The TKActions V4 panel is a custom panel that works in Photoshop CS6 and CC 2014/2015. It displays like other panels in Photoshop and makes it easy to play many different actions with the click of a button. While originally developed to simplify working with luminosity masks, it's continued to expand with additional features and functions. Full details on installing and using this new panel are in the Instructions PDF .
TKActions V4 Panel 2015 photoshop plugin
↧
↧
World of Level Design - Unreal the Corridor Project
World of Level Designs brings you
Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.
Entire workflow from start-to-finish across 21 in-depth videos
Create "The Corridor" environment with this step-by-step guide and apply techniques to your own project
A set of custom Static Meshes included for you to use and follow along (31 Static Meshes)
How do you go beyond the basics of Unreal Engine 4 to create something original and unique?
Let's face it, with Unreal Engine 4 you are only after one thing - to create your own game environments.
Once you've learned how to get around the editor and have used Starter Content to create a simple level - it is time to move past the basics.
Now, you may think that you are now ready for a completely custom game environment with all new self-created Static Meshes, and maybe you are. But unless you know how to use a 3d modeling application, creating your own models at this stage will lead you to a very steep learning curve which will take you away from Unreal Engine 4.
So what is the next project to do to get past the basics?
First Recommended Project was to create a small environment with Starter Content. The key to this first UE4 project is to keep it very small. Your primary goal is to learn Unreal Engine 4 functionality, fundamentals and principles of using this game engine. This was covered in detail in "UE4 Fundamentals".
http://www.worldofleveldesign.com/store/ue4-the-corridor.php
Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.
Entire workflow from start-to-finish across 21 in-depth videos
Create "The Corridor" environment with this step-by-step guide and apply techniques to your own project
A set of custom Static Meshes included for you to use and follow along (31 Static Meshes)
How do you go beyond the basics of Unreal Engine 4 to create something original and unique?
Let's face it, with Unreal Engine 4 you are only after one thing - to create your own game environments.
Once you've learned how to get around the editor and have used Starter Content to create a simple level - it is time to move past the basics.
Now, you may think that you are now ready for a completely custom game environment with all new self-created Static Meshes, and maybe you are. But unless you know how to use a 3d modeling application, creating your own models at this stage will lead you to a very steep learning curve which will take you away from Unreal Engine 4.
So what is the next project to do to get past the basics?
First Recommended Project was to create a small environment with Starter Content. The key to this first UE4 project is to keep it very small. Your primary goal is to learn Unreal Engine 4 functionality, fundamentals and principles of using this game engine. This was covered in detail in "UE4 Fundamentals".
http://www.worldofleveldesign.com/store/ue4-the-corridor.php
↧
CGCookie - Fundamentals of Animation
CGCookie - Fundamentals of Animation
3 Hours | Video: AVC (.MP4) 1920x1080 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | English
Animation is more than just moving something from A to B. It's about achieving the illusion of life. And just like in life, it's not about where we're going but how we get there. To be clear, this is not a character animation course. Rather it is a course that will teach you the essentials of how to put character into your animation.
https://cgcookie.com/course/fundamentals-of-animation/
Very sorry, mates - there was a zip file included that was labeled "Project Files", however when I extracted it, there were no project files - just another "intro" video. Anyone who can locate the working files for this tut should upload them to site ASAP. Thanks <3 <3
3 Hours | Video: AVC (.MP4) 1920x1080 30fps | Audio: AAC 44.1KHz 2ch
Genre: eLearning | English
Animation is more than just moving something from A to B. It's about achieving the illusion of life. And just like in life, it's not about where we're going but how we get there. To be clear, this is not a character animation course. Rather it is a course that will teach you the essentials of how to put character into your animation.
https://cgcookie.com/course/fundamentals-of-animation/
Very sorry, mates - there was a zip file included that was labeled "Project Files", however when I extracted it, there were no project files - just another "intro" video. Anyone who can locate the working files for this tut should upload them to site ASAP. Thanks <3 <3
↧
Coolorus 2.5.7
Coolorus is a Color Wheel Panel
Coolorus 2.5.7 is compatible with Adobe Photoshop CC2014 (2014.2.x) and above on Windows and Mac.
works with the latest update of photoshop 16.1.2
Coolorus 2.5.7 is compatible with Adobe Photoshop CC2014 (2014.2.x) and above on Windows and Mac.
works with the latest update of photoshop 16.1.2
↧
TENKOKU Dynamic Sky
this is 1.0.9c if you really use this buy it!srsly
↧
↧
Lynda - Premiere Pro Guru: Transcoding Workflows
Adobe Premiere Pro made waves when it started supporting native editing of compressed and raw file formats. It's usually the best decision to edit natively. However, there are still advantages of transcoding or changing the format of the video to facilitate the editing process. Do you know your choices if you do choose a transcoded workflow? Premiere Pro Guru: Transcoding Workflows explores all the relevant tools and techniques to help you decide when and how to transcode. Post-production pro Jason Osder helps you understand the pros and cons of transcoding, and introduces different transcoding workflows for Premiere Pro, Adobe Media Encoder, and Prelude: transcoding at the very beginning, in the middle while you're working, or at the end during output.
Topics include:
Different kinds of transcoded workflows
Codecs and formats for shooting
Important definitions: log, raw, and more
Using Premiere, Media Encoder, and Prelude for transcoding
Creating transcoded presets
Transcoding subclips
Rendering and replacing clips
Transcoding at the end of an edit
http://www.lynda.com/Premiere-Pro-tutorials/Premiere-Pro-Guru-Transcoding-Workflows/384743-2.html
Topics include:
Different kinds of transcoded workflows
Codecs and formats for shooting
Important definitions: log, raw, and more
Using Premiere, Media Encoder, and Prelude for transcoding
Creating transcoded presets
Transcoding subclips
Rendering and replacing clips
Transcoding at the end of an edit
http://www.lynda.com/Premiere-Pro-tutorials/Premiere-Pro-Guru-Transcoding-Workflows/384743-2.html
↧
WorldOfLevelDesign _UE4 The Corridor Project Plus How to make custom decals
Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.
http://worldofleveldesign.com/store/ue4-the-corridor.php
http://worldofleveldesign.com/store/ue4-the-corridor.php
↧
Uartsy - Introduction to Digital Painting
In this on-demand course, Richard Tilbury will introduce you to digital painting techniques in Photoshop, showing you how to add textural realism and refine your own artwork by developing the detail.
The 5 most important lessons:
Perspective theory and setting up a perspective grid
Thumbnail sketching
Incorporating photos into concept work.
Creating custom brushes
Light and form
Course Outline
Project 1 : Thumbnail Sketching
9 Lectures
Project 2 : Refining Thumbnail Sketch
7 Lectures
Project 3 : Enhancing Environment
7 Lectures
Project 4 : Additional Detailing
6 Lectures
Project 5 : The Final Stretch
3 Lectures
The 5 most important lessons:
Perspective theory and setting up a perspective grid
Thumbnail sketching
Incorporating photos into concept work.
Creating custom brushes
Light and form
Course Outline
Project 1 : Thumbnail Sketching
9 Lectures
Project 2 : Refining Thumbnail Sketch
7 Lectures
Project 3 : Enhancing Environment
7 Lectures
Project 4 : Additional Detailing
6 Lectures
Project 5 : The Final Stretch
3 Lectures
↧
Lynda – Up and Running with Astute Graphics for Illustrator [updated Feb 19, 2016]
Want to be more precise, more efficient, and more creative with Illustrator? Learn how the Astute Graphics plugins can revolutionize the way you draw and edit artwork in Adobe Illustrator. Mike Rankin covers drawing and editing with VectorScribe and InkScribe, aligning and arranging objects with ColliderScribe, creating beautiful symmetry with MirrorMe, adjusting color with Phantasm, and the tools in DynamicSketch and WidthScribe that make drawing with a tablet even more natural and intuitive.
Topics include:
Working with dynamic corners and shapes
Editing paths with PathScribe
Connecting and straightening objects
Drawing circles and arcs
Using the Snap to and the Rotate at Collision tools
Mirroring text and images
Creating vector halftones
Editing path segments with InkScribe
Using DynamicSketch
Working with the WidthScribe brush tools
Stippling vector graphics, photos, and text
http://www.lynda.com/Illustrator-tutorials/Up-Running-Astute-Graphics-Illustrator/151484-2.html
Topics include:
Working with dynamic corners and shapes
Editing paths with PathScribe
Connecting and straightening objects
Drawing circles and arcs
Using the Snap to and the Rotate at Collision tools
Mirroring text and images
Creating vector halftones
Editing path segments with InkScribe
Using DynamicSketch
Working with the WidthScribe brush tools
Stippling vector graphics, photos, and text
http://www.lynda.com/Illustrator-tutorials/Up-Running-Astute-Graphics-Illustrator/151484-2.html
↧
↧
3D World - Issue 205, 2016
3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.
English - PDF - Pages 102
English - PDF - Pages 102
↧
3D Artist - Issue 91, 2016 PDF
3D Artist magazine is a luxury title for fans of 3D software and the phenomenal images that can be created. Each issue is packed with advice and inspiration for 3D devotees, all written by first-class artists. The tutorials give readers valuable insight into the techniques used by 3D professionals, while interviews and features focus on the latest projects being created by commercial studios and freelancers.
English - PDF - Pages 100
English - PDF - Pages 100
↧
WorldOfLevelDesign _UE4 The Corridor Project Plus How to make custom decals
Go beyond UE4 beginner basics and learn how to use Unreal Engine 4 to construct an original environment.
http://worldofleveldesign.com/store/ue4-the-corridor.php
This is reuploaded due to complications with previous upload, very sorry, hopefully this will torrent without any problems.
http://worldofleveldesign.com/store/ue4-the-corridor.php
This is reuploaded due to complications with previous upload, very sorry, hopefully this will torrent without any problems.
↧
Pluralsight - Advanced Character Modeling in Maya
Duration 3h 54m Project Files Included MP4
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We’ll also use Maya to create and lay out our UV’s. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.
In this tutorial, we will learn advanced techniques for modeling a feature-quality character in Maya. Throughout these lessons, we will explore techniques for creating organic and hard surface objects. We will look at ways for creating strong edge flow that will help with deforming our character. We’ll also use Maya to create and lay out our UV’s. By the end of this course, you will have a solid understanding of the techniques needed to speed up your modeling workflow for creating feature quality models. Software required: Maya 2012.
↧
↧
Tutsplus – Cinematic Drone Video Post-Production
In this course you will learn post-production practices that will greatly increase the impact and cinematic value of your aerial footage. Topics covered include lens distortion removal, how to avoid 'jello' effects on footage, color grading, 3D camera tracking, and more. This course also includes example clips in the Source Files that can be used to follow along with each lesson.
http://photography.tutsplus.com/courses/cinematic-drone-video-post-production
http://photography.tutsplus.com/courses/cinematic-drone-video-post-production
↧
Tutsplus – How to Design Fantasy Vehicles
In this course you will dive into the amazing world of creating fantasy vehicles. Concept artist Brian Lee will walk you through his process of developing a design as he would in a real production environment. You'll start with a few simple sketches and end up with a fully rendered fantasy vehicle concept.
http://design.tutsplus.com/courses/how-to-design-fantasy-vehicles
http://design.tutsplus.com/courses/how-to-design-fantasy-vehicles
↧
InfiniteSkills – Learning Anime Studio Pro 11 Training
In this Learning Anime Studio Pro 11 training course, expert author Mark Bremmer teaches you everything you need to know about Anime Studio Pro to create professional quality animations. This course is designed for the absolute beginner, meaning no experience with Anime Studio Pro is required.
You will start by touring the interface, then jumping into learning about drawing tools, including brushes, styles, masking, and drawing. From there, Mark will teach you about bones, rigging, and animation. This video tutorial also covers special effects, such as imported 3D environments, style building, and motion tracking. Finally, you will work on a special project, which includes animated pixel imagery, vector imagery, and special effects.
Once you have completed this computer based training course, you will have gained the knowledge necessary to create your own professional animations with Anime Studio Pro 11. Working files are included, allowing you to follow along with the author throughout the lessons.
http://www.infiniteskills.com/training/anime-studio-pro-11.html
You will start by touring the interface, then jumping into learning about drawing tools, including brushes, styles, masking, and drawing. From there, Mark will teach you about bones, rigging, and animation. This video tutorial also covers special effects, such as imported 3D environments, style building, and motion tracking. Finally, you will work on a special project, which includes animated pixel imagery, vector imagery, and special effects.
Once you have completed this computer based training course, you will have gained the knowledge necessary to create your own professional animations with Anime Studio Pro 11. Working files are included, allowing you to follow along with the author throughout the lessons.
http://www.infiniteskills.com/training/anime-studio-pro-11.html
↧
Lynda - Blender: Game Asset Textures
Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.
http://www.lynda.com/Blender-tutorials/Blender-Game-Asset-Textures/428719-2.html
http://www.lynda.com/Blender-tutorials/Blender-Game-Asset-Textures/428719-2.html
↧
↧
lightmap HDR studio 5.2.1 Osx
unrar with password:
upterror
enjoy
upterror
enjoy
↧
lightmap HDR studio 5.2.1 Osx
unrar
password : upterror
password : upterror
↧
lightmap HDR 5.2.1 Osx
new upload
unrar
with password : upterror
unrar
with password : upterror
↧
More Pages to Explore .....