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Adobe Creative Cloud 2015.2.2016MacOSX

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0. This is our offline activation, works with your AdobeID
synchronization, no limitation.

You need to install an Adobe CC application that supports offline activation

Lightroom has 2 different versions for instance .
Use the right one
For Adobe Media Encoder, you can use any serial from PS, AE, PP ....

Now go enjoy and install your Adobe apps ....




Install Instructions: (Read carefully!)


1. Disable your Network card or pull the network cable.

And make sure you dont have any of those entries in your hosts file

127.0.0.1 lmlicenses.wip4.adobe.com

127.0.0.1 lm.licenses.adobe.com

Lets start clean :)



2. Install Adobe CC Application with a serial generated from our keymaker ( do not close the keygen!).

Click on Install (I have purchased)

Click on Sign In (make sure your network connection is offline)

Click on Connect Later

Accept the License Agreement and enter the serial generated from our Keygen

Wait ... When the error "Please connect to the internet and retry" shows, click connect later.




3. Launch an Adobe application (Photoshop, Illustartor etc).



4. Click on "Having trouble connecting to the internet ?"

Click on Offline Activation

5. Click on Generate a requets Code

A request code will be generated. Use it with the serial you used to install your adobe application

to generate your activation code. Copy it back and Click on Activate.



6. Click on Launch or close the Window. Exit The Adobe Application



7. Run Osx/disable_activation_osx as root

if you dont know how to do that, open a terminal window
then issue sudo -s, a root shell will open

then simply do
"sh disable_activation_osx" w/o the ""

or ./disable_activation_osx( make it executable chmod 755 disable_activation_osx

you do that from the folder where disable_activation_osx is.
(just copy it anywhere on your hdd)


Or do it manually
Add the text below to the bottom of your hosts file.
(/private/etc/hosts /et/hosts)

# Adobe Blocker

127.0.0.1 lmlicenses.wip4.adobe.com
127.0.0.1 lm.licenses.adobe.com
127.0.0.1 na1r.services.adobe.com
127.0.0.1 hlrcv.stage.adobe.com
127.0.0.1 practivate.adobe.com
127.0.0.1 activate.adobe.com


8.
After it has been activated re-enable you Network card and run the adobe updater to update your software to the latest version.



9. Enjoy!




Note: If you encounter any issues with a previous installation / crack, please
uninstall Captivate and delete those folders
:

./Library/Application Support/Adobe/SLStore <------------- BE CAREFUL IF YOU HAVE OUR MASTER COLLECTION INSTALLED, DELETE ONLY THE LATEST LICENSE FILE
.
/Library/Application Support/Adobe/SLCache

Unity Racing Game Sourcecode By Chicane Interactive.

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works with unity 5 upwards. Follow on twitter @chicane_in

Alias Studio Paint 9.5 for SGI IRIX

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Alias Studio Paint 9.5 for SGI IRIX

Hardsurface Basics

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In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!

Designconnected - 3D Models Collection

ImpulZ 4k Film Grain

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I missed the grain files in the other uploads so i uploaded this!

http://www.vision-color.com/impulz/

Cubebrush - Character Head Design Workflow

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This tutorial by veteran artist Marc Brunet covers the creation of a character head design in ZBrush and Photoshop.

The full tutorial runs at a little under 2 hours and is only sped up 2x the normal speed, so anybody can easily follow along.

Included:

-2 chapters
-Final sculpt
-PSDs
-High res final image

This is a super fun process, hope you like it!

https://cubebrush.co/mb/products/1530

How to Program Games: Tile Classics in JS for HTML5 Canvas

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Course Description

By taking this new course you'll program several classic game types that all incorporate 2D tile-based worlds. You'll code in JavaScript for HTML5 Canvas, so a text editor and ordinary web browser are all you need (an art program can be handy for a few sections but is not required). I've attached my code for each step so you'll never be stuck. At the end you'll learn even more ways to apply what you've learned. Also by completing the course you'll get a PDF of my complete 500-page textbook on game development: Hands-On Intro to Game Programming. The book contains over 100 exercises, a couple of more game types, and additional material with more detail about the projects you created in this course.

What are the requirements?

Any plain text editor like Notepad will do, however one which supports features for programmers such as multiple file tabs, code highlighting, line numbers, and smart/auto-indentation can be handy for later phases as the code grows in length (Notepad++ is free for Windows, TextWrangler for Mac, or Sublime Text 2 which I use has a fully functional free trial for either).
Any common web browser should work fine, although I use Google Chrome (free) so you may prefer that one just to see on your side exactly how it shows up in the videos.
To follow along the few steps for drawing art you'll need a program that lets you draw and save images with transparency. I use a slightly older version of Photoshop, although free alternatives exist and the steps are similar. I also attach all art files that I create, so if you prefer to only focus on the coding steps you can download the images that I create in the videos.

What am I going to get from this course?

Over 149 lectures and 14 hours of content!
Create, display, and play with a 2D tile world that supports optimized collision (a central concept for generations of games in a variety of genres!).
Program games in JavaScript for HTML5 Canvas without using any external libraries or plug-ins.
Create, load, display, and rotate image graphics in games.
Break game code into multiple files to better manage large projects.
Define a class and use it to create multiple instances of gameplay objects in unique positions (note: only using the very basic first concept of object-oriented programming, it doesn't dive deep into that rabbit hole).
Handle mouse input for a one-player game, or keyboard controls for both one and two-player games.
Implement basic item pick-ups (keys) and trigger their usage upon collision (open doors).
Develop and adapt gameplay for basic platformer movement, digital board/strategy games, simple matrix formations for retro arcade-style enemies, and worlds larger than the screen viewed by scrolling camera.
Apply simple trigonometry calls to move game objects at arbitrary angles.
Implement basic loading screen functionality in HTML5.

What is the target audience?

Anyone who wants to learn practical skills to program their own games at home.
People who may already be familiar with programming concepts but are new to applying that knowledge to making real-time computer games.
Creators who have only ever tried drag-and-drop tools but are interested in learning more about how to make games by programming for an deeper level of control over the details.
Developers interested in getting practice with a more traditional "code only" approach to core gameplay programming before moving on to major engines and tools (which are not covered in this course) like Unity or Unreal.
People looking for a technical game design foundation based in indie-style games or classic gameplay as a starting point.
New developers who completed the free course "Code Your First Game: Arcade Classic in JavaScript on Canvas" and are looking to further build upon their game development skills in JavaScript on HTML5 Canvas.
Please note that advanced topics like object-oriented programming are only very briefly touched upon - software engineering patterns are generally outside the scope of this course.

https://www.udemy.com/how-to-program-games/

Udemy - How to Program Games: Tile Classics in JS for HTML5 Canvas

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Course Description

By taking this new course you'll program several classic game types that all incorporate 2D tile-based worlds. You'll code in JavaScript for HTML5 Canvas, so a text editor and ordinary web browser are all you need (an art program can be handy for a few sections but is not required). I've attached my code for each step so you'll never be stuck. At the end you'll learn even more ways to apply what you've learned. Also by completing the course you'll get a PDF of my complete 500-page textbook on game development: Hands-On Intro to Game Programming. The book contains over 100 exercises, a couple of more game types, and additional material with more detail about the projects.

What are the requirements?

Any plain text editor like Notepad will do, however one which supports features for programmers such as multiple file tabs, code highlighting, line numbers, and smart/auto-indentation can be handy for later phases as the code grows in length (Notepad++ is free for Windows, TextWrangler for Mac, or Sublime Text 2 which I use has a fully functional free trial for either).
Any common web browser should work fine, although I use Google Chrome (free) so you may prefer that one just to see on your side exactly how it shows up in the videos.
To follow along the few steps for drawing art you'll need a program that lets you draw and save images with transparency. I use a slightly older version of Photoshop, although free alternatives exist and the steps are similar. I also attach all art files that I create, so if you prefer to only focus on the coding steps you can download the images that I create in the videos.

What am I going to get from this course?

Over 149 lectures and 14 hours of content!
Create, display, and play with a 2D tile world that supports optimized collision (a central concept for generations of games in a variety of genres!).
Program games in JavaScript for HTML5 Canvas without using any external libraries or plug-ins.
Create, load, display, and rotate image graphics in games.
Break game code into multiple files to better manage large projects.
Define a class and use it to create multiple instances of gameplay objects in unique positions (note: only using the very basic first concept of object-oriented programming, it doesn't dive deep into that rabbit hole).
Handle mouse input for a one-player game, or keyboard controls for both one and two-player games.
Implement basic item pick-ups (keys) and trigger their usage upon collision (open doors).
Develop and adapt gameplay for basic platformer movement, digital board/strategy games, simple matrix formations for retro arcade-style enemies, and worlds larger than the screen viewed by scrolling camera.
Apply simple trigonometry calls to move game objects at arbitrary angles.
Implement basic loading screen functionality in HTML5.

What is the target audience?

Anyone who wants to learn practical skills to program their own games at home.
People who may already be familiar with programming concepts but are new to applying that knowledge to making real-time computer games.
Creators who have only ever tried drag-and-drop tools but are interested in learning more about how to make games by programming for an deeper level of control over the details.
Developers interested in getting practice with a more traditional "code only" approach to core gameplay programming before moving on to major engines and tools (which are not covered in this course) like Unity or Unreal.
People looking for a technical game design foundation based in indie-style games or classic gameplay as a starting point.
New developers who completed the free course "Code Your First Game: Arcade Classic in JavaScript on Canvas" and are looking to further build upon their game development skills in JavaScript on HTML5 Canvas.
Please note that advanced topics like object-oriented programming are only very briefly touched upon - software engineering patterns are generally outside the scope of this course.

https://www.udemy.com/how-to-program-games/

CorelDRAW Graphics Suite X8 Multi Retail

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CorelDraw Graphics Suite X8
Windows 32Bit / Windows 64Bit

date: march 20, 2016
type: GFX


Description:

Combine your creativity with the unparalleled power of CorelDRAW
Graphics Suite X8 to design graphics and layouts, edit photos
and create websites. With advanced support for Windows 10
multi-monitor viewing and 4K displays, the suite lets
first-time users, graphics pros, small business owners and
design enthusiasts deliver professional results with speed
and confidence. Discover high-caliber and intuitive tools
to create logos, brochures, web graphics, social media ads
or any original project. CorelDRAW your way!

http://www.coreldraw.com

**Check *Crack* folder for Installation Instructions.

CorelDRAW Graphics Suite X8 Multi Retail

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CORELDRAW GRAPHICS SUITE X8
WINDOWS 32BIT / WINDOWS 64BIT

date: march 20, 2016
type: GFX

Description:

Combine your creativity with the unparalleled power of CorelDRAW
Graphics Suite X8 to design graphics and layouts, edit photos
and create websites. With advanced support for Windows 10
multi-monitor viewing and 4K displays, the suite lets
first-time users, graphics pros, small business owners and
design enthusiasts deliver professional results with speed
and confidence. Discover high-caliber and intuitive tools
to create logos, brochures, web graphics, social media ads
or any original project. CorelDRAW your way!

http://www.coreldraw.com

** Check *Crack* folder for installation instructions.

FunCar Kit V2.0 – Mobile Update v2.0 By Zorro

Racing Game kit RGK unity. By Chicane interactive. follow on twitter @Chicane_in

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Request delivered. enjoy!!! :)

Corel DRAW X8 v18.0.0448

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CorelDRAW X8 v18.0.0448

Unity game source code Adult 3D XXX hentai game. (18+ only!)

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i released unity rgk asset, it was the FIRST ITEM ON REQUEST LIST IN THIS SITE! check!... i was only trynna satisfy all requests i see!! what is wrong about that?? but i was reported by a fool that my asset had "no info"
why are users of this website so lazy! even if you were not the one that requested it, cant you google "unity asset RGK" and find out what exactly it is youself? im trying to release every asset from certain Big developers on the asset store who i work with.. IM RISKING OUR FREINDSHIP FOR THE GOOD OF PEOPLE ON THIS SITE AND AROUND THE WORLD!! so is it too much to ask of you to just copy the title of my asset and paste it in google if you dont know what it is?

do you have to report me? geez! a beggar with a choice! how rude! i quit! its not worth it! you guys dont appreciate this.. Goodbye and sorry... I was abbout to release "Finger soccer asset" on the assetstore. but im pissed off for being reported byt lazy users of the site.. Aurevior this torrent is fake! ban me from this site!! fuck you all!! YOU UNGRATEFUL SONS OF BITCHES!!!

Pornographic Unity game source code Adult 3D XXX hentai game. (18+ only!)

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0
i released unity rgk asset, it was the FIRST ITEM ON REQUEST LIST IN THIS SITE! check!... i was only trynna satisfy all requests i see!! what is wrong about that?? but i was reported by a fool that my asset had "no info"
why are users of this website so lazy! even if you were not the one that requested it, cant you google "unity asset RGK" and find out what exactly it is youself? im trying to release every asset from certain Big developers on the asset store who i work with.. IM RISKING OUR FREINDSHIP FOR THE GOOD OF PEOPLE ON THIS SITE AND AROUND THE WORLD!! so is it too much to ask of you to just copy the title of my asset and paste it in google if you dont know what it is?

do you have to report me? geez! a beggar with a choice! how rude! i quit! its not worth it! you guys dont appreciate this.. Goodbye and sorry... I was abbout to release "Finger soccer asset" on the assetstore. but im pissed off for being reported byt lazy users of the site.. Aurevior this torrent is fake! ban me from this site!! fuck you all!! YOU UNGRATEFUL SONS OF BITCHES!!!

Hardsurface Basics by Simon Fuchs

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Hardsurface Basics 01: Using UV coordinates to deform geometry.

In this tutorial, I will show you how to use UV coordinates to deform geometry. This technique is essential in my modeling workflow and mastering it will make it extremely easy to add complex detail to any mesh. This will save you a lot of time and make you a faster and more efficient modeler!


Hardsurface Basics 02: Spline deformer and carving meshes with Max and Zbrush

In this tutorial I am going to show you how to add detail to your highpoly meshes by carving out areas of the mesh and then adding a tiling piece of detail geometry into the carved area. I will explain how to use Zbrush, dynamesh and the path deform modifier in 3d Studio max to achieve this.


Hardsurface Basics 03: Using 3dsMax and Zbrush

In this tutorial, I will show you how I use 3d Studio Max and Zbrush to create highpoly objects quickly and efficiently.

I will give you an overview on how to create your base shapes in 3d Studio Max and then bring them into Zbrush to merge them together and add all the final bevels and details. This approach is great for creating highly detailed models fast while focusing purely on the artistic and fun part of modeling.


Hardsurface Basics 04: Photon Cannon and modeling approach

In this tutorial, I will show you how I use 3d Studio Max, Zbrush and various scripts and plugins to create my fan-art photon cannon. This is the video version of the tutorial that I created for the Vertex 3 magazine and I am going into a lot more detail on how exactly this model was created.

In addition, I am talking about my approach and philosophy when creating highpoly meshes. Mastering the techniques in this video will make you a faster and more efficient artist and will give you a clear understanding on how to model complex hardsurface shapes.

I recommend that you download and watch the hardsurface basics 01-03 videos from my gumroad page for free before watching this tutorial.

Autodesk Inventor Pro 2017 Win x64

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3D CAD software for engineering design
Inventor® 3D CAD software offers professional-grade tools for 3D mechanical design, documentation and product simulation. Develop, manage and deliver great products with Digital Prototyping abilities.

Autodesk AutoCAD Architecture 2017 Win x64

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Create more precise, detailed drawings in even less time with the world’s most trusted design software.

Stunning Visual Experience lets you see drawings more clearly
Smart Dimensioning helps you create accurate measurements
Enhanced PDFs are smaller and more searchable
Coordination Model helps you design in context
Communicate with impact using integrated 3D rendering tools
Preserve design information with TRUSTEDDWG technology
Access files from almost anywhere with Autodesk A360
Customize your software with AUTODESK Exchange Apps

[Graphicriver] SevenStyles Collection 1- Photoshop Actions

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A collection of 21 photoshop actions
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