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Ripple Training - Compositing in DaVinci Resolve 12.5 by Alexis Van Hurkman

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DaVinci Resolve 12.5 – New Features
The recently announced DaVinci Resolve 12.5 is more powerful than ever, with 250 new features and UI enhancements. DaVinci Resolve 12.5 – New Features is a new training title from noted author and colorist Alexis Van Hurkman.

In this training you’ll work with Blackmagic’s Fusion compositing software to create a visual effect, send it to Resolve, then bring it back again. You’ll learn how media management just became easier with Power Bins for sharing your sound effects, titles and clips among all projects you create.

When it comes to editing, you’ll discover helpful enhancement such as new clip color-coding, an improved ‘new tracks’ dialog for inserting multiple tracks anywhere in your timeline, and expanded multi-clip swap edits that make it a snap to rearrange segments and scenes in your timeline.

And there are many improvements to grading, too. There’s new support for high-dynamic-range color, with updated scopes, an HDR Grading Mode in the node editor, and improved dual-setting Resolve Color Management. You’ll learn how the new Temperature and Tint controls make it easy to add small color tweaks, while improved Log and Contrast controls make grading in Resolve even smoother.

You’ll learn how to select multiple control points when editing Power Windows, how to apply the vastly improved Temporal noise reduction controls to fix problem clips, how to edit node trees faster than ever before, and how to use the new Reference Sizing controls and clickable Split Screen Views to compare clips and grades even more easily.

Finally, you’ll get an overview of the new ResolveFX filters with an introduction to the Glow, Light Rays, Lens Blur, Film Grain, Lens Flare effects and more, and you’ll see how to use the new FX Tracker to make your effects follow along with the motion of a shot.

Among the hundreds of new features Alexis covers, you’ll find innumerable ways to edit, grade, and finish faster and smoother than ever.

Who this Tutorial is for:
This tutorial is for editors, colorists and content creators who need an immersive guide to the new features in DaVinci Resolve 12.5 This tutorial was designed for users who are already familiar with previous versions of DaVinci Resolve. Users who need to get up to speed quickly should purchase our DaVinci Resolve 12 QuickStart.

Software Version: DaVinci Resolve 12.5

Run Time: 4 Hours and 35 Minutes

Project Media: Not Included

Gumroad - Making an Office Environment by Thiago Klafke

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Duration 27h Project Files Included MP4

In this bundle you will get:

The full video tutorial

ALL of the Unreal 4 files

ALL of the source files (FBX, Maya, PSD, TGA)

SkillShare - Everyday Surrealism: Creating Art from Photos

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Join artist Chuck Anderson as he transforms everyday photos into collaged, surreal works of art. In this 45-minute class, he works with 3 scenes (architecture, still life, and landscape) and creates unique, amazing art with just a single mobile app.

Throughout the class, Chuck shares his vision so that you understand the philosophy behind every technique. You’ll refine your eye as a designer, sensibility as a photographer, and imagination as an artist. Whether you want more experimental images for an upcoming exhibit, album cover, show poster, wall print, or even your Instagram feed, this class is the perfect combination of vision, technique, and real creativity.

CryENGINE SDK Game Programming Essentials With Richard Marcoux III

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Course Length 2 hours and 30 minutes

CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.
This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.
In this video course, we start out by getting ready for the CryENGINE code by setting up our Visual Studio. Next we learn the correlation between editor-spawned entities and those spawned through C++. We then set out to create our very own entity in C++, in particular, a Proximity Mine entity. Further on, we will add Lua functionality to our newly created entity.
Further into the course, we turn our attention to the Flowgraph editor where we create some advanced AI behaviors and then proceed to test them out. Lastly, we will create our very own “Mine Listener” Flowgraph node that will be used to listen for mines being placed by a target entity.
CRYENGINE Game Programming Essentials is an amazing and exciting video course that will capture the interest of all aspiring game programmers. The activities you perform in this course are fun, practical, and tackle real-word game programming problems with ease. This video course will help you greatly in your endeavors to become a game programmer.
What you will learn from this video course:
1. Use C++, Lua, and CryENGINE 's interfaces to create game logic
2. Create AI navigation areas so that AI can move around
3. Script AI behavior using CryENGINE 's visual scripting Language “Flowgraph”
4. Program your own custom game object and place it into the game world
5. Add Lua functionality to entities
6. Fix common coding mistakes by debugging CRYENGINE Code
Who this video course is for:
If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course.

1. Setting Up Microsoft Visual Studio C++
1. Setting Up the Solution
2. Setting Up Include, Library, and Debug Directories
3. Compiling CryENGINE
2. Overview of CryENGINE Entities
1. Spawning Entities in the Editor
2. Changing the Entity Properties
3. A Look at the C++ Side
3. Entity System from a C++/Programming Perspective
1. The Entity System Overview
2. The SpawnEntity and RemoveEntity Functions
3. Entity Events and Their Importance
4. Creating a Custom C++ Entity from Scratch – Part I
1. Creating a New Class
2. Learning What the Functions Do
3. Filling in the Default Code
5. Creating a Custom C++ Entity from Scratch – Part II
1. Registering Our ProximityMine
2. Loading a 3D Model
3. Kill Entities in a Radius Part 1 (Proximity Check)
4. Kill Entities in a Radius Part 2 (Physics Impulse)
5. Kill Entities in a Radius Part 3 (Damage AI)
6. Creating a Custom C++ Entity from Scratch – Part III
1. Spawning through the Code Part 1
2. Spawning through the Code Part 2
3. Getting Accurate Placement Using Physics
4. Spawning through the Editor
7. Creating a Custom Lua Script for Our Entity
1. Creating the Lua Entity Script
2. Accessing Our Entity Script from C++
3. Changing Our New Entity Script Properties
8. Creating AI Behaviors in Flowgraph
1. A Brief Introduction to Flowgraph
2. Setting Up and Generating AI Navigation
3. Creating Our Own AI Behavior in Flowgraph
9. Creating a Custom Flownode from Scratch
1. Creating the Node Class
2. Adding Logic to Your Node Part 1
3. Adding Logic to Your Node Part 2
4. Adding Logic to Your Node Part 3
5. Adding Logic to Your Node Part 4
6. Testing Your Node Class in Game

Scarab.Darkroom.2.21

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Scarab Darkroom 2.21

Scarab Darkroom is a fast and easy to use digital camera raw file converter for Windows.
It supports most raw format capable cameras from Canon, Nikon, Olympus, Panasonic, Pentax, Samsung, and Sony.
Scarab Darkroom provides a variate set of tools that work together in order to assist you in easily enhancing the quality of your RAW images and generate masterpieces that you can be proud of. While it does not sport the same rich feature set of its most important competitors, the extended range of supported digital cameras (various models from Canon, FujiFilm, Nikon, Olympus, Panasonic, Pentax, Samsung and Sony, even some of the latest ones) and the ease of use makes it rather popular amongst users. The straightforward approach that it goes for does not mean that it does not include a wide palette of editing tools. On the contrary, there are various aspects that you can adjust in Scarab Darkroom to make your photo stand out from the crowd.
The main interface comprises a tree-view file explorer and a simple thumbnail browser that help you quickly find the picture you want to process. The photo is then displayed within the large preview pane, which occupies most of the GUI, so that no detail is missed.
The application enables you to fine-tune your photo, adjust the brightness, contrast, the highlight recover, black and fill light levels in order to alter its exposure. The temperature, the tint, hue, saturation, luminance and vibrance levels can also be changed and a grayscale effect can be applied.
Split toning, sharpening without amplifying interpolation artifacts, noise filtering, chromatic aberration, tone curve adjustment, cropping, resizing are some of the other options for editing your photography.
The 'Metadata' tab displays details about the conditions in which the photo was taken, such as exposure, aperture, the focal length, ISO speed and date.
Using a proprietary demosaic algorithm and its color-grading engine, Scarab Darkroom offers good detail rendering, high output quality and a complete set of tools for digital photography processing.

Requirements:

minimum 2 GB of RAM, but 4GB RAM and at least a dual core processor is highly recommended
Windows XP / Vista / 7 / 8 / 10



Supported cameras in version 2.22:

Canon EOS 1D, 1D Mk IV, 1Ds, 1Ds Mk II, 1DX, 5D, 5D Mk II, 5D Mk III, 6D, 7D, 10D, 20D, 30D, 40D, 50D, 60D, 70D, 700D, 100D/Rebel SL1, 300D/Digital Rebel, 350D/XT, 400D/XTi, 450D/XSi, 500D/T1i, 550D/T2i, 600D/T3i, 650D/T4i, 1000D/XS, 1100D/T3, M, Powershot Pro 1, S45, S50, S70, S90, S95, S100, SX1 IS, G2, G3, G6, G9, G10, G11, G12, G15, G1X

Fujifilm F550EXR, F600EXR, HS10/HS11, X10, X100

Nikon 1 AW1, 1 J1, 1 J4, 1 V1, 1 V2, 1 V3, Coolpix A, D1, D1H, D2H, D2X, D2Xs, D3, D3s, D3X, D4, D40, D40X, D50, D60, D70, D70s, D80, D90, D100, D200, D300, D300s, D600, D610, D700, D3000, D3100, D3200, D3300, D5000, D5100, D5200, D5300, D5500, D7000, D7200, Df, E8400, P330, P6000, P7000, P7100, P7700, P7800
Nikon D800 support is coming in the upcoming 64 bit version.

Olympus E-1, E-3, E-5, E-5 Mark II E-30, E-300, E-400, E-410, E-420, E-450, E-500, E-510, E-520, E-600, E-620, E-M1, E-M5, E-M10, E-P1, E-P2, E-P3, E-P5, E-PL1, E-PL1s, E-PL2, E-PL3, E-PL5, E-PL6, E-PL7, E-PM1, E-PM2, SH-2, SP-350, SP-510 UZ, SP-550 UZ, SP-560 UZ, SP-570 UZ, C5050Z, C8080WZ, XZ-1

Panasonic DMC-G1, DMC-G2, DMC-G3, DMC-G5, DMC-GF1, DMC-GF2, DMC-GF3, DMC-GF5, DMC-GF6, DMC-GH1, DMC-GH2, DMC-GH3, DMC-G10, DMC-GM1, DMC-GX1, DMC-GX7, DMC-L10, DMC-LF1, DMC-LX3, DMC-LX5, DMC-FZ18, DMC-FZ28, DMC-FZ38, DMC-FZ35, DMC-FZ150, DMC-FZ200, DMC-LX7

Pentax K-01, K-3, K-5, K-5 II, K-5 II s, K-7, K10D, K20D, K-30, K50, K100D, K100D Super, K110D, K200D, K500, K-m/K2000D, K-r, K-S1, K-x, *ist D, *ist DL, *ist DL2, *ist DS, *ist DS2, MX-1, Q, Q10

Samsung EX1, GX-1, GX-1S, GX-1L, GX-20, NX10, NX11, NX20, NX30, NX200, NX210, NX300, NX1000, NX1100, Pro 815

Sony A100, A200, A230, A290, A300, A330, A350, A380, A390, A450, A500, A550, A560, A580, A700, A850, A900, NEX-3, NEX-3N, NEX-5, NEX-5N, NEX-5T, NEX-6, NEX-7, NEX-C3, NEX-F3, SLT-A33, SLT-A35, SLT-A37, SLT-A55, SLT-A57, SLT-A58, SLT-A65, SLT-A77, SLT-A99, DSC-R, DSC-V3, RX1, RX1R, RX10, RX100

Eat3D - Unreal Materials - An Introduction

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http://eat3d.com/materials


In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels.

If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the DVD. As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as "Blacksite: Area51", "John Woo's Stranglehold", "Axis and Allies", and "Kohan II: Kings of War". In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.

Isotropix Clarisse iFX v3.0 Mac

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Clarisse iFX is a new breed of high-end 2D/3D animation software which is the fusion of an animation package, a compositing software and a 3d rendering engine.

It has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.

Rendering

• All new physically based rendering engine
• New physical lights, materials and volumes
• New layered and composite materials
• New multi-sample deformation and transformation motion blur
• Rendering speed optimizations such as up to twice as fast to render volumes

Look Development

• All new UDIM/UVTiles UV baking supporting AOVs and projection baking
• Displacements support in Shading Layers
• New Open Shading Language (OSL) texture pattern generation
• New master input and texture bypass support
• New texture coordinate space modes and alternate position support
• New set of textures and math operators

Layout

• New and revamped 3D manipulators
• New item snapping tools
• New density map based point cloud generation
• ID based scattering and per scatterer decimation
• Item selection locks and item isolation
• Wireframe selection highlight in 3D View

Scene Assembly

• Rule based groups performance improvements
• Item/context level disabling
• Item/context reordering and color tagging
• Project loading and item creation/deletion speed optimizations
• New project search path
• File referencing speed improvements

User Interface

• All new Texture View
• Background/foreground plates support in 3D View
• Improved Color Dialog with LUT support
• Fully scriptable application menu bar and python commands log output
• User-configurable units
• 3D View, Attribute Editor, Graph Editor and Material Editor improvements


http://www.isotropix.com/clarisse3



** NOTES **

• This is Mac version.

Windows version here: https://www.cgpeers.to/torrents.php?id=48016

Linux version is available at link below.

• I'm not the creator of these cracks. If you have technical issues or questions, or seek Linux version, try consulting on this Forum page:

https://forum.cgpersia.com/f13/isotropix-clarisse-ifx-3-0-lnx-osx-win-amped-143342/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

[Humster 3D]Dodge Charger (LX) 2011

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[Humster 3D]Dodge Charger (LX) 2011
For:
3Ds Max + Textures
Cinema 4D + Textures
LWO + Textures
FBX + Textures
All Textures are Shaders!
---------------------------------------------
Model By IanVFX
----------------------------------------------
More Info:
http://humster3d.com/2011/05/13/dodge-charger-2011/
And
https://forum.cgpersia.com/f16/humster-3d-dodge-charger-lx-2011-a-143411/#post1304589
--------------------------------------------------

Future Chopper

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Futur Chopper Model + Driver
Format: C4d + Fbx + Bip (Keyshot)

Future Chopper

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Future Chopper + Driver
Format: Fbx + C4d + Bip (Keyshot)

Dodge Charger 1968

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Dodge Charger 1968

Format: 3dsmax + Obj

Adobe Photoshop CC 2015.1 (x64) Preactivated

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Adobe Photoshop CC 2015.1 (x64) Preactivated

New Creative Cloud Libraries capabilities
Find content faster by searching across your libraries and across Adobe Stock
Drag and drop assets to
and from the Layers panel, add your favorite brushes and share your library with others
And get content
into libraries faster with a new bulk import dialog box



Design Space (Preview) enhancements
This dedicated mode further streamlines and optimizes design workflows with a unified sampling
experience, efficient masking, robust app and cross-document search and integrated layer and batch
export
Design Space (Preview) offers access to Creative Cloud Libraries as well as seamless movement
to and from standard Photoshop CC



Do more with artboards
Use artboard guides and grids to precisely place elements, sort layers by artboard for easier
visualization and quickly add new artboards to documents
Use artboard preferences to customize the
look and feel of your documents



Modern user experience on desktop and touch devices
The updated UI delivers a clean and consistent look throughout Photoshop, and you can quickly perform
common tasks using a new set of gestures on touch-enabled devices like Microsoft Surface Pro

Customizable toolbar and workspaces
Make Photoshop yours by customizing your toolbar and saving multiple toolbar configurations as parts of
different workspaces
Included workspaces have been streamlined to give you quick access to only the
tools you need

Bring 3D characters into your 2D designs
Create beautiful compositions that feature 3D models and easily adjust camera angles and lighting
Start
with a model created in Adobe Fuse CC (Preview), and then apply poses and animations from the
Creative Cloud 3D Animation (Preview) area within the Properties panel
Composite characters into any
Photoshop project from a layout to a video, or print them with a 3D printer
(Available in English only)

Elementcular 1.3

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Create volumetric clouds in no time!

Forget the long simulation and rendering times normally associated with volumetric cloud construction. Elementacular is simply a material applied to your geometry - with lightning fast user-controlled fractal generation enabled by powerful GPU acceleration. Quickly tweak your production quality results without having to re-parameterize.

You maintain full control over the cloud shape through direct manipulation of the underlying geometry – even after it is converted into a cloud!

If you do not like your resulting cloud – go ahead and adjust the geometry, lighting or fractal.

All in real-time!

Cracked by Eager, Enjoy it!

SkillShare - Photoshop CC: Create Retouching Actions

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Photoshop work doesn't have to be exhausting and time taking process. In this course You will learn how to spend less hours editing your images without loosing quality of your work.

You will learn everything You need to know to start using photoshop Actions. You will have a deep look into process of creating an action, with all the issues that could appear in your work. We will even discuss the things like ''stop'' to make your actions more effective and clear for other users.

In this Class we will have a look into retouching actions. You will know how to retouch the skin, how to sharpen it as well as how to create more detailed actions. You will not only know how to create them but also how those actions work.

Amazing thing about this class is that You will get my retouching actions I have made during that course to speed up Your workflow!

https://www.skillshare.com/classes/design/Photoshop-CC-Create-Retouching-Actions/1224777857

Udemy - Learn to Code in C++ by Developing Your First Game [24th July Update]

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Course Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

http://www.udemy.com/unrealcourse/

Original release:
http://www.cgpeers.to/torrents.php?id=46122

March 29 Update
http://www.cgpeers.to/torrents.php?id=46258

April 6th Update:
http://www.cgpeers.to/torrents.php?id=46370

April 20 Update:
http://www.cgpeers.to/torrents.php?id=46646

May 30th Update:
http://www.cgpeers.to/torrents.php?id=47261

June 6th Update:
http://www.cgpeers.to/torrents.php?id=47329

June 12th Update:
http://www.cgpeers.to/torrents.php?id=47442

June 19th Update:
http://www.cgpeers.to/torrents.php?id=47517

June 26th Update:
http://www.cgpeers.to/torrents.php?id=47641

July 3th Update:
http://www.cgpeers.to/torrents.php?id=47736

July 11th Update:
http://www.cgpeers.to/torrents.php?id=47855

July 16th Update:
https://www.cgpeers.to/torrents.php?id=47961

CLARISSE 3.0 mac [fully cracked]

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Clarisse : the nextgen 2D/3D rendering tool.
A Workflow built from scratch
Clarisse has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.

Clarisse, is specialized in the creation of and assembly of immense environments, look development, lighting and rendering.

Interact with your final image
Yes! You can finally work on your final image with full details on! The final image is no longer an end result, it’s the actual subject of your work! Thanks to Clarisse’s voodoo magic, artists can constantly work on the real deal while interactively seeing what they do.The workflow is also very simple, you bring data in from any other package, set dress, render, experiment and iterate till you reach what you have in mind. All this makes Clarisse the best software for digimatte or environment artists



Minimum System Requirements
CPU Intel or AMD based x86-64 CPU supporting SSE2
RAM 2 GB
Hard-Drive 500 MB disk space available
64-bit Operating System Windows Vista Business SP2 or Mac OS X 10.8 (Mountain Lion) or Linux Red Hat/Centos 6
Graphics Card OpenGL 2.0 compliant graphics card with 32 MB of video memory
Network Card Wifi and/or Ethernet
Display 1280 x 1024 pixel resolution in 24 bit color
Mouse Three-button mouse

Pluralsight – Mastering Compression Settings in Premiere Pro and Media Encoder

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Many savvy video editors have a tough time wrapping their heads around video compression concepts. This course will help demystify the many options found within Premiere Pro's export settings.

Many editors out there may already be advanced users who know the ins and outs of Premiere and how to edit a great looking video. But then you hit the dreaded export settings window: a screen full of numbers and codecs and acronyms, bits and bytes that could make anyone's eyes glaze over with fear. In this course, you will see the complexities of compression and all the many settings found in Premiere demystified. First, you'll tackle some basic terminology to make sure you're speaking the right language with others, then you'll explore common settings for many real-world scenarios and lastly, you'll take a peek at Media Encoder to see how it can improve your daily workflow. When you're done, you will be able to deftly maneuver through deep settings whether you're exporting a rough cut to YouTube or a master for a film festival.

Software required: Premiere Pro CC, Media Encoder CC.

https://www.pluralsight.com/courses/premiere-pro-media-encoder-mastering-compression-settings-2502

Lynda – 3D Content Creation for Virtual Reality

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Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Craig then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. Plus, get insights on cutting-edge VR techniques, such as creating content in VR projects with Unreal Engine 4, Tilt Brush, SculptrVR, MakeVR, and more.

Topics include:

Virtual reality vs. augmented and mixed reality
Building assets for virtual reality
Creating efficient models
Exporting the right file formats for VR
Adding lighting and effects to VR models
Rendering for virtual reality
Understanding the future of VR

https://www.lynda.com/Unreal-Engine-tutorials/3D-Content-Creation-Virtual-Reality/482055-2.html

Lynda - Photoshop CC: Creative Color for Photographers

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Working with color can be an amazing journey, and Photoshop is a great vehicle for taking the trip. In this course, photographer and educator Chris Orwig teaches a variety of ways to create captivating color in photographs. Chris goes beyond the basics by showing how color can profoundly affect a photograph's impact. He demonstrates adjusting color and tone to make images more vivid, changing clothing and background colors with Photoshop and Camera Raw, working with color saturation, cross-processing, removing color, and more. The course includes real-world challenges that showcase the techniques Chris has shown for creating intriguing and beautiful color photographs.

Topics include:

Changing colors with adjustment layers
Masking in color changes
Changing eye, clothing, and background colors
Changing color with Camera Raw
Removing color
Fine-tuning color
Building color looks, such as vintage or sepia tones

https://www.lynda.com/course-tutorials/Photoshop-CC-Creative-Color-Photographers/495297-2.html

Pluralsight – Creating Functional Threads in SOLIDWORKS

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If your threaded part needs to fit with another threaded component, this course will help you prevent costly, time consuming mistakes. The course is focused on SOLIDWORKS, but the methods and references used apply to any CAD program.

Having confidence that generating threaded components that will fit with other threaded components can be challenging. In this course, Creating Functional Threads in SOLIDWORKS, you'll see what steps you can take to gain that confidence. First, you'll see some specifications and definitions of thread standards. Next, you will learn to use reference data and tables to create threaded CAD models. Then, you'll learn ways to finish the ends of your thread and how to inspect the model. After this course, you'll know where to locate thread specifications and how to build a threaded model that is ready to be built as a physical part.

Software required: SOLIDWORKS 2016.

https://www.pluralsight.com/courses/solidworks-functional-threads
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