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3D Artist - Issue 92 2016 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 100

Lynda - AutoCAD 2017 New Features

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AutoCAD just keeps getting better. Find out about all the new features in AutoCAD 2017 and how they will benefit your design workflow. Autodesk Certified Instructor Shaun Bryant reviews the interface improvements, custom settings migration tool, web publishing and collaboration options for 2D and 3D drawings, high-quality geometry viewing, center marks and centerlines, and PDF import tools. Start watching to become that much more productive and efficient with AutoCAD 2017.
Topics include:

Tool tip and dialog box enhancements
TEXTEDIT command changes
Coordination model object snap
2D and 3D publishing options
Graphics performance enhancements
Center marks and centerlines
PDF import

https://www.lynda.com/AutoCAD-tutorials/AutoCAD-2017-New-Features/439415-2.html

Lynda - AutoCAD 2017 Essential Training

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Learn everything you need to know to create precise 2D and 3D drawings with AutoCAD 2017. These tutorials provide AutoCAD beginners (and pros who want to learn more) with the skills required to use AutoCAD 2017 effectively in any industry—architecture, engineering, construction, manufacturing, or product design.

Autodesk Certified Instructor Shaun Bryant reviews the user interface and leads you step-by-step through all of AutoCAD's tools, menus, and features. Learn how to create and modify geometry, layers, blocks, dimensions, and layouts. Find out how to draw more accurately with AutoCAD's snapping and coordinate model, and add text and annotations that help others understand your drawings. Ready to share your work with others? Discover how to output your drawings in a variety of formats. Even experienced AutoCAD pros can find something new to learn.
Topics include:

Exploring the AutoCAD interface
Converting drawing units
Using DWT template files
Zooming and panning around drawings
Drawing simple geometry and objects
Moving, scaling, and rotating
Using Fillet and Chamfer
Drawing with snapping and coordinates
Adding hatching and gradients
Adding text to drawings
Working with dimensions
Grouping objects
Creating reusable blocks
Designing tables
Working with XREFs
Creating layouts
Adding annotations
Outputting drawings

https://www.lynda.com/AutoCAD-tutorials/AutoCAD-2017-Essential-Training/437290-2.html

[Graphicriver] SevenStyles Collection 2- Photoshop Actions

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Collection of 39 Photoshop actions

[Graphicriver] SevenStyles Collection 2- Photoshop Actions

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Collection of 39 Photoshop collections

[Graphicriver] SevenStyles Collection 2- Photoshop Actions

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Collection of 39 Photoshop actions

BMW_i8

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This is a BMW_i8 3D model. it is fully textured and is in quads.

Format: 3DS Max and OBJ.

SP/Quixel 325 Hardsurface Height/Alpha + Tutorials

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325 Hard surface sci fi Alpha/Height brush set
- 325 Alpha/Height brushes at 2048x2048.
- 2 Video Tutorials on how to create Alpha/height maps from high poly meshes.
- Preview mesh from cover is included

Fabric Engine 2.1

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Fabric Engine 2.1

Info:
What’s new in Fabric Engine 2.1?
February 26, 2016

Fabric Engine 2.1 is the first big update since we shipped 2.0 last September. Fabric 2 introduced the Canvas visual programming system and we’ve been paying close attention to what you thought of it. It was clear from the feedback that we needed to make your Fabric Engine experience – from getting started all the way to building complex tools – more intuitive and more productive. So we concentrated on making it much easier for you to get started with Canvas by providing more presets, more samples and better visual debugging info. And don’t worry, there are plenty of goodies for people focused on building more complex tools.
Multithreaded. GPU Accelerated
Multi-core CPUs are common. Programmers skilled in writing code that takes full advantage of them are not. Rarer still are those who can leverage the power of GPUs. At the core of Fabric is an engine that does both.
Build Better Tools Faster
Artists and programmers can use Fabric Canvas, a visual, node and connection interface to create their own tools. Experimentation is fast and fluid with immediate feedback. Not only is creating and modifying a tool quick, but the tool itself is really fast – each node in Fabric Canvas is expressed in KL “under the hood”, and runs at speeds comparable with compiled C++. You can take control of streamlining your workflow.
Leave the Heavy Lifting to Fabric Engine
Programmers will appreciate the heavy lifting done by the Fabric Core, which provides easy-to-use, high-level primitives for task- and data-based parallelism. Instrumentation methods start and stop collection of data to help you profile time spent in user code (KL operators), the Fabric Core or external to Fabric.
Leverage ALL the Power
You don’t need to master CUDA or OpenCL to take advantage of the massive performance potential available with modern GPUs. KL code runs without modification on CUDA GPUs. This means that many more tools can be GPU accelerated, as the cost and risk of doing so is near zero. The tool is simply run on either the CPU or the GPU, depending on which offers the highest performance for a particular tool.

SPQuixel 325 Hardsurface HeightAlpha + Tutorials

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325 Hard surface sci fi Alpha/Height brush set
- 325 Alpha/Height brushes at 2048x2048.
- 2 Video Tutorials on how to create Alpha/height maps from high poly meshes.
- Preview mesh from cover is included

SPQuixel 325 Hardsurface HeightAlpha + Tutorials

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325 Hard surface sci fi Alpha/Height brush set
- 325 Alpha/Height brushes at 2048x2048.
- 2 Video Tutorials on how to create Alpha/height maps from high poly meshes.
- Preview mesh from cover is included

Dosch 3D Lo-Poly People

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DOSCH 3D: Lo-Poly People contains 130 textured 3D-models of people and typical group arrangements for architectural visualizations. The 3D-models only use a low polygon count (ca. 6000 polygons per person) - so they can be used in mass-scenes and large architectural scenes.
Use them for architectural visualizations, animations or technical illustrations.
The completely textured 3D-models are provided in multiple file formats: 3DS, 3dsmax (version 4 and above), Lightwave (version 6 and above), OBJ, Maya (version 4 and above), VRML and Cinema 4D (version 7 and above).

Udemy - Photoshop Professor Notes Volumes 1 - 5

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Photoshop Professor Notes - Volumes 1 - 5
A Photoshop Master Class for Photographers, Graphic Designers, Multimedia Production Technicians and anyone else

This is Volume1 through 5 in my “Photoshop - Beginners to Intermediate” series. I have developed this series over many years of teaching at both the College and University levels in a variety of departments including the Multimedia Program, Graphic Design Program, the Fashion Program, and the Creative Photography Programs both daytime and evening diploma and certificate programs. This course in Adobe Photoshop starts right at the very beginning assuming that the learner has no experience in using the application.

Info : https://www.udemy.com/understanding-adobe-photoshop-cs6-basics/

Learning Unreal Engine Game Development (eBook)

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Lee - Learning Unreal Engine Game Development.epub

V-RAY 3.20.03 for max 2015

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New features

Render most scenes up to 20-50% faster with V-Ray 3.2 for 3ds Max! V-Ray 3.2 for 3ds Max introduces new variance-based adaptive sampling for quick setup, uniform noise distribution, and higher quality images – with less dependence on settings for lights and materials.

Variance-based adaptive sampler (VBAS)
•Better sampling of dark areas and faster sampling of over bright areas
•More consistent noise detection
•Final image quality is less dependent on materials and lights settings
•Improved alpha channel sampling - especially in scenes with depth of field and motion blur
•Works in bucket and progressive rendering modes

3D World - May 2016 PDF

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3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, including animation, visual effects, video games and architectural visualization, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products. - DVD not included with this.

English - 102 pages - PDF - Issue 207

Pluralsight - Modeling a High-performance Vehicle in 3ds Max

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If you’ve ever dreamed about using your 3D modeling skills to create a high-performance vehicle, this is the perfect course for you. Throughout this course, Modeling a High-performance Vehicle in 3ds Max, you’ll develop your skills while working on this challenging and fun project. You’ll start by working from a few reference images and then begin modeling in all the components of this complex vehicle, from windshield to wheels. Once all the modeling is in place, you will set up a basic environment and add some simple shaders and a light rig to do a quick beauty render of your vehicle. By the end of this course, you’ll not only have a high-quality render of a car, but also more refined modeling skills that will help you with your own projects in the future. Software required: 3ds Max 2015, Photoshop, and Mental Ray.

Collection of 3d models of dinosaurs for Cinema 4DS

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Fully rigged dinosaur models for Cinema 4DS.

Lynda – Pastel Drawing with Photoshop

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Photoshop's natural-media capabilities are somewhat overshadowed by its photocentric tools. But the chalk and pastel brushes in Photoshop are capable of realistically emulating their traditional counterparts, with the added benefit of a forgiving digital medium. This course aims to expose the chalk and pastel features of Photoshop and provide a clear understanding of how to access and use them to their best advantage. Author John Derry is a master of digital painting; by following along with his expert, friendly instruction, you'll be able to utilize these tools to create your own convincing dry media artwork.
Topics include:

Customizing brush performance, tilt, and pressure response
Using surface texture
Roughing out the sketch
Adding color
Creating tonality with blending

https://www.lynda.com/Photoshop-tutorials/Pastel-Drawing-Photoshop/417095-2.html

Lynda – Photoshop for Photographers: 2015 Creative Cloud Updates [Updated Mar 22 2016]

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Creative Cloud delivers the latest Photoshop updates right to your computer. This course is designed for photographers who want to begin integrating these new features into their workflows right away. Author Chris Orwig provides a photocentric guide to Photoshop CC 2015 and he'll add new videos every time Adobe releases an update.

To start, Chris shows how to bring back noise with a new addition to the Blur Gallery, find new uses for the Content Aware Move tool, and add adjustments to Smart Objects. He also covers changes to Camera Raw, and selection of smaller but no less important enhancements to both programs.

https://www.lynda.com/Photoshop-tutorials/Photoshop-Photographers-2015-Creative-Cloud-Updates/373793-2.html
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