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VideoHive Collection

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V7182095-broadcast-slider
11043326-holographic-corporate-logo-reveal
11447629-video-wall-pack-i
14838264-epic-particle-reveal
16440550-elegant-logo-reveal-bundle-pack
16533663-frame-titles
16541291-sketch-logo-reveal
16612822-usa-states-flag-logo
16665840 Summer Slideshow
Videohive 15412819 Slide Opener
Videohive 16413806-ae-titles-2
videohive-2817604-broadcast-logo-transition-pack
videohive-5467738-multiplicity
videohive-5988691-clean-flip-logo
videohive-7702943-corporate-typography-infographics-pack
videohive-7889950-showtime
videohive-8323108-techno-logo
videohive-10453874-multi-photo-slideshow
videohive-11073220-flat-app-promo
videohive-11411154-darkness-logo-reveal
videohive-11543452-1980s-rush-template
videohive-11662000-core-shatter-titles
videohive-13836433-sketch-watercolor-art
videohive-14275021-elegant-fashion
videohive-14506206-throne-games-titles
Videohive-14552748-text-box-tool
Videohive-14822061-dynamic-glitch-opener-2
videohive-14858365-race-logo
Videohive-14865192-sliding-titles-opener
videohive-15024030-fast-slideshow
videohive-15142545-happy-colors
videohive-15143951-fast-dynamic-slideshow
videohive-15310250-photo-opener
videohive-15355000-glitch-opener
Videohive-15518656-zooming
videohive-15623438-vintage-badges-builder
videohive-15931067-titles-animation-graphic-pack
videohive-15939564-colorful-energetic-opener-
videohive-16131279-purge-trailer
videohive-16133036-100-titles-pack-8-popular-types
videohive-16155372-platinum-logo-reveal
videohive-16277324-dubstep-glitch-opener
videohive-16287965-simple-logo
videohive-16325991-flat-logo-animations
videohive-16358217-sixtyplus-60-title-styles
videohive-16363336-line-world-slideshow
videohive-16382418-cinematic-slideshow
videohive-16396071-media-gallery
videohive-16500895-parallax-slideshow
videohive-16524614-healthcare-explainer-toolkit
videohive-16579011-carbon-turbo-text-logo
videohive-16579036-elegant-slideshow
videohive-16635279-summer
videohive-16657828-models
videohive-16693735-platinum-fashion-promo

/Enjoy

The Garden of Words - Memories of Cinema

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“Garden Of Words – Memories Of Cinema” is the official picture book for Makoto Shinkai’s animated film Garden Of Words (Kotonoha No Niwa)

Unreal: Learn Lighting

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Unreal: Learn Lighting
Size: 3.65 GB | Duration: 1h 32m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English


Unreal's shading and lighting pipeline now approaches film quality, thanks to its implementation of advanced features such as Lightmass global illumination. What more can you want from an open-source game engine? Join Tom Sirdevan as he shows how to create realistic, physically based lighting for your own games with Unreal Engine 4. He begins with a look at direct lighting (point, spot, and directional lights) and then moves into the indirect lighting domain, including skylights, global illumination, and reflection capture. Learn how the lights differ, and how to optimize their use for real-time performance with static, stationary, and dynamic game types. Chapter 3 covers deferred shading, distance fields, and dynamic skies with Blueprint. Post-process effects like bloom, lens flare, vignettes, and depth of field finish off the scene and the course.

Topics include:
* Direct lighting
* Indirect lighting
* Creating a sky with Blueprint
* Deferred shading
* Dynamic sky and sun


PS : If You got an error while extracting while others are working try diferent directory path in your PC. Somtimes if you got a long directory path while extracting it will giv you an error. To solve this issue , as an example just paste the tgz file in C drive and extract (just inside the C drive not with in any other folder). Hope your Understand

Unreal: Learn Lighting

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Unreal: Learn Lighting
Size: 3.65 GB | Duration: 1h 32m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English


Unreal's shading and lighting pipeline now approaches film quality, thanks to its implementation of advanced features such as Lightmass global illumination. What more can you want from an open-source game engine? Join Tom Sirdevan as he shows how to create realistic, physically based lighting for your own games with Unreal Engine 4. He begins with a look at direct lighting (point, spot, and directional lights) and then moves into the indirect lighting domain, including skylights, global illumination, and reflection capture. Learn how the lights differ, and how to optimize their use for real-time performance with static, stationary, and dynamic game types. Chapter 3 covers deferred shading, distance fields, and dynamic skies with Blueprint. Post-process effects like bloom, lens flare, vignettes, and depth of field finish off the scene and the course.

Topics include:
* Direct lighting
* Indirect lighting
* Creating a sky with Blueprint
* Deferred shading
* Dynamic sky and sun


PS : If You got an error while extracting while others are working try diferent directory path in your PC. Somtimes if you got a long directory path while extracting it will giv you an error. To solve this issue , as an example just paste the tgz file in C drive and extract (just inside the C drive not with in any other folder). Hope your Understand

Lynda - From Screen to Paper: Improving Your Inkjet Printing Skills

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Making your own ink-jet prints is easy. Making great ink-jet prints isn't. It takes practice and experience to know how images that you're viewing on a computer screen will translate to the printed page. Along the way, you can spend a lot of money on wasted paper and ink.

This course, from photographer and educator Ben Long, is designed to help you improve your printing "eye." Ben walks you through a variety of black-and-white and color images, explaining what he likes about them, and sharing insights on how to get the best print from it. Then it's your turn: using Ben's advice and Photoshop, you get to correct the images and print them on your own ink-jet printer. Then tune back in for Ben's solution to each challenge. This is a guided master class in the art of ink-jet printing.

Topics include:

Making basic adjustments to images
Practicing printing "by the numbers"
Managing the black, white, and gray in an image
Creating a vignette
Addressing tone in color images
Using exposure layers to correct highlights and shadows
Making better masks
Improving on a boring image

http://lynda.com/tutorial/366371

City Builder Starter Kit 2.0.0

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Features
- Define building shape, name, sprite, description, cost.
- Define building occupants (like dragons in dragonvale, or even furniture if you prefer).
- Define custom building actions.
- Move and Sell Buildings.
- Stop the game and come back and progress has continued.
- Use speed ups to build faster.
- Includes a number of fantasy styled icons, frames, and buttons, plus a sample of the assets from JNA Mobiles - Beautiful Fantasy Building asset.
- Extensible data and manager classes, add your own behaviour with only a small amount of code.
- Works on Mobile (tested on iPad 3, IPhone 4S and IPhone 5).
- Now includes an alternative 3D view.
- Build interconnected paths

Lynda - InDesign Secrets [234-250](Jul. 2016)

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Home Page

Duration: 1h 29m

Video: mp4 1280 x 720

In this series, David Blatner and Anne-Marie Concepción, co-hosts of the web's top resource for InDesign tips and tricks, InDesignSecrets.com, share some hidden and sometimes surprising workflow tips that will make working in InDesign more efficient and more fun. The course covers built-in timesaving features such as Quick Apply and auto-expanding text, but also little-known tricks, such as using the eyedropper to copy and paste character and paragraph text attributes and making accurate selections by selecting through or even into objects.

Materialise.Magics.v20.03.WiN64 CGP plus Crack

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This is a CGPersia/CGPeers Exclusive I think.

This was uploaded back in April 2016 to the forum.

All credits to this release goto FIGGLER

This is the current release.

Any problems see this forum thread

https://forum.cgpersia.com/f13/materialise-magics-20-03-win64-cgp-138159/

Materialise Magics20

Enabling the Next Generation

This year is crowned by the 20th edition of Materialise Magics, our all-around software package for 3D Printing. The 3D printing industry is buzzing and a host of technologies drive new applications. Whatever technology the future will favor—voxels, points, triangles, …— Materialise Magics20 is ready to support your business!

Materialise Magics 20 Software
Materialise Magics20

is equipped with a modern, intuitive interface
raises the bar for geometrically correct fixing
sets the standard for repairing textured and colored files
offers high-precision marking tools
prepares your build platform in fewer clicks
focuses on quality control (with elaborate measurements and reports)


Additional Module Upgrades

Several modules have also been upgraded as part of this new release.

The Sinter Module now allows you to:

Nest parts 25 to 40 % faster*
Create protective crates (sinterboxes) in one click
Automatically stop nesting after predefined time interval, height or density
Optimize nesting starting from existing placement of parts
Automatically nest on multiple platforms




The Support Generation Module now offers:

The option to mark through transparent zones
The option to mark the area from the support preview
More flexibility for support type profiles
Improved snap settings for manual support creation
Improved automatic cones placement
An improved tree support workflow

In addition, Materialise Streamics is better integrated with Materialise Magics and you are now able to place circular labels on your part.

Take your data-preparation flow to the next level and enjoy the power of Materialise Magics20!

Digital Tutors - Applying Post-Production Techniques in SilhouetteFX (Project Files Only) - No compression - No corrupted

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Digital Tutors - Applying Post-Production Techniques in SilhouetteFX

http://www.digitaltutors.com/11/tutor.php?id=586021

Original torrent with corrupted files
https://www.cgpeers.com/torrents.php?id=42678&torrentid=42622#torrent42622

Jiggle 1.01 for 3ds Max 2008-2017 x64

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More info:

https://forum.cgpersia.com/f56/jiggle-1-01-3ds-max-2008-2017-x64-142901/

http://www.mariussilaghi.com/products/jiggle

Lynda - Unity 5 2D: Building a Tile Map Editor

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Info:
Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Investing the time to customize Unity’s environment today will make game development much more efficient tomorrow. This simple extension will allow you to easily design large 2D tile maps by simply painting them into your GameObjects. Over the course of the project, Jesse Freeman will show you how to build a tile map class, a custom tile picker, and a tile brush. He’ll also show how to customize Unity menus to make your new tools easy to reach.

KtoA1.1-katana2.5

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Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Installation process is in Guide folder, for more info
https://anon.to/rNR3Ym

Lynda - Premiere Pro Guru: Optimizing Titles

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All video editors use titles in their work: intro and ending titles, lower thirds, scrolling titles, and many other types of infographics. In this course, Luisa Winters takes you through creating and optimizing titles and graphics using Premiere Pro, After Effects, Photoshop, Illustrator, and InDesign. Learn to use the tools that you already have in the Creative Cloud to achieve the greatest impact with your titles and create reusable templates and title styles that maximize your editing efficiency.

Topics include:

Generating graphic backgrounds
Using Premiere's Titler
Creating title templates and styles
Creating titles with After Effects
Using Photoshop for multilayer titles
Creating lower thirds in InDesign
Creating vector graphics for titles in Illustrator

https://www.lynda.com/Premiere-Pro-tutorials/Premiere-Pro-Guru-Optimizing-Titles/490930-2.html

KtoA-1.1-Katana 2.5v1 Win

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Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Installation steps are in Guide Folder, for more info

https://anon.to/rNR3Ym

Evermotion Archmodels vol 161

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Archmodels vol. 161 includes 34 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality store fixtures models. All objects are ready to use in your visualizations.

Lynda - Revit: View Range

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Floor plans are an essential part of any Revit project. And one of the most critical (and confusing) aspects of any floor plan is view range. The view range settings are linked to three horizontal planes that control the visibility and display of objects in a plan view—Top, Cut Plane, and Bottom—as well as an additional plane called View Depth. Properties can be adjusted through the View Range dialog, but only certain elements are "cuttable." There are special case rules for elements such as floors, walls, and stairs. Here Paul F. Aubin explains each of the view range settings and properties in detail, demystifying these functions once and for all. Learn what the cut plane does and why certain elements seem to have their own rules when it comes to interacting with the cut. Understand the above and below ranges and how you can control elements beyond. Find out how to control view range within plan regions and in linked files in Revit.

Both floor plans and reflected ceiling plans will be considered, as well as roof and foundation plans. Once you have completed this course, you will finally understand exactly how Revit view range works.

https://www.lynda.com/Revit-tutorials/Revit-View-Range/435131-2.html

Udemy - Practical Font Design

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Couse: Practical Font Design
Duration: 7h 30m
Skill Level: Intermediate
Author: David Bergsland

Simple techniques in FontLab Studio 5 to efficiently create your first fonts or streamline your workflow

Course Description:
This course will introduce you to the basics of font design using the leading software, FontLab Studio 5.
This is not a design class, but a production class. This is a practical method shared by a font designer with 35 years experience in typography and font design. Included is a sample font to get you started, discussions of concepts, and many practical demonstrations of the process of creating a font.
If you have been wanting to design your own font, this course will give you a basic production procedure you can build into a workflow that fits your working style.
The course materials will serve as a visual reference to complement the content of David's popular book, Practical Font Design Third Edition Plus. A downloadable PDF copy of the book is included with the course, plus a sample font you can use to start your new fonts. He will show you how to use the sample font.
You can complete the course in a week or two, but the production of your first font will take several months up to nearly a year to complete.
The course materials will remain a reference as you progress in your craft of font design.

What are the requirements:
Basic typography knowledge and experience in using fonts
A copy of FontLab Studio 5

What am I going to get from this course:
By the end of the course, you will have the knowledge to develop the skills to produce your first professional quality font.
You will set all the font metrics
You will develop a special glyph used to keep the font consistent
You will design the caps, lowercase, numbers, and accents
You will add the accents characters
You will produce the rest of the characters in a 256 character font
You will add OpenType feature sets for small caps, oldstyle figures, lining figures, small cap figures and more
You will professionally letterspace the font
You will kern the font
You will generate the font for your use and for sale (if you desire)

What is the target audience:
The course is developed for graphic designers and typographers who are experienced in producing professional typography by using professional software like Adobe's Creative Cloud (or Suite) and/or QuarkXpress

https://www.udemy.com/practical-font-design/

Udemy - Practical Font Design

$
0
0
Couse: Practical Font Design
Duration: 7h 30m
Skill Level: Intermediate
Author: David Bergsland

Simple techniques in FontLab Studio 5 to efficiently create your first fonts or streamline your workflow

Course Description:
This course will introduce you to the basics of font design using the leading software, FontLab Studio 5.
This is not a design class, but a production class. This is a practical method shared by a font designer with 35 years experience in typography and font design. Included is a sample font to get you started, discussions of concepts, and many practical demonstrations of the process of creating a font.
If you have been wanting to design your own font, this course will give you a basic production procedure you can build into a workflow that fits your working style.
The course materials will serve as a visual reference to complement the content of David's popular book, Practical Font Design Third Edition Plus. A downloadable PDF copy of the book is included with the course, plus a sample font you can use to start your new fonts. He will show you how to use the sample font.
You can complete the course in a week or two, but the production of your first font will take several months up to nearly a year to complete.
The course materials will remain a reference as you progress in your craft of font design.

What are the requirements:
Basic typography knowledge and experience in using fonts
A copy of FontLab Studio 5

What am I going to get from this course:
By the end of the course, you will have the knowledge to develop the skills to produce your first professional quality font.
You will set all the font metrics
You will develop a special glyph used to keep the font consistent
You will design the caps, lowercase, numbers, and accents
You will add the accents characters
You will produce the rest of the characters in a 256 character font
You will add OpenType feature sets for small caps, oldstyle figures, lining figures, small cap figures and more
You will professionally letterspace the font
You will kern the font
You will generate the font for your use and for sale (if you desire)

What is the target audience:
The course is developed for graphic designers and typographers who are experienced in producing professional typography by using professional software like Adobe's Creative Cloud (or Suite) and/or QuarkXpress

https://www.udemy.com/practical-font-design/

Udemy - Practical Font Design

$
0
0
Couse: Practical Font Design
Duration: 7h 30m
Skill Level: Intermediate
Author: David Bergsland

Simple techniques in FontLab Studio 5 to efficiently create your first fonts or streamline your workflow

Course Description:
This course will introduce you to the basics of font design using the leading software, FontLab Studio 5.
This is not a design class, but a production class. This is a practical method shared by a font designer with 35 years experience in typography and font design. Included is a sample font to get you started, discussions of concepts, and many practical demonstrations of the process of creating a font.
If you have been wanting to design your own font, this course will give you a basic production procedure you can build into a workflow that fits your working style.
The course materials will serve as a visual reference to complement the content of David's popular book, Practical Font Design Third Edition Plus. A downloadable PDF copy of the book is included with the course, plus a sample font you can use to start your new fonts. He will show you how to use the sample font.
You can complete the course in a week or two, but the production of your first font will take several months up to nearly a year to complete.
The course materials will remain a reference as you progress in your craft of font design.

What are the requirements:
Basic typography knowledge and experience in using fonts
A copy of FontLab Studio 5

What am I going to get from this course:
By the end of the course, you will have the knowledge to develop the skills to produce your first professional quality font.
You will set all the font metrics
You will develop a special glyph used to keep the font consistent
You will design the caps, lowercase, numbers, and accents
You will add the accents characters
You will produce the rest of the characters in a 256 character font
You will add OpenType feature sets for small caps, oldstyle figures, lining figures, small cap figures and more
You will professionally letterspace the font
You will kern the font
You will generate the font for your use and for sale (if you desire)

What is the target audience:
The course is developed for graphic designers and typographers who are experienced in producing professional typography by using professional software like Adobe's Creative Cloud (or Suite) and/or QuarkXpress

https://www.udemy.com/practical-font-design/

Udemy - Practical Font Design

$
0
0
Couse: Practical Font Design
Duration: 7h 30m
Skill Level: Intermediate
Author: David Bergsland

Simple techniques in FontLab Studio 5 to efficiently create your first fonts or streamline your workflow

Course Description:
This course will introduce you to the basics of font design using the leading software, FontLab Studio 5.
This is not a design class, but a production class. This is a practical method shared by a font designer with 35 years experience in typography and font design. Included is a sample font to get you started, discussions of concepts, and many practical demonstrations of the process of creating a font.
If you have been wanting to design your own font, this course will give you a basic production procedure you can build into a workflow that fits your working style.
The course materials will serve as a visual reference to complement the content of David's popular book, Practical Font Design Third Edition Plus. A downloadable PDF copy of the book is included with the course, plus a sample font you can use to start your new fonts. He will show you how to use the sample font.
You can complete the course in a week or two, but the production of your first font will take several months up to nearly a year to complete.
The course materials will remain a reference as you progress in your craft of font design.

What are the requirements:
Basic typography knowledge and experience in using fonts
A copy of FontLab Studio 5

What am I going to get from this course:
By the end of the course, you will have the knowledge to develop the skills to produce your first professional quality font.
You will set all the font metrics
You will develop a special glyph used to keep the font consistent
You will design the caps, lowercase, numbers, and accents
You will add the accents characters
You will produce the rest of the characters in a 256 character font
You will add OpenType feature sets for small caps, oldstyle figures, lining figures, small cap figures and more
You will professionally letterspace the font
You will kern the font
You will generate the font for your use and for sale (if you desire)

What is the target audience:
The course is developed for graphic designers and typographers who are experienced in producing professional typography by using professional software like Adobe's Creative Cloud (or Suite) and/or QuarkXpress

https://www.udemy.com/practical-font-design/
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