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FXPHD - DMP207 Digital Matte Painting: Lost Desert City

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https://www.fxphd.com/details/?idCourse=504

In this new DMP course, Ludo will focus on the painting and will show you how to push the work to a final grade. The them is going to be a post apocalyptic city, destroyed and lost in the sand of a desert. The main reference is The Maze Runner 2.

We'll see how to work on details, lighting, composition, grading, how to guide the eye through the image, how to mix different sources and finish with a high standard establishing shot.

Prof Ludovic Iochem is a Digital Matte Artist - Environment Artist working at Double Negative, London. His credits include a lot of very various projects, from Bourne Ultimatum, Quantum of Solace, Tree of Life, or Love in the time of Cholera, to Thor - the Dark World, Hellboy 2, Total Recall or Dredd. He's now working as Lead Environment Artist, and is currently involved in the next Ridley Scott project, the book of Exodus. With Nick Marshall, he was an instructor for NUK307 Advanced Matte Painting course, and he was instructor for DMP201.

Tutsplus – How to Create Vector Art From Doodles

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If you can’t imagine your life without a pencil and a piece of paper, and you find yourself drawing whimsical doodles and wishing to bring your creativity to a new level, then this course is for you!

In this course, Yulia Sokolova will guide you through the detailed process of creating doodles with traditional artistic media and then digitizing them. You will discover several ways of turning your paper scratches into clean, scalable vectors, coloring them and combining separate elements into well-balanced compositions. You will learn to create a custom banner or a template from your vectorized elements, and by the end of this course you’ll be able to give a new life to your paper doodles, making fancy images that can be used in graphic design for commercial or personal projects.

http://design.tutsplus.com/courses/how-to-create-vector-art-from-doodles

FXPHD - TCH101 Introduction to TouchDesigner

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https://www.fxphd.com/details/?idCourse=439

"TouchDesigner for Installations" will give you a strong foundation in using TouchDesigner for interactive and installation work as well as demonstrating useful tricks and best practices. The course will delve into broadly applicable topics, and demonstrate the specifics of how to make an interactive, projection-mapped installation with real-time graphics. Even if you’re not focused on specifically doing installation projects, this course will serve as a great foundation in getting you up to speed on using the application for other purposes.

You’ll learn how to use CHOPs for logic and to remap user inputs, how to use Python in TouchDesigner, how to create procedural and animated real-time graphics, and how to interactively control video playback. The course will show how to use TouchDesigner’s projection-mapping tools and handy tricks of the software. A basic familiarity with TouchDesigner is recommended.

Professor Mary Franck is a media artist and developer with over four years of experience in using TouchDesigner for production. She has done projection mapping, distributed rendering, large-scale AV shows, touchscreen applications, and installations for such notable companies as Obscura Digital, Bot&Dolly, and [namethemachine].

FXPHD - AFX226 Scripting in After Effects

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https://www.fxphd.com/details/?idCourse=516

Are you an After Effects artist and want to start automating your workflows? Do words like "programming" sound scary to you? Then this course is for you! In this course, Mathias Möhl will help you to get started with After Effects scripting in the most intuitive way.

Scripts are computer programs - like little robots - that perform tedious repetitive jobs for you automatically. During this course, you will develop step by step a script to adjust the content of lower thirds. In a convenient user interface, you just enter the desired text and some other parameters like the desired color and logo icon - and with a single click the script updates the After Effects project accordingly.

You don't need any programming experience to follow this course. At the end of the course, you will have all the basic AE scripting skills necessary to write your own scripts to streamline your AE workflows. As a side effect you will also gain some basic understanding of JavaScript, since After Effects scripting is based on JavaScript.

Mathias Möhl is cofounder of mamoworld.com, a company with a strong focus on the development of scripts and other extensions for After Effects. His most popular AE scripts comprise MochaImport+, iExpressions, Auto Lip-Sync and Tracker2Mask. Mathias is also an experienced trainer. He released more than 100 free video tutorials on mamoworld.com and has been invited to present at events like Animago and the After Effects World Conference. In an earlier life, Mathias did a PhD in Computer Science (which got the top rating “summa cum laude”) and as a researcher in Bioinformatics, he published more than 15 articles in international, scientific conferences and journals.

FXPHD - NUK230 PySide for NUKE

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https://www.fxphd.com/details/?idCourse=470

In this course, we'll see how you can push Nuke's UI to the next level with PySide and find out why it can be an important skill for artists to add to their repertoire. With PySide, you'll be able to make your panels much more dynamic and interactive. Professor Hugo Léveillé begins the course by examining the most useful widgets of PySide with their most useful functions. Then, you’ll see how to add interactions between these widgets using PySide's signals / slots and events. We'll also go over the style sheets of PySide to give our panels a personalized look.

We'll also be incorporating our newly learned code into Nuke to create useful tools you can use on the job.

Coming from a Shake background, Hugo has now been using Nuke on various feature films, TV shows and videoclips. Still doing daily compositing, he is working as a compositing technical director in Montreal, Canada, creating and integrating pipeline tools for Nuke.

ULTRABORG SUBD ArmorPack by Vitaly Bulgarov

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This Premium-Quality SUBD-based 3D KitBash Library is VFX-production friendly due to its quad-based topology mesh carefully crafted to hold up even for extreme close-up shots or high-resolution renders.

This set of 3D parts is delivered in several formats from OBJ and FBX to a "InsertMultiMesh" IMMbrush file for ZBrush allowing you to accelerate your 3D design workflow like never before. In order to optimize rendering setup the models in OBJ and FBX files are split per shader for easier materials adjustment and parts selection per material. This will come in handy whether you use Keyshot, Vray or any other rendering software. In order to optimize 3D assembling workflow the models in FBX file maintain their original Pivot coordinates.

Unlike the “raw-mech” style parts of the non-SUBD “Black Phoenix” and "Black Widow" Kits, the more organic “Ultraborg” kits will be perfect for accelerating design work for robotic characters or mechanical accessories where a more organic flow is required. An artist will also be able to take advantage of quad-based topology of the meshes by adding additional subdivisions when a higher resolution render or close-up is required.

"ULTRABORG" SUBD Armor Pack contains 75 unique models


http://vitalybulgarov.com/3d-kitbash/ultraborg-subd-armor-pack

RE:Flex v5.2.0 CE (Win)

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RE:VisionFX RE:Flex creates visually stunning morphs and warps with an easy-to-use interface.
It brings intuitive morphing and warping to After Effects. Superior results are achieved using RE:Vision Effects’ proprietary and sophisticated technology. RE:Flex is especially easy to learn because it uses the host program’s own drawing and masking tools (when available) to direct the warping and morphing; as such, there is no need to learn a whole new user interface. Using our proprietary tracking software, RE:Flex is the first morphing program to combine hand feature-matching with automatic image registration.
http://revisionfx.com/products/reflex/after-effects/

CadJunkie – Packaging and Industrial Design in Modo 501 by Adam O'Hern

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Welcome to "MODO for Industrial Design 2011" training series. During the next fifteen weeks we'll be taking a closer look at MODO as a design(er) tool. We'll start from the beginning, explaining MODO's UI and familiarize ourselves with most common tools. Each week we'll dig deeper and build upon previously gained knowledge.

The title is a little bit different, but it's from back of the day before CadJunkie site redesign. Content is the same.

http://www.cadjunkie.com/courses//modo-for-industrial-design-2011-spray-bottle-week-8-9

3DDD Models – Pack 1 April 2016

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3ddd models bundle.

Max | OBJ | FBX | 243 pcs | previews

Gstarsoft Gstarcad 2015 Sp2 x64

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Gstarsoft, a recognized leading provider of 2D/3D CAD software, launched its GstarCAD2015 second service pack with fundamental bug fixes and feature improvements which stability is greatly ensured. Speed your drafting and designing.
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Work simple and flawlessly, GstarCAD 2015 is a CAD platform solution upgrades from GstarCAD8. You will have an entirely new experience when creating documentation, detailing, or even sharing drawing data to accomplish your design with GstarCAD 2015. More stable and faster than any other CAD system, three important drafting solutions combined with a collaborative capability and innovative features is what this version offers to any CAD user.
Speed your drafting and designing. In this patch version, users will see the significant improvement on operating speed especially when displaying (PRINT) performance, and improvement on printing precision of particular DWG drawings. The memory usage of raster image with high solution is optimized, users no longer need to reduce the resolution when printing large raster image.
Most designers are more concerned with the command optimization in practical design. Hatch command, including the reuse of loop option, hatch algorithm, drawing sequence and more are optimized. Also the TEXT?ATTRIB related issues have been fixed, including the unreadable code caused by special characters, the literal code compatibility with previous version format.
Then its the good news for application secondary development. Some new functionality is added on GRX, LISP and .NET migration. FAS format file can be dragged into GstarCAD 2015 and run immediately in this SP2. Namespace Lisp-Function-Attribute now is added in GstarCAD2015, developer can use it in .NET program. Dot NET application could be loaded automatically. Also the acdimenableupdate and acdt-layerp-mode have been added in AutoLISP.
About Gstarsoft
Gstarsoft is the recognized leading provider of 2D/3D CAD software and solutions for the industries involving AEC, mechanical, manufacturing, electrical, GIS, survey and mapping, civil, etc. GstarCAD have focused on developing highly .dwg-compatible CAD platform for over 20 years. Versions in 14 different languages sell in over 100 countries worldwide.
Name: Gstarsoft GstarCAD
Version: (64bit) 2015 SP2
Home:
www.gstarcad.net

Interface: english
OS: Windows XP / Vista / 7even / 8 / 8.1
Size: 151.9 mb

========================================================

Cracker's names:
Anonymous.ING/LAVteam

Instructions:
Unrar and install the app.
Replace original .dll with the patched one.
Choose 'Professional' option when starting,
you will have permanent 30-day trial.

R&D iTrees vol. 1 Autumn

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This “Autumn” collection will bring your 3d scene into a new level of realism and detailisation. - 15 types of trees and bushes each consist of 5 variations.

High quality large textures.

Ability to configure level of details by removing layers of branches and leaves with separate IDs.

In 3ds max format (2009 and higher) optimised for V-Ray 1.5

http://rendering.ru/ru_en/models/itrees/itrees-vol1-autumn.html

FXPHD - AFX226 Scripting in After Effects

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http://www.fxphd.com/details/?idCourse=516

Are you an After Effects artist and want to start automating your workflows? Do words like "programming" sound scary to you? Then this course is for you! In this course, Mathias Möhl will help you to get started with After Effects scripting in the most intuitive way.

Scripts are computer programs - like little robots - that perform tedious repetitive jobs for you automatically. During this course, you will develop step by step a script to adjust the content of lower thirds. In a convenient user interface, you just enter the desired text and some other parameters like the desired color and logo icon - and with a single click the script updates the After Effects project accordingly.

You don't need any programming experience to follow this course. At the end of the course, you will have all the basic AE scripting skills necessary to write your own scripts to streamline your AE workflows. As a side effect you will also gain some basic understanding of JavaScript, since After Effects scripting is based on JavaScript.

Mathias Möhl is cofounder of mamoworld.com, a company with a strong focus on the development of scripts and other extensions for After Effects. His most popular AE scripts comprise MochaImport+, iExpressions, Auto Lip-Sync and Tracker2Mask. Mathias is also an experienced trainer. He released more than 100 free video tutorials on mamoworld.com and has been invited to present at events like Animago and the After Effects World Conference. In an earlier life, Mathias did a PhD in Computer Science (which got the top rating “summa cum laude”) and as a researcher in Bioinformatics, he published more than 15 articles in international, scientific conferences and journals.

Pluralsight – SOLIDWORKS Sheet Metal – Sketch-driven Enclosure Assembly Design

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Design a sheet metal enclosure for a previously-built part, and place the part into the enclosure using SOLIDWORKS. You'll learn about design, in-context relations, interference detection and more.

Have you ever had to design an enclosure out of sheet metal, but you needed it to fit around a part you already built? If so, SOLIDWORKS: Sketch Driven Sheet Metal Assembly Design is the perfect course for you. The course will cover the creation of a portion of an electrical enclosure to house equipment for assembly line processing machines; in it, you will design and manipulate the enclosure to fit your original part. First, you'll learn how to insert the existing part. Next, you'll establish in-context relations on the existing part. Finally, you'll cover interference detection and how it affects your design process. When you're finished with this SOLIDWORKS course, you'll not only know the tools associated with this SOLIDWORKS project, but you'll also have the ability to solve these kinds of problems down the road.

Software required: SOLIDWORKS.

https://www.pluralsight.com/courses/solidworks-sheet-metal-sketch-driven-enclosure-assembly-design

BLANK REPOSITORY OBJ 3D Free Compilation of bBreads Fruits and Processed Food

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BLANK REPOSITORY OBJ 3D Free Compilation of Breads Fruits and Processed Food. Included: OBJ, MTL, PNG.

BLANK REPOSITORY OBJ 3D Free Compilation of bBreads Fruits and Processed Food

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BLANK REPOSITORY OBJ 3D Free Compilation of Breads Fruits and Processed Food. Included: OBJ, MTL, PNG.

Shark.FX v9.0.9.1193 X64-AMPED

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Ease Of Use

While many packages claim ease of use, few actually deliver. Shark not only delivers unprecedented usability, but provides an uncompromised, extensive set of 2D/3D design tools. Shark has been designed, from the ground up, to be intuitive for the casual user as well as the professional engineer. Keys to the innovative user interface include smart prompting and tips, intelligent snapging through LogiCursor, and over 80 minutes of training videos. Install Shark and design your first precision part within minutes!

Complete Design Solution

Shark is a highly versatile design product that revolutionizes the ease of 3D content creation, suitable for prototypes, 3D printing, rendering, animation, and precise manufacturing, all within one seamlessly integrated package. Complimenting the extensive 3D content creation tools, Shark provides an unprecedented number of formats to share 3D content, especially valuable when working in diverse design environments.

State Of The Art Technology

Shark supgorts an integrated collection of 2D, 3D, mesh, surface, and solid modeling tools. You choose the tools or combination of tools you need for the task at hand. Notable tools include numerous spline creation and modification commands, seventeen surface construction methods, blending, chamfering, shelling, stretching, twisting, bending, and foreign part editing tools. Shark uniquely bridges the gap between mesh and solid modeling with state of the art technology that converts meshes into smooth associative solids. Meshes converted into solid models are suitable for rapid design operations using feature based operations such as blending, chamfering, and shelling as well as sharing to precision file formats such as STEP.

Cost Effective Solution

At half the cost of AutoCAD, Shark delivers unprecedented value as your complete design solution. From concept through production, Shark's state of the art technology, innovative user interface, and extensive data translators will help you get your product to market faster and more efficiently. Experience the Shark advantage in your next product design!

Share Data With AutoCAD™, CATIA™, and SolidWorks™

Shark provides an extensive set of tools for translating data whether you are working with 2D, mesh, or solid modeling data. The 2D formats include supgort for Adobe™ Illustrator™, BMP, EPS, and JPEG. Mesh formats supgorted by Shark include OBJ, 3DS, FACT, STL, RAW, SketchUp™, VRML, and export to 3D PDF. For those needing to share precise surface or solids, Shark supgorts IGES, STEP, SAT, AutoCAD™, Rhino™ 3D, Pro/E™*, VDA*, CATIA™*, SolidWorks™*, SolidEdge™*, NX™*, ParaSolids™*, and Inventor™*. *Available only in PC versions of Shark FX.

3D Modeling

Shark includes a powerful set of 3D design tools for curve, surface, solid, and mesh modeling that includes:

Associative NURBS-based surface modeling with skins, covers, and nets
History Based/Feature Tree for Rapid Iterations
Direct face editing for designing independent of history tree
Constant and variable radius blending and chamfering
Twist, bend, boss, hole, boolean, and shell features
Mass properties and interference checking
Automatic 3D to 2D Drawing Generation
Rendering and Animation

2D Drafting

Complimenting the extensive 3D modeling tools is a complete collection of tools for creating and modifying 2D geometry.

Over thirteen dimension types including GD&T
Trim, extend, join, fillet, chamfer, and fill curves
Interpolate, Bezier, Sketch, Fit spline creation tools
ISO and DIN standards for Hatching
Verify lengths, angles, distances, and curvature
2D Section Properties for Area, Centroid and Moment of Inertia
26,000+ Symbols
Markup and Bill of Material
Intelligent wall, door, and window tools

http://www.punchsoftware.com/p-108-shark-fx-v9.aspx

Signal V 1.0 for Cinema 4D Greyscalegorilla Win/Mac

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What is Signal?
Signal is a new Cinema 4D plugin from Greyscalegorilla that allows for easy procedural animation for any parameter inside of Cinema 4D without using the timeline.
Add wiggle and noise, or make perfect loops using Signal. Animate textures, deformers, mograph, dynamics, position, scale, and rotation. Anything!

Reseed Request: 3D World CD's 118-120,125-127, 137,142,151

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I am reseeding a bunch of 3D World magazines iso's that have been requested. The higher than mighty can keep their girly whining to themselves, please. I have tried for two hours to get the original torrents to seed. I could not, and I don't really have that kind of time to jerk around. Just trying to do my part. I will seed as long as I can. Whomever requested these, please msg me when you have them in your clutches. Peace All

Pluralsight - Simulating a Large Dust Storm in Maya

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Pluralsight - Simulating a Large Dust Storm in Maya

Pluralsight - Simulating a Large Dust Storm in Maya

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Simulating a Large Dust Storm in Maya
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