Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42535 articles
Browse latest View live

Photoshop Creative - Issue 136 - 2016

0
0
English | Pages 116 | PDF | 74.8 Mb

Make great photo edits with Filters, etc.

Exercise missing files for the After Effects cc essential training 2015

0
0
Exercise missing files for the After Effects cc essential training by Lynda.com 2015

Computer Arts - March 2016

0
0
English | 108 pages | True PDF | 24.00 Mb

Special 20th anniversary addition

Videohive-6337247-3d-Map-Generator

0
0
videohive-6337247-3d-Map-Generator

Pixelux DMM 1.1.8 for Maya 2014

0
0
Title: Digital Molecular Matter (DMM) v1.1.8 plug-in for Maya 2014.

Description: The DMM Plugin for Maya allows you to do high quality finite-element-based destruction right inside of Maya.

Note: Crack is included.

Pluralsight - Simulating a Large Dust Storm in Maya

0
0
In this Maya course, we will simulate a large dust storm with the help of Maya Fluids. Throughout these lessons, we will explore the attributes and an easy to follow method of simulating a computationally large effect. We will be covering in depth and detail the entire process of simulating a dust storm, wind motions, and finally turbulence of electric wires attached to poles. By the end of this course, you will have improved your knowledge of Maya fluids and have a better understanding for solving tricky simulations. Software required: Maya 2016.

Fantasy Dungeon

0
0
Start making your fantasy game with the creation of the incredible beauty of the dungeon! In this pack you will find all you need to start. More than 250 high-quality models of walls, doors, columns, floors, roofs, web, bones, sewage and much more
Technical Details

Physically-Based Rendering: Yes
Texture Size:
• 43x4096x4096
• 2x4096x2048
• 32x2048x2048
• 3x1024x2048
• 13x1024x1024
• 1x1024x256
• 10x512x512
• 5x256x256
• 2x128x128
• 4x8x8

Collision: Yes, custom
Vertex Count: from 36539 to 3
LODs: Yes, for each mesh (different amounts 2-3 LOD)
Number of Meshes: 280
Number of Materials and Material Instances:
Number of Textures: 115
Engine Compatibility: 4.10
Intended Platform: windows
Platforms Tested: windows
Documentation Included: No

The Gnomon Workshop - Introduction to V-Ray with Stephen DeLalla

0
0
Duration 639m Project Files Included MP4

In this lecture, CG Supervisor Stephen DeLalla gives a thorough introduction to V-Ray for Maya. All major aspects of V-Ray will be covered, starting with the fundamentals of how V-Ray integrates into Maya, linear workflow and color management, render settings, lights, materials, new features of vray 3 and 3.1, xgen integration, and more. There is also an in-depth discussion on general workflow techniques that will be useful for all levels of artists, and are directly related to how Stephen works in production. Topics include the V-Ray, Blend, Car Paint, Two-Sided, Hair, SSS and Skin Materials as well as Displacement, Global Illumination, Render Elements, Proxies, Physical Camera, and effective usage of the Adaptive DMC. There is also a making-of, discussing the techniques used with Maya, V-Ray, and Nuke to create the cover image. Stephen explains why certain decisions were made, what techniques were used, and how they relate to different chapters in the series. This lecture will provide artists with a wonderful foundation in V-ray, and enable them to push their work to a new level.

http://www.thegnomonworkshop.com/store/product/1165/#.VrxpKlLLc18

Fantasy Dungeon Environment

0
0
Start making your fantasy game with the creation of the incredible beauty of the dungeon! In this pack you will find all you need to start. More than 250 high-quality models of walls, doors, columns, floors, roofs, web, bones, sewage and much more
Technical Details

Physically-Based Rendering: Yes
Texture Size:
• 43x4096x4096
• 2x4096x2048
• 32x2048x2048
• 3x1024x2048
• 13x1024x1024
• 1x1024x256
• 10x512x512
• 5x256x256
• 2x128x128
• 4x8x8

Collision: Yes, custom
Vertex Count: from 36539 to 3
LODs: Yes, for each mesh (different amounts 2-3 LOD)
Number of Meshes: 280
Number of Materials and Material Instances:
Number of Textures: 115
Engine Compatibility: 4.10
Intended Platform: windows
Platforms Tested: windows
Documentation Included: No

Pluralsight - Introduction to Arnold for Maya

0
0
Duration 4h 58m Project Files Included MP4

This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market in Arnold. To get started, we will focus on the basics of rendering with Arnold. You’ll learn how and where to begin rendering using two different render views. From here, we’ll dive into more complex topics such as sampling and ray depth and eventually linear workflow. From there we’ll switch gears and begin looking at the various lights and major materials you’ll be using when rendering with Arnold. Next we’ll look at some of the effects that are possible with Arnold. We’ll learn how to create Depth of Field, Bokeh, as well as rendering out volumetric mediums. To wrap things up we’ll learn about Arnold’s AOV system and how we can batch render out these pieces of information for compositing purposes. After completing this course, you’ll be well on your way to producing stunning renders of your own using Arnold.

http://www.digitaltutors.com/tutorial/2415-Introduction-to-Arnold-for-Maya

KelbyOne - High End Skin Retouching - Start to Finish

0
0
Take your retouching skills to the next level with Kristina Sherk! Improving your portrait retouching skills will not only help you make your clients look their best, but they'll want to keep coming back for all of their portrait work because no one else makes them look so good. Kristi's approach is designed to help you understand all of the critical fundamentals of retouching, from enhancing eyes and lips to dealing with blemishes, and from there she walks you through the essentials of adding depth and dimension while smoothing skin and retaining important detail. This class has the potential to revolutionize your approach to skin retouching while increasing your understanding of the underlying principles involved.

http://kelbyone.com/course/ksherk_skin_retouching/

[No materials available for this course]

Uartsy - Game Art Apprenticeship

0
0
12 Modules

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What this course will teach you

During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.
The 5 most important lessons:

How to model both high and low resolution assets for a game production pipeline.
Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.
Increase your overall proficiency for creation and development for video games.
Efficiently texture and uv game assets for game production.
Properly presently your work and develop a professional portfolio.
Course Outline
Project 1 : Basics of High Poly Modeling in 3Ds Max
Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.
Project 2 : Basics of Low-Poly Modeling and UVs
Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.
Project 3 : Texturing Basics
Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.
Project 4 : Finishing your First Game Model
Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.
Project 5 : Creating Better High-Poly Models
Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.
Project 6 : Increasing Your Hi-Poly Modeling Speed
Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.
Project 7 : Leveling Up Your Game Model Production
Review of your hi-poly model from week 6, and pushing your your modelling skills further.
Project 8 : Increasing Over All Efficiency
Review of low-poly model, textures and UV’s from week 7. Personalized tips for developing your low-poly workflow.
Project 9 : Getting More Comfortable With the Software
Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.
Project 10 : Properly Presenting Your Work
Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.
Project 11 : Cleaning Up Your Portfolio
Review portfolio layout pages. Personalized tips and recommendations for your portfolio.
Project 12 : Final Evaluation
Final portfolio review. Final tips and industry insight for finding work.

Learn 2D Animation w/ Toon Boom & Create Your Own Cartoons

0
0
Course Description



Have you ever had an idea, a story, or even a character that you wanted to see animated? Maybe you’ve even gotten as far as writing a story, or drawn out the characters. Well, now what do you do? Welcome to Learn Toon Boom Animate & How to Create Your Own Cartoons! In this course, I’ll show you the essentials for creating your own animation, using the professional software, Toon Boom Animate 3.

In this course, you'll learn to:
• Create, and animate your own 2D digital puppet!
•Animate your character, and even give them a simple walk cycle
•Make your scenes look complex, by using simple camera moves.
• Make your characters talk, using Toon Boom's automatic lipsync
•Add Photoshop, and Illustrator files to your animations
• and much, much more!


Toon Boom is an industry leader in creating 2D animation software, and has been used for animating The Simpsons, Family Guy, Bob’s Burgers, Sponge Bob Square Pants, and even Disney’s The Frog Princess.

In 2D animation, there are basically 2 types of animation, full animation, also referred to as hand-drawn, or “Disney” animation, wherein each frame of animation is drawn… think classic Bugs Bunny cartoons. The second type of animation is called limited animation, also referred to as cut-out, or Flash animation… most prime-time animation, The Simpsons, etc. use cut-out animation. The major focus of this course is cut-out animation, where we will create, rig, and animate a 2D digital puppet… our main character, Bob.

For the traditional animator, Toon Boom software has the feeling of animation software, built for animators. Throughout the course, I’ll be showing you the different tools and windows, all of which are based on traditional animation terms like pegs, fields, color cards, onionskin, light tables, and more.

For the more seasoned digital animator, if you’re familiar with working with programs like Flash, throughout the course I’ll be demonstrating how Toon Boom Animate differs and what makes it a powerful program. Just one example, Animate has a camera that works in 3D space. Imagine setting up a multiplane scene in just minutes, without you having to install any additional plugins or software!

The best part of this course? Even if you don’t own Toon Boom Animate, you can download a FREE fully functioning demo. Toon Boom creates PLEs (Personal Learning Editions) for virtually all of their software.


So, if you’re ready to learn how to animate, purchase this course and let’s get started!


What are the requirements?
•You will at least need the DEMO version of Toon Boom Animate 3, and be somewhat familiar with graphics programs like Photoshop


What am I going to get from this course?
•Over 65 lectures and 4.5 hours of content!
•You will learn, how to use the professional 2D animation software Toon Boom Animate 3
•You'll learn how to work with digital puppets to create your own character animation.


What is the target audience?
•This class is for you, if you are a traditional animator, looking to make the leap into digital animation
•Or if you're a digital animator, looking to learn a new & powerful animation pipeline
•If you are already working in a production environment, using Toon Boom Animate, or Harmony, this class may be too basic for you.


Curriculum



Section 1: Welcome

 Lecture 1

SNEAK PREVIEW: Look at Animate's Powerful Camera!
Preview 02:55
 Lecture 2

About this Course
Preview 00:44
 Lecture 3

Here are the Support files
Preview 00:40
 Lecture 4

Don't have Toon Boom Animate? Get the DEMO 
Preview 00:42




Section 2: The Animate Interface Overview

 Lecture 5

Tools
Preview 02:39
 Lecture 6

Tool Properties
Preview 01:08
 Lecture 7

Camera & Drawing Views
Preview 01:48
 Lecture 8

Timeline & Xsheet
Preview 01:42
 Lecture 9

The Library
01:29
 Lecture 10

Colour Palette
Preview 01:46
 Lecture 11

Windows & Tool Bars
Preview 01:33

Section 3: Setting up preferences

 Lecture 12

Shortcut keys
01:21
 Lecture 13

Focus on enter
01:35
 Lecture 14

Full scene Anti-Aliasing
01:08
 Lecture 15

Customizing the workspace
06:47

Section 4: Drawing in Animate

 Lecture 16

My Drawing Hardware: the Wacom Intous 5 
Preview 03:32



 Lecture 17

Colour swatches
08:55
 Lecture 18

Brush tool
Preview 05:01
 Lecture 19

Pencil tool
Preview 03:51
 Lecture 20

Smoothing tools
02:26
 Lecture 21

Paint bucket tools
09:44
 Lecture 22

Drawing mode overview
02:13
 Lecture 23

Select & Cutter tools
02:24
 Lecture 24

Contour Editor
02:14

Section 5: Using the timeline

 Lecture 25

Onionskin
Preview 03:00
 Lecture 26

Drawing substitutions
Preview 04:25
 Lecture 27

Creating Layers
Preview 02:55
 Lecture 28

Timeline shortcut Keys
Preview 03:59

Section 6: Animating in Toon Boom Animate

 Lecture 29

Using the Animate mode
02:51
 Lecture 30

Setting up Pivot Points
04:16
 Lecture 31

Using the Transform Tool
03:51
 Lecture 32

Using & Animating the Z- Axis
Preview 05:45
 Lecture 33

Motion vs Stop-Motion Keyframes
04:49

Section 7: Rigging the Head

 Lecture 34

Rough Sketching
05:11
 Lecture 35

Inking the head layers
08:22
 Lecture 36

Rigging the eyes
Preview 07:51
 Lecture 37

Setting pivot points for the head layers
02:20
 Lecture 38

Parenting the head layers
05:55

Section 8: Rigging the Body

 Lecture 39

Rough sketching the body
04:43
 Lecture 40

Inking the body layers
06:10
 Lecture 41

Rigging the arms
06:30
 Lecture 42

Rigging the legs
07:18
 Lecture 43

Parenting the body layers
07:02
 Lecture 44

Saving your character as a template
04:03

Section 9: Creating a Walk Cycle

 Lecture 45

Animating the legs
13:13
 Lecture 46

Animating the arms
05:53
 Lecture 47

Creating a walk cycle, and adding it to a peg
06:07

Section 10: Importing Images

 Lecture 48

Tracing Images
04:19
 Lecture 49

Importing Illustrator or SWFs
04:06
 Lecture 50

Importing Photoshop
03:44
 Lecture 51

Importing movie files
02:04

Section 11: Sound & Dialogue

 Lecture 52

Importing sounds & editing sounds
04:18
 Lecture 53

Mapping sounds for lip sync
07:25
 Lecture 54

Auto lip sync
02:54
 Lecture 55

Editing lip sync
02:47
 Lecture 56

Saving your lipsynced file to the Library
01:29

Section 12: Animating the Scene

 Lecture 57

Foregrounds & backgrounds
05:33
 Lecture 58

Animating the Camera
Preview 05:38

Section 13: Animating "The Bar Scene"

 Lecture 59

How to import templates
04:56
 Lecture 60

Moving your character based on dialogue
10:45
 Lecture 61

Creating a Hand-Held Camera Effect
06:36
 Lecture 62

Creating a Jump-Cut
03:54
 Lecture 63

Best practices for exporting your movie
05:00
 Lecture 64

Getting your cartoon ready for Youtube & the World!
03:31

Section 14: Closing Remarks

 Lecture 65

Welcome to the end :)

Uartsy - Game Art Apprenticeship

0
0
12 Modules

With individualized mentoring from Brett Briley, you will be able to sharpen your game art skills, create a standout portfolio of work, and fully prepare for a career as a professional game artist.

What this course will teach you

During this 12 week apprenticeship, Brett Briley will guide you through everything you’ll need to know in order to create assets for games, including hi-poly and low-poly modeling, UVs, and textures, as well as how to get your assets into a game engine (Marmoset 2). You’ll not only learn how to create game-ready assets, you’ll also learn how to build a stronger, more impressive portfolio and how to better market your artwork to help you land your dream job.
The 5 most important lessons:

How to model both high and low resolution assets for a game production pipeline.
Understand how to rapidly create beautiful game assets using advanced modeling and texturing techniques.
Increase your overall proficiency for creation and development for video games.
Efficiently texture and uv game assets for game production.
Properly presently your work and develop a professional portfolio.
Course Outline
Project 1 : Basics of High Poly Modeling in 3Ds Max
Learning the basics of 3Ds Max modeling, and how to approach hi-poly modeling projects.
Project 2 : Basics of Low-Poly Modeling and UVs
Review of low-poly model and UVs from Week 2. Tips and feedback on low-poly modeling techniques. How to texture your model. Creating texture maps (Diffuse/Normals/Specular). How to get started using Marmoset 2 realtime rendering.
Project 3 : Texturing Basics
Review of hi-poly model created in week 1. Tips and feedback on hi-poly techniques. How to create a low-poly model. Learning topology and UVs.
Project 4 : Finishing your First Game Model
Review of adjusted low-poly model and render. Finalizing the presentation of your first game model. Further tips and tricks for texturing and rendering in-game models.
Project 5 : Creating Better High-Poly Models
Review of low-poly model, UVs, and textures from Week 5. Techniques for better in-game asset creation. Getting more comfortable with the technology.
Project 6 : Increasing Your Hi-Poly Modeling Speed
Review of new hi-poly model from Week 4. Developing your eye and technical knowledge. Improving the speed of your modeling techniques.
Project 7 : Leveling Up Your Game Model Production
Review of your hi-poly model from week 6, and pushing your your modelling skills further.
Project 8 : Increasing Over All Efficiency
Review of low-poly model, textures and UV’s from week 7. Personalized tips for developing your low-poly workflow.
Project 9 : Getting More Comfortable With the Software
Review of hi-poly model from Week 8. Tips for refining your hi-poly modelling techniques.
Project 10 : Properly Presenting Your Work
Review of low-poly model, UVs, and textures. Tips for improving the realtime rendering of your low-poly model. How to hone the feel of your portfolio. Finding the best layout for your portfolio pages.
Project 11 : Cleaning Up Your Portfolio
Review portfolio layout pages. Personalized tips and recommendations for your portfolio.
Project 12 : Final Evaluation
Final portfolio review. Final tips and industry insight for finding work.

Motion 5.2.3 (MacOS)

0
0
Description

Name: Motion
Version: 5.2.3
Mac Platform: Intel
Includes: Pre-K'ed
OS version: OS X 10.10.4 or later
Processor type(s) & speed: 64-bit processor
Courtesy of TNT Team
Release Date: February 4, 2016
What's New in Version 5.2.3
• Improves stability when adding Photoshop files to a project
• Improves stability when searching in iTunes and photo libraries
• Improves stability when using the Undo command after ungrouping a parent group
• Correctly saves percentage-based parameters in the Checkerboard generator after closing and reopening a project
• Correctly saves the preview movie for Motion templates created in German, Japanese, and Chinese
• Fixes an issue in which points on a Bezier shape could incorrectly switch from Linear to Smooth
• Fixes an issue in which some objects within Motion templates render with soft edges
• Adds iPhone 6s, iPhone 6s Plus, iPad Pro, and Apple TV (4th generation) to the Apple Devices compatibility list in the Share window
More Info: https://itunes.apple.com/us/app/motion/id434290957?mt=12
DESCRIPTION:
Designed for video editors, Motion 5 lets you customize Final Cut Pro titles, transitions, and effects. Or create your own dazzling animations in 2D or 3D space, with real-time results as you work.
Editor-Friendly Design Tools
• Work fast using a single-window interface with a familiar look and feel
• Customize Final Cut Pro titles, effects, and transitions by opening them in Motion
• Create Smart Motion Templates with simple controls that you can instantly publish to Final Cut Pro X
• Build stunning 2D and 3D compositions with more than 1900 Apple-designed elements
• Make adjustments to any parameter during playback and instantly see results
2D and 3D Titles
• Use basic templates to get started quickly or choose cinematic templates that include beautiful backgrounds and animations
• Easily animate text by choosing from more than 200 text behaviors such as Type On
• Choose from a large collection of text styles to create stunning looks in one click
• Customize 3D titles with unique materials, lighting, and edges
• Save any title and access it directly in Final Cut Pro X
Stunning Effects
• Choose from more than 230 behaviors for natural-looking motion without programming
• Track a moving object in a video clip with the point tracking and match move feature
• Create an accurate chroma key in a single step with the Keying filter
• Apply the Linking behavior to make parameters for one object animate related objects
• Use SmoothCam to eliminate camera jitters, and image stabilization to smooth bumpy shots
• Use third-party FxPlug plug-ins with custom interfaces and dual-GPU support on Mac Pro
Effortless 3D Compositions
• Transition from 2D to 3D space by adding a camera or cameras to any 2D project
• Set up realistic shadows that animate dynamically with the movement of cameras and lights
• Turn any shape, video plane, or paint stroke into a reflective surface
• Track objects or groups of objects with the Camera Framing behavior
Breakthrough Speed and Quality
• Dual-GPU optimizations for superior real-time playback performance and faster rendering on Mac Pro
• 64-bit architecture supports deeper, multilayered effects for use in Final Cut Pro
• ColorSync-managed color pipeline produces accurate, consistent color across applications
• Rendering uses floating-point, linear-light color space for exceptionally realistic results
Quick, High-Quality Output
• Export projects to Apple devices and popular websites such as Vimeo and YouTube
• Choose to output ProRes 4444 video for uncompressed quality at small file sizes
• Send to Compressor to access advanced options for custom encoding
System Requirements: 4GB of RAM (8GB recommended for 4K), OpenCL-capable graphics card or Intel HD Graphics 3000 or later, 256MB of VRAM (1GB recommended for 4K and 3D Titles), display with 1280-by-768 resolution or higher, 3.5GB of disk space. OS X v10.10.4 or later.
Some features require Internet access; fees may apply. Blu-ray recorder required for burning Blu-ray discs.

3 Simple Steps to Recording Great Sounding Voice Over Audio!

0
0
Course Description



LATEST: Course Updated October, 2015

In less than an hours time, I can show you how to produce a GREAT sounding Voice Over using simple step-by-step instructions, and using tools and software that are very inexpensive! ☆☆☆☆☆ OVER 60 REVIEWS!



Have you ever wondered what voice over processing tips can make your voice sound better on a recording? Have you ever tried to listen to a video or podcast, only to find the author has recorded his voice over too low, or worse, the audio is loud and distorted, and sounds like they're talking through a kazoo?

My personal pet peeve is hearing plosives, pops, and breaths distorting the audio every time says a word starting with a P or B! At the end of the day, there's a simple reason why we have very little patience for bad audio quality in a voice over...

People will forgive a bad image, but they will not forgive bad sound.

I have been recording videos, screencasts, screen recordings, and voice overs for well over 10 years, recording for my own company, tonyteach, as well as others such as Creative Cow, Infinite Skills, and even Lynda[dot]com. During this time, through many trials and errors, playing with different audio softwares, microphones, and hardwares – I was able to develop simple voice over processing tips to produce quality audio, every single time I recorded. More importantly, I was able to do all of this without breaking the bank, and I've summed it up into a short, easy to follow, 30+ minute course…

3 Simple Steps to Recording Great Sounding Voice Over Audio!


• In this course, I can show you how to set up your voice over recording area, but also I tell you why.

• Learn how NOT to get those annoying echoes & reverbs when recording your voiceover

• Discover why 99% of the time, I record my voice without having a SINGLE pop, or plosive in the audio.

See why I only use a $40 USB mic that fits in the palm of my hand, for 98% of my voice over recordings.
I can show all of this, and more, in 3 Simple Steps :)


What are the requirements?
•For this course you'll need a mic of your choice, and sound processing software. We will be showing the lessons using the USB powered Samson GoMic, and Adobe Audition, and Audacity.


What am I going to get from this course?
•Over 14 lectures and 1 hour of content!
•Take less than an hours time, and learn how to vastly improve the sound of you Voice Overs!
•Learn how simple it is to enhance the sound of your voiceover recordings
•Discover how a $40 mic, and FREE audio software, can produce quality sound!
•See how pop filters, and you mic position help eliminate recording pops & plosives


What is the target audience?
•This course was designed with the beginner in mind, and shows simple steps to get the best voice recordings – but also has techniques for the intermediate learner.
•If you already know how to process voice recordings, and/or are fine with your recordings the way they are, this course is not for you :)
•Though the course is taught from the basis of being a screencast or screen recording author, the mic information & sound processing lessons carry over into voiceovers, narration, or doing voices for animation.


Curriculum



Section 1: Course Information & My Hardware

 Lecture 1

About this course 
00:48



 Lecture 2

The tools I use 
01:17






 Lecture 3

My recording set up
Preview 03:04
 Lecture 4

My Samson GoMic & the settings I use
03:08
 Lecture 5

My DIY Pop filter 
Preview 02:41



 Lecture 6

Adjusting your computer audio settings
Preview 01:49

Section 2: The 3 STEP Process in Audacity

 Lecture 7

How I process my voice using the FREE program, Audacity
06:16
 Lecture 8

How I process my voice in Audacity (version 2)
03:16
 Lecture 0

How I process my voice in Audacity (version 3)
02:49
 Lecture 9

How to automate settings in Audacity 
04:50






Section 3: The 3 STEP Process in Adobe Audition

 Lecture 10

How I process my voice in Adobe Audition (version 1) 
06:48






 Lecture 11

How I process my voice in Adobe Audition (version 2)
05:50
 Lecture 12

Automating my sound settings in Audition 
03:19






Section 4: So, What's Next?

 Lecture 13

Learn to Edit Video w/ Adobe Premiere Pro in 10 Easy Lessons

0
0
Course Description



If you have been looking to Learn How to Edit Video, look no further! In this simple 10 lesson course, I'll show you the basics of editing video in Adobe Premiere! This course is both beginner & novice friendly, even if you've never tried to edit video before.


I've used, and taught Adobe Premiere for over 10 years, and in that time, I have found some time saving tips and tricks that are all very beginner friendly!

What you'll learn:

Setting IN & OUT Points • How to Create Titles • Make Video Transitions between clips • How to Style & Color Correct Video• How to Create Watermarks & Lower 3rds • Learn Basic Editing • How to change the Speed & Duration of a video• How to Edit Audio • Learn to Edit Your Video to Music • Best Practices for Exporting Movies, AND MORE!


What are the requirements?
•If you don't already have Adobe Premiere Pro, you can download a 30day demo from Adobe!
•We also use Adobe Audition to process our sound, which you can also download a demo.
•Other than that, this course was designed to be beginner-friendly, even if you've never edited video before, we can show you how!


What am I going to get from this course?
•Over 12 lectures and 1 hour of content!
•After this video editing course, you’ll be able to edit your own videos
•Learn how to add transitions, add sound and music, titles, and more.
•You’ll also learn different video formats to export for TV & the web.


What is the target audience?
•This Premiere Pro Video Editing course is meant for beginners, students, teachers, bloggers, Youtubers, hobbyists, wedding photographers, filmmakers, and anyone looking to learn how to Edit Video, or brush up on editing video in Adobe Premiere.
•Because this course is a beginner course, no previous knowledge of Video Editing, or Adobe Premiere is needed.
•If you are an experienced video editor, and are already accustomed to using Non-Linear-Editing systems, this course would be too basic for you.


Curriculum


 Lecture 1

Welcome to Learn to Edit Video w/ Adobe Premiere Pro in 10 Easy Lessons! 
Preview 00:44




Section 1: Here are your 10 Easy Lessons to Learn Video Editing!

 Lecture 2

Premiere Pro interface introduction, and How to Import Videos & Media 
04:14



 Lecture 3

How to Process Your Videos Audio by accessing Adobe Audition 
05:30




 Lecture 4

How to Adjust the Color of Videos using Lumetri, and Premiere's Color Workspace 
Preview 04:32



 Lecture 5

How to Set IN and OUT points for Videos 
04:47



 Lecture 6

Change the Speed or Duration of a Video, or Video Clip 
Preview 06:04



 Lecture 7

Importing and Using Still Images in a Video 
04:09



 Lecture 8

How to Add Transitions to Your Videos 
06:31



 Lecture 9

Adding Titles to Videos 
07:35



 Lecture 10

How to Watermark Your Videos 
09:19



 Lecture 11

How to Add Music to Your Videos (without drowning out voice-overs) 
05:42



 Lecture 12

Exporting the Final Movie for YouTube, or other Platforms 
04:06



 Quiz 1

Basic Editing in Premiere Pro CC 2015 
2 questions

Slap on Auto Rigging for Body and Face 3.7.2 (maya script) Cart_put

0
0
This Automatic Rigging solution is perfect for getting out industry standard rigs very quickly. It lets you rig your characters as well as skin them.

FEATURES:

Any Sized Character can get rigged.
EXPORTS TO UNITY

Fool proof; All attributes that shouldn't be used are locked.
ALL Attributes are sliders now.

24 Blendshapes rigged in.
Easy visibility for joints and selectable geometry
Direct support

Strict Naming Convention

Shelf buttons:
Help
Slap on
Zero
Relax
Import BlendShapes
Export to Unity
Snap

FEATURES - FACE

Eyelids move when eyes rotate
Eyelids
Eyebrows
Nose
Mouth
Cheek
Fully rigged Tongue

Compatible with Maya 2013, 2014 and Maya 2015
FK / IK Spine

All switches are floats
Correct Rotation Orders all around
Better Twist Joints
Foot CTRL Switch

FEATURES - ARMS

Full FK/IK matching
Stretchy
Gimbal lock solution
World/Hip/Chest/Head Orientation

FEATURES - FINGERS
Multi Level Finger Controls
SDK and FK fingers

FEATURES - LEGS

Full FK/IK matching
Stretchy
Gimbal lock solution
World/Foot Orientation for knee
Multiple foot Controls


FEATURES - TORSO

FK/IK Torso
Stretchy
Breathe Attribute

http://www.creativecrash.com/maya/script/slap-on-auto-rigging-for-body-and-face

3d models of flooring tiles

0
0
3d models of tiles use for architects and designers

Pluralsight – Exploring Human Muscles Setup in Maya

0
0
Duration 6h 49m Project Files Included MP4


Info

Title: Pluralsight – Exploring Human Muscles Setup in Maya

Info:

Throughout these lessons, we’ll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. We’ll look at converting human anatomy to a 3d deformation rig, making muscle objects and attaching them to an animation skeleton, and finishing with how to make these muscles deform the character’s geometry. We will also use a custom python script function, written for this tutorial, to streamline the setup. By the end of the tutorial, you will know more about realistic deformation setups based on a film production workflow. Specials thanks goes out to Jan Jinda for the werewolf model and Pavel Hrubos for the animation clips. Software required: Maya 2016.
Viewing all 42535 articles
Browse latest View live




Latest Images