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TeleStream Episode Engine with Pro Audio Option 7.1 Mac

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The highest quality video transcoding for the entire digital post-production workflow.

David Occhino's Astro SE Font Pack

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ASTRO™ is a bold sans serif display typeface inspired by one of the most popular space fantasy films of all time.

This Special Edition of Astro™ includes capital letters drawn in the classic style of the original 1977, 1980 and 1983 films and lowercase letters featuring the updated letterforms from the Special Edition films in 1997 and 1998.

Astro SE™ has been used as a Star Wars font in publications, signs, posters and websites, including The Star Wars™ Insider Magazine, The Force.net website the Clone Wars Podcast and Lego Star Wars products.

First released in 1996, Astro SE™ (v5) was re-designed in June 2008.

Features:

• High quality type design
• Complete character set
• International character support
• Calculated spacing and kerning
• "Classic" style in uppercase position
• "Special Edition" in lowercase position
• Astro™ Alternate's uppercase features variations on the left side of letters; lowercase has variations on the right
• Six styles: Solid, Alternate, Outline, Outline Alternate, Contour, Contour Alt.

http://davidocchino.com/portfolio/typography/astro.html

Madawaska Font Family

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Madawaska is a stalwart, Canadian slab-serif typeface. It’s available in 8 brawny weights and italics. Sturdy small-cap styles are provided separately for easy web/application deployment. Two scuzzy effect styles are procurable: Madawaska Jeans & Madawaska River.

http://www.myfonts.com/fonts/typodermic/madawaska/

TeleStream Episode 7.1 CE Win

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The highest quality video transcoding for the entire digital post-production workflow.

SpectraCal Calman Ultimate for Business 5.6.1.2238 DVT

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CalMAN for Business software makes calibrating displays and monitors fast and easy. Get in and out of jobs quickly and begin calibrating professionally without excessive training.

cmiVFX - Houdini Mograph Methods (Project_Files Only)

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https://vimeo.com/114809301

Original torrent
https://www.cgpeers.com/torrents.php?id=41810&torrentid=41754#torrent41754

Brandon Grotesque Font Family

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Brandon Grotesque is a sans serif type family of six weights plus matching italics. It was designed by Hannes von Döhren in 2009/10. Influenced by the geometric-style sans serif faces that were popular during the 1920s and 30s, the fonts are based on geometric forms that have been optically corrected for better legibility.

Brandon Grotesque has a functional look with a warm touch. While the thin and the black weights are great performers in display sizes the light, regular and medium weights are well suited to longer texts. The small x-height and the restrained forms lend it a distinctive elegance.

Brandon Grotesque is equipped for complex, professional typography. The OpenType fonts have an extended character set to support Central and Eastern European as well as Western European languages.

Brandon Grotesque won the TDC2 Award, 2011.

https://www.myfonts.com/fonts/hvdfonts/brandon-grotesque/

InfiniteSkills - Learning 3DS Max 2012 Training Video

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Original torrent is dead

https://www.cgpeers.com/torrents.php?id=39299&torrentid=39227#torrent39227

Uploaded by clementina 1 year, 6 months ago
Last active: 1 year, 4 months ago
[Request re-seed]


http://www.infiniteskills.com/training/learning-3ds-max-2012.html

RapidRig_Modular 1.6.0

MFST ZBrush Texturing/Detailing Extension/ZScript for Detailing simulaneously Alpha and Polypaint using Texture Sets

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ZBrush Detailing using Texture Sets (consisting of Height/Alpha and Diffuse/Albedo)

Autodesk – MotionBuilder 2017 Win x64

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Autodesk – MotionBuilder 2017 Win x64

Info:
Autodesk MotionBuilder animation software helps teams more reliably acquire, aggregate, and refine 3D character animation and certain other production data with support for affordable, consumer-level motion capture devices and a library of pre-built moves that cover a range of commonly required animations. With the option to record live motion capture data directly to disk, support for broadcast WAVE files, and the ability to output SDI video, MotionBuilder offers a new nonlinear editing paradigm for Virtual Production. Also, new advanced camera options help users more readily mimic real-world cinematography.
Ignore file names, it motionbuilder.

Lynda - After Effects CC Essential Training (2015) [EXERCISE FILES ONLY]

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After Effects CC Essential Training covers all of the fundamentals required to get new video editors and mograph artists up to speed with this powerful program. The first two chapters explore the key concepts, terminology, and interface of After Effects, and break down the six foundations of After Effects mastery—compositions, layers, animation, effects, 3D, and rendering. Follow-up chapters introduce a variety of real-world projects designed to reinforce the skills you've learned, such as:

Building graphics such as lower thirds, logos, and credit rolls
Repairing and retiming video
Keying green-screen footage
Rotoscoping
Animating a 3D logo
Motion tracking

Your guide, Ian Robinson, wraps up the course with some project management techniques that will help you merge projects from multiple editors, and get you in the habit of archiving completed work.

https://www.lynda.com/After-Effects-tutorials/After-Effects-CC-Essential-Training-2015/371399-2.html

Tutorial:
https://www.cgpeers.to/torrents.php?id=42451

Udemy - Learn to Code in C++ by Developing Your First Game [1st August Update]

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Course Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

http://www.udemy.com/unrealcourse/

Original release:
http://www.cgpeers.to/torrents.php?id=46122

March 29 Update
http://www.cgpeers.to/torrents.php?id=46258

April 6th Update:
http://www.cgpeers.to/torrents.php?id=46370

April 20 Update:
http://www.cgpeers.to/torrents.php?id=46646

May 30th Update:
http://www.cgpeers.to/torrents.php?id=47261

June 6th Update:
http://www.cgpeers.to/torrents.php?id=47329

June 12th Update:
http://www.cgpeers.to/torrents.php?id=47442

June 19th Update:
http://www.cgpeers.to/torrents.php?id=47517

June 26th Update:
http://www.cgpeers.to/torrents.php?id=47641

July 3th Update:
http://www.cgpeers.to/torrents.php?id=47736

July 11th Update:
http://www.cgpeers.to/torrents.php?id=47855

July 16th Update:
https://www.cgpeers.to/torrents.php?id=47961

July 24th Update:
https://www.cgpeers.to/torrents.php?id=48044

Arnold 1.1.0 for Cinema4D [Win]

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Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

What's New in Version 1.1.0

This version uses the Arnold 4.2.14.2 core.

FEATURES
Use Ctrl+Tab in the network editor to add new shaders
Support for motion blur in IPR

ENHANCEMENTS
Improved viewport preview of shader networks
Preview in the image shader
Auto open file dialog when an image shader is created
Auto connect first shader to the beauty port in the network editor
Drag & drop a vertex map to the shader network editor
Added support for xpChangeGroup modifier
Export vertex maps in Mesh Particles Tag
Keep image position after scaling and zooming in IPR
Silent install on Windows

FIXES
IPR crash with xref
IPR crash with a procedural under a Cloner
Crash when starting a PV render while a material preview is rendering
Animation render stops when opening a new scene
Repeating frames in Bitmap shader animation
Relink in Asset/Tx Manager does not work for <udim> textures
Object mask does not work on an emitter
Instance of a Null object with a subdivision surface does not render
Nested cloners don't work when Render Instances enabled on top cloner
Missing assets with procedurals in Team Render
Team Render stuck on render error
Render error with empty polygon selection
Problem with Cubic projection and scaling

NOTES
There are changes in the C4DtoA API so third-party developers have to rebuild their C4DtoA extensions.

How to install:
1. Run the installer and install it
2. See included readme.txt
3. Have a go with this unlimited trial, but buy it if you will use it
4. As always, make sure to have a firewall to block outbound connections.

https://www.solidangle.com/arnold/

CreativeLive - How to Create an Animated GIF in Photoshop

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Home Page

Duration: 1h 26m

Video: mp4 1280 x 720

GIFs are a lot of fun and youll learn how to create one and what they are used for in
How to Create an Animated GIF in Photoshop® with Jason Hoppe.

GIFs can be static or animated and are most-commonly used to display images
and graphics on websites and mobile devices. In this class, youll learn
how to create animated GIFs in Photoshop® that are easy to build and is widely
supported on all devices.

Content

01-History

02-Logos Type Icons

03-Exporting For web

04-Exporting A GIF

05-HTML Background

06-GIF From Video

07-GIF From Layers

Unreal Engine 4 Marketplace Undead Village

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This pack is awesome to build your fantasy world. Hand painted style of assets will allow you to create different styles of locations. Create ambient stylized environment like ruins swamps village magma ruins and other places. Undead Village pack contains more than 200 assets and suited most for fantasy and dark fantasy genres. This pack is also can be used in mobile projects.
Technical Details

Physically-Based Rendering: No
Texture Size: 4096x4096, 2048x2048
Collision: Yes, automatically generated
Vertex Count: 3737 - 4
Number of Meshes: 201
Number of Materials and Material Instances: 55
Number of Textures: 42
Intended Platform: Windows, Mobile, VR
Platforms Tested: Windows
Documentation Included: No

Unreal Engine 4 Marketplace Birds

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These Birds will walk and hop to random Ground Targets taking breaks to feed. They will run away from the player, and if you get too close they will fly away. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. Birds also now comes with Perching behavior. Easy setup, just drag some Sky Targets, Perch Targets and Ground Targets into your level, and the birds will take care of the rest. You can also play as a bird with all walking and flying functionality.

Birds Includes:
• A rigged and animated Bird skeletal mesh
• (21) Animations
• (9) Animation Blueprints
• (6) Character Blueprints
• (2) Game modes (Play as the Default character, and Play as a Bird)
• (7) sample Maps to show the different bird behaviors
• High resolution textures (4K) and materials
• Physics Asset
• LOD’s
Technical Details

Number of Blueprints: 6

List of Features:
• Ground To Air Bird- This NPC Bird Blueprint Starts on the ground walking to random Ground Targets, If the player gets too close- run then fly away, once in the air- fly to random Sky Targets, after an editable amount of time- return to the ground.
• Air To Ground Bird- This NPC Bird Blueprint Starts in the air flying to random Sky Targets, after an editable amount of time- fly down to the ground and walk to random Ground Targets, after an editable amount of time- return to the sky. This bird will also run and fly away from the player.
• Stay On Ground Bird- This NPC Bird Blueprint will stay on the ground walking to random Ground Targets, If the player gets to close run away, If the player gets even closer- jump and flap away. (Good for chickens and other flightless birds)
• Stay In Air Bird- This NPC Bird Blueprint will Fly to random Sky Targets forever.

• Perching Flying Bird- This bird starts out perched until the player gets within the "flyaway Distance", it then takes to the air flying to random Sky Targets, after an editable amount of time- fly down to a random Perch Target, then return to the sky after an editable amount of time.
• Play As Bird- This Blueprint allows you to play as a Bird (3rd Person) with all walking and flying functionality

Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: No
Important\Additional Notes: For additional information and discussion come on by our Forum Thread.

Unreal Engine 4 Marketplace Medieval Weapons Pack 3

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Two types of medieval spears, 1 medieval style longbow with arrow and one medieval crossbow with bolt. Relatively low poly counts with LOD, clean texturing and normal maps for easily adding your own personal design touch and simple, low instruction, easy to customize material. These spears and bows are from my original Medieval Weapons pack, broken down into a smaller/cheaper pack.
Technical Details

Scaled to Epic skeleton: (Yes)
Physically-Based Rendering: (Yes)
Texture Size (Spears - Diffuse=1024x1024 - Normal=2048x2048 - Mask=1024x1024 - Detail=512x512) - (Bows - Diffuse=2048x2048 - Normal=2048x2048 - Mask=2048x2048 - Detail=512x512)
Collision: (Yes, Custom)
Vertex Count: Between 708 - 2305
LODs: LOD0 - LOD1 - Crossbow LOD0 - LOD2
Number of Meshes: 1 mesh (per spear, bow, arrow, crossbow and bolt) - 2 spears + 1 bow + 1 arrow + 1 crossbow + 1 bolt (total)
Number of Materials and Material Instances: 1 base material - 1 base instance - 5 instances (total - shared)
Number of Textures: 5 per model (1 Diffuse - 1 Normal - 1 Mask - 2 Detail) - Total Textures = 3 Diffuse - 3 Normal - 3 Mask - 2 Detail (total - shared)
Engine Compatibility: 4.10.2
Intended Platform: Desktop (should work on others)
Platforms Tested: Desktop
Documentation Included: (No)
Important\Additional Notes: The detail maps can be disabled as a material option in favor of "baked" detail to use less textures and more accurate detail. I've done it like this to keep normal maps clean for customization after the fact, but still have surface details out of the box.

Unreal Engine 4 Marketplace Advanced Dissolve FX

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The pack contains 5 variants: simple, gradient, planar, cylindrical and spherical dissolve. Each variant has its own material function which can be easily added to any existing material setup.

The simple variant is the classic dissolve effect with some nice additions such as a border gradient texture or animated procedural masks. The gradient dissolve effect dissolves materials along a gradient (single texture channel, vertex color, world position etc.) which covers the 0-1 range. The planar, cylindrical and spherical variants dissolve the material with the help of geometrical helper objects which can be moved, rotated or scaled (spherical variant does not support scaling in individual axes, cylindrical dissolve does not support elliptical prisms).

The masks used in the dissolving process can be textures or procedural(simplex noise). There are also options for position offset, custom border gradient textures, inverting the way the sphere and the cylinder helpers work, limited/infinite sizes for helper objects where applicable. Each effect and its parameters are explained in detail in the 10 page documentation. There are also 2 additional material functions for point-plane distance and point-line distance in the pack.

Unreal Engine 4 Marketplace Floating Tile Generator

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Floating Tile Generator allows you to create real time composing and decomposing grid of instanced meshes any mesh you like. It allows to easily achieve 'flying' and moving tiles, as you change distance between player and blueprint. Grids themselves are easy to copy and adjust to form walkways, walls, stairs or any shape you desire. This blueprint can be used for example, to create self building road in the sky, which gives nice visual effect.
Technical Details

Number of blueprints: 2
Intended Platform: Desktop, VR
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