Course Description
Have you ever had an idea, a story, or even a character that you wanted to see animated? Maybe you’ve even gotten as far as writing a story, or drawn out the characters. Well, now what do you do? Welcome to Learn Toon Boom Animate & How to Create Your Own Cartoons! In this course, I’ll show you the essentials for creating your own animation, using the professional software, Toon Boom Animate 3.
In this course, you'll learn to:
• Create, and animate your own 2D digital puppet!
•Animate your character, and even give them a simple walk cycle
•Make your scenes look complex, by using simple camera moves.
• Make your characters talk, using Toon Boom's automatic lipsync
•Add Photoshop, and Illustrator files to your animations
• and much, much more!
Toon Boom is an industry leader in creating 2D animation software, and has been used for animating The Simpsons, Family Guy, Bob’s Burgers, Sponge Bob Square Pants, and even Disney’s The Frog Princess.
In 2D animation, there are basically 2 types of animation, full animation, also referred to as hand-drawn, or “Disney” animation, wherein each frame of animation is drawn… think classic Bugs Bunny cartoons. The second type of animation is called limited animation, also referred to as cut-out, or Flash animation… most prime-time animation, The Simpsons, etc. use cut-out animation. The major focus of this course is cut-out animation, where we will create, rig, and animate a 2D digital puppet… our main character, Bob.
For the traditional animator, Toon Boom software has the feeling of animation software, built for animators. Throughout the course, I’ll be showing you the different tools and windows, all of which are based on traditional animation terms like pegs, fields, color cards, onionskin, light tables, and more.
For the more seasoned digital animator, if you’re familiar with working with programs like Flash, throughout the course I’ll be demonstrating how Toon Boom Animate differs and what makes it a powerful program. Just one example, Animate has a camera that works in 3D space. Imagine setting up a multiplane scene in just minutes, without you having to install any additional plugins or software!
The best part of this course? Even if you don’t own Toon Boom Animate, you can download a FREE fully functioning demo. Toon Boom creates PLEs (Personal Learning Editions) for virtually all of their software.
So, if you’re ready to learn how to animate, purchase this course and let’s get started!
What are the requirements?
•You will at least need the DEMO version of Toon Boom Animate 3, and be somewhat familiar with graphics programs like Photoshop
What am I going to get from this course?
•Over 65 lectures and 4.5 hours of content!
•You will learn, how to use the professional 2D animation software Toon Boom Animate 3
•You'll learn how to work with digital puppets to create your own character animation.
What is the target audience?
•This class is for you, if you are a traditional animator, looking to make the leap into digital animation
•Or if you're a digital animator, looking to learn a new & powerful animation pipeline
•If you are already working in a production environment, using Toon Boom Animate, or Harmony, this class may be too basic for you.
Curriculum
Section 1: Welcome
Lecture 1
SNEAK PREVIEW: Look at Animate's Powerful Camera!
Preview 02:55
Lecture 2
About this Course
Preview 00:44
Lecture 3
Here are the Support files
Preview 00:40
Lecture 4
Don't have Toon Boom Animate? Get the DEMO
Preview 00:42
Section 2: The Animate Interface Overview
Lecture 5
Tools
Preview 02:39
Lecture 6
Tool Properties
Preview 01:08
Lecture 7
Camera & Drawing Views
Preview 01:48
Lecture 8
Timeline & Xsheet
Preview 01:42
Lecture 9
The Library
01:29
Lecture 10
Colour Palette
Preview 01:46
Lecture 11
Windows & Tool Bars
Preview 01:33
Section 3: Setting up preferences
Lecture 12
Shortcut keys
01:21
Lecture 13
Focus on enter
01:35
Lecture 14
Full scene Anti-Aliasing
01:08
Lecture 15
Customizing the workspace
06:47
Section 4: Drawing in Animate
Lecture 16
My Drawing Hardware: the Wacom Intous 5
Preview 03:32
Lecture 17
Colour swatches
08:55
Lecture 18
Brush tool
Preview 05:01
Lecture 19
Pencil tool
Preview 03:51
Lecture 20
Smoothing tools
02:26
Lecture 21
Paint bucket tools
09:44
Lecture 22
Drawing mode overview
02:13
Lecture 23
Select & Cutter tools
02:24
Lecture 24
Contour Editor
02:14
Section 5: Using the timeline
Lecture 25
Onionskin
Preview 03:00
Lecture 26
Drawing substitutions
Preview 04:25
Lecture 27
Creating Layers
Preview 02:55
Lecture 28
Timeline shortcut Keys
Preview 03:59
Section 6: Animating in Toon Boom Animate
Lecture 29
Using the Animate mode
02:51
Lecture 30
Setting up Pivot Points
04:16
Lecture 31
Using the Transform Tool
03:51
Lecture 32
Using & Animating the Z- Axis
Preview 05:45
Lecture 33
Motion vs Stop-Motion Keyframes
04:49
Section 7: Rigging the Head
Lecture 34
Rough Sketching
05:11
Lecture 35
Inking the head layers
08:22
Lecture 36
Rigging the eyes
Preview 07:51
Lecture 37
Setting pivot points for the head layers
02:20
Lecture 38
Parenting the head layers
05:55
Section 8: Rigging the Body
Lecture 39
Rough sketching the body
04:43
Lecture 40
Inking the body layers
06:10
Lecture 41
Rigging the arms
06:30
Lecture 42
Rigging the legs
07:18
Lecture 43
Parenting the body layers
07:02
Lecture 44
Saving your character as a template
04:03
Section 9: Creating a Walk Cycle
Lecture 45
Animating the legs
13:13
Lecture 46
Animating the arms
05:53
Lecture 47
Creating a walk cycle, and adding it to a peg
06:07
Section 10: Importing Images
Lecture 48
Tracing Images
04:19
Lecture 49
Importing Illustrator or SWFs
04:06
Lecture 50
Importing Photoshop
03:44
Lecture 51
Importing movie files
02:04
Section 11: Sound & Dialogue
Lecture 52
Importing sounds & editing sounds
04:18
Lecture 53
Mapping sounds for lip sync
07:25
Lecture 54
Auto lip sync
02:54
Lecture 55
Editing lip sync
02:47
Lecture 56
Saving your lipsynced file to the Library
01:29
Section 12: Animating the Scene
Lecture 57
Foregrounds & backgrounds
05:33
Lecture 58
Animating the Camera
Preview 05:38
Section 13: Animating "The Bar Scene"
Lecture 59
How to import templates
04:56
Lecture 60
Moving your character based on dialogue
10:45
Lecture 61
Creating a Hand-Held Camera Effect
06:36
Lecture 62
Creating a Jump-Cut
03:54
Lecture 63
Best practices for exporting your movie
05:00
Lecture 64
Getting your cartoon ready for Youtube & the World!
03:31
Section 14: Closing Remarks
Lecture 65
Welcome to the end :)