Learn the historic approach of the Dutch Flemish masters through the incredible brush of Thomas Fluharty! In this course, Thomas will lecture on the principles of Dutch and Flemish painting and guide students through the process of creating a portrait in this method. He will discuss his techniques for creating a strong initial sketch, methods for laying down a good underpainting, color, and final adjustments. And of course, throughout the lectures, Thomas will reveal his best oil painting tips, tricks, and secrets that help set his work apart from all other painters. This course will be presented over five lessons and will run for nine weeks.
Schoolism- Oil Painting with Thomas Fluharty
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Schoolism - Designing with Color and Light with Nathan Fowkes
Designing with Color and Light
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
http://www.schoolism.com/school.php?id=22
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
http://www.schoolism.com/school.php?id=22
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Schoolism - Designing with Color and Light with Nathan Fowkes
Designing with Color and Light
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
↧
Schoolism - Designing with Color and Light with Nathan Fowkes
Designing with Color and Light
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
http://www.schoolism.com/school.php?id=22
with Nathan Fowkes
This course is a serious exploration of using color and light to create compelling concept art and environment design for entertainment art projects. I'll take you step by step through the practical application of:
- Color theory to create powerful color statements.
- Color choices that create a variety of emotional beats for storytelling.
- Designing atmosphere for a sense of environment and mood.
- Lighting design.
- Building your concept art portfolio.
Additionally, I'll show you how the production pipeline works at an entertainment design studio and the role of the art department in the design process. We'll go through the entire process of developing an idea by taking it through the stages of thumbnail comp, tonal rough, color rough and final color.
http://www.schoolism.com/school.php?id=22
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Pluralsight - Planning and Executing a Complete Animation in Maya
Duration 6h Project Files Included MP4
Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.
Storytelling is an essential part of the animation process, as it informs your artwork and excites the audience. This course, Planning and Executing a Complete Animation in Maya, will teach you animation and storytelling skills as you solve the "X Marks the Spot" problem. Throughout the course, you will take a scene with an "X" arbitrarily located somewhere in the scene and, in a short amount of time, move the main character, "Arty: the walking ball" to the X in a compelling manner. You will also deal with three phases of storytelling: beginning (build-up), middle (climax) and ending (resolution). As well, you will create a character and an environment that will allow them to tell that story as effectively as possible, and in the process, begin to learn that, as an independent animation storyteller, you have the benefit of controlling all aspects of your character and environment to tell your stories. By the end of this course, you will have improved your rigging and animation skills as well as learned how to create a captivating story for your audience. Software required: Maya 2016.
Want to learn how to tell a compelling story with your animation? This course is for you. You'll learn beginner rigging and animation skills in order to plan and animate the solution to the "X Marks the Spot" problem. Software required: Maya 2016.
Storytelling is an essential part of the animation process, as it informs your artwork and excites the audience. This course, Planning and Executing a Complete Animation in Maya, will teach you animation and storytelling skills as you solve the "X Marks the Spot" problem. Throughout the course, you will take a scene with an "X" arbitrarily located somewhere in the scene and, in a short amount of time, move the main character, "Arty: the walking ball" to the X in a compelling manner. You will also deal with three phases of storytelling: beginning (build-up), middle (climax) and ending (resolution). As well, you will create a character and an environment that will allow them to tell that story as effectively as possible, and in the process, begin to learn that, as an independent animation storyteller, you have the benefit of controlling all aspects of your character and environment to tell your stories. By the end of this course, you will have improved your rigging and animation skills as well as learned how to create a captivating story for your audience. Software required: Maya 2016.
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udemy .com Modelling a Table Using 3ds Max_khyaloo
Course Description
Dive into the world of 3D animation by creating a real life project: Create a realistic looking table that is often used in video game levels.
Using Autodesk's 3ds Max software, join professional game artist and animator Chad Walker for the essential 3D modeling and animation training for beginning designers.
Course Structure
This course dives right in assuming you have a basic understanding of 3ds Max, but absolute beginner can easily follow along. You will start your design project from scratch by importing the needed assets, then learning 3D design and animation by seeing how you would apply this skill in real life.
Course Materials
Course files include the 3ds Max project files, as well as all the art and textures needed to complete this project.
What are the requirements?
Copy of 3ds Max (free education version is fine
Photoshop
What am I going to get from this course?
Over 12 lectures and 3 hours of content!
Learn the basics of 3D animation
Learn proper 3D animation techniques
Create a real life 3D animation project
Learn asset import and modification
What is the target audience?
Animators
Designers
Game Developers
What you get with this course?
Dive into the world of 3D animation by creating a real life project: Create a realistic looking table that is often used in video game levels.
Using Autodesk's 3ds Max software, join professional game artist and animator Chad Walker for the essential 3D modeling and animation training for beginning designers.
Course Structure
This course dives right in assuming you have a basic understanding of 3ds Max, but absolute beginner can easily follow along. You will start your design project from scratch by importing the needed assets, then learning 3D design and animation by seeing how you would apply this skill in real life.
Course Materials
Course files include the 3ds Max project files, as well as all the art and textures needed to complete this project.
What are the requirements?
Copy of 3ds Max (free education version is fine
Photoshop
What am I going to get from this course?
Over 12 lectures and 3 hours of content!
Learn the basics of 3D animation
Learn proper 3D animation techniques
Create a real life 3D animation project
Learn asset import and modification
What is the target audience?
Animators
Designers
Game Developers
What you get with this course?
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Evermotion Archinterios vol.31
Hi guys,
this is Evermotion interiors album vol.31.
Enjoy it.
this is Evermotion interiors album vol.31.
Enjoy it.
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Title: Pluralsight – Infusing Energy into Illustrations Using Adobe CC
Do you find that your illustrations feel a little boring or lifeless? In this course, you’ll learn to create an illustration full of energy and motion in Illustrator and Photoshop.
It can be difficult to give static illustrations a sense of motion and energy, but not anymore. In this course, Infusing Energy into Illustrations Using Adobe CC, you will go through all the steps to successfully implement energy and motion to your “skateboarder” central figure. First, you’ll start in Adobe illustrator by creating a cool graphic vector illustration of the skateboarder central figure, using a stock photo as reference. You will be using the Pen Tool, Brushes, the Gradient Annotator, and much more. Next, you will cross over into Adobe and employ energy and motion to the illustration composition, adding scanned, hand-drawn pen stokes to the composition and manipulating effects. Lastly, you will use the Brush Tool to draw Pencil-like lines, giving your vector illustration a somewhat sketch-like look. By the end of this course, you’ll have all the skills you’ll need to create an illustration that feels lively and energetic.
Software required: Adobe Illustrator CC, Adobe Photoshop CC.
https://www.pluralsight.com/courses/adobe-cc-infusing-energy-illustrations-2447
It can be difficult to give static illustrations a sense of motion and energy, but not anymore. In this course, Infusing Energy into Illustrations Using Adobe CC, you will go through all the steps to successfully implement energy and motion to your “skateboarder” central figure. First, you’ll start in Adobe illustrator by creating a cool graphic vector illustration of the skateboarder central figure, using a stock photo as reference. You will be using the Pen Tool, Brushes, the Gradient Annotator, and much more. Next, you will cross over into Adobe and employ energy and motion to the illustration composition, adding scanned, hand-drawn pen stokes to the composition and manipulating effects. Lastly, you will use the Brush Tool to draw Pencil-like lines, giving your vector illustration a somewhat sketch-like look. By the end of this course, you’ll have all the skills you’ll need to create an illustration that feels lively and energetic.
Software required: Adobe Illustrator CC, Adobe Photoshop CC.
https://www.pluralsight.com/courses/adobe-cc-infusing-energy-illustrations-2447
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Pluralsight – Infusing Energy into Illustrations Using Adobe CC
Do you find that your illustrations feel a little boring or lifeless? In this course, you'll learn to create an illustration full of energy and motion in Illustrator and Photoshop.
It can be difficult to give static illustrations a sense of motion and energy, but not anymore. In this course, Infusing Energy into Illustrations Using Adobe CC, you will go through all the steps to successfully implement energy and motion to your "skateboarder" central figure. First, you'll start in Adobe illustrator by creating a cool graphic vector illustration of the skateboarder central figure, using a stock photo as reference. You will be using the Pen Tool, Brushes, the Gradient Annotator, and much more. Next, you will cross over into Adobe and employ energy and motion to the illustration composition, adding scanned, hand-drawn pen stokes to the composition and manipulating effects. Lastly, you will use the Brush Tool to draw Pencil-like lines, giving your vector illustration a somewhat sketch-like look. By the end of this course, you'll have all the skills you'll need to create an illustration that feels lively and energetic.
Software required: Adobe Illustrator CC, Adobe Photoshop CC.
https://www.pluralsight.com/courses/adobe-cc-infusing-energy-illustrations-2447
It can be difficult to give static illustrations a sense of motion and energy, but not anymore. In this course, Infusing Energy into Illustrations Using Adobe CC, you will go through all the steps to successfully implement energy and motion to your "skateboarder" central figure. First, you'll start in Adobe illustrator by creating a cool graphic vector illustration of the skateboarder central figure, using a stock photo as reference. You will be using the Pen Tool, Brushes, the Gradient Annotator, and much more. Next, you will cross over into Adobe and employ energy and motion to the illustration composition, adding scanned, hand-drawn pen stokes to the composition and manipulating effects. Lastly, you will use the Brush Tool to draw Pencil-like lines, giving your vector illustration a somewhat sketch-like look. By the end of this course, you'll have all the skills you'll need to create an illustration that feels lively and energetic.
Software required: Adobe Illustrator CC, Adobe Photoshop CC.
https://www.pluralsight.com/courses/adobe-cc-infusing-energy-illustrations-2447
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Pluralsight – Creating Custom Structural Families in Revit
Creating Families is a foundational knowledgebase one must know while using Revit in any project. This course will teach you the concepts you need in order to create any custom structural family as well as any family within Revit.
Have you ever wondered how custom families are built? Were you ever uncertain about what types of families you could create or what discipline they pertained to? If so, Revit Creating Custom Structural Families is the course for you! In this course, you will learn the foundation for creating any Revit Family. First you will learn about the relationship behind family building. You will then learn the key objects necessary to create the structural families. Finally, you will apply these learning principles to create another custom structural family as well as add additional intelligence to this family. When you complete this course, you will be able to apply everything you have learned to create not just any custom structural family but more importantly, you will apply these assets to building any family.
Software required: Revit 2014 or higher.
https://www.pluralsight.com/courses/revit-creating-custom-structural-families
Have you ever wondered how custom families are built? Were you ever uncertain about what types of families you could create or what discipline they pertained to? If so, Revit Creating Custom Structural Families is the course for you! In this course, you will learn the foundation for creating any Revit Family. First you will learn about the relationship behind family building. You will then learn the key objects necessary to create the structural families. Finally, you will apply these learning principles to create another custom structural family as well as add additional intelligence to this family. When you complete this course, you will be able to apply everything you have learned to create not just any custom structural family but more importantly, you will apply these assets to building any family.
Software required: Revit 2014 or higher.
https://www.pluralsight.com/courses/revit-creating-custom-structural-families
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FloorGenerator V2.00
FloorGenerator is a plugin for 3ds Max (2013 to 2016) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.
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CGCookiemarkets - LowPoly Factory [Blender Addon]
Create lowpoly worlds in seconds!
Low Poly Factory(LPF) is a procedural content generation tool specialized in lowpoly landscapes.
The idea is to easily generate the scene and then tweak parameters/materials and do manual work to make end result original. Each object that LPF generates is unique, but still based on parameters the user specifies.
LPF is a perfect tool to assist you in productive low-poly modeling, usable for renders, animations or game-ready models. There is an option to bake materials to vertex colors, which makes it easy to import models to your 3D game engine of choice. Low-poly models are also suitable for virtual/augmented reality development.
Tools to populate plane or spherical surfaces and quickly set up lighting are included!
A complete manual is available to assist you in getting started quickly.
https://cgcookiemarkets.com/all-products/lowpoly-factory/
Low Poly Factory(LPF) is a procedural content generation tool specialized in lowpoly landscapes.
The idea is to easily generate the scene and then tweak parameters/materials and do manual work to make end result original. Each object that LPF generates is unique, but still based on parameters the user specifies.
LPF is a perfect tool to assist you in productive low-poly modeling, usable for renders, animations or game-ready models. There is an option to bake materials to vertex colors, which makes it easy to import models to your 3D game engine of choice. Low-poly models are also suitable for virtual/augmented reality development.
Tools to populate plane or spherical surfaces and quickly set up lighting are included!
A complete manual is available to assist you in getting started quickly.
https://cgcookiemarkets.com/all-products/lowpoly-factory/
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DevineyDesigns - Ron's Brushes & Texture Collection
Home Page
Click on any link from the list below for info.
1. Ron's Aging Dirt and Grit
2. Ron's Angel Dust
3. Ron's Antique Glass Plate Textures
4. Ron's Apocalypse
5. Ron's Artistic Edges
6. Ron's Background Images and Textures
7. Ron's Backgrounds
8. Ron's Birds
9. Rons Blood II
10. Ron's Blood
11. Ron's Bokeh
12. Ron's Clearwater
13. Ron's Cobwebs
14. Ron's Concrete and Texture Brushes
15. Ron's Condensation
16. Ron's Cracks II
17. Ron's Cracks
18.Ron's Cyborg Circuitry
19. Ron's Cyborg Parts
20. Ron's DarkSide Backgrounds
21. Ron's Dead Tech
22. Ron's Designs1
Ron's Designs2
23. Ron's Detail Smoke
24. Ron's Digital Energy
25. Ron's Edge Grunge
26. Ron's Engraver Marks and Screens
27. Ron's Explosions
28. Ron's Extreme Grunge
29. Ron's Film Edges
30. Ron's Flames
31. Ron's Flourishes
32. Ron's Fog II
33. Ron's Fog
34. Ron's Grunge 2
35. Ron's Grunge Overlays
36. Ron's Grunge
37. Ron's Hi-Tech Cityscape
38. Ron's Hydro Explosion
39. Ron's Ink
40. Ron's Letters
41. Ron's Liquid Splatz
42. Ron's Metal Scratches
43. Ron's Milk
44. Ron's Mud
45. Ron's Natural Grunge Patterns
46. Ron's Nuts Bolts and Holes
47. Ron's Old Style Patterns
48. Ron's Particles
49. Ron's Pinstriping
50. Ron's Rain
51. Ron's Ripped Fabric
52. Ron's Rips
53. Ron's Rusty Metal
54. Ron's Sampler Brushes
55. Ron's Sci-Fi Custom Shapes Series 1
56. Ron's Sci-Fi Custom Shapes Series 2
57. Rons Sci-Fi Optical Flares
58. Ron's sci-fi
59. Ron's Scratches
60. Ron's Severe & Nasty Patterns 1
61. Ron's Severe & Nasty Patterns 2
62. Ron's Shattered Glass
63. Ron's Skulls 2
64. Ron's Skulls
65. Ron's Slime
66. Ron's Smoke
67. Ron's Smoke 2
68. Ron's Space Brushes
69. Ron's Spider Webs
70. Ron's Splashes 2
71. Ron's Splashes
72. Ron's Stained
73. Ron's Stain Splatter Drips & Wash
74. Ron's Statues
75. Ron's Steam and Smoke
76. Ron's Suds
77. Ron's Tank Patterns & Brushes
78. Ron's Text Effects
79. Ron's Tornado
80. Ron's Trees
81. Ron's Vector Grunge 2
82. Ron's Vector Grunge
83. Ron's Vines
84. Ron's Wall Works 4
85. Ron's War Elements
86. Ron's War Essentials
87. Ron's Water
88. Ron's Watercolor
89. Ron's Waterfalls
90. Ron's Waterline
91. Ron's Waves
92. Ron's Weeds
93. Ron's Wings of Water
94. Ron's Wires and Gadgets
95. Ron's Wisps
96. Rons Vintage Collection
97. Ron's Winter Bundle
98. Ron's Light and Shadows
99. Ron's Light Fusion
Click on any link from the list below for info.
1. Ron's Aging Dirt and Grit
2. Ron's Angel Dust
3. Ron's Antique Glass Plate Textures
4. Ron's Apocalypse
5. Ron's Artistic Edges
6. Ron's Background Images and Textures
7. Ron's Backgrounds
8. Ron's Birds
9. Rons Blood II
10. Ron's Blood
11. Ron's Bokeh
12. Ron's Clearwater
13. Ron's Cobwebs
14. Ron's Concrete and Texture Brushes
15. Ron's Condensation
16. Ron's Cracks II
17. Ron's Cracks
18.Ron's Cyborg Circuitry
19. Ron's Cyborg Parts
20. Ron's DarkSide Backgrounds
21. Ron's Dead Tech
22. Ron's Designs1
Ron's Designs2
23. Ron's Detail Smoke
24. Ron's Digital Energy
25. Ron's Edge Grunge
26. Ron's Engraver Marks and Screens
27. Ron's Explosions
28. Ron's Extreme Grunge
29. Ron's Film Edges
30. Ron's Flames
31. Ron's Flourishes
32. Ron's Fog II
33. Ron's Fog
34. Ron's Grunge 2
35. Ron's Grunge Overlays
36. Ron's Grunge
37. Ron's Hi-Tech Cityscape
38. Ron's Hydro Explosion
39. Ron's Ink
40. Ron's Letters
41. Ron's Liquid Splatz
42. Ron's Metal Scratches
43. Ron's Milk
44. Ron's Mud
45. Ron's Natural Grunge Patterns
46. Ron's Nuts Bolts and Holes
47. Ron's Old Style Patterns
48. Ron's Particles
49. Ron's Pinstriping
50. Ron's Rain
51. Ron's Ripped Fabric
52. Ron's Rips
53. Ron's Rusty Metal
54. Ron's Sampler Brushes
55. Ron's Sci-Fi Custom Shapes Series 1
56. Ron's Sci-Fi Custom Shapes Series 2
57. Rons Sci-Fi Optical Flares
58. Ron's sci-fi
59. Ron's Scratches
60. Ron's Severe & Nasty Patterns 1
61. Ron's Severe & Nasty Patterns 2
62. Ron's Shattered Glass
63. Ron's Skulls 2
64. Ron's Skulls
65. Ron's Slime
66. Ron's Smoke
67. Ron's Smoke 2
68. Ron's Space Brushes
69. Ron's Spider Webs
70. Ron's Splashes 2
71. Ron's Splashes
72. Ron's Stained
73. Ron's Stain Splatter Drips & Wash
74. Ron's Statues
75. Ron's Steam and Smoke
76. Ron's Suds
77. Ron's Tank Patterns & Brushes
78. Ron's Text Effects
79. Ron's Tornado
80. Ron's Trees
81. Ron's Vector Grunge 2
82. Ron's Vector Grunge
83. Ron's Vines
84. Ron's Wall Works 4
85. Ron's War Elements
86. Ron's War Essentials
87. Ron's Water
88. Ron's Watercolor
89. Ron's Waterfalls
90. Ron's Waterline
91. Ron's Waves
92. Ron's Weeds
93. Ron's Wings of Water
94. Ron's Wires and Gadgets
95. Ron's Wisps
96. Rons Vintage Collection
97. Ron's Winter Bundle
98. Ron's Light and Shadows
99. Ron's Light Fusion
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Archmodels v152
Evermotion and LUG company are pleased to present the first FREE Archmodels collection. Archmodels vol. 152 includes 76 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality LUG lamps. All objects are ready to use in your visualizations. Presented models and scenes were rendered in V-ray with 3ds max.
Formats
* max
* ies - photometric files of the original LUG products
Software
* .max - 2011 or higher
Renderers
* Mental Ray *.max - with textures and shaders
* V-Ray *.max - 2.0 or higher - with textures and shaders
Its for FREE at: http://www.evermotion.org/shop/show_product/archmodels-vol-152/11779
Formats
* max
* ies - photometric files of the original LUG products
Software
* .max - 2011 or higher
Renderers
* Mental Ray *.max - with textures and shaders
* V-Ray *.max - 2.0 or higher - with textures and shaders
Its for FREE at: http://www.evermotion.org/shop/show_product/archmodels-vol-152/11779
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Gibson Font Family
Gibson™ Font Family (8 fonts)
Style: OTF
The Gibson font family hits the right spot for many people and on many levels. It is a humanist sans serif typeface designed by eminent Canadian type designer Rod McDonald FGDC, and produced by Patrick Griffin and Kevin King of Canada Type, to honour John Gibson FGDC (1928-2011), Rod’s long-time friend and one of the original founders of the Society of Graphic Designers of Canada (GDC).
Style: OTF
The Gibson font family hits the right spot for many people and on many levels. It is a humanist sans serif typeface designed by eminent Canadian type designer Rod McDonald FGDC, and produced by Patrick Griffin and Kevin King of Canada Type, to honour John Gibson FGDC (1928-2011), Rod’s long-time friend and one of the original founders of the Society of Graphic Designers of Canada (GDC).
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Reallusion CrazyTalk Pipeline 8.02
Reallusion CrazyTalk Pipeline 8.02.1521.1 Incl Crack + Resource Pack
CrazyTalk is the world‘s most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects.
CrazyTalk is the world‘s most popular facial animation software that uses voice and text to vividly animate facial images. The brand new CrazyTalk 8 contains all the powerful features people love about CrazyTalk plus a highly anticipated 3D Head Creation tool, a revolutionary Auto Motion engine, and smooth lip-syncing results for any talking animation projects.
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[Gumroad] - Crash Course - Editing in Resolve 12
link: https://gumroad.com/l/r12crash
Description:
Crash Course - Editing in Resolve 12
With an emphasis on editing, we go over some of the important tools and optimization techniques need to get up and running in Resolve 12.
This class if for anyone interested in knowing the fundamentals of the DaVinci Resolve platform.
I will help you transition into this great platform in a friendly and easy to follow manner.
Lets get started !
Includes:
-Downloadable Video:
- Intro to Resolve user interface and Project Manager
- Importing and managing footage in the Media Page
- Edit page tools and Resolve editing fundamentals
- Performance optimization walk-through
- Overview of how resolve audio functionality
- The Color page and basic correction tools brief and practical overview
- Deliver Page and Timeline Exporting
-PDF with links to Course Content References
Runtime: 1 Hour
Description:
Crash Course - Editing in Resolve 12
With an emphasis on editing, we go over some of the important tools and optimization techniques need to get up and running in Resolve 12.
This class if for anyone interested in knowing the fundamentals of the DaVinci Resolve platform.
I will help you transition into this great platform in a friendly and easy to follow manner.
Lets get started !
Includes:
-Downloadable Video:
- Intro to Resolve user interface and Project Manager
- Importing and managing footage in the Media Page
- Edit page tools and Resolve editing fundamentals
- Performance optimization walk-through
- Overview of how resolve audio functionality
- The Color page and basic correction tools brief and practical overview
- Deliver Page and Timeline Exporting
-PDF with links to Course Content References
Runtime: 1 Hour
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Tutsplus - How to Create Monster Art in Adobe Photoshop
In this course you will be shown a variety of techniques for creating monster art in Adobe Photoshop. Digital artist Robert Marzullo will explain the proper use of photo reference to give your illustrations a dynamic and appealing look. You will learn ways to build up your painting and edit it with a non-destructive approach.
The course will cover lots of the powerful tools in Photoshop that allow you to manipulate your work to create a variety of effects. By the end of this course you will have a much greater knowledge of Photoshop’s many features for creating dynamic digital monster art.
http://design.tutsplus.com/courses/how-to-create-monster-art-in-adobe-photoshop
The course will cover lots of the powerful tools in Photoshop that allow you to manipulate your work to create a variety of effects. By the end of this course you will have a much greater knowledge of Photoshop’s many features for creating dynamic digital monster art.
http://design.tutsplus.com/courses/how-to-create-monster-art-in-adobe-photoshop
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Gumroad Modo Advanced: Spider Truck Vaughan Ling
Warning i will limit all your speeds for the next 20 mins untill my seedbox has downloaded it, this seeems the easiest way to do it then i will remove this commment & you can enjoy fast dl
Video Preview:
https://youtu.be/n6XYcVTMuVY
Includes:
+ Over 5 Hours of detailed step by step video with voiceover
+ All project files including models, texture images and PSDs
+ .Blend file for Blender Compositing
Prerequisites:
+ FREE Intro to modo
+ Complete 1 Modo basic tutorial
+ (NES Controller OR Braun Deskfan)
Covers:
+ Modelling
+ Texturing
+ Rendering
+ Rigging
+ Animation
+ Compositing
Note: Will not work on Modo: Indie version
Video Preview:
https://youtu.be/n6XYcVTMuVY
Includes:
+ Over 5 Hours of detailed step by step video with voiceover
+ All project files including models, texture images and PSDs
+ .Blend file for Blender Compositing
Prerequisites:
+ FREE Intro to modo
+ Complete 1 Modo basic tutorial
+ (NES Controller OR Braun Deskfan)
Covers:
+ Modelling
+ Texturing
+ Rendering
+ Rigging
+ Animation
+ Compositing
Note: Will not work on Modo: Indie version
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Gumroad - Lu-Dongjun - Lesson07_Fish & Portrait Study
Lesson07_Fish&Portrait Study
Hi guys,
March 2016 mission Lesson07_Fish&Portrait Study is completed.
My Gumroad link(with $15): https://gumroad.com/ludongjun
My Patreon link(with $10): https://www.patreon.com/ludongjun
Purchase from my Patreon is cheaper!
This is a total 7 hours real time video of step by step to study Fish creature and David Portrait Study.
Lesson07_Fish&Portrait Study includes,
1) 2 hours real time video tutorial with audio of how to study and paint David Portrait.
2) 1 and 30 minutes real time video with audio of step by step to paint a Whale.
3) 1 and 30 minutes real time video with audio of step by step to paint a Fish Walker.
4) 2 hours real time video with audio of step by step to paint a Octopus.
5) Brush used in this tutorial
6) All PSD files.
7) All full size Jpeg files.
To see more works, please visit my design website: www.ludongjun.com
Thank you for your support.:)
Hi guys,
March 2016 mission Lesson07_Fish&Portrait Study is completed.
My Gumroad link(with $15): https://gumroad.com/ludongjun
My Patreon link(with $10): https://www.patreon.com/ludongjun
Purchase from my Patreon is cheaper!
This is a total 7 hours real time video of step by step to study Fish creature and David Portrait Study.
Lesson07_Fish&Portrait Study includes,
1) 2 hours real time video tutorial with audio of how to study and paint David Portrait.
2) 1 and 30 minutes real time video with audio of step by step to paint a Whale.
3) 1 and 30 minutes real time video with audio of step by step to paint a Fish Walker.
4) 2 hours real time video with audio of step by step to paint a Octopus.
5) Brush used in this tutorial
6) All PSD files.
7) All full size Jpeg files.
To see more works, please visit my design website: www.ludongjun.com
Thank you for your support.:)
↧
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