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les fondamentaux pour etre webmaster

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les fondamentaux pour être webmaster.
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Des videos qui donne des astuces pour être un bon webmaster

FXPHD - VRY302 Photorealism in VRAY for maya

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https://www.fxphd.com/details/?idCourse=376

This course focuses on using vray for maya to create a photo realistic scene from a-z. We start by covering set work, making sure our reference, hdri and other details are in perfect order, so we can create a perfect match in maya when we get back to the office. From here, it’s all about shading, lighting, details and more details, before moving into comping the shot, fixing the plate, shooting extra element plates on gopro cameras, and finally delivering the shot.

You will be guided through this by freelance vfx artist Peter Hartwig, who has worked on films, tv and commercials all over the world, at places such as Ghost, Framestore and MPC.

CLASS 1
Intro: we have a look at what it is we will be doing. We have a look at the plates, the model and brief. The important part of the lesson is getting everything set up and ready for action, with a clear goal in mind.
CLASS 2
On set work. What was covered when shooting. Calibrating the plates and putting together the hdri image that we will be using. We look at getting the environment standin built, and using the hdri to texture this. At the end of the lesson, we have an environment set up and ready to go.
CLASS 3
First off there is a quick introduction to de-lensing the plates, and getting them tracked, including a workflow for re-applying the lens distortion. It's then time to render a nice grey helicopter in the shot to see that all is working as we expect it to.
CLASS 4
With all that in place, it's time to start making the chopper look real! Step one is getting a decent metal material in there, and getting our bump and displacements working.
CLASS 5
Next step in shading the helicopter is to get basic colors on there, as well working on speculars and reflections, which will really sell the shot. After this lesson, the helicopter should feel like it is actually in the shot!
CLASS 6
Time for color. We start adding color and decals to the bird. This will involve going back to our spec and bump maps, making sure we can 'feel' the difference in surface qualities.
CLASS 7
Dirty her up. We add weathering, wear and tear. This also includes scratches, exhaust burns, dust and other good forces of nature that has played a part in the helicopters life. We are now entering realism!
CLASS 8
Peter was once told by a supervisor on a show he worked on: "now it looks real... go ahead and make it look good". This is what we do now. Add kick lights, bounces, and everything else we can come up with.
CLASS 9
We do a comp of the shot now, and figure out what plates we need to add in there to really sell it. We then shoot those in the studio and comp them in! This could also include rendering out particles for exhaust pipes and other details.
CLASS 10
Finishing the shot! Get the last elements in there. Touch up the plate. Camera shake. Grain. etc... they are all our friends!

La Formation complete Linkedin

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La Formation complete Linkedin

blank repository_vegetables and fruits

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Digital Repository for High Quality 3D Scan data, based on Santiago, Chile. Our goal is to keep expanding the repository and improving the quality of the data, in order to create a huge reliable source of 3D scan data

blank repository_breads

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Digital Repository for High Quality 3D Scan data, based on Santiago, Chile. Our goal is to keep expanding the repository and improving the quality of the data, in order to create a huge reliable source of 3D scan data

blank repository_processed food

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Digital Repository for High Quality 3D Scan data, based on Santiago, Chile. Our goal is to keep expanding the repository and improving the quality of the data, in order to create a huge reliable source of 3D scan data

SolidWorks 301: Surfacing Techniques

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sharpen those chopsticks! In this SolidWorks 301 Training Series industrial designer Adam O’Hern continues to elevate SolidWorks ninjas to triple-kickflip-off-the-wall skills with even more real-world design techniques inspired by real-world processes. Whether you’re an aspiring design rockstar or an above-average Maker, here is yet another cadjunkie SolidWorks course that empowers product designers of all kinds to use SolidWorks as a powerful creative tool.

Zbrush 4R7-MAC

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Name: ZBrush Version: 4R7 Mac Platform: Intel Includes: KG OS version: 10+ Processor type(s) & speed: FAST RAM minimum: GB Video RAM: GOOD X-FORCE IS #1 ZBrush 4R7 ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine’s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! By purchasing or upgrading to ZBrush 4R7, you will add another set of tools to your arsenal, expanding your artistic freedom and creativity. ZModeler With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! With the ZModeler brush, ZBrush takes a quantum leap beyond the organics that it is already relied upon for. You can refine the shape of your model in real-time to revolutionize how you create hard surface models, architectural structures or highly detailed environments. The possibilities are endless. More info: http://pixologic.com/zbrush/features/ZBrush4R7/

Skillshare_True Grit: Handmade Textures & Halftones for Designers & Illustrators

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https://www.skillshare.com/classes/design/True-Grit-Handmade-Textures-Halftones-for-Designers-Illustrators/1686874738

HAVE YOU BEEN SEARCHING FOR AN AUTHENTIC TECHNIQUE FOR ADDING TEXTURE AND HALFTONING TO YOUR WORK?

DO YOU SEEK THE REAL GRIT, THE HONEST GRIT AND ABOVE ALL ELSE, THE TRUE GRIT?

Join illustrator and designer Andrew Fairclough as he schools you on creating your own custom textures & halftones using a variety of analogue and digital processing techniques.

You'll create a poster and learn the dark art of distressing, before adding a selection of your custom textures and halftones to create that sweet gritty magic that will give your work a hand crafted vibe unique to you.

KrakatoaMX 2.4.3.59385 | 2010-2015 | WIN64

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KRAKATOA™ MX is Thinkbox Software’s production-proven Volumetric Particle Rendering, Manipulation and Management Toolkit for Autodesk 3ds Max.
It provides a pipeline for acquiring, caching, transforming, modifying, deforming, culling, shading and rendering vast quantities of particles at unprecedented speed to represent natural phenomena like dust, smoke, silt, ocean surface foam, plasma and even solid objects. Krakatoa™ integrates well with Particle Flow, the flexible 3ds Max built-in Event-Driven Particle System, and provides data exchange capabilities for sharing particles with other 3D and simulation applications.

The rendering features include Particle and Voxel representation of the same data, support for shading and texturing using standard 3ds Max maps and materials; Particle Self-Shadowing and Shadow Casting from and onto matte objects; support for per-particle Scatter, Emission, Absorption and Density data, Various Light Scattering models incl. Isotropic, Phong Surface, Schlick and Henyey-Greenstein, Kajiya-Kay and Marschner; Environment Reflections; Motion Blur and Depth Of Field effects; Ambient Participating Medium Extinction and more.
The Particle Manipulation pipeline includes Particle Culling using arbitrary geometry and Particle Deformations using 3ds Max deformation modifiers and Space Warps like Bend, Twist, PathDeform and Free Form Deformation lattices; Particle Retiming using custom graphs, offset and limit range behaviors; Particle Data Channels access via a powerful node-based MagmaFlow editor; read and write access to particle data via MAXScript

SAP Visual Enterprise Author v8.0.401.57404 WINONLY iND

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SAP 8.0 SP4 MP1 Enhanced Download
SAP Third Party Plugins 2.1 Download

O&O DiskImage Professional Edition v10.5.154 (x86/x64) – Full

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[center] O&O DiskImage Professional Edition v10.5.154 (x86/x64) – Full [/center][

[center]http://i2.wp.com/www.4realtorrentz.com/wp-content/uploads/2016/05/OO-DiskImage.header.jpg?w=410[/center]

General Information :

. Type.................: Application
. Plateform...........: Windows/Xp/Vista/7/8/8.1/10 (32 & 64bits)
. Langue...............: English and others
. Patch................: Yes

[center]http://imageframe.co.uk/wp-content/uploads/2014/07/Microsoft-Volume-Licensing.jpg[/center]

Description:

O&O DiskImage 10 lets you back up an entire computer or single files whenever you want – even while the computer is being used.
In the event you should lose your personal data it can be quickly restored with just a few mouse clicks – even when Windows is no longer able to start.
It also supports SSD drives and the latest UEFI System. O&O DiskImage lets you carry out a system restore and to duplicate or clone an entire PC or hard drive.
You can even restore this backup onto a computer whose hardware is different from the original machine, for instance, where you have changed a motherboard on the
target machine or have bought a brand new PC and want to restore an old backup onto it.

Features:

Backup an entire computer with the push of a button
Backup system and hard drives, clone drives and entire disks
Brand new file-based backup: now twice as fast as ever before – backup and restore individual files and/or folders
Direct creation of VHDs
Monitoring and warning of security risks
Incremental/differential backup: back up only the changes
Easily restore files, folders, drives and disks
System restore onto different hardware (M.I.R.)
Create a Windows Boot system directly from within the program with driver integration
Plug-and-play: Selected files and folders are automatically backed up and synchronized
Supports Windows 10, Windows 8.1, Windows 7 and Vista

http://i2.wp.com/www.4realtorrentz.com/wp-content/uploads/2016/05/2016-05-02-22_24_31-Start-page-OO-DiskImage-Professional-Edition.png?w=1363

ULTRABORG SUBD CyberMusclesPack by Vitaly Bulgarov

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http://vitalybulgarov.com/3d-kitbash/ultraborg-subd-cyber-muscles-pack

I believe this package wasn't uploaded here yet - Correct me if I'm wrong, please.
I will also upload the rest of the ULTRABORG series soon.

ULTRABORG SUBD Wires & Cables by Vitaly Bulgarov

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http://vitalybulgarov.com/3d-kitbash/ultraborg-subd-wirescables

I'm uploading the rest of the set soon.

ULTRABORG SUBD Wires & Cables by Vitaly Bulgarov

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http://vitalybulgarov.com/3d-kitbash/ultraborg-subd-wirescables

Uploading the rest of the package soon.

ULTRABORG SUBD Pistons & Caps by Vitaly Bulgarov

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http://vitalybulgarov.com/3d-kitbash/ultraborg-pistonscaps

ULTRABORG SUBD RoboGuts by Vitaly Bulgarov

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http://vitalybulgarov.com/3d-kitbash/ultraborg-subd-roboguts

Navi Cam for cinema 4d

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NaviCam enhances the camera-navigation inside the editorview vastly. Just point with your mouse on any spot in your scene, NaviCam will jump right to that spot, centers it and sets the camera pivot.

Editing a 3D-scene becomes faster and makes more fun.

https://vimeo.com/20643826

Navi Cam for cinema 4d

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It enhances the camera-navigation inside the editorview vastly. Just point with your mouse on any spot in your scene, NaviCam will jump right to that spot, centers it and sets the camera pivot.

Editing a 3D-scene becomes faster and makes more fun.

https://vimeo.com/20643826

NextLimit Maxwell Render 3.2.1.3 WIN x64

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Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.

Maxwell Render uses no tricks and no approximations, it just does what real light does. From the core render engine to the camera model, everything in Maxwell Render is real world and correct. This is our obsession.

So that makes for great photorealistic images, ok. But getting images this good is complicated and takes forever, right? Well, no. In fact, with Maxwell you’ll be counting the time you save in days, not minutes. The entire Maxwell Render work process is revolutionary- saving you time and money at every turn, from production times to decision cycles.

http://www.maxwellrender.com/index.php/products/maxwell-render-suite/features/


** NOTES **

• I don't have the Mac or Linux version, as of yet.

• I did not create this crack which I'm providing here. If you have technical issues or questions, try consulting with someone at this Forum page:

https://forum.cgpersia.com/f13/nextlimit-maxwell-render-v3-2-1-3-64bit-plugins-139292/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.
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