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Lynda - Channels and Masks Bundle

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Photoshop CS3 Channels and Masks: The Essentials

Exercise files NOT included

Duration: 12h 29m

Level: Intermediate

Video: mov 880 x 660

Author: Deke McClelland

Subtitle

Alpha channels are collections of luminance data that control the transparency of images, and they influence just about everything in Photoshop. Coming to terms with alpha channels, also known as masks, is a surefire way to maximize results. Omni Award-winning Photoshop expert Deke McClelland leaves no pixel unturned as he explores Refine Edge, Color Range, the Channels palette, the Quick Mask mode, channel masking, blend modes, and more. After watching Photoshop CS3 Channel and Masks: The Essentials, even the most complex techniques will seem like child's play.


Photoshop CS3 Channels & Masks: Advanced Techniques

Exercise files NOT included

Duration: 20h 47m

Level: Advanced

Video: mov 880 x 660

Author: Deke McClelland

Subtitle

The elusive alpha channel remains one of the most misunderstood yet powerful tools in Photoshop. Alpha channels are collections of luminance data that control the transparency of an image, and they inform just about every aspect of Photoshop. As he builds transitional blended layers, fashions a depth map, makes edge adjustments, and takes on extreme channel mixing, Omni Award-winning expert Deke McClelland teaches Photoshop users that where there's a will, there's a way. Photoshop CS3 Channels and Masks: Advanced Techniques covers mapping texture on an image, turning flesh into stone, using vector masks, working with all different channels, creating a rustic edge effect, and much more.

Topics include:

Distorting and shading with a DMap
Understanding bits and channels
Creating paths with the Pen tool
Using blend modes and the Dodge and Burn feature
Understanding channel mixing
Using layer masks, clipping masks, and knockouts
Applying Smart Filters

VideoHive | Wedding Pack II - After Effects Project Files

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Pack included:
• Opener (4 placeholders – Duration 1:10)
• Slideshow (63 placeholders – Duration 9:15)
• Bumper
• Closing Credits
• Lower third


Details of projects:
• CS4 and higher
• well organized and easy customizing
• No Plugin required (Pre-render version included)
• Full HD 1920×1080, HD 1280×720, 25 or 29.97 fps

http://videohive.net/item/wedding-pack-ii/8129691

RM Digi Brushes 3.0

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RM Digi Brushes™ 3.0 of 2016

Qualitative hand-responsible assorted brushes for Photoshop CS5+ CC+ Cheap simple and Good way to start meeting with our products conception standards. Great choice for any art and design assistance with your stylus in your Photoshop!

Both .ABR and .TPL brush format files included.

RM Digi Brushes 3.0

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Qualitative hand-responsible assorted brushes for Photoshop CS5+ CC+ Simple and Good way to start meeting with our products conception standards. Great choice for any art and design assistance with your stylus in your Photoshop!

Both .ABR and .TPL brush format files included.

VideoHive | Wedding Pack II - After Effects Project Files

$
0
0
Pack included:
• Opener (4 placeholders – Duration 1:10)
• Slideshow (63 placeholders – Duration 9:15)
• Bumper
• Closing Credits
• Lower third


Details of projects:
• CS4 and higher
• well organized and easy customizing
• No Plugin required (Pre-render version included)
• Full HD 1920×1080, HD 1280×720, 25 or 29.97 fps

http://videohive.net/item/wedding-pack-ii/8129691

RM Digi Brushes 3.0 (2016)

$
0
0
Qualitative hand-responsible assorted brushes for Photoshop CS5+ CC+ Cheap simple and Good way to start meeting with our products conception standards. Great choice for any art and design assistance with your stylus in your Photoshop!

Both .ABR and .TPL brush format files included.

AD Impastoshop - Thick Paint Machine

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A real time thick painting machine that enables instant Gesso, Canvas, Wet, Carving and Varnish Surfaces to your Photoshop brush strokes. It includes a set of more than 30 special layer styles, 15 background textures and more than 70 amazing brushes that works with the pressure-sensitive capabilities of your pen tablet. AD Impastoshop also gives you the tools to apply depth to your existing artwork!

Impastoshop adds some turpentine smell to your digital art universe!


http://alexdukal.com/store/downloads/ad-impastoshop/

Packt Publishing - SFML Game Programming Books Bundle (C++)

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This is my first upload so if something is wrong just let me know and I'll try and sort it out...

A bundle of books that I have put together, there is only one of these uploaded already and it's not being seeded. There was a recent upload for "Packt Publishing - Procedural Game Development with C++" that uses the SFML library, so I thought that I'd upload these for anyone interested in learning it so that they could progress further with that.

=============
Contents:
=============
-- SFML Essentials
-- SFML Blueprints
-- SFML Game Development By Example

Each comes with the book's code/examples and in multiple formats, pdf, mobi and epub. I believe there is one of them that doesn't have a mobi format. (The Essentials book)


=============
SFML Essentials:
=============
Link:
hxxps://www.packtpub.com/game-development/sfml-essentials

Overview:
A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

Description:
This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.


=============
SFML Blueprints:
=============
Link:
hxxps://www.packtpub.com/game-development/sfml-blueprints

Overview:
Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

Description:
SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM.


=============
SFML Game Development By Example:
=============
Link:
hxxps://www.packtpub.com/game-development/sfml-game-development

Overview:
If you’ve got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.

Description:
Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.

If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.

Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.

SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.

SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!

You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

Packt Publishing - SFML Game Programming Books Bundle (C++)

$
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0
This is my first upload so if something is wrong just let me know and I'll try and sort it out...

A bundle of books that I have put together, there is only one of these uploaded already and it's not being seeded. There was a recent upload for "Packt Publishing - Procedural Game Development with C++" that uses the SFML library, so I thought that I'd upload these for anyone interested in learning it so that they could progress further with that.

Contents:

-- SFML Essentials

-- SFML Blueprints

-- SFML Game Development By Example

Each comes with the book's code/examples and in multiple formats, pdf, mobi and epub. I believe there is one of them that doesn't have a mobi format. (The Essentials book)

SFML Essentials:

Link:

hxxps://www.packtpub.com/game-development/sfml-essentials

Overview:

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

Description:

This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.

SFML Blueprints:

Link:

hxxps://www.packtpub.com/game-development/sfml-blueprints

Overview:

Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

Description:

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM.

SFML Game Development By Example:

Link:

hxxps://www.packtpub.com/game-development/sfml-game-development

Overview:

If you’ve got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.

Description:

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.

If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.

Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.

SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.

SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!

You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

Pluralsight – Mastering Layers in Photoshop CC

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Photoshop layers allow you to create complex, detailed, and beautiful designs. Whether you would like a basic understanding of Photoshop layers, or a comprehensive understanding, this course, Mastering Layers in Photoshop CC, is perfect for you. First, you'll discover how to create and modify layers at the most basic level, including blend modes and different styles. Next, you'll move onto more advanced topics such as masks, adjustment layers, and smart object layers. Finally, you'll create a poster while utilizing much of what you learned about layers. By the end of this course, you'll have a gorgeous poster design as well as a deep knowledge of layers in Photoshop that will help you create your own great designs in the future.

https://www.pluralsight.com/courses/photoshop-cc-mastering-layers-2474

Preview:
http://www.digitaltutors.com/tutorial/2474-Mastering-Layers-in-Photoshop-CC

Pluralsight – Mastering Layers in Photoshop CC

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Photoshop layers allow you to create complex, detailed, and beautiful designs. Whether you would like a basic understanding of Photoshop layers, or a comprehensive understanding, this course, Mastering Layers in Photoshop CC, is perfect for you. First, you'll discover how to create and modify layers at the most basic level, including blend modes and different styles. Next, you'll move onto more advanced topics such as masks, adjustment layers, and smart object layers. Finally, you'll create a poster while utilizing much of what you learned about layers. By the end of this course, you'll have a gorgeous poster design as well as a deep knowledge of layers in Photoshop that will help you create your own great designs in the future.

https://www.pluralsight.com/courses/photoshop-cc-mastering-layers-2474

Preview:
http://www.digitaltutors.com/tutorial/2474-Mastering-Layers-in-Photoshop-CC

Allegorithmic Substance Designer 5.3.5 Build 17705 [WIN]

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Allegorithmic Substance Designer 5.3.5 build 17705

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures.

You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

Node-based texturing. Allowing non-linear workflow and quick iterations.

Substance Designer 5 is a node based texturing tool. Tired of messy layers? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.

https://www.allegorithmic.com/products/substance-designer


Bug Fix:

[2D View] Transformation 2D right click menu option is available on any node
[2D View] transformation 2d gizmo still editable after transformation node deletion
[3D View] Environment path should not be displayed in the Environment Parameters
[3D View] Post effects parameters are not saved in 3D resources
[3D View] Toolbar menu does not behave like a regular menu
[Preferences] Can’t set the “Engine Cache limite” higher than 4095
[Preferences] Setting a default shader is not taken into account
[Iray] Color parameters are not correctly retrieved
[Iray] MDL material colors are reset
[Iray] Bitmaps are not exported along with the MDL preset
[IRay/Mac] Resizing 3D View makes Mac workstation crash
[Graph] PSD Document fails to export
[Graph] Incorrect displayed node size
[Function Graph] Sample node input image is not editable if only one image is plugged
[Engine] Crash when computing Fxmap graph
[Engine OGL] Error in pixel processor generation
[Gradient] Gradient Picker does not work on mac
[PSD] 8bit image not correctly converted to 16bit
[Parameters] Level histogram widget does not have the same height in color and grayscale
[Console] Clicking on a cell scrolls the view horizontally
[Explorer] Relocated 3d resource are not correctly opened in 3d view



Install:

(1) Run the installer
(2) Replace Substance Painter 2.exe with the cracked file



** NOTES **

• This is the Windows version. I don't have the Mac version.

• I didn't create the crack. Go here for tech support or questions.

https://forum.cgpersia.com/f13/substance-designer-5-3-5-build-17705-win-138237/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Autodesk Design Suite Ultimate 2017 (win64)

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Get to market faster
Reduce re-work
Reuse design data
Improve collaboration
Increase customer satisfaction
Improve product design quality
Reduce warranty claims
Optimise product performance for intended environment
Reduce manufacturing costs
Create accurate design documentation
Evaluate product manufacturability
Reduce cost during the product design process
Create innovative products
Share one interoperable tool across disciplines
Use combined expertise to create more competitive products
Collaborate more efficiently

Included Softwares:
Inventor Professional
Fusion 360
AutoCAD
AutoCAD Mechanical
AutoCAD Raster Design
ReCap
Vault Basic
3ds Max
Navisworks Manage
AutoCAD Electrical
Showcase
Alias Design

Graphic Artists Guild Handbook of Pricing and Ethical Guidelines (9th Edition)

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The Graphic Artists Guild Handbook: Pricing & Ethical Guidelines is considered to be the industry bible for communication design and illustration professionals.It addresses legal rights and issues such as how copyright laws affect the income and work of graphic artists. It also provides tips on how to negotiate the best deals, pricing guidelines, and includes sample contracts.

Solidthinking Design Suite 2016

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solidThinking, Inc., a leading provider of industrial design software, announced the release of solidThinking Design Suite 2016.1, is the 3D conceptual design software that empowers designers to visualize, explore and fully evaluate more ideas in less time.

solidThinking is the breakthrough 3D modeling and rendering environment that empowers designers to visualize, explore and fully evaluate more ideas in less time. With solidThinking you have all the tools for the creation of high-quality, professional 3D models and the power to render them with unsurpassed photorealism, in one package.

Inspire adds new computational capabilities to solidThinking’s existing tool set including the new morphogenesis form generation technology, which allows product designers and architects to explore virtually countless forms and shapes that would be created by nature.

The new featured-packed release of solidThinking Inspire 2016 introduces groundbreaking PolyNURBS functionality allowing users to quickly and easily flow optimized designs into manufacturable products by wrapping topology results with NURBS geometry.

Key Updates for Inspire 2016 include:

PolyNURBS – Create manufacturable designs from topology optimization results with NURBS geometry using a simple workflow.
Results Comparisons – Easily compare results across multiple runs and loading scenarios in one table.
New Load Types – Consider temperature loads, velocity, acceleration, G-loads, and enforced displacement to simulate precise loading conditions .

Official Website : http://www.solidthinking.com

Advanced Photoshop - Issue No. 146, 2016

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Advanced Photoshop - Issue No. 146, 2016

Requirements: PDF Reader 34 MB

Overview:
Advanced Photoshop is the perfect magazine for honing already great Photoshop skills. Each issue is packed full of inspiring interviews and challenging tutorials, tailor-made for the more advanced digital artist. Whether you’re a Photoshop professional or simply aspiring to be one, Advanced Photoshop will help you perfect your art.

Kelby Training - Add a Splash to Your Photos Using Photoshop

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Learn how to create a fast and fun splash effect to your favorite photos in just 35 minutes. In this quick lesson, you'll learn how to extract objects, color match and blend effects, and other special finishing effects for adding realistic splash effects to your images.


More Info

http://kelbyone.com/course/cbarker_splash_fx/

Lynda - Creating Animations with Adobe InDesign CC (Mar. 2016)

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Home Page

Duration: 5h 3m

Level: Intermediate

Software: InDesign

Video: mp4 1280 x 720

Subtitle

Get a complete guide to using InDesign's powerful animation features. After laying the groundwork of controlling basic animations via the Animation and Timing panels, author Diane Burns shows how to customize animation settings and motion paths and apply multiple animations to objects. She reviews common animation effects that don't always use obvious techniques, such as how to make a line that draws itself, a neon sign that flashes, or a bicycle that moves. She then dives into more complex projects including animated logos, ads, and books. While the course is "output neutral," a chapter is devoted to the various output options, including fixed-layout EPUB and SWF. Start watching and learn how to add exciting new interactivity and interest to your InDesign projects now.

Topics include:


Setting up an animation workspace
Working with the Animation panel
Viewing and editing animation presets
Working with rotation and scaling
Creating motion paths
Adjusting timing
Animating type
Animating infographics
Adding buttons and sounds
Building more complex animations
Exporting animation
Creating, saving, and sharing custom motion presets

Panasonic GH4 Shooter’s Guide

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The new Panasonic GH4 Shooter’s Guide is for filmmakers, photographers and all users interested in mastering video on the GH4!

The guide covers the features of the camera concisely telling you only what you need to know and nothing that you don’t.

There’s a chapter on tuning colour and image response in-camera, for an appealing image straight out the camera which doesn’t need to be graded and one that responds better to grading. Three profiles are offered in the book – Cinema, Graded and Flat. By applying the settings in the book, you can be sure the camera is correctly set for filmmaking.

This book has been written from scratch and is not simply an updated GH3 guide.
Key Features

How to shoot optimal 4K video, 128 pages of information
Image settings for filmic quality carefully formulated by filmmaker Andrew Reid
Concise explanations of all major camera features
Tips and unknown features revealed
Recommended lenses and adapters
Practical cinematography advice
Recommended settings
Beginners guide to using the camera and more…

AD Painters Toolbox v1.1

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This is a huge pack of high quality brushes (more than 100 tool presets!) that emulates real media in a fascinating way! That means you’ll find a lot of different oils, including canvas textures, some grungy, some pretty smooth, bristles, blenders, splatters, a group of useful pencils, some gouaches, expressive brushes and all with a natural feel and sensitive to the pencil pressure and direction!

Watch the brushes in action here:
https://www.youtube.com/watch?v=1jj9pgRVxfQ

and here:
https://www.youtube.com/watch?v=Qy3SVAb4qRU


http://alexdukal.com/
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