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DxO ViewPoint 2.5.15 Bu!ld 88 (x64)

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DxO ViewPoint 2.5.14 (Compatible with PhotoShop and Lightroom)

Easily restore the natural proportions in your photos

DxO ViewPoint is the first software solution entirely dedicated to correcting distorted elements on the edges of your photos, and to fixing problems with keystoning and tilted horizons. Thanks to the precision and simplicity of DxO ViewPoint’s tools, you can quickly and easily restore the natural proportions of the subjects in your images by integrating the power of DxO Labs’ exclusive geometric correction technology into your usual image processing workflow.

DxO ViewPoint integrates perfectly with your workflow as a standalone application for Mac and Windows, or as a plugin for Adobe Photoshop CS3, CS4, CS5, CS6 and CC and Adobe Photoshop Lightroom 3 to 5.

DxO ViewPoint is the first software solution entirely dedicated to correcting distorted elements on the edges of your photos, and to fixing problems with keystoning and tilted horizons. Thanks to the precision and simplicity of DxO ViewPoint’s tools, you can quickly and easily restore the natural proportions of the subjects in your images by integrating the power of DxO Labs’ exclusive geometric correction technology into your usual image processing workflow.

DxO ViewPoint combines ease of use with professional and precise features in order to help you easily correct distorted geometric elements in your photos. The application can perform multiple adjustments so that the items in your photos are restored to their original proportion. The Loupe tool allows you to precisely place anchor points to solve problems with keystoning and tilted horizons.

Luxion KeyShot PRO 6.2.105 Win x64

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Realtime Ray-tracing.

Luxion specializes in the area of real-time ray-tracing of three-dimensional scenes to produce the most realistic renderings possible. Through highly-optimized lighting algorithms to accurate physical representation of materials, Luxion continues to advance lighting technology.
Global Illumination.

Luxion advances the research of photon mapping, an extension of ray-tracing, making it possible to efficiently simulate global illumination in complex scenes. This includes the accurate simulation of focused caustics, diffuse inter-reflections and participating media.
Lighting Simulation.

Luxion is in the forefront of physically-based lighting simulation. With technology developed by Luxion, it is now possible to create accurate, high-quality, interactive product visuals or analyze the effect that lighting has on an environment, façade or within a building.

http://luxion.com/

CryENGINE SDK - Game Programming Essentials With Richard Marcoux III

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https://www.packtpub.com/game-development/cryengine-sdk-game-programming-essentials-video


CryENGINE is a complete game development solution that can run on multiple platforms. Its aim is to give intuitive tools to the developer, and it is one of the most beginner-friendly engines out there. It comes with a fully featured audio offering, AI and game scripting by Lua or the graphical Flowgraph system, an integrated physics engine, and a full suite of performance analysis tools. The ‘What you see is what you play’ Sandbox editor is the best feature of using this engine for game programming and it allows anyone, developer or not, to get in there and create something cool and unique.
This video course provides you with hands-on exercises that walk you through programming with CRYENGINE using C++ and Lua. Everything is presented with visual learners in mind, so you not only see what is happening on screen but also participate in creating your own code through step-by-step instructions.
In this video course, we start out by getting ready for the CryENGINE code by setting up our Visual Studio. Next we learn the correlation between editor-spawned entities and those spawned through C++. We then set out to create our very own entity in C++, in particular, a Proximity Mine entity. Further on, we will add Lua functionality to our newly created entity.
Further into the course, we turn our attention to the Flowgraph editor where we create some advanced AI behaviors and then proceed to test them out. Lastly, we will create our very own “Mine Listener” Flowgraph node that will be used to listen for mines being placed by a target entity.
CRYENGINE Game Programming Essentials is an amazing and exciting video course that will capture the interest of all aspiring game programmers. The activities you perform in this course are fun, practical, and tackle real-word game programming problems with ease. This video course will help you greatly in your endeavors to become a game programmer.
What you will learn from this video course:
1. Use C++, Lua, and CryENGINE 's interfaces to create game logic
2. Create AI navigation areas so that AI can move around
3. Script AI behavior using CryENGINE 's visual scripting Language “Flowgraph”
4. Program your own custom game object and place it into the game world
5. Add Lua functionality to entities
6. Fix common coding mistakes by debugging CRYENGINE Code
Who this video course is for:
If you want to get into game development as a game programmer this is the course for you. A basic to intermediate understanding of C++, along with a very basic understanding of the CryENGINE editor is needed to best understand this course.
1. Setting Up Microsoft Visual Studio C++
1. Setting Up the Solution
2. Setting Up Include, Library, and Debug Directories
3. Compiling CryENGINE
2. Overview of CryENGINE Entities
1. Spawning Entities in the Editor
2. Changing the Entity Properties
3. A Look at the C++ Side
3. Entity System from a C++/Programming Perspective
1. The Entity System Overview
2. The SpawnEntity and RemoveEntity Functions
3. Entity Events and Their Importance
4. Creating a Custom C++ Entity from Scratch – Part I
1. Creating a New Class
2. Learning What the Functions Do
3. Filling in the Default Code
5. Creating a Custom C++ Entity from Scratch – Part II
1. Registering Our ProximityMine
2. Loading a 3D Model
3. Kill Entities in a Radius Part 1 (Proximity Check)
4. Kill Entities in a Radius Part 2 (Physics Impulse)
5. Kill Entities in a Radius Part 3 (Damage AI)
6. Creating a Custom C++ Entity from Scratch – Part III
1. Spawning through the Code Part 1
2. Spawning through the Code Part 2
3. Getting Accurate Placement Using Physics
4. Spawning through the Editor
7. Creating a Custom Lua Script for Our Entity
1. Creating the Lua Entity Script
2. Accessing Our Entity Script from C++
3. Changing Our New Entity Script Properties
8. Creating AI Behaviors in Flowgraph
1. A Brief Introduction to Flowgraph
2. Setting Up and Generating AI Navigation
3. Creating Our Own AI Behavior in Flowgraph
9. Creating a Custom Flownode from Scratch
1. Creating the Node Class
2. Adding Logic to Your Node Part 1
3. Adding Logic to Your Node Part 2
4. Adding Logic to Your Node Part 3
5. Adding Logic to Your Node Part 4
6. Testing Your Node Class in Game

Autodesk Maya 2017 Mac OS

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Create, model and render 3D animations and visual effects more efficiently and effectively with professional toolsets designed for film and video game pipelines. New tools for procedural motion graphics and all-new rendering capabilities in Maya help you to.

Edy's Vehicle Physics

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EVP brings fun and realistic vehicles to your games! Designed for gameplay, ease of use, and realistic behavior.

Features:
- Precise control and fun to drive vehicles even with keyboard / touch screen.
- Any vehicle setup: street, truck, racing, drifting...
- Vehicles can be rigged and configured in minutes (Video tutorial)
- Easy integration into existing projects: just drop a prefab in your scene and hit and play.
- Vehicle damage effects, including deterioration of handling.
- Multiple ground materials supported, including per-material grip and drag coefficients, ground marks, skid marks, smoke, dust, etc.
- Lots of audio effects: engine, turbo, transmission, tire skid, body impacts, body scratches...
- Built-in “Pause” function for vehicles without setting timeScale to zero.

Implementation details:
- Full C# source code.
- A single component VehicleController provides fully working vehicle physics.
- Additional features available as add-on components: damage, audio, tire effects (marks, smoke, dust), visual effects, standard input, sample random AI input.
- Easily write your own add-on features by using the exposed properties and delegates.
- Custom PBR shader for tire marks.
- Custom shaders for particle effects (smoke, dust) with shadows.
- Garbage-Collector friendly. No GC allocations in runtime.
- Supports any physics timestep up to 0.06

houdini-15.5.523-macosx_x86_64_clang7.3_10.11 XFORCE

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houdini-15.5.523-macosx_x86_64_clang7.3_10.11 XFORCE

Lynda - Animation Foundations: Storyboarding

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Storyboard artists tell the story of an animated cartoon. They illustrate the script, plan shots, demonstrate action, and maintain continuity between scenes. Becoming a storyboard artist starts with the foundations: an understanding of film grammar (including types of shots, acts, sequences, and transitions) and techniques for illustrating action, angles, composition, character, and drama. In this course, Dermot O' Connor demonstrates all these fundamentals and more, using a software-agnostic approach that combines theory with practical technique. Watch the lessons come together in the final animatic, and then download the free exercise files to start practicing on your own.

Topics include:

Understanding aspect ratio and frame rates
Developing your film grammar
Storyboarding transitions
Storyboarding live action vs. animation
Creating a finished sequence
Building animatics and layouts
Character development

https://www.lynda.com/Animation-tutorials/Animation-Foundations-Storyboarding/466191-2.html

Lynda - Penciling a Comic Book Page

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Penciling is the most integral part of creating comic books, graphic novels, and manga. Get a look inside the penciling process of comic creator Ben Bishop, as he goes from script to fully illustrated page. Learn how to pull key actions into panels—and edit out what you don't need to tell the story. Once you've chosen your panels, Ben explains how to show those actions, diving into camera angles, poses, and why what works actually works. Last, the panels are placed on the page and examined as a whole. The artist's job is to keep in mind the direction and movement of the reader's eye and adjust elements so they read well instinctively.

The main ideas and concepts are dynamic composition, movement, and narrowing down a script to its core actions in a way that best tells the story, and the importance of trying different things, rather than just going with your first idea. Ben illustrates the concepts with examples from his own graphic novels, and includes tips for staying organized and focused as you draw.

Topics include:

Identifying panels within a script
Consolidating panels
Roughing out poses in Photoshop
Planning panel shapes
Placing panels
Finalizing the page

https://www.lynda.com/Photoshop-tutorials/Penciling-Comic-Book-Page/490661-2.html

Modeling a Sci-Fi City in 3ds Max

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Learn how to create your own futuristic city to scale with animated cameras and vehicles in this 3ds Max tutorial. Planning, reference materials, and imagination will be addressed, so that students are led to optionally create their own version of the tutorial, equipped with the methods they learn in the video. Included is creating a 3D set to scale, how to make models appear large and dramatic, and maximizing the use of 3 simple tools -- extrude, inset and bevel in polygonal modeling. We will create textures for variation in tones of buildings. Cloning of buildings and attention to staging will be discussed and demonstrated, to maximize the use of a limited number of models to achieve a sense of scale, without sacrificing variety. The fly-through will include creating and animating a camera as it travels with a vehicle flying through the model city. Textures will be from the 3ds Max libraries. A procedural map will be used to create a futuristic sky around the scene. We also cover mental ray rendering and the daylight system for sophisticated shadows, ambient lighting and reflections for glass.

Colorize History: Edit Black & White Photos to Color with Photoshop

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"Colorizing" is a fun and unique way for beginner/intermediate photo editors to learn foundational pro tools in Photoshop.

Not only will you learn how to colorize a photo, but you'll learn the fundamentals of layers and selection tools - keystone tools for Photoshop dominance. Already a pro? You'll certainly still learn a few tricks in here.

Prior to the 1970's, color film was hard to come by. But now, with the magic of Photoshop (or similar programs), we can colorize old black and white photos to imagine historical images in more than just shades of grey.

Project Description

Colorize a black and white photo

ASSIGNMENT

Use one of the methods from the class to colorize a photo of your choice. Get creative or go by the book!

MATERIALS

(1) Black & White photo your choice: a scanned family photo, a picture you took or a Public Domain image/Creative Commons Image (see lessons on licensing and finding images).

Any of the following photo editing programs:

Photoshop
Affinity Photo
Pixelmator
Paint.net
DELIVERABLE

To complete the project, please upload the following to the class project gallery:

The original B&W photo
A bit about why you chose this photo
The final colorized edit
Which method you used to edit your photo
RESOURCES

FINDING PHOTOS

- Flickr Search (Be sure to check the licensing!)
- Photogrammar- Flickr Public Domain Explore

LICENSING

- Public Domain and Creative Commons Explained

PHOTO PROGRAMS

- Affinity Photo

- Adobe Photoshop CC

- Pixelmator

EDITING PROGRAM EXPLANATIONS

- Layers blend modes (try "color" among others besides just overlay!)

- Photoshop layers basics

- Refining Selections

- Video: Refining Precise Selections (trees, hair, etc.)

INSPIRATION

- Colorized-History by Mads Madsen

- History in Color by Dana R. Keller

- History in Color - SubReddit

image credits:

Trimmed sky image from layers demo:

Author - A.Fitzsimmons/ESO | Source - http://www.eso.org/public/images/potw1433a/

I3D - Introduction to SubD Modeling in SoftImage XSI (Tuto very rare)

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In this training series we will be starting
out with learning what subdivision surfaces (SubD)
are and how to manipulate them in different ways.
These basics will pave the way to modeling advanced objects
in Softimage while using only SubDÆs. After learning all the
basics of SubD modeling, we will exploit all of the powerful tools
in Softimage in order to model out a detailed and realistic scene.
You will model many different objects from the real world in incredible detail,
all the while using and learning special techniques that are normally learned
from years of SubD modeling experience. You will be shown SubD modeling
techniques that emphasize speed, efficiency, and ease. This training product
includes all project files and assets needed to follow along with the instructor.

Project Files for Digital Tutors - Creating a Sci-Fi City in 3ds Max

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These are the project files for the Digital Tutors - Creating a Sci Fi city in 3ds Max which was up for a while and then disappeared with 50 peers. The project files were not available.

Golaem Crowd v5.2.1 for Maya 2014 – 2016.5 Win

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Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.

Golaem helps you to populate shots in a short amount of time and with limited budget.

http://golaem.com/content/product/golaem


This release includes the Character Pack.


** NOTES **

• Only Windows version. A cracked Linux version not available yet. This product has no Mac version.

• If you need tech support or have questions, or thank nebeLz, try here:

https://forum.cgpersia.com/f57/golaem-crowd-5-2-1-n1z-143275/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Eat3D - Unreal Development Kit - An Introduction and Application

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http://eat3d.com/udk

In this demonstration Sjoerd “Hourences” De Jong guides you through the Unreal Development Kit (UDK). Instead of giving a simple technical overview, Sjoerd uses over 10 years of personal and professional experience with Unreal Editor to create an entire exterior and interior environment from scratch. Along the way he explains many of the fundamentals about UDK and helps de-mystify many of its powerful features.

You will also learn from an Unreal Master exactly how to develop your own workflow and start making amazing environments inside UDK right now.

About the Instructor:
Sjoerd “Hourences” De Jong has been working with the Unreal Editor for over 10 years and has worked as titles such as Huxley, Warpath and UT 2004. Sjoerd recently Designed and directed the UT3 mod "The Ball" that has already won a range of awards in some of the world's largest competitions such as the ModDB MOTY and the MakeSomethingUnreal contest. Make sure to check out Sjoerd's website www.hourences.com for free unreal tutorials, books, and personal tutoring.

JixiPix Rip Studio Pro 1.0.3

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JixiPix Rip Studio Pro 1.0.3 (x86/x64)


2 years in development, 3 years prototyping, and thousands of hours in the art department, Rip Studio redefines everything you know about a collaging app. It offers super realistic ripped and cut borders, tape, creased and folded images, and curled edges with full 3D shadowing. All with an incredible interface that seamlessly handles layers while maintaining an easy-to-use workflow. Rip Studio gives you control over every element created inside the app. Rip, tear, or cut edges by drawing around the image. Curl up the edges and wrinkle the surface by simply adjusting a slider. Behind the scene a powerful 3D light engine works to make surface wrinkles and creases look realistic; this adjustable light source will have shadows popping off the page. Finish your creative composition with a tape effect, or choose from a library of objects like stickpins, staples, rusty nails and gems. Every rip you make or tape you place is unique and one-of-a-kind!

Created for professionals who want eye-catching elements for their designs and compositions. Quickly rip out shapes and letters by drawing around on your image. Create paper objects for Ads, Music covers, Art Collages and Scrapbook pages with one-of-a-kind cutout, ripped out, taped and pinned shapes made from images or other clipart. With Rip Studio you can throw out those boring overused templates and create a custom piece with complete control over shape, width, fiber, texture and curl.

Built with PRO features Rip Studio easily creates a single incredible piece or a whole collage right inside the app! Built with a powerful workflow, you can add images quickly simply selecting them from your library and dropping them—all at once—on the open application. As each image is placed a layer is created for easy compositing, editing and transformation. To finish your composition, choose from a library of gems, stickpins and staples; or add transparent tape, duct tape and masking tape for added interest.

With a focus on ease-of-use, ripped pieces can be created by freely drawing on the image or background—if too much is ripped out simply reverse the tool and add the area back in. Also, included in the app is an Image Tool to allow photos to be resized or rotated inside the ripped pieces; or you have the option to completely replace the image while retaining the shape. This powerful feature enables professionals to create custom templates for future use and allows projects to be shared with other artists.

Rip Studio—is easy, professional and one-of-a-kind

Pro Features
Rip Studio is a PRO product featuring layers, multiple selection, 3D light for casting realistic shadows, and the best effects designed for Artists, Photographers and other Professionals who require high-resolution on output.

Rip Studio’s edges are fully adjustable and can be customized using Edge Width, Fiber Amount, Fiber Length and Edge Roughness. Once a paper is torn use the image tool to move and adjust photos inside or completely replace the image if needed—this great feature is perfect for creating templates for other projects.

Rip Studio is made for the pro user but easy enough for the novice.

Photo Effects
• Rip — creates hand-torn edges around images and text
• Border — adds an adjustable outline with options for color
• Cut — creates a scissor style cut around edges
• Tape — allows adjustable pieces to be placed, moved and resized

OS : Windows 10 / Windows 8 / Windows 7 / Vista / XP

Allegorithmic Substance Painter 2.2.0.1275 Mac OS X

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Substance Painter is a 3D Painting app with never before seen features and workflow improvements to make the creation of textures for 3D assets easier than ever. It is acknowledged as the most innovative and user-friendly 3D Painter out there.

Main Features
- Dota 2 Template - Create items and characters for Dota 2 with our custom Dota 2 template, allowing you to create, preview and export all the textures needed easily!
- Particle Brushes - Throw water, dirt or even fire at your object and watch the realistic weathering effects unfold in real time!
- Material Painting - Paint full materials at once, lay the groundwork for your textures or paint small details in seconds!
- Smart Material - Reuse your materials to texture super quickly!
- Physically Based Viewport - Preview your painting in a next-gen viewport for accurate material feedback.
- Use Any Rendering Shader - Import your own custom shaders and create your own channels to paint on (or use available pre-built shaders)
- Fully Non-Destructive - Modify your UVs or topology at any time without ever losing your work.
- Substance Brushes - Use your Substances as brushes and unleash parametric painting!
- 2D Seamless Painting Paint in 2D across seams thanks to the unified 3D/2D pipeline. Massive time saver and unique feature in digital painting application!
- Multi-Material - Paint on the different texture sets of your mesh!
- Shelf - A dense preset library of materials, tools and effects that are tweakable, making the possibilities infinite.


3D PBR Painting
Use a complete and familiar set of texturing tools: PBR and particle painting, Substance procedural effects, smart materials and smart masks, and fast baking.

Iray Pathtrace Rendering
– Render directly with NVIDIA Iray and enhance your images with Yebis post-process effects.
– Toggle the viewport in new fullscreen mode for an immersive painting experience.

Automated Texturing
Use and reuse presets and integrated bakers to speed up texturing.

Smart Materials
Create and reuse your own mesh-adaptive materials

Smart Masks
Create and reuse your own mesh-adaptive mask presets

Integrated Bakers
AO / normal map / etc.

Premium Content
The updated material library contains scan-based Substance textures and grunge maps, plus hundreds of alphas and brushes.


New features in Allegorithmic Substance Painter 2:
• Iray Path Tracer integration for advanced rendering and screenshot capability
• New Smart Masks for creating and using your own mesh-adaptive mask presets
• New Clone tool for copying and pasting parts of textures
• New Smudge tool for blending and spreading colors
• Ability to chain and composite substances
• New content in the shelf: alphas, tools, materials, smart materials, and more
• New interface with reworked colors, icons, and parameter organization
• New Orthographic view mode and Perspective Field of View control
• New Fullscreen mode with interface toggling
• Support for the Specular/Glossiness PBR workflow


Added :
[Shelf] Improve search system and queries
[Shelf] Add search field for mini-shelves
[Shader] Allow to define step precision for sliders
[Shader] Add an Undo/Redo button for shader parameters
[Shader] Reloading a shader should not reset its parameters
[MatLayering] Add support for Dynamic Material Layering and sub-stacks
[MatLayering] Allow to import json file to setup the shader settings
[MatLayering] Unlock texture samplers limit (switch to Bindless textures)
[Scripting] Allow to set bakers settings and launch their computation
[Substance] Use "usage" for inputs/outputs connections in addition of identifiers
[Tool] Allow to select the preview channel in the viewport for the Projection Tool

Fixed :
Crash during launch if substances are located in wrong folder
Crash report sometimes doesn't work because of incorrect log file
ray Post effects don't refresh when Iray is paused
ray Auto-focus shortcut doesn't work anymore
ray Aperture slider behavior change depending of asset size
[Layers] First material channel is not enabled by default if they are all disabled
[Shader] No errors are printed if a "param auto" is incorrect

http://www.allegorithmic.com/products/substance-painter


** NOTES **

• This is Mac version. Windows version: already available. Linux version: Not yet cracked.

• If you need tech support or have questions, try asking around on this Forums page:

https://forum.cgpersia.com/f37/substance-painter-2-2-mac-143373/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Udemy - Photoshop Design: Colorize Historical Photos in Photoshop

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A recent trend has emerged for designers to colorize (aka add color) to black and white photographs. Colorization makes us realize how vibrant and colorful life was before the advent of color photography.

You'll learn how to:

get a free trial of Photoshop
set up the photoshop project for colorization
choose the right brush settings
add color
colorize skin, hair, eyes, backgrounds
save your images for sharing
and much more!
Included in the course are practice sessions, where you can watch me in real time. I go over everything I'm doing, while I'm doing it. Learn by following along! Included in the course are bonus materials for you to follow along and practice. These materials include:

practice photos
Photoshop templates
Coloring cheat sheet
Skin tone charts
You'll be coloring in less than 30 minutes! But there is a lot more material that goes in depth and helps you become proficient at colorization. If you're looking for a new skill or just want to have fun, please enroll in this course! It's fun, it's therapeutic, it's hip!

Thanks for checking the course out and have a great day!

Phil

What are the requirements?
Internet access
FREE trial or any other version of Photoshop
(optional) Wacom Bamboo stylus tablet
What am I going to get from this course?
Learn how to properly colorize black and white photographs
Learn a fun & new skill
Improve your Photoshop skills
What is the target audience?
People who love history
Photographers & Designers
People looking for a new hobby

LightroomCCPortable_6

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Adobe® Photoshop® Lightroom® 6 Portable
Adobe® Photoshop® Lightroom® 6 software provides a comprehensive set of digital photography tools, from powerfully simple one-click adjustments to cutting-edge advanced controls. Create images that inspire, inform, and delight.

Top features

Highlight and shadow recovery
Bring out all the detail that your camera captures in dark shadows and bright highlights. Now you have more power than ever before to create great images in challenging light.

Photo book creation
Create beautiful photo books from your images with a variety of easy-to-use templates included in Lightroom. Upload your book for printing with just a few clicks. Receive 20% off from Blurb on your first book created using Lightroom 4 software.*

Location-based organization
Find and group images by location, easily assign locations to images, or plot a photo journey. Automatically display location data from GPS-enabled cameras and camera phones.

Extended video support
Organize, view, and make adjustments to video clips. Play and trim clips, extract still images from them, or adjust clips with the Quick Develop tool.

Home Page - http://www.adobe.com/
NB: THIS IS A TESTED STABLE VERSION FOR ALL COMPUTERS. FROM HIGH ENDS ONES TO THOSE LESS POWERFUL.
[INSTALL NOTES]
================

Step 1: Portable version
Step 2: run the setup and simply follow instructions that's all!
Step 3: Enjoy and Support Developers, Buy It, They Deserved It!

Lynda- Up And Running with ASP.NET

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ASP.NET is Microsoft's framework for building robust web applications. In this course, Michael Sullivan introduces the basics to get up and running with ASP.NET, exploring the framework and IDE, the structure behind ASP.NET applications, and the tools you need to manage data, construct APIs, and establish real-time web connections. Plus, get hands-on practice in the final chapter, in which Michael issues a coding challenge.
Topics include:
Exploring .NET in general and ASP.NET in particular
Creating controllers and views
Working with models and forms
Managing data
Creating web APIs
Establishing connections with SignalR


https://www.lynda.com/ASP-NET-tutorials/Up-Running-ASP-NET/158377-2.html

LightroomCCPortable_6

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Adobe® Photoshop® Lightroom® 6 Portable
Adobe® Photoshop® Lightroom® 6 software provides a comprehensive set of digital photography tools, from powerfully simple one-click adjustments to cutting-edge advanced controls. Create images that inspire, inform, and delight.

Top features

Highlight and shadow recovery
Bring out all the detail that your camera captures in dark shadows and bright highlights. Now you have more power than ever before to create great images in challenging light.

Photo book creation
Create beautiful photo books from your images with a variety of easy-to-use templates included in Lightroom. Upload your book for printing with just a few clicks. Receive 20% off from Blurb on your first book created using Lightroom 4 software.*

Location-based organization
Find and group images by location, easily assign locations to images, or plot a photo journey. Automatically display location data from GPS-enabled cameras and camera phones.

Extended video support
Organize, view, and make adjustments to video clips. Play and trim clips, extract still images from them, or adjust clips with the Quick Develop tool.

Home Page - http://www.adobe.com/
NB: THIS IS A TESTED STABLE VERSION FOR ALL COMPUTERS. FROM HIGH ENDS ONES TO THOSE LESS POWERFUL.
[INSTALL NOTES]
================

Step 1: Portable version
Step 2: run the setup and simply follow instructions that's all!
Step 3: Enjoy and Support Developers, Buy It, They Deserved It!
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