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Tutsplus – Advanced Gradient Mesh in Adobe Illustrator

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The course will give you a greater understanding of how gradient meshes work in Adobe Illustrator. By using the effects and tools in Illustrator, you will be able to enhance your digital designs at a more advanced level. The techniques you will learn throughout this course will be a great asset to your design & illustration toolbox.

http://design.tutsplus.com/courses/advanced-gradient-mesh-in-adobe-illustrator

Tutsplus – Essential Video Effects in Avid Media Composer

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Avid Media Composer is professional-grade video editing software with a high learning curve. While many people choose to go outside of the software to create effects, a high number of professional-quality effects can be done right in Avid Media Composer. In this course you will the essential effects you need and get comfortable with working with effects inside Media Composer.

http://photography.tutsplus.com/courses/essential-video-effects-in-avid-media-composer

InfiniteSkills – Web Animation Prototyping with After Effects Training

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In this Web Animation Prototyping with After Effects training course, expert author Ron Edelen will teach you about the tools and techniques needed to create web animation prototypes with After Effects. This course is designed for users that already have web design experience.

You will start by learning about the principles of animation, then jump into learning about the role of design in UX animation. From there, Ron will cover from Photoshop to After Effects, animation basics in After Effects, and applying animation principles in After Effects. Finally, this video tutorial features example projects, including animating a mobile bank retailer locator, animating a travel and tourism microsite, and animating a touchscreen installation.

Once you have completed this computer based training course, you will have learned how to create web animation prototypes using After Effects. Working files are included, allowing you to follow along with the author throughout the lessons.

http://www.infiniteskills.com/training/web-animation-prototyping-with-after-effects.html

Pluralsight – Developing HTML5 Games with Construct 2

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Throughout these lessons, we'll learn all about how to develop cross-platform HTML5 games with Construct 2, by building our very own scrolling space shooter, completely from scratch. The course is suitable for artists, designers and students, as no programming experience is required to complete the lessons. Among the topics covered are: importing and animating sprites, working with backgrounds and layers, parallax effects, using sound effects, implementing game rules, and switching scenes. By the end of the lessons, you will be able to develop your own 2D games with Construct 2.

Software required: Construct 2.

https://www.pluralsight.com/courses/developing-html5-games-construct-2-2377

ProDAD Mercalli V4.0.452 SAL+

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Mercalli V4 SAL+ Now with Rolling Shutter / CMOS correction!

Dynamic zoom-in feature reduces the need to zoom-in, improved 3D correction, and the option to de-noise video, while editing, to ensure dramatically improved results.

New “Forensic View” illustrates how images are being stabilized and assists with customized adjustment of parameters.

Quick preview provides instant side-by-side split screen comparison and helps to assess how effectively the video was corrected.

Mercalli V4’s extensive system of customization offers beginners an easy application, as stabilization and CMOS correction happen automatically. Advanced customization settings are an option for those who want more control.

New Storyboard-function lets clips to be re-ordered freely and exported into a single file. This is a quick and easy way to export short films directly from Mercalli without needing to use an NLE.

http://www.prodad.com/home/products/video_optimization/mercalli_v4,l-us.html

Computer Arts - April 2016 (PDF)

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Computer Arts magazine from April 2016.

Tutsplus – Video Editing With Sony Vegas Pro

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In this course you will learn how to edit video with Sony Vegas Pro. There are many non-linear editing systems for video, and a select number of industry standard programs. Now in its 13th incarnation, Sony Vegas is rapidly catching up to more established editors. The software runs on Windows and has found particular favour with those new to professional editing systems.

http://photography.tutsplus.com/courses/video-editing-with-sony-vegas-pro

Udemy - Master Creature Design Techniques in Adobe Photoshop (Pro)

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Udemy - Master Creature Design Techniques in Adobe Photoshop (Pro)

MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.17 GB
Genre: eLearning | Language: English


An essential Photoshop course for all photographers.Learn how to manipulate your creature images with Photoshop CC.

Adobe Photoshop CC is the most important tool for graphic designers and we bring together a course crafted for easy understanding and quick assimilation. This course starts with basic design introduction and follow it up with tools like Selection tools, manipulation tools , creation tools and workspace tools. You will also learn professional design principles and tips and tricks to get you started on photoshop. This practical course focus on the most important photoshop techniques and follows an unique task based pedagogy which is great for beginners and intermediate learners alike.
In this course , we will teache you advanced techniques aimed specifically towards photographers to touch up, correct, and enhance digital and scanned images. This course is designed for users that already have a basic working knowledge of Adobe Photoshop.

Once you have completed this computer based training course, you will have learned a number of techniques that can be applied to your photographic images. Working files are included, allowing you to follow along with the author throughout the lessons.


01 Introduction

001 Introduction

02 Course Requirements

001 Adobe PhotoShop CC Tools for x32
002 Adobe PhotoShop CC Tools for x64
003 Materials for the Course

03 Setting Up Adobe Photoshop

001 Setting Up Our File
002 The Significance of Reference
003 Bringing in Our Sketches for Preparation

04 Color and Creating the Eyes

001 Setting the Mood and Choosing Colors
002 Laying Down Base Colors
003 Creating Eyes
004 Positioning the Eyes

05 Working With Texture

001 Adding Textures
002 Adding Additional Textures
003 Brushes and Adding More Texture
004 Using Techniques to Create Wet Skin
005 Finishing Up the Skin Texture

06 Working with Facial Features

001 Working on the Mouth
002 Adding Details to the Nose
003 Adding Details to the Face

07 Creating the Background and Finalizing

001 Creating a Background
002 Wrapping Up Our Project

08 Conclusion

001 Conclusion

3d Arch models of Handles of doors and widows

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3ds max handles models of doors and windows.

FUMEFX 4.0 MAYA 2016 INCL ARNOLD VRAY3.0 SHADERS

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FumeFX 4.0 offers many new features that help simulations to run faster and with more detail.
The new FumeFX 4.0 QCG solver is up to twice as fast as the CG solver found in FumeFX 3.0. Along with other simulation optimizations, FumeFX 4.0 can complete simulation faster than any previous version of FumeFX.
New vorticity type has additional control over vortices which helps user to fine tune the final result. The highly optimized Spline Follow force field allows various special effects that were impossible before.
Built-in Black-body radiation shader and new burning model that includes Oxygen are powerful tools for achieving realistic fire and explosion animations. Sharpening at render-time will bring out maximum possible detail from your existing caches. Fully multithreaded cache pre-processing at render time will result in significant time savings across the render farm.
Features such as faster solver, advanced vorticity, new burning model, smoke and fire sharpening at render time, fields sharpening at simulation time, improved caches handling and many other will allow users to create more detailed simulations in less time.
Effectors are the most valuable and the most powerful feature. With just a few mouse clicks, artists can tweak the laws of physics or alter any simulated field based on built-in rules. For example, Effectors can drive setups where vorticity is controlled by velocity, gravity is controlled by smoke color and fire is created in voxels where velocity is above a user-defined threshold. All of this can be further refined by powerful test conditions or even confined to the Effector’s gizmo.
RenderWarps are another great tool that will find application on many VFX shots. This feature allows users to apply space warps such as FFD, Bend, Taper and Noise to precomputed FumeFX caches. As RenderWarps are a post-process, re-simulation is not needed.

Blackmagic Design Fusion 7 Studio A Tutorial Approach _Prof. Sham Tickoo

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Blackmagic Design Fusion 7 Studio A Tutorial Approach _Prof. Sham Tickoo

Unity Asset - ProCore Complete Bundle v1.0.37 [AKD] [CTRC]

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ProCore is a "Professional Core" for any Unity game developer- a collection of powerful & intuitive tools that are constantly battle-tested and field-proven to help real developers create awesome games.

Included in the ProCore Bundle:
ProBuilder Advanced : Build & Texture Geo
ProGrids : Grids & Grid Snapping
ProGroups : Scene Organization & Control
QuickDecals : Place Splats, Signs, Etc
QuickEdit : Edit Imported Meshes
QuickBrush : Paint Detail Geometry Anywhere

https://www.assetstore.unity3d.com/en/#!/content/15447

Photographing the World Cityscape, Astrophotography, and Advanced Post-Processing

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Photographing the World Cityscape, Astrophotography, and Advanced Post-Processing by Elia Locardi

Photographing the World Cityscape, Astrophotography, and Advanced Post-Processing

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Photographing the World Cityscape, Astrophotography, and Advanced Post-Processing by Elia Locardi

Lynda - PBR Materials with Blender & Quixel

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Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel’s suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.

By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.

Lynda - PBR Materials with Blender & Quixel

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2h 21m

Physically based rendering (PBR) textures are the newest form of photorealistic game-based materials. Blender and PBR make an exciting combination, and when you add Quixel’s suite of texture painting and normal mapping tools to the mix, you get more interesting, life-like textures. In this training course, Christian Bradley shows how to take a model completed in Blender (or any other 3D software) and import the maps into Quixel for texturing. The tutorials will teach artists how to control the NDO toolset, make various PBR-based materials, apply the materials, control masking parameters in DDO, use NDO to make original normal maps, and more.

By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.

Photographing the World: Cityscape, Astrophotography & Advanced Post-Processing with Elia Locardi

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More information here: http://bit.ly/1Rh73R6

Fstoppers has teamed up with travel photographer Elia Locardi to produce over 15 hours of photography instruction both on location shooting and in the studio post processing.

Travel throughout Italy, Singapore, Cambodia, Hong Kong and New Zealand as Elia teaches everything he knows about making beautiful cityscape and star photographs.

Please note that i don´t have Part 9. Beyond that fact i guess everything is working fine.

Drawing for Product Designers

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Format : ePub
This is both a practical and theoretical guide to the visualization techniques used by contemporary product designers, including freehand sketching, digital rendering, information graphics, and presentation skills. Hundreds of hand-drawn sketches and computer models have been specially created to demonstrate critical geometry and show how to develop sketches into finished illustrations. Practical tutorials give guidance in creating simple and complex forms, as well as rendering and providing context using scenarios and storyboards. Insightful case studies of leading designers illustrate the full range of different visualization options available.

http://www.amazon.in/Drawing-Product-Designers-Portfolio-Skills/dp/1856697436

Fantasy Art Genius Guide Volume 3 Revised Ed PDF

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Being bound by reality is, quite frankly, rather boring. Continually retouching models and editing the contrast in your holiday snaps can get repetitive. Thankfully Photoshop, 3ds Max and ZBrush can be used for so much more, from using digital painting techniques to create new worlds to readying your designs for 3D. In this book you will learn to utilize concept art to produce your own mechs and monsters, design your own charismatic characters and create original landscapes and architecture for your fantasy world. DVD not included.

180 pages - English - PDF

Course Basic Zbrush - Spanish

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This series of tutorials is part of the basic training of zbrush Studios - Kames Andrade will be accompanying the step in this world of digital sculpture.

http://libelstudios.com/col/zbrushbasico/
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