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Learning Unreal Engine iOS Game Development (eBook)

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Moniem - Learning Unreal Engine iOS Game Development.pdf

Learning Unreal Engine Android Game Development (eBook)

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Misra - Learning Unreal Engine Android Game Development.epub

KelbyOne - Lightroom Series: Why You Might Want to Switch to Lightroom

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If you are a photographer who has heard all the buzz about Lightroom, and are curious to learn more, then this is the class for you! Join Scott Kelby as he walks you through a compelling array of features, functions, and tools found in Lightroom that are designed to make your digital photography workflow faster and more complete. You might be familiar with the typical Bridge, Camera Raw, Photoshop workflow, so Scott shows you where they overlap, where Lightroom does more, and how well they can integrate together when needed. This class is designed so that you can dive into any topic that interests you the most, or you can dig in and go through them all. By the end of the class you'll be presented with a solid case for why you should consider making the switch to Lightroom.

http://kelbyone.com/course/skelby_whyswitch2lr/

[No materials available for this course]

KelbyOne - Drawing With Light - 21st Century Dodging and Burning

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These essential go-to techniques will help you master selections and masks; simple masks, gradient masks, luminance masks, contour masks and more. Plus, learn to control the position and quality of every transition and edge.

http://kelbyone.com/lesson/drawing-light/

Blender 3D Incredible Machine - Christopher Kuhn

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https://www.amazon.es/Blender-Incredible-Machines-Christopher-Kuhn-ebook/dp/B01956B5P8/ref=sr_1_4?s=foreign-books&ie=UTF8&qid=1457959973&sr=1-4&keywords=Incredible+Machines

https://www.packtpub.com/hardware-and-creative/blender-3d-incredible-machines

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders.

This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling.

After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously.

By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.

Lynda – Introduction to Photography: Lightroom and Photoshop

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Your work (and play) as a photographer doesn't end when you press the shutter button. With software such as Adobe's high-powered Lightroom and Photoshop apps, you can enhance and transform your photos to fix problems, improve composition and exposure, and so much more.

Where to begin learning tools like these? Right here. In this course, photographer, author, and educator Ben Long introduces the concepts and creative options behind photographic post-processing. From fixing problems to retouching, Ben shows how to do it, without overdoing it, with Lightroom, Photoshop, and the Adobe mobile apps.

Topics include:

Importing and organizing images in Lightroom
Rating images in Lightroom
Adjusting images in Lightroom
Retouching in Photoshop
Making pixel-level edits in Photoshop
Syncing and editing images in Lightroom mobile

http://www.lynda.com/Lightroom-tutorials/Introduction-Photography-Lightroom-Photoshop/451618-2.html

Lynda – Capture One Pro 9 Essential Training

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Capture One Pro is a powerful program that combines photo management, photo enhancement, and raw-format conversion, as well as features for tethered shooting.

In this course, photographer, author, and educator Derrick Story embarks on an in-depth exploration of Capture One Pro. The course structure mirrors the design of the software itself, with chapters that step through each of the tabs in Capture One Pro, from organizing to editing to refining to outputting images. Derrick investigates Capture One Pro's intuitive library structure, its robust editing tools, its tethered shooting mode for going directly from camera to computer, and its photo printing and sharing features, including options for creating web pages and slideshows straight from Capture One Pro. These tutorials are ideal for former Aperture users who are looking for a new photo editing application, as well as current Lightroom subscribers who are interested in Capture One Pro's more powerful import, color grading, and tethering features.

Topics include:

Choosing the right version of Capture One Pro
Setting preferences
Creating catalogues
Importing images
Organizing images in projects, albums, and groups
Adjusting color
Converting to black and white
Using levels and curves to adjust exposure
Cropping, rotating, and flipping
Reducing noise and sharpening
Adding metadata in Capture One Pro
Exporting images from Capture One Pro
Working with Aperture and Lightroom catalogs
Shooting in tethered mode
Making local adjustments with Capture One Pro
Making prints
Backing up Capture One Pro catalogs

http://www.lynda.com/Capture-One-Pro-tutorials/Capture-One-Pro-9-Essential-Training/445424-2.html

Lynda - Rhino: Introduction to T-Splines

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Meet T-Splines, the Rhino plugin for flexible surface modeling. Designed by Autodesk, built for designers like you, T-Splines allows you to model very complex organic shapes much more quickly than what's possible with Rhino alone. In this introductory course, Jean Gorospe provides a comprehensive overview of how T-Splines works. Jean covers the essential tools for working with meshes, creating and editing a model from scratching, converting models to NURBS, and refining your work in Rhino. Chapter 4 focuses on a sample project featuring a model airplane, but you can easily follow along with your own assets.

Topics include:

Setting up the T-Splines interface and options
Using T-Splines tools: Translate, Rotate, Scale, and more
Selecting points, edges, and faces
Creating primitives
Extruding in T-Splines
Inserting points and edges
Dividing, welding, slipping, and duplicating geometry
Converting finished meshes into NURBS surfaces

http://www.lynda.com/Rhino-tutorials/Rhino-Introduction-Splines/432035-2.html

LFX Pro - Light Effects Bundle

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https://mir-s3-cdn-cf.behance.net/project_modules/disp/30fd5820705327.562efc28a67b6.jpg



• BEHANCE FULL PREVIEW: http://bit.ly/1teWH8W
8 in 1 Pack
«Essential Collection of Most Popular Light Effects all across Digital Designers.»

You Get:
• VIDEO GUIDE (7 VIDEOS)
• USER PDF GUIDE
• 8 PSD FILES
• FONTS PROVIDED
• 12 BRUSHES FOR ALL VERSIONS (600+ EFFECTS)
• SPECIAL FX MADE IN STUDIO
• 1600+ PIXELS SIZE
• OVER 500+ HIGH QUALITY EFFECTS

SkillShare – Animate an Explainer Video in After Effects

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Explainer video's are in high demand, with video content driving sales traffic and generating awareness for products and services many businesses are in need of a good explainer video to convey the value of their business to potential customers.

In this class you will learn the fundamental tools in After Effects specicifically related to creating an explainer video.

After Effects is an incredible program that has a broad range of capabilities. We will focus on three main ingredients that are vital to any explainer video: interesting transitions, flourishes, and characters.

The goal of the course is to finish with an understanding of what makes an appealing animation in regards to explainer videos and how to create it for yourself in After Effects.

Thanks for joining!

https://www.skillshare.com/classes/design/Animate-an-Explainer-Video-in-After-Effects/138174233

Train Simple - After Effects CC 3D Titling in Cinema 4D Lite

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After Effects CC 3D Titling in Cinema 4D Lite

In this course, Chad Troftgruben will show you how to create an animated
3D logo using Cinema 4D Lite and After Effects CC.

Info : http://www.trainsimple.com/CourseDetailUser.aspx?id=233

Modern Photoshop Color Workflow The Quartertone Quandary, the PPW, and Other Ideas for Speedy Image Enhancement

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Photoshop color correction authority Dan Margulis introduces a disciplined, automated method of obtaining quality images in minutes. Traditional methods of color-correcting digital images date from when computing was slow, storage expensive and RAM minimal. Only the most important images could justify the cost. Such measures don't measure up to today. In his first book in more than 6 years, Dan Margulis rethinks the process from the ground up. He suggests a radically different workflow in which speed is critical and processing of multiple images is the rule, not the exception. His solutions are often highly automated, and the automation is made available for free, including a powerful PPW panel that serves as command central. Among the revolutionary ideas:
 •Color and contrast are never mixed; there are separate passes to eliminate color problems, to heighten contrast, and to make the color sing.
 •Many steps temporarily leave the image looking worse than before they were applied, so as to enable a superior final result.
 •For very important work, instead of proceeding slowly and carefully, go as quickly as if the job were a throwaway. Then, do additional quick versions from scratch and then blending the best of each variant. Tthe language is simple but the concepts are deep, cutting-edge, and covered comprehensively. The reader's way of thinking is continually challenged with new ideas, sardonic comments, and the occasional quiz. Modern Photoshop Color Workflow is designed for an expert audience, yet the discussions of what makes for a good-looking image are accessible to all. As befits the modern age, the physical book is only the start of the experience. The supplied actions have hundreds of pages of PDF documentation. Readers have access to more than a dozen hours of supporting videos by the author and his friends, and can test their own skills with the scores of original images that the text shows how to correct.

Info : http://www.amazon.com/Modern-Photoshop-Color-Workflow-Quartertone/dp/0988280809

UBER- standard shader ultra

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Assett Store Link:

https://www.assetstore.unity3d.com/en/#!/content/39959

I like this shader. It is based on Unity 5 standard shader; but you can create really awesome stuff.

If you like and find it useful then please buy it.

UBER- Standard Shader Ultra 103

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Assett Store Link:

http://www.assetstore.unity3d.com/en/#!/content/39959

I like this shader. It is based on Unity 5 standard shader; but you can create really awesome stuff.

If you like and find it useful then please buy it.

Archvision RPC huge bundle

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# Archive RPC.rar
All my librarynof RPC's. Description is inside torrent Rpc.txt Thanks!

Gamertogamedeveloper – S1 S2 and S3 Unity Game Development Series

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Welcome to Gamer To Game Developer! I aim to help you achieve your dream of developing a game and becoming more than a gamer! I show you how to use the Unity game engine and write code in C#.

In-depth Game Dev Tutorials for Unity 3 & 4 If you’ve been dreaming of making a computer game then you’ve come to the right place. GTGD S1 is an in-depth set of video tutorials through which you will develop an awesome little multiplayer FPS from scratch, using Unity free.

Welcome to GTGD S2 the awesome sequel to GTGD S1, the video tutorial learning package that helps a gamer turn their dream of developing a game into reality.

Welcome to Series 3, an in-depth set of video tutorials where you will learn to code an awesome single player FPS system from scratch in Unity 5. If you want to learn how to make a game you’ve come to the right place.

VRay 3.30.04.0 for 3dsmax 2016

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V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.

V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

1 – All the files are clean, ignore your AV warnings, If you don’t trust this release then don’t use it.
2 – I think it will work for 3dsmax 2015 too but I’m not going to crack any older versions.
3 – Forget the previous patch for RT, this one works for ADV and RT together.
4 – If it can’t write then Run it as an administrator or suspend your AV, etc …

If installing over the previous RT crack. Remove vray and re install

clayoo 2.0 beta and crack

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amped crack prolly dont work on clayoo 2.0 but xforce crack does.

Creativemarket - Ultimate Textures Package 367951

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Save time and make your work look perfect with this ultimate 200 background textures package.
All images are in high resolution 7360x4912 px. Use them with our mock-up's or in your custom projects.

Package Includes:

Wood
Brick
Wall
Concrete
Metal
Paper
Cardboard
Fabric
Textile
Leather
Mixed material textures

Info : https://creativemarket.com/MockupCloud/367951-Ultimate-Textures-Package

Unity Asset - UBER - Standard Shader Ultra v1.1b[AKD][CTRC]

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Standard Shader on steroids ?
That's what UBER is all about:

Most prominent features are:

- Various Parallax techniques (full Z-Write!)
- Tessellation variants
- Refraction with chromatic aberration
- Translucency (based on DICE's model)
- Dynamic weather (snow/rain)
- Triplanar selective (fast approach)
- Vertex blend painting (2 layers mode)
- Well sorted out and clean interface
- Fully configurable vertex color usage
- Presets functionality

- Works with Alloy lighting (deferred)

Package requires SM3.0 GPU (DX9).
SM5.0 (DX11, OGL4) for tessellation and better performance is preferred.

https://www.assetstore.unity3d.com/en/#!/content/39959
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