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Cloth_Apparel_Accessories_Mockups

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Cloth, Apparel & Accessories Mockups 555135

Scene Creator

Drag and drop items into special file to create unique scenes.

Color Masks

Easily change colors using premade color masks

Mockups

Paste your design into smart object. Diplacement map included.

Important

In order to decrease the file sizes, all the items in premade scenes are rasterized and the scenes have 2000x1500px (or 2600px) resolution (which will be enough for 99% of projects). Don’t worry, if you need them bigger, you can easily recreate them in a larger size, using our scene generator and items.
This file is over Creative Market file size limit. That's why after purchase you will receive coupon code and will be abble to download through our Gumroad account.
Logos, bages and patterns are not included in this pack, just used for preview purposes

Mockup scene creator, scene creator mockups, scene creator, apparel mockups, cloth mockups, hoodie mockup, polo mockup, tags mockup, badge mockup, shoes

KelbyOne - Using Lightroom Mobile in Lightroom CC

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Lightroom's support for mobile workflows continues to evolve and offer more ways for us to access, view, edit, and share our photography. In this class Scott Kelby gets you up and running in Lightroom mobile, then shows you all the ways you can leverage this technology for Creative Cloud subscribers to work smarter, faster, and better while on the go. Whether you are extending Lightroom to your mobile devices for your own use or sharing your work with others, you'll discover all the ways to get the most out of what Lightroom Mobile has to offer.

http://kelbyone.com/course/skelby_lrccformobile/

[No materials available for this course]

KelbyOne - Motion Graphics in Photoshop CC

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Learn quick and easy tricks to getting high end broadcast style motion graphics and animations including animating in 3D!

http://kelbyone.com/course/cbarker_motiongraphicandps/

[No materials available for this course]

SkillShare - Exploring Photographic Style -The Power of “Wonderlust” Imagery

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Info : https://www.skillshare.com/classes/photography/Exploring-Photographic-Style-The-Power-of-Wonderlust-Imagery/1225152530

Solid.Angle.Maya.To.Arnold.v1.2.7.For.Maya.2016.MACOSX-AMPED

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Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

FaceRig Pro v1.423 - thx Diptera

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Info:
FaceRig is a program enabling anyone with a webcam to digitally embody
awesome characters. It is meant to be an open creation platform so
everybody can make their own characters, backgrounds or props and import
them into FaceRig.

The program is now multi language: English, Japanese, Spanish, French,
German, Russian, Simplified Chinese and Italian.

Changelog:
~~~~~~~~~~
v1.423 Trials Fusion DLC + bugfixes + avatar gallery rework + added
"special actions" to control tongue, cheeks & hands.
v1.389 Velociraptor avatar + bugfixes
v1.372 Cupid avatar + bugfixes
v1.339 Two new TeamFortress avatars + bugfixes

brought to us by Diptera

3DMotive - Advanced C# For Unity Volume 4

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Learn how to create believable game worlds and behaviours by scripting gameplay in C#. In this comprehensive 3DMotive course targeted at intermediate users, instructor Alan Thorn demonstrates advanced C# scripting technqiues and their undelying concepts for solving real-world development problems. Understand core mathematical ideas, like Vectors and Quaternions, for making objects move, rotate and change predictably. See how to apply C# for implementing line of sight functionality, artificial intelligence, collision detection and lots more. In addition, see how to work with large amounts of data, how to understand coordinate systems and spatial problems, and how to customize the Unity editor to work the way you need it to. By the end of this course you’ll have established a highly valuable foundation for coding confidently with C# to develop sophisticated games that are impressive and marketable

Solid.Angle.Maya.To.Arnold.v1.2.7.For.Maya.2016-AMPED

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Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

Lynda - Unity 5 Build a Real-Time Strategy Game

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Duration 3h 46m Projects Included MP4

Real-time strategy games like StarCraft II drive the PC gaming market. Game developers who want to compete or get hired by studios must have the skills to build map-based real-time strategy games. These Unity tutorials can help you fill the knowledge gap. They're designed for Unity programmers who want to take their existing skills and apply them to a functional RTS game. Unity programmer Dan Violet Sagmiller covers managing large and highly detailed maps, defining game units, creating buildings, configuring a heads-up display (HUD), managing resources, programming enemies with AI, and engineering battles. After watching this course, developers should feel confident about creating RTS games and expanding on the class materials with their own ideas.

KelbyOne - Master FX: 3D Logo Design in Adobe Photoshop

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Join Corey Barker as he takes you through creating a fully realized 3D logo in Photoshop CC!

http://kelbyone.com/course/cbarker_masterfx_3dlogodesign/

KelbyOne - Master FX: 3D Logo Design in Adobe Photoshop

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Join Corey Barker as he takes you through creating a fully realized 3D logo in Photoshop CC!

http://kelbyone.com/course/cbarker_masterfx_3dlogodesign/

csimsoft Bolt - Automatic Hex Meshing v1.0.1 Win64

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Whatever meshing software you use, you need to add Bolt to your tool chest. Bolt is a push-button solution for generating all-hex meshes from complex geometries with little or no user interaction. Most models can be meshed by simply clicking the Mesh button. For other models, use the mesh controls to adjust mesh, size, and smoothing.

http://www.csimsoft.com/boltoverview.jsp

csimsoft Bolt - Automatic Hex Meshing v1.0.1 Linux x64 (rpm)

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Whatever meshing software you use, you need to add Bolt to your tool chest. Bolt is a push-button solution for generating all-hex meshes from complex geometries with little or no user interaction. Most models can be meshed by simply clicking the Mesh button. For other models, use the mesh controls to adjust mesh, size, and smoothing.

http://www.csimsoft.com/boltoverview.jsp

csimsoft Bolt - Automatic Hex Meshing v1.0.1 Linux Debian x64 (deb)

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Whatever meshing software you use, you need to add Bolt to your tool chest. Bolt is a push-button solution for generating all-hex meshes from complex geometries with little or no user interaction. Most models can be meshed by simply clicking the Mesh button. For other models, use the mesh controls to adjust mesh, size, and smoothing.

http://www.csimsoft.com/boltoverview.jsp

Tutsplus - How to Color Correct Video With Adobe Premiere

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Color correction is the part of the post-production process where you balance all your clips to neutralize colors and get a uniform look to all the shots. Without color correction, your sequence can look disjointed and mismatched. This is different than color grading, in which you deliberately pull the look of the clips away from the natural and true to give them a stylized look to help sell the setting or mood.

Although this sounds like a complex process, the basics are easy to understand! In this short course, you will learn the basics of color correction for video. You will learn about what footage works best and what doesn't, what sorts of effects are used to adjust footage, and the steps of the process. You’ll also see a few demos of color correction in action! By the end of this course, you will be able to adjust exposure, fix white balance, and fix color cast issues.

http://photography.tutsplus.com/courses/how-to-color-correct-video-with-adobe-premiere

Animators Tool Kit (ATK) 1.0174

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What is ATK?

It is a compact suite of modular tools to rig, copy and manipulate animation in a few clicks, without plug-in dependency. There is no need for extra licenses because ATK uses methods native to 3DS Max, so it can easily fit into any production pipeline.

http://www.animatorstoolkit.com/

COMPATIBLE WITH
3DS MAX (2010-2014)

Additional Info:
1.0174 RELEASE NOTES | JAN 21 2014 ===============
PathRig 1.01: New render spline controls and bug fixes.

1.0172 RELEASE NOTES | JAN 21 2014 ===============
New Utility! 'Tree Linker': Link objects together
by distance from an object to the next object.

1.0171 RELEASE NOTES | JAN 01 2014 ===============

Bug fixes in CamRig and FlippinFlaps.
1.017 RELEASE NOTES | DEC 30 2013 ===============
New Utilities! 'PathRig': Animate your objects along
paths using a waypoint system. 'FlippinFlaps': One click
animate the unfolding of your geometry faces.
CamRig update - Added Octane camera support.

1.016 RELEASE NOTES | NOV 20 2013 ===============
New beta device! 'Time Remapper': Expand, compress,
play backward, or freeze track animation - Matrix style.
Bug fixes for Explode.

1.0151 RELEASE NOTES | NOV 11 2013 ===============
Bug fixes. Preview now works on objects with materials.

1.015 RELEASE NOTES | NOV 3 2013 ===============
New explode features! Explode by Face, Material ID,
Element, Smoothing Group, and UV Seams. Explode only
selected. Retain smoothing from your original geometry.
Miscellanious stability fixes.

1.014 RELEASE NOTES | OCT 10 2013 ===============
New beta device! 'Controller Randomizer': Copies PRS
trees randomly from a reference list to selected objects.

1.013 RELEASE NOTES | SEPT 29 2013 ===============
New beta device!'Explode': Breaks apart geometry into
separate objects.

1.012 RELEASE NOTES | SEPT 28 2013 ===============
Align Pivot Rotation now produces more accurate results on
single faced objects. More bug fixes.

1.011 RELEASE NOTES | SEPT 25 2013 ===============
Various bug fixes and error checks. Train now works with
path constraints correctly.

1.01 RELEASE NOTES | SEPT 20 2013 ===============
Train: Added new preset 'Elastic'. Check out new Train
walk-through on Scriptspot or AnimatorsToolkit.com

1.009 RELEASE NOTES | SEPT 19 2013 ===============
New key effect!'Train': Sets key tangents and creates
middle keys between selected keys based on a curve.

1.008 RELEASE NOTES | JULY 27 2013 ===============
CamRig 1.1 Update. Check out the new features in a
detailed walk-through on the ATK website or ScriptSpot.
Reverse now supports custom attributes.

1.007 RELEASE NOTES | JULY 16 2013 ===============
Kronos Update. Faster, now supports custom attributes.

1.006 RELEASE NOTES | JULY 16 2013 ===============
New treasure chest tool 'Build Camera Rig': Customize
and create powerful camera rigs in seconds!

1.005 RELEASE NOTES | JUNE 26 2013 ===============
New beta tool 'Colorize': Sets wire or diffuse color
with blended color.
Bug fix: 'Reverse' now supports selections.

1.004 RELEASE NOTES | JUNE 14 2013 ===============
UI: Adapative gamma correction.

1.003 RELEASE NOTES | JUNE 12 2013 ===============
Device: 'Copy Materials' materials inherit object name.

SolidRocks 1.9.5 for 3ds Max 2010 - 2016

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Just install & enjoy:
- Drag&drop the MZP file into 3dsmax window or run it from the menu Maxscript -> Run Script
- Press "Install" button
- Find the "Subburb Tools" category in ?Customize User Interface? dialog

Adobe Captivate 8 [WIN / Installer / x64 / XFORCE]

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Adobe Captivate 8 software reimagines the way interactive eLearning is created for a multi-device world. Develop any-screen mobile learning without programming using all-new responsive authoring. Now use an intuitive UI to transform PowerPoint presentations into engaging eLearning using actors, voices, interactions, and quizzes. Leverage best-in-class HTML5 publishing to deliver any content to mobile devices, the web, desktops, and leading LMSs.


Install instructions:


Read NFO or "install.txt" included


Homepage:


http://www.adobe.com/products/captivate.html


BaconBits Cross seed
https://baconbits.org/torrents.php?id=154777

3d coat 4.5.30 beta and crack

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Features
Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

http://3dcoat.com/features/

welcome to 3d coat jan 2016

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a tutorial series for 3d coat
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