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Skillshare - Label Design: Make Your Packaging Fizz

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Imagine a shelf at your local Whole Foods. There are dozens of craft items, a riot of colors, clamoring for consumer attention. What separates one Pinot Grigio from another? Why does the consumer reach for one pale ale - and not the one six inches to the right?

In this class, we'll learn how to design killer packaging. I'll teach you how I work with clients and their brand to achieve beautiful design, and how you can create an exterior for a product that seamlessly weaves together logo, brand and product identity.

What You'll Learn

* Concepting. We'll find a common thread. How do we connect the dots between several discrete branding elements?
* Package Elements. We'll identify the elements of a packaged product: what needs to be on there and why.
* Space Allocation. We'll organize all of the information on your packaging in a way that's fluid and fun.
* Hierarchy. We'll learn how to spotlight certain design elements and what you want to stand out on the grocery shelves. We'll also develop an understanding of how regulatory information (those disclaimers and charts that so often mar bad packaging) can be made beautiful.
* Color & Material. Finally, we'll make your packaging stand out with bold colors and the correct material. It's all about texture and touch!
* Dimension. Your package will be 3-D... so we need to design it that way! I will help you format your design to fit the needs of the dimension it serves.

What You'll Make

You will design your own packaging for a beer can using Adobe Illustrator. I will walk you through tips and tricks to make the process of package design easier and more efficient. This class is perfect for those familiar with basic branding concepts and a rudimentary understanding of Adobe Illustrator.

By the end of this class, you'll have a firm understanding of how the elements of design are critical to your product... and why they translate to superior package design. You're gonna put these together to make that pale ale on the grocery store shelf stand out above all the others.

https://www.skillshare.com/classes/design/Label-Design-Make-Your-Packaging-Fizz/628550577

Godzilla OBJ For 3Ds Max

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Godzilla - rigged 3d model with textures from VG "Godzilla: Smash3" (iOS)
Rigged with custom rig.

3DMotive - Advanced Scripting in Maya Volume 2

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In Advanced Scripting in Maya, we will use a real-world issue as a teaching case while developing automation and support an FBX exporter. In the first module for this course we will discuss some basic philosophies about software design before we start writing our code. We will then begin our script by starting on some basic lower level functions and ending with the creation of our FBX export nodes. From there we will continue our script by designing all the procedures needed to handle exporting of rigged characters, setting our animation export settings, and managing anim layers per animation. We will also show how to set our FBX export settings and will end the second module with writing the actual calls to the FBX exporter using our animation. Next, we design our main UI, so all our export code will be easier to use. We will build a tabbed window so we can switch between model and animation export, and include such options as pop-up menus when we right-click for power users. To wrap things up, we will add the functions needed to make our UI work; we will create procedures that will automatically populate the UI depending on what is selected, procedures to support our pop-up menus, and eventually calling our export code.

http://3dmotive.com/series/advanced-scripting-in-maya/286/2623

Cebas Thinking Particles 6.2.0.33 MAX2016 WINONLY Incl XF Keygen by n0MAD

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thinkingParticles™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.

Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!

Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6.2 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects.

What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.

Cebas Thinking Particles 6.2.0.33 MAX2016 WINONLY Incl XF Keygen by n0MAD

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thinkingParticles™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.

Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!

Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6.2 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects.

What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.

Cebas Thinking Particles 6.2.0.33 MAX2016 WINONLY Incl XF Keygen by n0MAD

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thinkingParticles™ is one of cebas’ flagship plugins widely known for its fully procedural and physically accurate, real world destruction and special effects simulations in the movie industry.

Countless blockbuster movies and projects have depended on thinkingParticles' limitless ability to portray advanced physics-based particle effects that are simply mind-blowing!

Now, entering the world of fully procedural fluid dynamics and soft body simulations; thinkingParticles Release 6.2 covers almost any and all possible scenarios of, what is known as, the "multi-physics" effects.

What is the multi-physics effects? It means artistic license to create and re-create countless combined simulations involving fluid dynamics, soft bodies and rigid bodies in multiple actions, down to a realistic particle level.

Uartsy - Creature Creation For Games

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In this 10-week course you will be creating 3 characters, ordered much like any RPG (role-playing game); beginning with the simple and grinding your way into the complex and most rewarding. The course will cover multiple workflows for creating compelling creatures for video games using a variety of tools, from introductory to advanced. Most importantly, while providing you with all the technical knowledge you can handle, we aim to make this course 10 weeks of intense fun for any artist with a passion for real-time beasties.

The 5 most important lessons:

Sculpting creature anatomy using real world creature mechanics
Maintaining aesthetic appeal and vision in concept art implementation
Reconciling the anatomical, physiological and morphological in the odd and fantastic
Workflow optimization for simplifying complex retopology, UVing and generating maps
Building a stunning realtime creature presentation in Unreal
Project 1 : Building a Nooblidon

In this first week we will be working on a simple character to review the concepts of producing a creature character for real-time render

Covered Topics:

Modeling A Minor NPC Creature Using ZBrush & Maya
ZBrush Texturing Fundamentals
Creating Ordered Topology Within ZBrush
UV, Height & Texture Map Generation In ZBrush
Previzualization Using Maya’s Real-Time Renderer & Keyshot
Project 2 : Leveling Up – Sculpting A Mid-Sized Enemy Beast

In these following weeks we expand on the concepts introduced in the first week of the course and introduce tools that aid in producing better results for characters with a bit more complexity

Covered Topics:

Sculpting Creature Anatomy Using Real World Creature Mechanics
Maximizing ZBrush Mesh Control For Sculpting
Project 3 : Leveling Up – Ordered Topology

Continue to expand on the concepts introduced in the first week and retopologize your mid-level creature

Covered Topics:

Fundamentals Of Ordered Topology
Retopology Using The Modeling Toolkit In Maya 2015
Project 4 : Leveling Up – Putting On The Polish

Add the finishing touches to your mid-level creature and create a final polished render

Covered Topics:

ZBrush & Photoshop Techniques To Generate Rich Textures
UV & Map Generation Using Maya
Using Marmoset Toolbag For Dynamic Presentation
Project 5 : The Boss Battle – Creating a Behemoth

During the second half of the course, the emphasis will be on getting the best possible results using an array of tools and techniques when producing a heroic enemy NPC

Covered Topics:

Reconciling The Anatomical, Physiological & Morphological In The Odd & Fantastic
Management Of A Complex Game Character Project
Maintaining Aesthetic Appeal & Vision In Concept Art Implementation
Project 6 : The Boss Battle – Sculpting To Match Scale

Continue working on your heroic enemy NPC, paying special attention to hybrid creatures that combine anatomy from multiple species

Covered Topics:

Sculptural Lighting & The ZBrush Blockout
Reference Sculpting In ZBrush
Building Creatures From The Bones Out
Sculpting In Anatomical Hybridization Guided By Morphology
Project 7 : The Boss Battle – Digging In Deeper & Adding Complex Elements

This week you will enhance the complexity of your heroic enemy NPC by adding details and creating hard surface accessories.

Covered Topics:

Final Sculptural Details Using Alphas, Brush Modification & Surface Noise
Preparation For Hair & Fur Using Fibermesh To Generate Planar Poly Hair
Hard Surface Creature Elements & Accessories Using ZBrush
Project 8 : The Boss Battle – Workflow Optimization

This week, Damian will share his tips for optimizing your workflow, as you continue working on your heroic enemy NPC and begin the process of retopologizing and generating maps

Covered Topics:

Simplifying Complex Retopology
UVing Using Maya & ZBrush
Map Generation Using xNormals
Project 9 : The Boss Battle – Creating Compelling Color & Materials

This week, you will texture your heroic enemy NPC, using a combination of programs to get the best result

Covered Topics:

Tips For Selecting Appropriate Colors & Textures For Game Creatures
Texturing With Photoshop, ZBrush, Substance Designer & Substance Painter
Project 10 : Bonus: Rigging

Gumroad - The Kappa: Character Rendering for Animation Production By Ryan Lang

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Ryan Lang's sweet, sweet tutorial for production.

A 2hr video where I take a line drawing, and paint a "Look of Picture" image for presentation and production purposes in Photoshop. I cover the initial set up of layers and selections for flexible painting, painting techniques for achieving certain textures and materials, as well as how these types of paintings fit into a production pipeline and the purpose they serve.

Included

-2hr Video with audio

-Brushes used for the image

- 2 layered PSD files

-Preview image

Enjoy!

SolidAngle C4DtoA 1.0.12.0 R17 Win

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SolidAngle C4DtoA 1.0.12.0 C4D R17 Win

S Robertson and T Bertling - How to Draw - Drawing and Sketching Objects and Environments from your Imagination - 2013

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S Robertson and T Bertling - How to Draw - Drawing and Sketching Objects and Environments from your Imagination - 2013
Book (PDF) + Tutorial DVD

How to Draw is for artists, architects and designers. It is useful to the novice, the student and the professional. You will learn how to draw any object or environment from your imagination, starting with the most basic perspective drawing skills.

Early chapters explain how to draw accurate perspective grids and ellipses that in later chapters provide the foundation for more complex forms. The research and design processes used to generate visual concepts are demonstrated, making it much easier for you to draw things never-before-seen!

Best of all, more than 25 pages can be scanned via a smartphone or tablet using the new Design Studio Press app, which link to video tutorials for that section of the book!

With a combined 26 years of teaching experience, Scott Robertson and Thomas Bertling bring you the lessons and techniques they have used to help thousands of their students become professional artists and designers.

This book is indispensable for anyone who wants to learn, or teaches others, how to draw.

Honoring the Code: Conversations with Great Game Designers

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This book consists of a series of personal interviews with a dozen or so established and highly respected designers--the movers and shakers who have made the game industry what it is today. The interviews have been adapted into a readable and entertaining format, adding the author's own commentary and observations. It brings the designer's personality to the foreground, comparing and contrasting their approaches, development strategies, and life experiences with others in the book. A detailed background for each developer is also included, with a list of games credited, companies worked for, and current projects.
Interviews included:

John Romero
Rebecca Heineman
Tim Cain
Brian Fargo
Chris Avellone
Chris Taylor
Howard Scott Warshaw
Jon Hare
Ralph Baer
David Fox
George "The Fat Man" Sanger
Mark Soderwall
Megan Gaiser & Robert Riedl
Paul Reiche III & Fred Ford

Pluralsight – Advanced V-Ray Techniques for Film and TV

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Throughout these lessons, we will go over the workflow of preparing and assembling assets while using advanced techniques in Maya, V-Ray, Photoshop and NUKE. We will build a special lighting solution matched to a background, generate multimatte elements and use custom scripts to speed up the process, balancing speed and time. Towards the end of this course, we will also explore two cases of troubleshooting when renders go wrong and look at different techniques and approaches to solve them. Software required: Maya 2016 (EX1 – SP4), V-Ray 3.1, Photoshop CC 2015, ADTools, NUKE 8.

The Art of Painting in the Twentieth Century(pdf)

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a critical Anthology
the art of painting in the twentieth century
edited by Pierre Seghers in collaboration with Jacques Charpier

Solid Angle Cinema4D To Arnold v1.0.12.0 R15-R17 (Mac OS X)

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Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R15.MACOSX-AMPED
Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R16.MACOSX-AMPED
Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R17.MACOSX-AMPED

Solid Angle Cinema4D To Arnold v1.0.12.0 R15-R17 (Mac OS X)

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Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R15.MACOSX-AMPED
Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R16.MACOSX-AMPED
Solid.Angle.Cinema4D.To.Arnold.v1.0.12.0.For.Cinema4D.R17.MACOSX-AMPED

cmiVFX - Clarisse VDB Workflows

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Duration 2h 35m Project Files Included MP4

Late Breaking Technology Alert! Brand new from cmiVFX is the Houdini to Clarisse VDB Workflow Solution. Isotropix Clarisse is a new breed of high-end animation software which is a fusion of an animation package, a compositing software and a 3d rendering engine. It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full visual effects turned on with super fast speeds. Join the technological future today by purchasing this video at cmiVFX.com today.

https://cmivfx.com/store/665-clarisse+vdb+workflows

Internet Download Manager 6.25 Build 12 With Crack

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Internet Download Manager (IDM) is a tool to increase download speeds, resume and schedule downloads. Comprehensive error recovery and resume capability will restart broken or interrupted downloads due to lost connections, network problems, computer shutdowns, or unexpected power outages. Simple graphic user interface makes IDM user friendly and easy to use. Internet Download Manager has a smart download logic accelerator that features intelligent dynamic file segmentation and safe multipart downloading technology to accelerate your downloads. Unlike other download managers and accelerators Internet Download Manager segments downloaded files dynamically during download process and reuses available connections without additional connect and login stages to achieve best acceleration performance

What's new in version 6.25 Build 11? - Added support for Firefox 45 - Fixed bugs

IObit Driver Booster Pro 3.2.0.698 With Keys

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Driver Booster PRO is introduced to download and update drivers for you automatically with just one click. Based on cloud library, Driver Booster PRO can always be the first to identify outdated drivers, and download and update driver at an unrivaled speed. With the backup feature, it is an easy, effective and risk free solution to keep your drivers up-to-date.

Update Outdated Drivers Safely and Rapidly - Support More Hardware Devices & Improve PC Performance - Update Drivers 300% Faster with Just One Click - Specialized Driver Tweaking for Top Gaming Experience - Backup Drivers for Safe Restore

Driver Booster Pro Features: - Download and Update Outdated Drivers with One Click - Enhance Hardware Functionality for Top Performance - Specialized Driver Tweaking for Top Gaming Experience - Automatically Identify Outdated Drivers - Support More Comprehensive Hardware Devices - Enjoy Priority to Update Outdated Drivers Promptly - Backup Drivers for Safe Restore - Download and Update Drivers up to 300% Faster - Automatically Update to the Latest Version

Whats New: +Added a new tool to fix various device errors and integrated all the 5 tools into Toolkit +Optimized a lot features for better user experience +Optimized the driver download engine for higher download success ratio +Optimized the driver installation engine for smarter and safer installation +Added driver updates for Realtek Audio ALC8xx, ALC9xx, ALC2xx and Intel, AMD, Nvidia graphics to improve audio & video performance +Added more Windows 10 driver updates including Graphics, Net, Audio, etc. + Fixed minor bugs

15th-18th Century French Drawings (pdf)

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15th-18th Century french drawings in the Metropolitan Museum of Art.

Arid Desert

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https://www.unrealengine.com/marketplace/arid-desert

Description

An Arid themed set of rocks, terrain, and vegetation that enables you to create a highly detailed desert environment. Included in this set:

[Rocks]

2 cliff rocks uniquely shaped to create a large amount of variety.
- A rock pile and large boulder.
- A flat layered rock used to create details and the base of cliffs or jutting out of the terrain.

[Terrain]

-2 uniquely shaped erosion mounds used to transition rocks to terrain in a realistic and convincing way.
- A small collection of tiling terrain materials that blend together to create a convincing ground. Included in these tiling materials is sand, 2 different types of gravel, a rock floor, and cracked dry earth.
[Vegetation]
- 2 different plants that despite being dead help bring a little bit of life to the environment.
[Scene]
- A sample map that demonstrates how all of these assets work together to create a compelling desert environment.
Technical Details

Designed for Desktop

Videos:
Fly Through - https://vimeo.com/108889106
Asset Demonstration - https://vimeo.com/108989270


Environment:
-Number of Meshes - 13
-Number of Materials - 3 Master Materials and 21 Material Instances
-Range of Tris (Max and Min) - All asset range from 520 - 3700 Tris
-Average Tris – Pack average around 1827
-Texture Sizes- This pack contains 13 Diffuse, 13 Normal, 13 Gloss, 13 Specular, and 4 Height Maps.
-Texture Types – Each asset uses a Diffuse, Normal, Spec, and Gloss Map. There are 4 tiling materials that also utilize Height Maps for blending.
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