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SLR Lounge - Lightroom Image Processing Mastery v5

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Exercise Files NOT Included

Home Page - LINK

Over 10 Hours of Instruction
Updated for CC

Introduction to the Image Processing Mastery Workshop

This Workshop is the sequel to the popular industry standard, Lightroom 4 A-Z Guide. Join post production pye as he guides you through comprehensive education on processing techniques for Lightroom 5,6, CC and beyond.
With over 10 hours of hands on image processing instruction within the Lightroom Develop Module, after completing this workshop, you will be able to post process and fix common image issues as well as create virtually any type of advanced image processing effect. This workshop is designed to help photographers truly master basic to advanced post production techniques.

Chapter 1, 2 & 3 – Post Production & Local Adjustment Tool Basics
The first three chapters of the Image Processing Workshop (Digital Download) are designed to help those that are new to Lightroom image processing fully grasp and understand each image processing component of the Develop Module.
To begin building your Lightroom foundation, we move through nearly 20 exercise images. Each of the images are designed to address a specific function of the the Develop Module Panels and Local Adjustment Tools in complete detail.

Chapter 4 – Develop Module Workflow Considerations
Once we hit Chapter 4, we take a brief breather from image processing and discuss the components of the Develop Module that are particularly useful from a workflow and development standpoint.
From creating presets to various methods of synchronizing image settings to our favorite Develop Module functions and shortcuts, we cover it all.

Chapter 5 – 30 Images, 30 Effects: Developing from Start to Finish
In Chapter 5, we take your Lightroom foundation to new heights as we work through 30 different images from start to finish in our tutorials.
We start out Chapter 5 by showing you how to fix common image problems such as harsh mid-day lighting, underexposed images, over exposures and flares.
We then move into creating panoramic images, creating a high contrast image that pops and boosting dynamic range to create beautiful, yet natural HDR imagery.
From landscapes, we move into developing and performing retouch on various types of portraiture on male and female subjects. From studio headshots to wedding photos, we demonstrate different techniques for processing and Lightroom based portrait retouch.
After portrait processing and retouch, we move into creating different types of stylized effects including bright and airy vintage fades, film simulation, creating mood shots, grungy street portraits, tilt-shift effects and much more!
All and all, we work through 30 images to demonstrate virtually every Lightroom processing technique in our tutorials. After completing this chapter, you should be able to create virtually any look and custom effect your heart could possibly desire!

Chapter 6 – A Brief Look at Lightroom’s Other Modules
While the vast majority of your time will probably be spent in the Library and Develop Modules, in Chapter 6 we spend a few moments to go through the Map, Book, Slideshow, Print and Web Modules.


Table of Contents

Chapter 1 – Introduction and Basics
1. Introduction
2. Develop Module Interface Basics
3. Prepping Previews for Work

Chapter 2 – Post Production Basics
4. 5 Tips for Image Processing
5. Making Basic Corrections
6. The Histogram
7. The Tone Curve
8. HSL Adjustments
9. Black and White Conversion
10. Split Toning
11. The Details Panel
12. The Lens Correction Panel
13. The Effects Panel
14. Camera Calibration and Soft Proofing

Chapter 3 – Local Adjustment Tools
15. Introduction to Local Adjustments
16. Using the Cropping Tool
17. Spot Removal and Healing
18. Red Eye Correction
19. Graduated Filter Tool
20. Radial Filters
21. Adjustment Brushes

Chapter 4 – Workflow and Developing
22. Introduction to Developing
23. Using the Navigator
24. How to Create Presets
25. Presets vs Snapshots
26. Using the History Panel
27. Creating Local Adjustments Presets
28. Creating Virtual Copies
29. 15 Develop Functions and Shortcuts
30. 5 Ways to Sync Develop Settings

Chapter 5 – Develop Start to Finish
31. Intro to Developing Start to Finish
32. Fixing Harsh Lighting
33. Fixing Underexposed Images
34. Fixing Overexposure and Flares
35. How to Create a Panoramic Image
36. Making Details Pop
37. Boosting Dynamic Range
38. Boosting Dynamic Range Again!
39. Dramatic Landscape Coloring
40. Flattering Portraiture
41. Beautiful Black and White
42. Color Split Toning
43. Black and White Split Toning
44. Female Portrait Retouch Part I
45. Female Portrait Retouch Part II
46. Male Portrait Retouch Part I
47. Male Portrait Retouch Part II
48. Couples Portrait Retouch Part I
49. Couples Portrait Retouch Part II
50. Bright and Airy Newborns
51. Colored Vintage Fade
52. Colored Vintage Fade Again
53. Simulating Color Film
54. Simulating Color Film Again
55. Simulating Black and White Film
56. Dramatic Mood Shots
57. Dramatic Mood Shots Again!
58. Grungy Street Portraits
59. Creating a Tilt Shift Effect
60. Toy Camera or Softened Edge Look

Chapter 6 – Other Modules
61. Introduction to Other Modules
62. Using the Map Module
63. The Power of the Book Module
64. Using the Book Module for Wall Murals
65. Creating Slideshows
66. The Print and Web Modules
67. Conclusion

DIRECCIÓN DE ARTE CON CINEMA 4D (SPANISH) - DOMESTIKA

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Learn to design a 3D artistic image.

Join Tavo, a Motion Graphics Art Director, into a 3D world in a very easy way. You'll learn everything you need to create a good quality 3D image using Cinema 4D.

Aprende a diseñar una imagen o bodegón en 3D
De la mano de Tavo –Director de Arte y Motion Grapher– te adentrarás en el mundo del 3D de forma fácil. Aprenderás los conocimientos básicos y necesarios para poder crear una imagen en 3D con buena calidad utilizando Cinema 4D.

ART DIRECTION WITH CINEMA 4D (SPANISH) - DOMESTIKA

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Learn to design a 3D artistic image.

Join Tavo, a Motion Graphics Art Director, into a 3D world in a very easy way. You'll learn everything you need to create a good quality 3D image using Cinema 4D.

Aprende a diseñar una imagen o bodegón en 3D
De la mano de Tavo –Director de Arte y Motion Grapher– te adentrarás en el mundo del 3D de forma fácil. Aprenderás los conocimientos básicos y necesarios para poder crear una imagen en 3D con buena calidad utilizando Cinema 4D.

Lynda – Revit 2017: Essential Training for Structure (Imperial)

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Revit 2017 is a great program for structural engineering, offering cutting-edge tools for creating design alternatives, building simulations, and publishing clear, easy-to-share documentation. This training course focuses on the major components of Revit used for structural design and is designed for the user who prefers to work in imperial units (inches and feet).

Starting with referencing an architectural model, you'll learn how to add foundations, rebar, and framing; set up views and drawings; model slabs and trusses; and build a whole lot more. This course is designed for members with no Revit experience, or for more advanced users who want to jump to a topic and start from there. Either way, this comprehensive course will teach you what you need to know to be dangerous in Revit structure.

Topics include:

Linking architecture
Creating levels
Creating view templates
Adding and placing steel columns
Creating foundations, with footings, piers, pilasters, and slabs
Designing retaining walls
Adding beam systems
Tagging steel framing
Creating a slab floor
Cantelivering slab edges
Reinforcing with rebar
Adding brace frames
Creating stairs and ramps
Detailing and annotating drawings
Inserting AutoCAD geometry
Creating schedules
Adding and attaching trusses
Plotting and sharing files

https://www.lynda.com/Revit-tutorials/Revit-2017-Essential-Training-Structure-Imperial/456362-2.html

Lynda – Architectural Families in Revit

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Revit families are an incredible feature, offering libraries of ready-made objects that can be used in CAD drawings or customized to fit any project. Families can also be modeled from scratch and shared with colleagues and clients. This course dives into Revit architectural families, a specific family type for architecture and building information modeling.

Author Eric Wing shows how to model families that help you build exactly what you need for your drawings. Eric investigates profiles such as chair rails, baseboards, doors, cabinets, and shelving, as well as adaptive components. Along the way, he introduces the reference planes, parameters, and formulas necessary to build architectural families on your own.

NOTE: The exercise files included in this course are compatible with Revit 2017 only. We will add 2016-compatible files soon.
Topics include:

Working with family parameters
Creating a standard cover
Creating chair rails, baseboards, and crown moulding profiles
Working with in-place families
Creating doors and hardware
Creating wall cabinets
Creating interior shelving
Linking family parameters
Creating parametric arrays
Creating massing
Building adaptive components

https://www.lynda.com/Revit-tutorials/Architectural-Families-Revit/397390-2.html

Autodesk 3ds Max 2017 Final Edition Win64

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This is the latest official trial from Autodesk with medecine.
For more check:
http://area.autodesk.com/blogs/max/introducing-3ds-max-2017

Here are some of the Autodesk 3ds Max 2017 changes are:
– Viewport navigation: Orbit point of interest / Orbit subobject
– Viewport zoom is now infinite
– Local Aligned coordinate system for subobjects. Verts and edges have local coordinate systems.
– mirror tool now has geometry mode – adds geometry modifier
– UV editor; flatten by material id
– UV editor; flatten by smoothing groups
– A lot of new tools in curve editor + buffer curves
– Offset controllers
– Camera sequencer
– Physical material
– Slate material editor can now pick mats from legacy editor sample slots via RMB
– New render added – ART. Seems like it’s the same raytracing engine used in 360, but with animation ability.
– Mental ray is now installed separately (as a sub-component).
– Scene converter – converts scenes to ART renderer.

The Foundry MODO 902 SP3 Mac

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MODO is a complete solution for design exploration, game content creation, character animation, and the production of high-quality advertising images.

Created with artistic workflows in mind, MODO puts the fun back into digital content creation and design. Artists and designers are free to explore and focus on creative efforts that maximize quality output in less time.

Faster iterations

With powerful modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development, and interactive design reviews.

Consistency guaranteed

With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Out-of-the-box value

MODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.

Seamless pipeline integration

MODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.

https://www.thefoundry.co.uk/products/modo/



[For those still wanting to run 902, esp. as v10 breaks the V-Ray plugin.]


** NOTES **

• This is the Mac version. The Windows version is available here.

https://www.cgpeers.to/torrents.php?id=46601

Willing to upload Linux version, if someone PMs me the download links from CGPersia Forums.

• I didn't create the crack. If you need tech support or have questions, try here.

https://forum.cgpersia.com/f13/thefoundry-modo-902-sp3-win-mac-linux-138509/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Hair Farm Professional 2.4.1.161

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Hair Farm: Fast, Powerful, and Easy to Use Hair Farm is a complete hair solution for 3ds Max. It is specifically designed for CG professionals who wish to create gorgeous hair quickly and precisely.

Hair Farm comes with over 50 different tools for hair modeling, animation, and rendering. It is fully integrated into 3ds Max and even allows you to use many existing features of 3ds Max with hair objects.

http://www.hair-farm.com/

This plugins is created for 3ds Max only. For 3ds Max 2016 and below.



** NOTES **

• There is no Mac version, nor any Maya or MODO version. So, please don't ask.

• I didn't create the crack. I can't find a forum page for this, but if you need tech support or have questions, try here anyways.

https://forum.cgpersia.com/f20/hair-farm-professional-2-4-1-161-a-97509/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

• As much as I would love to take credit and your finest daughters as my harem for this rare find, I can't. All credit goes to a guy named alexsotoalex at the Forums, as far as I know.

Marvelous Designer v2.4.32(win64)

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Marvelous Designer allows you to create beautiful 3D virtual clothing with cutting-edge design software.

http://marvelousdesigner.com/

This is a recent cracked Marvelous Designer WIN X64 version.

The Foundry Mari 3.0v3 Win x64

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MARI is the most fluid and natural way to paint in 3D. It makes life simple for artists by allowing them to paint directly onto 3D models with more time for painting and less time managing technical issues.


• Painting

MARI’s cutting-edge paint tools give you the freedom and flexibility to create truly stunning effects and detail, with the added advantage of full triplanar projection for faster scene set-up.


• Advanced layering

The full power of a layer-based workflow along with adjustments, procedurals and advanced masking means that you can paint faster and with greater control than ever before with MARI.

Procedural layers make it easy to create the look you want, seamlessly blending procedural and painted detail with the same toolkit.

A powerful procedural engine is built into the heart of the layer stack, offering fluid, GPU-accelerated real-time procedural noises, patterns, projections and more.


• Realistic interactive preview

With MARI, you can create normal maps on the fly from bump maps, making it simpler and easier to generate and manipulate textures.

Shadow support lets you cast real-time shadows on objects from multiple light sources and provides a customisable real-time 3D shader preview for things like specular highlights, displacement preview via bump mapping and colour correction. MARI also allows you to import multiple camera moves through which to view your model.


• Geometry handling

MARI handles animated geometry and animated textures with ease, making it possible to isolate, select, mask and hide geometry per patch and face. Being able to have overlapping UVs means you can re-use the same texture across 3D models in any shared UV space, as well as handling multiple objects, versions and instances, with or without baked animation.


• Color management

With OpenColorIO (OCIO), the open source color management solution from Sony Picture Imageworks, you can handle color transforms and image display across multiple applications by setting up a single profile to provide consistent colors across the board.

A key tool in simplifying the color management process, OCIO is suitable for both visual effects work and animated features and is specifically geared towards post-production work.

https://www.thefoundry.co.uk/products/mari/



** NOTES **

• I have no ready Mac or Linux version, but you can find them here:

https://forum.cgpersia.com/f13/thefoundry-mari-3-0v3-win-mac-linux-138705/

If someone is willing to PM me the links from this page, I'll be glad to upload the Mac and Linux versions. (See my Profile page for more info.)

• I didn't create the crack. If you need tech support or have questions, try that Forum page:

https://forum.cgpersia.com/f13/thefoundry-mari-3-0v3-win-mac-linux-138705/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

3D Artist - Issue 93 2016 PDF

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3D Artist Magazine offers practical inspiration for the 3D community. The software it covers includes 3DS Max, Modo, Zbrush and cinema 4D. The Magazine offers in depth interviews with leading artists in the field as well as workshop ideas and tips. Readers will find useful step by step guides and inspiration on designing and modeling animation and games. There is usually a free CD given away with each issue which offers tuition on new software to keep each reader up to date with new developments in the industry. The CD is not included with this, this is only the PDF file.

English - PDF - Pages 100

Sketch 3.7.1

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Sketch is an innovative and fresh look at vector drawing for the Mac. Its intentionally minimalist design is based upon a drawing space of unlimited size and layers, free of palettes, panels, menus, windows, and controls. Though simple to use, it offers powerful vector drawing and text tools like perfect Boolean operations, symbols, and powerful rulers, guides, and grids.

What's New: Version 3.7.1:

- Greatly increases the speed of exporting images out of complex documents
- Exporting to PDF will now ignore symbol artboards
- Fixes a crash in SVG exporting
- Fixes a crash when selecting symbol instances with missing overrides
- Contextual menu for rulers once again shows proper check marks when the - properties are enabled
- Fixes a bug where migrated symbols could lose their shadow or opacity
- Fixes a bug related to overrides on empty text layers
- Fixes a bug when pasting symbols with missing masters
- Fixes a bug where a Slice's background wouldn’t be properly reflected in the inspector
- Fixes a rare bug where plugins with no defined keyboard shortcuts would be assigned a shortcutBefore activating the program blocking outgoing connections using Little Snitch or HO !!!

- Mount image and drag the application icon in the Applications folder
- Run in demo mode and completely close the program
- Copy sketch_v3 on the desktop and run in the terminal (or double click)

Enjoy!Website: sketchapp.com

Note: It's Mac App and it's cracked

Floor Generator v2.00

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FloorGenerator is a plugin for 3ds Max (2013 to 2016) which generates floor objects consisting of individual boards which can easily be textured using MultiTexture. It’s a great tool if you’re doing architecture visualization and need to make floors that are NOT going to tile and that you can see up close without any pixilation.

myboatplans

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www.myboatplans.com

(PDF)

Build Amazing Boats Of All Types Easily With Over 518 Step-By-Step Plans

Access To Over 40 Boat Construction Easy-To-Follow Video Tutorials

Crystal-Clear Photos That Guide You Every Step Of The Way

Design Your Custom Boat With CAD Software & Building Guides

Now You Can Build Your Dream Boat Even If You've ZERO Boatbuilding Experience With My Step-By-Step Plans & Crystal Clear Pictures...

Lynda – Drawing Vector Graphics: Painting with Vectors

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The precise, clean, and crisp shapes of digital designs work in many cases, but it is also possible to achieve a more organic aesthetic. Adobe Illustrator offers native digital brushes you can customize or expand to include your own imported, hand-painted brush strokes. Painting with vectors can produce a traditional appearance.

Graphic designer Von Glitschka appreciates the endless brush stroke freedom that real-world brushes offer, and he knows how to replicate this offering in the digital world. In this course, he shows how to create your own custom, handmade brush strokes and import them into Adobe Illustrator. Von demonstrates how to compile and use custom brush strokes to achieve both a hand-painted aesthetic and a personal touch. Whether you're a painter, a designer, or just a fan of Illustrator, this course offers instructions on how to expand your use of Illustrator.

Topics include:

Painting real brush strokes
Transforming real brush strokes into digital brush strokes
Importing brush strokes
Creating bitmap surface textures
Modifying vectors
Compiling patterns, shapes, and strokes
Working with layers and blend modes
Using vector brushes

https://www.lynda.com/Illustrator-tutorials/Drawing-Vector-Graphics-Painting-Vectors/440672-2.html

CartoonSmart - Royalty Free Game Art April 2016

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Includes:
Army_Character_Sprite_Joe.zip
BattleShip_Pieces.zip
CharacterSet_Adventure_Boy.zip
CharacterSet_AlienBoss.zip
CharacterSet_AndroidBoss.zip
CharacterSet_Exposed_Brain_Zombie.zip
CharacterSet_Jack_The_Thug.zip
Farmer_Zombie_Character_Sprite.zip
GI_Zombie.zip
Hairy_Mummy.zip
Ice_Monster.zip
Lava_Station.zip
Robot_Character_Sprite_War_Machine.zip

Pluralsight – Premiere Pro Workflows Between Creative Cloud Apps

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Premiere Pro is fantastic, especially when used with Adobe's other creative apps. You'll explore the dynamic world of interoperability between Premiere Pro and applications like Photoshop, Prelude, and more.

If you want to get the most out of Premiere Pro alongside Adobe's other creative applications, this course is perfect for you. In this course, Premiere Pro Workflows Between Creative Cloud Apps, you'll be taken on a tour of the various Dynamic Link and roundtrip workflows available to Premiere Pro CC 2015. First, you'll look at Premiere Pro as the center of the universe and see how many of the other Adobe applications integrate with it: Photoshop, Illustrator, Prelude, Audition, SpeedGrade, and After Effects. You'll learn about importing and updating logos designed in Photoshop or Illustrator, and you'll discover how to fix a piece of audio in Audition. You'll cover color grading in SpeedGrade, and, finally, you'll even get to design text templates in After Effects. By the end of this course, you'll understand how you can use a variety of creative cloud apps to enhance your work in Premiere Pro, creating better work than ever before.

Required Software: Adobe Creative Cloud CC.

https://www.pluralsight.com/courses/creative-cloud-premiere-pro-workflows-between-apps-2436

Lynda – Video Post Production for Low-Budget Films

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Retaining the integrity of the story you filmed while keeping costs low can be a challenge. Deciding which post-production solutions are necessary can also be challenging when so many new options emerge daily. If you're planning to create an ultra-low-budget film, or if you've already filmed one, you want to ensure you allocate funds to the most essential solutions.

Emmy-winning director Eduardo Angel knows filmmakers can be overwhelmed by the amount of post-production options. In this course, he takes you behind the scenes, sharing insights to help you maximize your post-production process while minimizing the impact to your budget. Eduardo focuses on the essential post-production steps and how to implement technical and creative solutions that help accomplish your vision. He shows you an entire post-production process, including planning, editing your film, working with a composer, adding audio, working with color, and distributing your project.
Topics include:

Selecting an NLE (nonlinear editor)
Preparing assets for editing
Storing and backing up your files
Evaluating scenes and takes to make selections
Fine-tuning the edit
Enhancing the story with audio
Working with a composer
Finishing the piece with color grading
Distributing your project

https://www.lynda.com/Audio-Video-tutorials/Video-Post-Production-Low-Budget-Films/457873-2.html

SolidAngle MtoA 1.2.7.3 - For Maya 2016-2016 - WIN

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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

SolidAngle MtoA 1.2.7.3 _ 2016_2016 Ext2 Win

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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.
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