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Corel ParticleShop v1 2 566 with Exclusive Brush Pack

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CORE: (C)hallenge (O)f (R)everse (E)ngineering &

t h e c r a c k e r s o f [rAD!s]

present: t h e 3 0 k - c o l l e c t i o n

Corel ParticleShop with Exclusive Brush Pack v1.2.566
*INCL.KEYMAKER*

Cracked by: KaiZer SoZe Release-Name: CR-I41I_.ZIP
Supplied: CORE Release-Date: 2016/04/25
Packaged: Neurotika Release-Type: Util
Protection: Serial OS: Windows
Crack/SN: Keymaker Language: English
Rating: [You decide!]
DESCRiPTiON: PARTICLES TAKE YOU ANYWHERE YOU CAN IMAGINE

Create one-of-a-kind effects with ParticleShop, a powerful NEW
Adobe Photoshop brush plugin powered by Painter. Experience living
grab-and-go Particle brushes that are easy to use with a pressure
sensitive tablet, touchscreen or mouse and allow you to
artistically enhance photos, designs and illustrations with
strokes of genius

iNSTALL/REGiSTER NOTES: Install ParticleShop.exe using our keygen
Install BP_ExclusivePack.exe

Open in your favourite paint program and enjoy!

Please note: although the keygen has an activation field, it is
not required for this release!

Draw123.com - Perspective Series 12

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http://www.draw123.com/perspective/

12 videos from Marshall Vandruff's perspective series.

BlackStar Solutions- Happy Little Paint Shader

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The Happy Little Paint Shader allows you to use any object as either brush or canvas.

On contact or approximation any object can leave an adjustable trace on another object. Thus the shader can easily be used to create things like wet maps or fancy painting work within animations. Other applications are drawing foot steps on a surface, sand or snow, and more.

Features

advanced and realistic wet maps
object position history
effects like “Fade-Out” and “Dilate”
pre-bake painting information
subframes for smoother painting
comes with an advanced proximal shader which is faster and more convenient than CINEMA’s proximal shader

http://www.blackstar-solutions.de/happy.php

https://forum.cgpersia.com/f55/blackstar-solutions-paint-shader-v1-00-r12-winmac-mus3-36375/

Cineversity CV-VRCAM 1.50

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Cineversity CV-VR CAM v1.5 , tested on c4d R17 , osx
please help med seed because I have bad internet connection

Cineversity CV-VRCAM 1.50

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tested on C4d R17 , OS X
it is for both Win& OS X
help seed this torrent , because I have bad internet connection

Lynda – AutoCAD Civil 3D: Designing Residential Projects

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Learn to leverage the right Civil 3D tools to complete land development of a residential design project. During this course, Eric Chappell takes you through everything you need to know about parcels and lot grading, helping you to be an effective designer on any residential project. You'll learn how to create, edit, label, and style parcels so that you can effectively design and represent lot layouts. In addition, you'll learn how to leverage specific grading tools—such as the feature line and surface functions—to perform lot grading. Combine this with the Basic Roadway Design with Civil 3D and Civil 3D: Designing Gravity Pipe Systems courses and get the right skills to design residential developments with quality and efficiency.
Topics include:

Understanding parcel objects and sites
Creating parcels
Laying out multiple parcels at once
Editing parcels
Displaying and annotating parcels
Creating parcel styles
Grading lots
Assigning elevations

https://www.lynda.com/Civil-3D-tutorials/AutoCAD-Civil-3D-Designing-Residential-Projects/457867-2.html

FXPHD - GOL101 Introduction to Golaem Crowd

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https://www.fxphd.com/fxphd/courseDetails.php?idCourse=458

Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it’s easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible. This introduction course assumes no previous knowledge of Golaem Crowd, but covers all aspects of the software and is based on direct production experience, so even existing users should find something new to learn.

After an overview of the software to give a sense of how the various tools work together, we’ll go through each element of Golaem Crowd in the order they’d be used to build a shot, from integrating custom Maya assets to crowd distribution, behaviors, simulation and rendering. While the course is pegged as introductory, it will quickly progress to cover more difficult subjects and more intermediate-level techniques.

Gareth Stevenson has been working as a 3D Generalist in London since switching over from the Videogame Industry, where he was at Microsoft. He’s worked on film projects including Hugo, Hunger Games and Star Trek: Into Darkness and TV series including Game of Thrones season 2 and 3. Most recently he’s been working with Golaem Crowd at Union Visual Effects in London, where he’s taken care of all 3D crowds on Davinci’s Demon’s Season 2, Stephen Frears’ Lance Armstrong Biopic and Suffragette.

Class 1: Overview and First Crowd Setup. We'll touch on each of the main tools as we go through the process of setting up a basic spectator crowd, from an empty scene to render. You'll get a feel for the overall crowd workflow and an understanding of how the different parts of Golaem work together.
Class 2: Character Maker - Skeleton Definition and Motion Conversion. We begin the conversion of Maya assets to custom Golaem Crowd formats by translating our Maya character skeleton into a Golaem Character Definition. We'll look at some of the animation editing tools, output a Golaem animation file and learn how to translate animation from one skeleton to another. Finally we'll take a look at a custom character set up for a crowd, a hybrid cyclist/bike skeleton.
Class 3: Character Definition and Asset Management. Continuing to set up our Maya assets, this week we'll look at how we use character geometry and materials in the crowd. We'll set up a custom character, learning how to switch between multiple pieces of geometry and materials on a single character type and some tricks we can use to create additional visual diversity.
Class 4: Entity Distribution/Placement. Now we have our crowd assets we can start to place them in an environment. We'll look at various techniques that allow us to do this, from the standard population tool to the paint tool and generating particles from an image.
Class 5: Behavior Editor - Tools + Motion and Geometry Behaviors. In this class we'll start to examine ways we can create behaviors for our crowd entities. We'll learn about the nodes we can use to build behavior trees such as logic operators, containers and stop/start triggers. We'll then take a look at the geometry behavior, demonstrating how to use a cached nCloth sim with our crowd.
Class 6: Behavior Editor - Character Locomotion. The locomotion behavior enables us to have walking crowd characters that use ground adaptation and dynamically switch animations. We'll set up a walking crowd and spend some time with related elements including navmesh creation, obstacles, goto and navigation behaviors.
Class 7: Behavior Editor - Additional Behaviors. We'll go through some additional behaviors and settings that can be used with our crowd characters, such as 'constraint', 'formation' and 'look at' behaviors. We'll also take a look at the flocking behavior that can be used for groups of birds and other flying creatures.
Class 8: Simulation and Rendering. Taking a break from the behavior editor, we'll go through the process of simulating and rendering our crowd. We'll look at ways we can manipulate our sim to improve our final result and various settings that may be useful.
Class 9: Behavior Editor - Physics. Back into the Behavior Editor one last time to show how we can integrate ragdoll physics and forces with our crowd characters. We'll set up a scene with guys falling over obstacles, falling over each other, rolling down a slope and getting thrown onto the ground by an explosion. We'll see various techniques we can use to achieve effects like these and how to deal with the issues that arise.
Class 10: Production Tips and Tricks. We'll look at some useful techniques across several areas of Golaem, including ways to iterate more quickly on your simulation, making global changes to all crowd fields, how to create greater visual diversity from just one texture, quickly editing animation files and how to set up avoidance for non-crowd animated elements in your scene.

SolidAngle Arnold for Maya Mtoa 1.2.7.3 2016.5 WIN EXT2

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Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.

Photo Controller Photoshop Panel

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Description: This panel is an amazing tool for a retoucher and for a photographer. It keeps you away from boring technical Photoshop settings and gives you more time to focus on your work.

See our full presentation on this link https://goo.gl/x3gVdS

Frequency Separation - a way to retouch, in which the image is separated into two frequencies (low and high or in other words: texture and volume) that allows you to work on each frequency separately. Together with Photoshop tools, this method provides a very flexible application and high quality results.

Features:

Retouch by Frequency Separation
Dynamic Smart Contrast
Dynamic Film Grain and Sharpen
Dymanic Color Enhance
Multi Tint Effect
4 contrast and 4 matte color presets
Quick launch panel by hotkey
Tutorials video are included

======== If you want more tools and more flexible retouch then you might be interested in ========= ======================== Ultimate Retouch 2.0 photoshop panel ======================= ================================ http://crtv.mk/z9v7 ================================== ========================== 100 Professional Retouch Actions ========================= ================================ http://crtv.mk/j0jQn ==================================

Requirements:

Panel support all languages and available for CS4, CS5.0 CS5.5, CS6, CC, CC2014, CC2015+

Photo Controller Photoshop Panel

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Description: This panel is an amazing tool for a retoucher and for a photographer. It keeps you away from boring technical Photoshop settings and gives you more time to focus on your work.

See our full presentation on this link https://goo.gl/x3gVdS

Frequency Separation - a way to retouch, in which the image is separated into two frequencies (low and high or in other words: texture and volume) that allows you to work on each frequency separately. Together with Photoshop tools, this method provides a very flexible application and high quality results.

Features:

Retouch by Frequency Separation
Dynamic Smart Contrast
Dynamic Film Grain and Sharpen
Dymanic Color Enhance
Multi Tint Effect
4 contrast and 4 matte color presets
Quick launch panel by hotkey
Tutorials video are included


Requirements:

Panel support all languages and available for CS4, CS5.0 CS5.5, CS6, CC, CC2014, CC2015+

Gumroad - Issunboshi VS Oni: From Sketches to Final Painting by Ryan Lang

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In this set of 3 videos, I cover each of the stages I go through when making a visual development piece for animation. First I go over my initial thumbnailing process for picking a composition that supports the story point, and refining the thumbnails for presentation. In the second video, I focus on color roughs, working out mood, lighting, and atmosphere. Lastly, I take one of the color roughs, and take it to a final presentation painting. Included are:

- A quick intro video

- 3 videos covering each of the stages. Total runtime is 180 minutes.

- Preview JPEG images of each stage (3 total)

- Layered PSDs of the working files (3 total)



https://gumroad.com/ryanlangdraws

Thinkbox Deadline v7.2.4.0 Win

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Deadline is a hassle-free administration and rendering toolkit for Windows, Linux, and Mac OSX based render farms. It offers a world of flexibility and a wide-range of management options for render farms of all sizes, and supports over 60 different rendering packages out of the box. Deadline 7 is the latest version of Thinkbox Software’s scalable high-volume compute management solution. It features built-in VMX (Virtual Machine Extension) capabilities, which allow artists, architects and engineers to harness resources in both public and private clouds.
In addition to enhanced cloud support, Deadline 7 expands support for the Jigsaw multi-region rendering feature, which can now be accessed in 3ds Max, Maya, modo, and Rhino. Deadline 7 also includes an updated version of Draft, Thinkbox’s lightweight compositing and video processing plug-in designed to automate typical post-render tasks such as image format conversion as well as the creation of animated videos and QuickTimes, contact sheets, and watermark elements on exported images. Finally, Deadline 7 introduces a wealth of new features, enhancements, and bug fixes.

Dimensiva - 128 Furniture 3D models

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All Dimensiva.com 3d models - updated to 26.04.16

List of models include in this torrent:
111-navy-chair-by-emeco
4k-bravia-x900c-tv-by-sony
653-chair-by-rolf-benz-900x900
8950-dining-table-by-rolf-benz
978-coffee-table-by-rolf-benz
about-a-chair-by-hay
ac4-office-chair-by-vitra-1024x1024
adnet-mirror-by-gubi
air-drawer-by-gallotti-radice
alba-side-table-by-boconcept
anamorphic-console-by-asher-israelow
antia-chair-by-formabilio
aplomb-suspension-light-by-foscarini-1024x1024
armchair-daw-by-vitra-eames-1024x1024
be-easy-table-by-kristalia
beat-lights-by-tom-dixon-1024x1024
beolab-14-by-bang-olufsen-900x900
beolab-18-by-bang-olufsen-1024x1024
beolab-19-by-bang-olufsen-1024x1024
beoplay-a2-by-bang-olufsen
beovision-avant-by-bo-1024x1024
bluetooth-gramophone-by-gramovox
cage-sideboard-by-emmemobili
cage-tables-by-tacchini
ch-20-elbow-chair-by-hans-wegner
chair-214-silla-by-thonet-1024x1024
circus-table-by-offecct
coot-table-by-tacchini
copic-markers-by-copic
copper-candle-holders-by-jansen-co
corina-chair-by-zanotta1-1024x1024
cubo-office-line-by-sudbrock
curved-oled-tv-55ec9300-by-lg
cyclope-mirror-by-moustache
deploy-table-by-boss-design-1024x1024
desk-green-by-nobodinoz
diamond-&-rose-clock-by-lemnos
diamonds-light-by-jspr
dlm-table-by-hay-1024x1024
drop-cap-plumen-001-by-plumen
drop-cap-plumen-002-by-plumen
e27-pendant-lamp-by-muuto
eva-2266r-chair-by-zanotta-1024x1024
farnsworth-house-by-lego
filename.txt
flow-chair-by-mdf-italia-1024x1024
flow-jug-by-muuto
form-armchair-by-normann-copenhagen
fortuny-stage-lamp-1024x1024
fusion-chair-by-boconcept-1024x1024
grand-repos-chair-by-vitra-1024x1024
hackney-sofa-by-hay
haiku-fan-by-big-ass-fans-1024x1024
hang-it-all-coat-rack-by-vitra
heima-4-armed-candlestick-by-normann-copenhagen
hk-wall-clock-by-georg-jensen
hollywood-lamp-by-its-about-romi
hoop-coat-rack-by-covo
husk-table-by-bb-italia-1024x1024
imola-chair-by-boconcept-1024x1024
ironica-chair-by-ton
julian-chair-by-magis
keyboard-magic-mouse-by-apple-1024x1024
kubus-bowl-by-lassen-1024x1024
kubus-candleholder-by-lassen
large-storage-head-by-lego
last-floor-lamp-by-zero-lighting
lazy-armchair-by-calligaris
lean-table-light-by-tom-dixon
led-buster-bulb-by-buster-punch
legami-bed-by-zanotta-1024x1024
leica-m9-digital-camera-by-leica
leya-lounge-by-freifrau
line-one-lamp-by-norr-11
liniem-container-system-by-muellermanufaktur
liniem-table-system-by-muellermanufaktur
link-lamp-by-pablo
lithos-tables-by-b&b-italia
luc-chair-by-rossin-1024x1024
maestrale-table-by-zanotta1-1024x1024
malmo-chair-by-pedrali-1024x1024
masters-chair-by-kartell-1024x1024
merano-armchair-by-ton
merano-chair-by-ton
mesa-table-by-poltrona-frau
metropolitan-armchair-by-bb-italia-900x900
mini-toy-car-thunder-red-by-baghera
new-imac-by-apple-1024x1024
norm-architects-marble-wall-clock
oliver-tray-table-by-evie-group-900x900
one-chair-by-magis-1024x1024
oyster-light-armchair-by-i4mariani
pikap-ott2000-by-philips-900x900
pov-candleholder-wall-by-menu
pumpkin-storage-head-by-lego
qie-chandelier-by-bentu-design
retro-ride-on-metal-car-by-vilac
rocky-horse-by-magis
satellite-sideboard-cabinet-by-quodes
saturn-coat-stand-by-classicon1-1024x1024
side-chair-by-vitra-eames-1024x1024
silent-vase-by-muuto
skip-folding-chair-by-calligaris-1024x1024
smart-tv-h6240-by-samsung
splash-coat-rack-by-blu-dot-1024x1024
spun-vase-trio-by-tom-dixon
steelwood-chair-by-magis-1024x1024
stockholm-sideboard-by-punt.png
stop-bookend-by-e15
storage-brick-8-by-lego
tactile-buffet-by-punt
talk-lamp-by-orsjo
tempo-clock-by-magis
tetra-candle-holder-by-bb-italia-1024x1024
Thumbs.db
time-clock-by-jehs-laub
titanium-radio-clock-by-lexon
tone-35-wall-clock-by-leff-amsterdam
training-dresser-by-peter-bristol
tripod-lamp-by-lombok-900x900
tufty-time-15-sofa-by-b&b-italia
vito-stool-by-area-declic
w8-led-tv-by-sony
wan-s-lamp-by-flos
wayfarer-sunglasses-by-rayban-1024x1024
weight-vases-by-decha-archjananun
work-pendant-lamp-by-design-house-stockholm-1024x1024
xbox-one-console-by-microsoft-1024x1024
zio-buffet-by-moooi

RM My Pencils

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RM My Pencils™ 3.0 of 2016

Qualitative hand-responsible pencil brushes for Photoshop CS5+ CC+ Brilliant choice for any art & design pencil-like sketching with your stylus and your Photoshop.

Both .ABR and .TPL brush format files included.

Why I need this pack?

Pencils.... This is starting point for every creative person. You could have nothing except good pencil and sheet of paper. Also, Pencil should be handy and qualitative. It should help and drive but not hamper you. That's why everybody prefer good qualitive pencil as the base of any idea starting step. We had very poor digital pecils before our tool. They were not even pencils. NOW we had released the best stylus pencils ever! It acts completely like real good pencil allowing to place shades, stroke lines with pleasure during dragging over with all Stylus pressure levels range! You'll love it, because it is always at perfect condition, you do not need to interrupt to sharpen it, and you never could break it and never need buy another one.

Get it now and you could find new horizons to express all your Creativity in art without obstacles you had before!

RM My Pencils 3.0 (2016)

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RM My Pencils™ 3.0 of 2016

Qualitative hand-responsible pencil brushes for Photoshop CS5+ CC+ Brilliant choice for any art & design pencil-like sketching with your stylus and your Photoshop.

Both .ABR and .TPL brush format files included.

Why I need this pack?

Pencils.... This is starting point for every creative person. You could have nothing except good pencil and sheet of paper. Also, Pencil should be handy and qualitative. It should help and drive but not hamper you. That's why everybody prefer good qualitive pencil as the base of any idea starting step. We had very poor digital pecils before our tool. They were not even pencils. NOW we had released the best stylus pencils ever! It acts completely like real good pencil allowing to place shades, stroke lines with pleasure during dragging over with all Stylus pressure levels range! You'll love it, because it is always at perfect condition, you do not need to interrupt to sharpen it, and you never could break it and never need buy another one.

Get it now and you could find new horizons to express all your Creativity in art without obstacles you had before!

RM Digi Ink 3.0 (2016)

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RM Digi Ink™ 3.0 of 2016

Accurate Qualitative hand-responsible ink brushes for Photoshop CS5+ CC+ Brilliant choice for any art & design hard edges sketching with your stylus in your Photoshop.

Both .ABR and .TPL brush format files included.

CLICK ON SECOND PREVIEW IMAGE AND ZOOM TO VIEW ALL HIDDEN CONTENT.

Why I need this pack?

We know about vector brush problems, and we know that raster brushes roughness. Being Raster brushes for photoshop, Our ink set have perfect contours as vector brushes, and handy in use as raster ones! Just Feel the magic of our 'tatoo designer' brushes and magic of halftone brushes.

-Dozen of fantastic hard line brushes

-Dozen of handy and easy halftones (crosshatches, circles)

in latest edition, we tried to make em more flexible, more handy, more simple, and simply better.

Get it now and you could find new horizons to express all your Creativity in art without obstacles you had before!

RM Gorgeous Oil 3.0 (2016)

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Although that in previous products we have focused on art effects brushes, we decided to complement our product line with art painting brushes. This is the new generation (Version 3.0) of our digital emulated natural tools for Photoshop CS3+. Although the setting of brushes in Photoshop almost had no changes since CS3 version we have put all our efforts to create this very nice tool.

In this pack you will get artistic oil brushes emulation for a nice oil-style painting. Compact and well-combined set will give you the opportunity to try your hand with oil painting right now using just a stylus. Rich wide-range dynamics, different types of brushes (bristle, soft, highlight) also supplemented by special mix brushes that will allow you to mix colors different technique styles (blade mover, and few bristles).

System requirements: Adobe Photoshop CS4(CS3) and above, (CS6 works but not recomended use CS5 or CC line instead) & Wacom (or any pressure sensitive) Stylus!

Features of this art pack:

First of all its not just realistic clean look for strokes, but also maximum possible comfort and intuitive hand adaptation like you feel with real qualitive art tools. You can be shure that you get unique set and cannot reach these results with any other brush packs. Also you do not need no additional software for sketching and you can work inside powerful photoshop 16 bit color depth engine. (The Oldest system tested for adequate(4 star) performance: Intel Core 2 Duo 2,6 GHz, 2GB Ram. Windows XP, Photoshop CS4.) (Note: Photoshop CS6 not recomended please use CS5 or CC line instead) Full functional modern stylus Tools for Photoshop its not a dream.

Power up you photoshop now!

Draw in PS... right now!

Substance Painter 2.0.4.1153 WIN

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Thanks to "churchofanthrax" (CGForum Ussr) For Upload
(https://forum.cgpersia.com/f13/substance-painter-2-0-4-1153-win-139108/#post1272971)

More Info
https://www.allegorithmic.com/products/substance-painter/release-notes

FXPHD - DCT301 Camera Tech and Colour Science

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https://www.fxphd.com/fxphd/courseDetails.php?idCourse=318

Camera operators and assistants, colourists, visual effects supervisors and artists, and others are making the transition to digital acquisition. Digital imaging technicians (DITs), digital intermediate engineers, and technicians are also centrally involved. Leading the course is the incredibly knowledgeable Charles Poynton, who will discuss color and digital cinema acquisition in a manner that’s accessible to cinematographers, colourists, and related craftspeople.

How many stops of exposure latitude does a digital camera offer? What exposure index should be used? What is the“film look” and where should it be imposed? Why does noise arise, and what can be done to minimize it? Should I record and process “log” or “linear”? Is there one kind of “log” and one kind of “linear,” or are those terms ambiguous? Is it valuable to have an on-set display? Where do the LUTs go, and who should determine their content? Under what conditions is on-set colour grading useful?

Poyton will discuss logarithmic coding, camera sensitivity and ISO/EI ratings. He will describe the zone system, and discuss what aspects of that system are valuable in connection with digital acquisition. In addition, the course will cover the tone scale and colour modifications that impart the “film look,” and the roles of camera controls (gamma, knee, slope) and 1D and 3D lookup tables in achieving these modifications.

This course will be suitable for people involved with:
Cinematographers, assistant cinematographers, and colourists
HD engineers and Digital Imaging Technicians (DITs)
Post-production and visual effects supervisors, and post/VFX engineers
Digital cinema, digital video, and CGI/VFX software developers
The course will be technical and it will show many graphs and several equations!

FXPHD - FUS203 Fusion Production Workshop

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https://www.fxphd.com/fxphd/courseDetails.php?idCourse=475

Fusion has been around since 1996 and has grown into being a very powerful node based compositor. Recently Black Magic Design purchased Eyeon Software and turned around and released a very robust free version of Fusion 7.

In the Fusion Production Workshop prof Daniel Smith aims to show you how this pedigreed software compares with other software, examining where Fusion is strong and and where it falls a bit short. We also will be taking it though several different mini projects which are the core skills to VFX to show you how to use this software to make the most of your visual effects budgets.
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