get to the same goal: to create selections and professional clipping paths. This videcorso explains how to make selections and clipping paths perfect choosing from time to time with the right tools and explaining in a simple and professional how to use them.
http://momosmedia.it/index.php?option=com_content&view=article&id=228:gdf-photoshop-n85-corso-avanzato&catid=34:gdf-photoshop-corsi&Itemid=58

Alias Studio Paint 9.5

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Alias StudioPaint 9.5 with license for SGI Irix workstations.

Uartsy - Dynamic Figure Sculpting

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Steve Lord demonstrates his process for sculpting humans in dynamic poses.

The 5 most important lessons:

Learn how to create a detailed dynamic figure from start to finish.
Establish your own flow for anatomy sculpting.
Understand what it takes to create a strong silhouette.
Understand human anatomy in motion.
Master human anatomy and dynamic positions.
Course Outline
Project 1 : Blocking In The Posed Male FIgure In ZBrush
Block in your model paying attention to silhouette and large forms.

Project 2 : Defining Primary Forms Of The Posed Male Figure In ZBrush
Begin sculpting the primary anatomical forms.

Project 3 : The Posed Male Figure: Sculpting The Anatomy Of The Torso In ZBrush
Define and refine the side and back torso muscles.

Project 4 : The Posed Male Figure: Sculpting The Anatomy Of The Torso Part 2
Define & refine the front torso muscles.

Project 5 : The Posed Male Figure: Sculpting The Anatomy Of The Pelvis In ZBrush
Sculpt the anatomical elements of the pelvis and major groupings of the leg.

Project 6 : The Posed Male Figure: Sculpting The Anatomy Of The Leg Part 2
Refine your previous leg sculpt and define the foot.

Project 7 : The Posed Male Figure: Sculpting The Arm, Shoulder And Hair In ZBrush
Finish the leg and define the arm, shoulder and hair.

Project 8 : The Posed Male Figure: Sculpting The Face And Hands In ZBrush
Sculpt the wrist, hands and finger and develop the face further.

Udemy - Unity From Master To Pro By Building 6 Games

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Unity: From Master To Pro By Building 6 Games
Take Your Unity Skills To The Next Level And Become A Pro Game Developer By Building 6 Games From Scratch
* Lectures 70
* Video 11 Hours
*** UPDATE Beans Crusher(Candy Crush Style Game) Is Added To The Course , 2 More Games Are Going To Be Added Soon(Puzzle Game And Angry Birds Style Game) ***
*Advanced C#
*Solve Complicated Problems in C#
*How To Use Two Dimensional Arrays
*Configuring Game Sprites
*Create Menus
*Animate Menus
*Use Rotations
*Calculating And Drawing Projectile Paths

Big Thanks To Unique:
https://forum.cgpersia.com/f80/udemy-unity-master-pro-building-6-games-126100/

Gumroad - Modeling of a Sword and Shield in Maya

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https://gumroad.com/l/drp

Momos - Photoshop Maschere Di Luminanza - (IT)

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Italian language

The luminance masks are absolutely the most powerful tool to get the best quality of their images in post-production. We use these masks to manage the tone and bright dynamic range (brighten, highlight color and tone, reduce lights, define details) in each image area.
With the luminance masks refine every aspect of the image and brought to a higher level.

http://momosmedia.it/index.php?option=com_content&view=article&id=221:gdf-photoshop-n85-corso-avanzato&catid=34:gdf-photoshop-corsi&Itemid=58

Udemy - Unity: From Master To Pro By Building 6 Games

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Unity: From Master To Pro By Building 6 Games
Take Your Unity Skills To The Next Level And Become A Pro Game Developer By Building 6 Games From Scratch
* Lectures 70
* Video 11 Hours
*** UPDATE Beans Crusher(Candy Crush Style Game) Is Added To The Course , 2 More Games Are Going To Be Added Soon(Puzzle Game And Angry Birds Style Game) ***
*Advanced C#
*Solve Complicated Problems in C#
*How To Use Two Dimensional Arrays
*Configuring Game Sprites
*Create Menus
*Animate Menus
*Use Rotations
*Calculating And Drawing Projectile Paths

Uartsy - Environment Creation in Unreal Engine 4

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10 Modules Project Files Included MP4

Using the lessons of this course, you will be able to create beautiful, next gen game environments using Unreal Engine 4 and other industry standard programs.

Environment artists set the tone for the entire game world and are critical to building games that keep us entranced for hours on end. The best environments immerse us in the story and make us feel like we're truly part of these fantasy worlds.

In this course from world-renowned artist and favorite ZBW instructor, David Lesperance, you will learn to create those stunning, memorable environments using the very same techniques and programs that the pros use, including Unreal Engine 4.

The 5 most important lessons:

How to get started creating 3D assets for fully immersive video game environments
How to take your environment art to a whole new level with advanced modeling and sculpting techniques
How to set up your 3D environmental assets and create a functioning game world in Unreal Engine 4
Tips for setting the mood and capturing the feeling of a given scene in your game
Plus more professional tips and best practices for environment artists working in game production
Course Outline
Project 1 : Basics of Modeling for Games

Project 2 : Building a Design Kit, Starting the Hallway Model and setting up Collision

Project 3 : Creating UV's in Headus and 3DS Max

Project 4 : Tuning Texture Maps

Project 5 : Stacking UVs and Creating Light Maps

Project 6 : Spline Modeling and UV'ingThe Sci Fi Crate

Project 7 : Creating Realistic Fabric in Marvelous Designer

Project 8 : Creating a Tileable Floor Asset

Project 9 : Texturing in Quixel Suite and Better Understanding Light Maps

Project 10 : Creating a Prop From a Concept

Gnomon - Maya Fluid Effects with David Schoneveld (3DVD)

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Gnomon - Maya Fluid Effects with David Schoneveld (3DVD)


Fundamentals

Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls.

Over 2 1/2 hours of lecture.

Topics covered:
- Understanding Dynamic Attributes
- Fluid Emitters
- Fluid Container Attributes
- Menu and Options
- Animation Techniques
- Shading methods

Chapters:
01. Basics + Container Contents Display
02. Dynamic Simulation
03. Content Details
04. Grid Cache and Surface
05. Shading and Shading Quality
06. Texture
07. Lighting
08. Emitters
09. Fluids Menu
10. Smoke Cloud
11. Liquid Flowing Down a Slide
12. Cloud Bank
Instructor: David Schoneveld


Particle Integration


In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character.
Over 3 hours of lecture.

Topics covered:

- Fluid Particle Connections
- Ocean Basics
- Interaction Control methods
- Painting Particle Velocity
- Fluid Controlled -
- Rigid Body Simulations
- River Basics with Ocean Shader

Chapters:
01. Basic Connections
02. Fluid Wind tunnel
03. Motion Fields
04. Particle Motion Fields
05. Paint Velocity
06. Paint Velocity - Rigid Body
07. Ocean Shader
08. Ocean Menu
09. Wake Emitter
10. Hot Tub
11. Fort
Instructor: David Schoneveld


Pyrotechnics


In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently.

Over 2 hours of lecture.

Topics covered:

- Basic Flame Construction
- Density Field Controlled Explosions
- Temperature Controlled Explosions
- Non-dynamic Explosions
- 2D Explosions
- Creation of Dynamic Lava
Chapters:
01. Density Field Driven
02. Temperature Driven
03. Fuel Temperature Driven
04. 2D Explosions
05. Non-Dynamic Explosions
06. Non-Dynamic Water Explosions
07. Non-Dynamic Puff
08. Lava from Goo
09. Flame Basics
Instructor: David Schoneveld

Udemy - Unity3D Made Simple: Master Fundamentals Quickly

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Unity3D Made Simple: Master Fundamentals Quickly
Learn by putting together an entire level for a game!
What is the course about?

This course is all about learning game development using the Unity3D Game Engine. We will be covering topics that go all the way from installing the engine, to making a character move in world, to creating very simple AI.

C# experience is recommended, but not required as I explain absolutely everything about what I'm doing and why I'm doing it. Although this course is mostly programming, I also take the time to go through the interface, set up basic animations in Mecanim (Unity's animation system), and use most of the commonly used windows within the interface.

There are always multiple ways to do things in game development. Because I want you to keep an open mind as to the possibilities Unity brings you, when I'm doing something that may feel repetitive, I always go about it a different way. This way you will end up getting more familiar with the engine.

Although this course is the perfect foundation to start as a Unity Developer, all learning levels should benefit from this course one way or another because of the different ways in which I approach situations. That being said, this course is meant for beginner level students.

What's included in the course?
*30 Lectures, 29 videos and 6 hours of content*All art/sound assets*The finalized version of the Unity Project we are going to be creating
More info:
https://www.udemy.com/learn-by-doing-unity3d/

**INCLUDES PROJECT FILES**

Quixel SUITE 2.1.2 Patch Early Access

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Quixel SUITE 2.1.2 Patch

Info:

Changelog
Hey there folks! An early access build of 2.1.2 is now available for download 23 new organic presets, multi-material export, a stylized ID preset, a few Easter eggs + lots of important bug fixes.
– Added 10 new organic brushes
– Added 12 new organic masking patterns
– Added Quick Materials ID Preset (for super fast Smart Material batching)
– Added skin surface scan
– Added Multi Material Export support
– Added Stylized ID Preset
– Fixed bug where paint layers would break for 16 bit documents
– Fixed bug where custom imported Metalness maps could break in some cases
– Fixed bug where some Smart Materials were only added to 1 texture channel
– Added 8 new texture blend modes
– Added extra features to floating license support
– Improved fail safety and added helper messages
– Additional minor fixes

Instruction:
Copy/past the content of crack folder into the folder of quixel by default : “C:\Program Files\Quixel SUITE 2.0\x64\bin\Release”

You can install this patch since you got Quixel 2 installed,you don’t need another patch for being up to date

ACD Systems ACDSee Ultimate v9.1.580

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As the first digital asset management software with layers, ACDSee Ultimate 9 is able to answer an unparalleled number of creative graphic and image composition needs. Armed with a potent list of adjustment layers, working with layers just became non-destructive, giving you the complete flexibility to create the image composites, photo manipulations, and innovative graphics you've been envisioning. With new ways to track your adjustments and apply them to batches, development snapshots, extended creative capabilities through Photoshop™ plugin support, new lighting and skin tone adjustments, additional ways to compartmentalize, even more drawing tools, improved lens correction, high DPI support, and so much more, ACDSee Ultimate 9 packs a valuable punch.
https://whatimg.com/i/afI4FY.jpeg

Features: http://www.acdsee.com/en/products/acdsee-ultimate-9#feature
System requirements: Microsoft® Windows® 7 (SP1), Windows® 8, Windows® 8.1 & Windows® 10 (64-bit editions only)
What's new: http://www.acdsee.com/en/products/acdsee-ultimate-9#new
Web: http://www.acdsee.com/en/products/acdsee-ultimate-9

Videohive-6337247-3d-Map-Generator

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Videohive-6337247-3d-Map-Generator
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