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export 2 maya

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Export unity scenes to maya with a click of a button

Abvent Artlandis Studio 6.0.2.12 Portable by llexandro

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A Revolution in Rendering & Animation

Artlantis is the fastest stand-alone 3D rendering and animation software for PC and Mac. Designed especially for architects,
interior designers and other design professionals it is a leader in preview window technology and radiosity, also known as
global illumination.

Available in two main versions, Artlantis is ideal for quickly and easily creating high quality presentations. Offering all
the advanced functions of digital imagery that are provided by Artlantis Render, Artlantis Studio adds to this the animated
visualisation of 3D objects and 3D scenes with iVisit 3D Panoramas, QuickTime VR Objects and animations.

With the latest version, Abvent is strengthening its lead with a number of quality, performance and productivity improvements.

please note: I have take the Artlantis Studio and the Artlantis Render in one torrent so now you have all what you need when you
want to work with Artlantis Software. Artlantis Studio is a normal packed portable and Artlantis Render is made with thinapp -
both apps be in separately files so you can choose what you want download - the normal download links find you here:
http://forum.cgpersia.com/f13/abvent-artlandis-studio-6-0-2-12-portable-llexandro-114912/#post1090537

Udemy - Hand-Painted Texturing Style for Video Games

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My first torrent here, be gentle and bear with me!

In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.

https://www.udemy.com/3dmotive-learn-the-hand-painted-texturing-style-for-video-games/

ArchiCAD 19 Build 3003 Portable by llexandro

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ARCHICAD 19 — Faster Than Ever

ARCHICAD 19 is now faster than ever! No more waiting for views to load. GRAPHISOFT has extended its robust 64-bit
and multi-processing technologies with background processing – an industry first for BIM. So ARCHICAD now offers
lightning-fast response times and this turbo-charged update to ARCHICAD makes it the undisputed speed leader in
the BIM business.

please note: this portable is normal packed - the normal download links find you here:
http://forum.cgpersia.com/f13/archicad-19-build-3003-portable-llexandro-115117/#post1092065

Shooting Documentary Short Films with Griffin Hammond

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The High Quality versions.
Includes class media.

Shooting Documentary Short Films with GRIFFIN HAMMOND

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HQ versions.
Includes all class material.

Digital Tutors - Building a Custom ReRimLighter Tool in NUKE

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In this NUKE tutorial, we'll learn how to create an advanced Relighting and Rim lighting tool.

We'll be using traditional gizmo techniques, rendered EXR passes, as well as advanced python coding. By the end of the NUKE training you'll have a fully featured lighting tool that will be very helpful on many projects!

GraphicRiver - Van Mockup for Photoshop

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Link to original post:

http://graphicriver.net/item/van-mockup/6992810

Include this mockup in your collection. With this kit of 6 PSDs with unique perspectives you value your work With Hyper realistic and professional results in just a few clicks.


The set contains

6 PSDs customizable via smart objetc
High definition (4000×2000). Great for prints
PDF How to use

Unity 5.0.0.f.4 Portable by llexandro

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Unity 5 is the new edition of the best development platform for creating 2D/3D games and interactive experiences.
Unity 5 brings you awesome new artistic power. Improved efficiency makes the hard work smoother and more fun,
and with the industry’s most comprehensive multiplatform support, you can now launch your game on 21 platforms.

please note: this portable is normal packed - the normal download links find you here:
http://forum.cgpersia.com/f13/unity-3d-5-0-0f-4-portable-llexandro-114916/#post1090577

Digital Tutors - Designing an Underwater Scene in CINEMA 4D and After Effects

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In this CINEMA 4D and After Effects tutorial, we'll learn how to model, texture and animate an underwater kelp forest in CINEMA 4D. We'll then bring the render into After Effects with a 3D camera. Green screen footage will be keyed and colored to fit with our scene. 2D elements such as grass, rocks, and floating debris will be added in 3D space. We'll finish the scene with light rays, caustics, a lens flare, chromatic aberration, and film grain. By the end of the CINEMA 4D and After Effects training, you'll have many tools and techniques for creating your next underwater shot.

http://digitaltutors.com/11/training.php?pid=2180

Udemy - Cinema 4D - Learning Cinema 4D from Scratch

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This training is geared for first time users or beginners in Cinema 4D. This course is designed for beginners, no experience with Cinema 4D or 3D modeling is required. What you will be learning in this course. You will be learning Modeling Points and Modeling Nerbs followed by Texturing Basics and Mapping. Learn Animation Basics, 3D Text Effect, Lighting, Smoke, Composition Text in Images, Animating the Camera and How to Render Your Movie. You will also learn 3D objects. Learn how to create 3D objects. This video tutorial will teach you to create basic 3D components using Cinema 4D tools. You will learn about modeling objects and deformers while working with the Boole object, Instance objects, and the Spline wrap. Learn how to utilize lighting, add textures to your models, and animate and render them. Lastly, you will learn about MoGraph and how use the Cloner, MoText, and Random Effector. By the completion of this video based training course, you will be fully knowledgeable in creating your own 3D models, as well as animating and rendering them using Cinema 4D.

Special thanks to Posejdon :)
https://www.udemy.com/cinema-4d-learning-cinema-4d-from-scratch/

Udemy - Hand-Painted Texturing Style for Video Games

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In this tutorial, we'll show you the creation process for modeling and texturing low poly weapons, with a strong emphasis on hand-painted texture maps. We'll start by modeling a sword in Maya, show the unwrapping process, and take you step-by-step through creating the hand-painted stylized textures for both a sword and a shield asset.

https://www.udemy.com/3dmotive-learn-the-hand-painted-texturing-style-for-video-games/

Mettle ShapeShifter & FreeFormPro V1.5 CC – Win64

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Mettle ShapeShifter & FreeFormPro V1.5 CC – Win64

Lynda - Drawing Vector Graphics: Isometric Illustration

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Info: 4h | Intermediate | 781 MB

Isometric illustrations offer a unique view, perfect for technical illustrations, city scenes, and retro-inspired design. What they lack in perspective, they make up for in clarity, and have been used to diagram complex information for centuries. In this course, illustrator Von Glitschka shows how to create detailed isometric views of buildings, vehicles, and even people using Adobe Illustrator. He builds basic isometric shapes, automates parts of the process with actions and Smart Guides, and incorporates color and detail into the final design. The course closes with an artist spotlight and a challenge to get you thinking isometrically.

More info: http://lynda.com/tutorial/373329

Provided by U.N.Owen.

Udemy - Modeling a Room in Maya

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Get started learning Maya 2015 by modeling a complete room step by step.

This course starts off by presenting you with the basics of Maya, how to understand the interface and how it functions. After that you will quickly move on to actually modeling a room in Maya. You'll work through the room, modeling each object piece by piece until you have your first completed Maya project!

By the end of the course I am completely confident that you will have a starting foundation in Maya that will aid you in creating 3D Polygonal Models.

While we use Maya 2015 in this course, you may use older versions with little or no issues.

Special Thanks to Posejdon :)

https://www.udemy.com/modeling-a-room-in-maya/

Video2brain 50 trucos de Photoshop para fotógrafos Consejos para optimizar el trabajo diario de fotografía con Photoshop - 2015 [Spanish]

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Video2brain 50 trucos de Photoshop para fotógrafos Consejos para optimizar el trabajo diario de fotografía con Photoshop - 2015 [Spanish]

https://www.video2brain.com/mx/cursos/50-trucos-de-photoshop-para-fotografos

Only original format, always!

Thanks!
Gracias,

Libra

Introducing Autodesk Maya 2016

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Chapter 1: Introduction to Computer Graphics and 3D
Chapter 2: Jumping into Basic Animation Headfirst
Chapter 3: The Autodesk® Maya® 2016 Interface
Chapter 4: Beginning Polygonal Modeling
Chapter 5: Modeling with NURBS Surfaces and Deformers
Chapter 6: Practical Experience!
Chapter 7: Autodesk® Maya® Shading and Texturing
Chapter 8: Introduction to Animation
Chapter 9: More Animation!
Chapter 10: Autodesk® Maya® Lighting
Chapter 11: Autodesk® Maya® Rendering
Chapter 12: Autodesk® Maya® Dynamics and Effects

FrostSoft PixelBerg Plug-in Cinema 4D

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tutorials: https://vimeo.com/133619669

Reference links:
FrostSoft PixelBerg Plug-in:frostsoft.blogspot.ca/p/plugins.html

PixelBerg is a realtime viewport renderer for C4D aimed mainly at realtime artists.
PixelBerg comprises of 3 main components which all function together to produce high
quality realtime visuals in the c4d viewport by means of physical based shading, IBL and selected post FXs.

Helloluxx - C4D - Mastering Materials Part 2 - Project Files

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With Cinema 4D Release 16, the material system in Cinema 4D evolved with the specular and reflection channels becoming merged into a new, more powerful Reflectance Channel. Reflectance allows you to combine multiple layers of specular and reflection using a variety of new functions offering creative possibilities for complex materials.

http://helloluxx.com/product/mastering-materials-part-2-reflectance/

Gnomon - Figure Fundamentals Vol 1 Construction for Proportion and Gesture - Van Arno

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Drawing the human figure is a pivotal skill for artists in a range of fields. Story boarding, concept art, illustration, and animation portfolios rise and fall on anatomical dynamics.

http://www.thegnomonworkshop.com/store/product/1136/#.VakmePlVhHw
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