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Unity 3d - Playmaker 1.8.1

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Quickly make gameplay prototypes, A.I. behaviors, animation graphs, interactive objects, cut-scenes, walkthroughs...

The powerful visual scripting solution used in Hearthstone and Dreamfall Chapters.
Check out our Studio Showcase for more!

Artists and Designers: Realize your creative vision without coding! Unlock the power of Unity.

Programmers: Add a powerful visual state machine editor to your toolbox. Interface with scripts or extend Playmaker with Custom Actions.

:: NEW Unity 5.4 Beta support.
:: NEW Integrated Mecanim Add-on.
:: NEW Integrated Physics2D Add-on.
:: NEW Added Coroutine support to actions.
:: Build behaviors in an intuitive Graph View.
:: Drag-and-Drop Actions - no syntax errors!
:: Save time with Copy/Paste and Templates.
:: Access scripts and third party plugins.
:: Enjoy powerful runtime debugging:
:: Watch States, Variables, and Events.
:: Pause and Rewind time with Debug Flow.
:: Download Action Packs for popular plugins:
:: NGUI, 2DToolkit, Photon, iTween...
:: Extend Playmaker with Custom Actions.
:: Watch tutorials on our YouTube Channel.
:: Join an active online community.

3D Road Elements Pack

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http://www.turbosquid.com/3d-models/max-straight-elements-road-signs/560569

From Turbosquid
Price $490

Enjoy

PDF not included if you want it download it yourself from above link.
This is full version not lite version.

Pluralsight – Making BIM Ready 3D Models from Point Clouds in Revit

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With laser scanner point cloud data, engineers now have a way to visually assess a building site in 3D without even going there in person. It's the perfect reference for viewing the state of the building site, and it's also a great tool for checking if the project has been completed the way it was planned. But it really starts to shine when it gets converted into data-rich geometry in BIM tools like Revit. In this course, Making BIM Ready 3D Models from Point Clouds in Revit, you'll master the workflow for converting 3D laser scanner point clouds into BIM ready 3D models in Revit. First, you'll learn about setting up Revit for your scan to BIM conversion. Next you'll learn to navigate through laser scan erroneous data and model basic building elements from point cloud data. Finally, you'll learn about the best workflows for creating Revit families from laser scan data. By the end of this course, you'll know how to convert most of the objects captured with 3D laser scanners into data rich Revit objects. Software required: Revit 2017.

Software required: Revit 2017.

https://www.pluralsight.com/courses/revit-making-bim-ready-3d-models-point-clouds

Unity Asset 2D Toolkit V 2.5.6

Unity Asset 2D Toolkit V 2.5.6

Edy's Vehicle Physics v5.1

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https://www.assetstore.unity3d.com/en/#!/content/403

This is Edy's Vehicle Physics Version: 5.1 (Jun 09, 2016)
Package has been submitted using Unity 4.5.3, and 5.0.0 to improve compatibility within the range of these versions of Unity.

Not: Works great with Unity 5.4.0f2 (64-bit)

By ZorroInc

mentalray for maya beta7 2017 mr3.14.3.12

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Installation

The directory to install the beta plugin comes in a compressed format, such as zip for Windows. Uncompress and install the mentalray-for-maya-beta7-2017-nt-x86-64-vc11-mr3.14.3.12 directory, which you can rename to mentalrayForMaya2017Beta7 for simplicity and consistency when you place it in a reasonable place to track in your computer. For example, running on Windows for Maya2017, we recommend installing the mentalrayForMaya2017Beta7 directory in the Documents directory at the same level as the maya directory:
C:\Users\<user>\Documents\mentalrayForMaya2017Beta7
where <user> is the user account name on your computer. Note that in the Windows Explorer, the directory named Documents is presented as My Documents.

Now, to run the beta test instead of the regular plugin, please change the mentalray.mod file to locate the plugin module in a different place. To do this,
1. copy the mentalray.mod file located here on Windows:
C:\Users\<user>\Documents\mentalrayForMaya2017Beta7
to this directory:
C:\Users\<user>\Documents\maya\2017\modules
This is a directory Maya knows to look at to override the previously installed module.
Please note that we include an example copy of the mentalray.mod file for your use in the top level of your installation directory.

2. Now, in the first line of the copied mentalray.mod file itself, we change the location of the plugin to
C:\Users\<user>\Documents\mentalrayForMaya2017Beta7
or wherever you chose to put that directory after uncompressing it.

3. Launch Maya and load Mayatomr.mll in the Plug-in manager.

4. Happy mentalraying.

InfiniteSkills - Experimenting with Photoshop Layer Effects Training

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Enhance your photography, designs, and illustrations quickly and easily with layer effects. Adhering to the main Photoshop tenet of non-destructive editing, layer effects allow you to experiment and transform your designs without ever touching the “undo” button.

Andy Anderson will take you beyond the standard layer options, teaching you how to combine effects to make original custom styles that elevate your artwork. This hands-on course will equip beginners and veterans alike with the technical knowledge to unleash their creative potential.

* Learn how to apply a uniform light source with global light

* Create your own custom layer effects to use again and again

* Give your 2-D illustrations depth by adding realistic drop shadows

* Manipulate materials like sand, wood, metal, and water with bevel and emboss

* Make your images pop using color overlay and patterns

mentalray for maya beta8 2017 mr3.14.3.13

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mentalray-for-maya-beta8-2017-nt-x86-64-vc11-mr3.14.3.13


For Windows.
Now with installer.

Drawing Magazine - Summer 2015

Videohive 3D Character Animation Toolkit

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Videohive 3D Character Animation Toolkit 16897334
After Effects Version CS6+ | 1920x1080 |Demo Tutorial

3D Character Animation Toolkit
42 Unique Poses
Auto Lip-Sync Face FX
7 Animated Scenes
165 3D Animated Elements
5-8 sec Animation
Local/Global Color Control
Looping Animation
12 3D Combo Animated Text
16 3D Animated Text
8 Transitions

Features:
CS6 CC Compatible Project
Full HD resolution (1920×1080)
No plugins required.
Easy Controller for the Character
Modular Template
Each Pose is about 5 sec (Ending on the same pose)
Universaliser Controller Included (Compatible with any language)
Tutorial with voice over included.

The Foundry MODO 10.1v2 Mac

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MODO is your starting point for creative exploration. Whether you’re creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO’s artist-friendly tools let you iterate freely to realize your ideas’ full creative potential.

Faster iterations
With powerful 3D modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO lets you iterate faster for better concept and production models, look development and interactive design reviews.

Consistency guaranteed
With consistent workflows, modular tool assembly and an intuitive UI, MODO lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.

Out-of-the-box value
MODO offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.

Seamless pipeline integration
MODO fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.

https://modo.thefoundry.co.uk/


** NOTES **

• This is Mac version. Windows version is already available on CG Peers. There is Linux version available at the Forums.

• If you have technical issues or questions, or wish to grab the a Linux versions, try consulting on the Forum page:

https://forum.cgpersia.com/f13/foundry-modo-10-1v2-linux-mac-win-xforce-magic-143363/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

V-Ray Adv 3.40.01 3ds Max 2016

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V-Ray 3.40.01 3ds Max


Info

Title: V-Ray 3.40.01 3ds Max

Info:
The V-Ray rendering system has many advanced features; only some of them are listed here.
For a full list of all V-Ray modules and options, please see the help index.
Note that all features are subject to change without special notice.
Core Architecture
Multi-platform, object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture – many components of the system can be replaced with custom ones

Render output
Support for full HDR floating-point output
Multi-layer OpenEXR
Deep OpenEXR 2
Direct rendering to disk for very large output resolutions

Geometry
Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK
Hair rendering (3ds Max Hair&Fur, Ornatrix, HairFarm support)
Alembic support (meshes, curves, particles)

New Features
V-Ray
Add support for 3ds Max 2017 including support for Physical Material, support for MultiTile in V-Ray RT, support for ColorMap in V-Ray RT, initial HiDPI scaling support within VFB
Enable GI by default
Add another deep output fragment merge mode, “None”, where fragments are not merged at all
Add “layers” type to override material exclude list
Add refraction filter bake element
Lower tessellation rate for out-of-view hair and displaced/subdivided geometry to save RAM in heavy scenes
Move the VRayHDRI’s Tiled textures options from the material editor’s interface to the V-Ray’s Settings tab
Print a warning if “Show GI only” is enabled

Whiteboard Animated Elements Library

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All new updates are free of charge for those who have already purchase one.
Whiteboard Animated Elements Library V.6
Different Color Hands Added
Whiteboard Animated Elements Library V.5
22 Characters Male/Female Added, 7 Poses for each Character – 154 Poses total.
10 Backgrounds Added
Whiteboard Animated Elements Library V.4
31 World Cities Added
Whiteboard Animated Elements Library V.3
26 Backgrounds Added
Whiteboard Animated Elements Library V.2
33 Characters added Male/Female – 7 Poses for each Character – 210 Poses total.
SEO, Signs & Symbols Categories Added.
Whiteboard Animated Elements Library V.1
800+ Whiteboard Animated Elements Library
44 Categories Included
All Icons are PSD Layers (1500×1500px) by Category
2 Different styles (Handmade – Papercut)
All Backgrounds and Cities are PNG transparent (3840×2160px)

ID Photos Pro 7.4.0.8

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ID Photos Pro 7.4.0.8
Professional software for Passport, Visa & ID photos


ID Photos Pro 7 is a professional tool designed for automatic image
processing of ID photos for passports, visas and any other ID documents so that they
meet the specific requirements of local and international regulations. It is unique in creating biometric passport photos in accordance with ISO/IEC-standard 19794-5, based on the geometric standards of the International Civil Aviation Organization (ICAO).

ID Photos Pro 7 uses special advanced algorithms to automatically detect the head, face, nose, ears, eyes, mouth, chin etc. and then instantly corrects the photo by promptly rotating, resizing and cropping the image to fit the passport type required.

ID Photos Pro 7 wizard leads you through 4 simple steps to produce perfect passports.
Our tests have found that passports are created in 15 only seconds -
far less than the time required by Photoshop or any other software.

download and install
copy file from fix folder to install dir
enjoy :)

FXPHD - KAT201: Intermediate KATANA

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In our 'Intermediate KATANA' course we'll take everything we learnt in KAT101 and put it into practice by adding a CG character into two live action plates. During the term we'll be working with 3D tracking data and building stand-in geometry for the environments using MAYA. We'll be completing look development within KATANA for an entire character along with various environment assets as required. When it comes to lighting the scenes we'll be utilizing 'localized HDR lighting' with KATANA using RenderMan's Global Illumination technology and then setting up various render-passes. Finally we'll move into NUKE to complete the final compositing. This course is a natural progression from our first 100 level KATANA course and fantastic for anyone interested in state-of-the-art Look Development and Lighting techniques.

Matt Leonard has been in the 3D and visual effects industry for 20 years. He has spoken at various events and shows on behalf of Autodesk, The Foundry and eyeon Software and has had articles published in various magazines and journals. He is a member of the Visual Effects Society and has worked as a beta tester for Maya, Katana, Arnold, RenderMan, Mari and Nuke. He currently runs his own on-site training company in the UK and has trained artists from companies such as ILM, Pixomondo, MPC and Framestore.

KATANA is available on the VPN, but the install requires advanced linux knowledge and is not for the average user. KATANA 1.1v6 is tested and qualified on Linux 64-bit CentOS/RHEL 5.4 and requires A graphics card which supports OpenGL shader model 4
course syllabus
CLASS 1
In our first Katana 201 class we look at the project we will be covering over the next 9 weeks. We start by looking at the shots we will be working on, then the main workflow. We then talk about HDRI Lighting vs. Localised HDRI Lighting before doing some practical work in Maya. We then talk about the main Templete file we will be using in Katana before moving into Katana itself. A bonus video helps to explain how to load a Katana template.
CLASS 2
In our second class we look at preparing the main environments. We start by looking at the camera track of the kitchen done in Syntheyes, from there we export the tracking data from Nuke into Maya where we set up the correct camera back and Image Plane. Next we bring in the high resolution geometry of the kitchen to see how it fits with the tracking data. Then we return to Nuke and using ModelBuilder we rough out some basic geometry for the kitchen and then bring that back into Maya. Finally we talk about light placements.
CLASS 3
Our third class starts with importing the pre-build Alembic cache of our main character. From here we assign its geometry into various Collection sets before building some basic shaders and assigning them to the geometry. Finally we build a basic Lighting Rig and run some test renders to make sure everything is working correctly.
CLASS 4
In our fourth class we start by looking at Physically Plausible Shaders and Lights using RenderMan inside of Katana. We then build some Physically Plausible Shaders which are assigned to the geometry of our environment. From there we add Physically Plausible Lights and look at using Aim to orientate them correctly. From there we talk about Co-Shaders vs Monolithic Shaders before building a Co-Shader setup in Katana.
CLASS 5
In our fifth Katana class we look at extracting the specific local image parts from the main high dynamic range capture of the kitchen. These localized HDRI's are individually saved before being converted to RenderMan .tex and .env files using TXMAKE. From there we clean up the original image removing the lights we've extracted. Finally we move into Katana and build a test scene using Plausible shaders, Plausible Lights (with our new HDR's attached) and full Global Illumination.
CLASS 6
In our sixth Katana class we start by looking at Scenegraph XML, a system for transferring data from Maya to Katana using an .xml and Python setup. Ben Greasley then takes up through the scripting side of things being we return to Katana to try the result. The second half of the class continues to look at the Plausible shaders for RenderMan. We have Christos Obretenov from Lollipop Shaders taking us through how he edited the RenderMan shaders (adding the AOV's) and re-compiled them into the final .slo files we use in Katana. From there we add one of the new AOV Shaders to our master model, imported in via the new ScenegraphXML system and render out some AOVs. Finally be bring them into Nuke and build a very simple composite.
CLASS 7
In our seventh class we start in Maya and look at some issue regarding last weeks ScenegraphXML relating into UV's and Normals. From there we move into Katana and look at the creation of the final Shaders and Textures for our main character. We also look at CEL and how it can be used to help automate the task of converting PolyMeshs into SubdMeshs. Next we move into Photoshop and look at how we created some of the textures and then converted the OpenEXR output to RenderMan Texture files using 'txmake'. We then head back into Katana to create our master LookFile before returning to Maya briefly to create an animated version of our main character. Finally we bring that character back into Katana via our new ScenegraphXML Python script and reapply the LookFile.
CLASS 8
In our eighth class we move away from our main project to look specifically at RenderMan for Katana.We look at Render Settings, Motion Blur, Depth of Field, and Render Passes. All this is done using our Pixar RenderMan teapot scene. We finish up the class in Nuke rebuilding the Beauty.
CLASS 9
In our ninth class we start by loking at the animated character which has been created in Maya. From there we move into Katana and look through our final scene, covering the Importamatic, Cameras, Materials, Collections, Material Assign, Lights Cameras and Render Passes.We end the class building our Nuke script and combining the rendered Character with the live action environment.
CLASS 10
In our final Katana class we look at a mixture of miscellaneous subjects including Groups, GroupStack, GroupMerge, Expressions, CEL, Macros and FaceSets.

DxO FilmPack Elite 5.5.7 Build 536 (x64)

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DxO FilmPack Elite 5.5.7 Build 536 (x64) Multilingual

DxO FilmPack , a major new version of DxO Labs’ popular analog film simulation and creative effects software, adds 80 even more aesthetically-pleasing renderings and stunning new effects to help photographers give their photos greater emotional impact as well as a unique style, whether in color or in black & white. With DxO FilmPack , photographers can apply to their digital photos all the characteristic color, contrast, and grain of analog films that made photographic history, along with many original looks, filters, tonings, and visual effects — all of which can be infinitely combined and customized.

Features:
DxO image quality for creative photography
Support for RAW format: perfectly faithful color renderings
Now supporting RAW format, DxO FilmPack uses the calibrated data from your camera to apply analog renderings with perfectly faithful colors. Since the colors in your images haven’t been altered in any way, DxO FilmPack’s exclusive automatic Color protection feature is even more effective. And as it is based on all of DxO’s RAW processing know-how, DxO FilmPack automatically corrects — without any intervention on your part — all of your equipment’s possible optical flaws: distortion, vignetting, and chromatic aberrations, all while efficiently reducing the undesirable digital noise in your images.

And of course, processing TIFF and JPEG images is always possible!

More than 80 “high-fidelity” analog film renderings
DxO FilmPack renderings are created in DxO’s laboratories using an exclusive scientific process of exhaustively profiling each film. This process is based on a series of shots of specially-calibrated targets and as well as real-life subjects taken with the film being profiled. The film is then developed by the world’s most reputable processing laboratories, notably PICTO in France and Duggal in the United States, and is then subjected to high-resolution digitization in order to measure the film response and to extract the grain matrices. This process has allowed DxO to perfectly reproduce “high-fidelity” rendering of the characteristic appearance, colors, and grains of 83 legendary films — color negatives, black & white, slide, and instant snapshots.

16 new analog film renderings to help you express your creativity
Discover 16 new analog film renderings among the 80 included in DxO FilmPack 5: films that have disappeared or will soon disappear, creative films, black & white renderings … To further express your own creativity.

Adox CHS 100 II • Adox CMS 20 • Adox Color Implosion • Adox Silvermax 21 • Bergger BRF 400 PLUS • Foma Fomapan 100 Classic • Foma Fomapan 100r • Foma Fomapan 200 Creative • Foma Fomapan 400 Action • Fujifilm Instax 120 • Fujifilm Neopan 400 • Fuji Superia X-Tra 400 • Fujicolor Pro 400h • Ilford Pan 100 • Ilford Pan 400 • Kodak Portra 400

All the emotion of analog photos
Color renderings: the poetry of analog film applied to digital photos
DxO FilmPack applies to your digital images the saturation, the contrast, and the grain of the most celebrated analog silver halide, slide, and color negative films. Rediscover the sweetness of a Kodak Portra 160 NC for your portraits and events, the magic of a Polaroid so as to imitate old vacation photos, or even the contrast and stunning colors of a Fuji Velvia 50 for macrophotography. Up to 45 color analog films are available to bring out the sleeping visual poet in you!

What's New in This Release:
Updates: official site does not provide any info about changes in this version

Next Limit Maxwell Render for 3ds Max 3.2.10

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Maxwell Render 3d rendering software – make perfect images, films and animations from 3d models. Fast, compatible and easy-to-use.

http://www.maxwellrender.com/


Fixes in this version:

– Improvements in voxelization performance
– Fixed more details in the Onshape connection
– Default value for parallax distance in Lat-Long Stereo lens changed from 3600 to 360
– pymaxwell editor improved to ident/unident blocks of text. Dropping files fixed
– Studio: fixed some procedural textures were displayed in the GUI when they should not
– Fix bug when opening single “Y” channel EXR files.
– Brick procedural texture: fixed random problems with missing paths. Fixed using procedural textures inside map parameters of brick procedural


** NOTES **

• This is 3ds Max version. So, this is Windows-only.

• I'm not this crack's creator. If you have technical issues or questions, or seek other versions, try consulting on this Forum page (the closest page I could find):

https://forum.cgpersia.com/f13/nextlimit-maxwell-render-v3-2-1-2-a-135338/index2.html

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Glare Technologies Indigo Renderer 4.0.41 Win x64

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Indigo Renderer is an unbiased, physically based and photo-realistic renderer which simulates the physics of light to achieve near-perfect image realism.

With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.

http://www.indigorenderer.com/


** NOTES **

• I don't have any Mac or Linux version of this crack release, as of yet.

• I didn't create the crack which is included here. If you have technical issues or questions, try consulting with someone at this Forum page:

https://forum.cgpersia.com/f13/indigo-renderer-v4-0-xx-winonly-snr-ind-138447/index2.html

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Next Limit Maxwell Render Maya v3.2.14 Win/Mac

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Maxwell Render is a standalone render engine for making perfect images, films and animations from 3D models. It is the complete solution for anyone who demands immaculate results on a deadline. Maxwell Render offers maximum quality, speed, and compatibility for architects, designers and visual effects artists.

Maxwell Render uses no tricks and no approximations, it just does what real light does. From the core render engine to the camera model, everything in Maxwell Render is real world and correct. This is our obsession.

http://www.maxwellrender.com/


** NOTES **

• This is for Windows and Mac. I don't think there's any Linux version of this product.

• I'm not this crack's creator. If you have technical issues or questions, or seek other versions, try consulting on this Forum page (the nearest page I could find):

https://forum.cgpersia.com/f57/nextlimit-maxwell-render-maya-v3-2-12-w-m-l-amped-137998/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.
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