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Animators Toolkit for 3DS MAX 2010-17

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What is ATK?

Animators Toolkit is a compact suite of modular tools to rig, copy and manipulate animation in a few clicks, without plug-in dependency. There is no need for extra licenses because ATK uses methods native to 3DS Max, so it can easily fit into any production pipeline.

Form ATK!

A built in powerful macro-sequencer makes it easy to combine 27 devices in concert. Each tool can be instanced, so you never have to play memory games with your settings. Create a palette of tools and save them as presets for later.

A Spectrum of Control

Animators Toolkit gives you per-object control with our integrated parametric system dubbed ‘Prism’. Use curves to set weights, timing, transforms and much more. Cherry pick the order of distribution or use several automatic sort methods including distance, volume & hierarchy.

What You Get

31 Mix & Match Devices
Macro Sequencer with Save / Load
Parametric Curve Editor
Treasure Chest of Bonus Scripts
New Features & Updates

Animators Toolkit for 3DS MAX 2010-17

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What is ATK?

Animators Toolkit is a compact suite of modular tools to rig, copy and manipulate animation in a few clicks, without plug-in dependency. There is no need for extra licenses because ATK uses methods native to 3DS Max, so it can easily fit into any production pipeline.

Form ATK!

A built in powerful macro-sequencer makes it easy to combine 27 devices in concert. Each tool can be instanced, so you never have to play memory games with your settings. Create a palette of tools and save them as presets for later.

A Spectrum of Control

Animators Toolkit gives you per-object control with our integrated parametric system dubbed ‘Prism’. Use curves to set weights, timing, transforms and much more. Cherry pick the order of distribution or use several automatic sort methods including distance, volume & hierarchy.

What You Get

31 Mix & Match Devices
Macro Sequencer with Save / Load
Parametric Curve Editor
Treasure Chest of Bonus Scripts
New Features & Updates

Rhinoceros 6.0.16152.9051 WIP

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Rhinoceros 6.0.16152.9051 WIP
Rhinoceros (typically abbreviated Rhino, or Rhino3D) is a commercial 3D computer graphics and computer-aided design (CAD) application software developed by Robert McNeel & Associates
Rhinoceros is used in processes of computer-aided design (CAD),
computer-aided manufacturing (CAM), rapid prototyping,
3D printing and reverse engineering in industries including architecture,
industrial design (e.g. automotive design, watercraft design),
product design (e.g. jewelry design) as well as for multimedia and graphic design

Overview
Rhino can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Uninhibited free-form 3-D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.
Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.
Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.
Read and repair meshes and extremely challenging IGES files.
Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.
Fast, even on an ordinary laptop computer. No special hardware is needed.
Development platform for hundreds of speciality modeling products.

New in Rhino 6

* AddGuide
Add temporary infinite guide / construction line.

* BlendCrv
New options: BlendStart: PickPoint and CurveEnd.

* Catenary
Creates a curve that a hanging chain or cable assumes under its own weight when supported only at its ends.

* ChangeSpace
Change the "space" of object from layout to detail and vise versa.

* DecimalPoint
Checks to see whether numbers with decimal points are being correctly printed and read.

* DeleteMeshNgons
Removes ngon groups from a mesh.

* Distribute
Spread objects out evenly between the end objects. and more than 30 new features.

Siemens NX 11.0.0 Win 64 SSQ

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About NX Software
Develop Products Faster with NX Software

Siemens NX software is an integrated product design, engineering and manufacturing solution that helps you deliver better products faster and more efficiently.
Integrated CAD/CAM/CAE: Smarter Decisions, Better Products

NX provides key capabilities for fast, efficient and flexible product development:

Advanced solutions for conceptual design, 3D modeling and documentation
Multi-discipline simulation for structural, motion, thermal, flow and multi-physics applications
Complete part manufacturing solutions for tooling, machining and quality inspection

NX software help you design, simulate and manufacture better products faster by enabling smarter decisions in an integrated product development environment.
The NX Advantage

NX is the industry’s most integrated, flexible and efficient solution for product design, engineering and manufacturing.

No other solution employs synchronous technology for flexible design in an open environment
No other solution integrates multi-discipline simulation so tightly into the development process
No other solution offers such a full range of advanced part manufacturing applications
No other solution is integrated as tightly with Teamcenter, the world’s leading Product Lifecycle Management (PLM) platform

https://www.plm.automation.siemens.com/en_us/products/nx/about-nx-software.shtml

rhino 3d _x64_en-us_5.13

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Overview

Rhino can create, edit, analyze, document, render, animate, and translate NURBS* curves, surfaces, and solids, point clouds, and polygon meshes. There are no limits on complexity, degree, or size beyond those of your hardware.

Special features include:

Uninhibited free-form 3-D modeling tools like those found only in products costing 20 to 50 times more. Model any shape you can imagine.
Accuracy needed to design, prototype, engineer, analyze, and manufacture anything from an airplane to jewelry.
Compatibility with all your other design, drafting, CAM, engineering, analysis, rendering, animation, and illustration software.
Read and repair meshes and extremely challenging IGES files.
Accessible. So easy to learn and use that you can focus on design and visualization without being distracted by the software.
Fast, even on an ordinary laptop computer. No special hardware is needed.
Development platform for hundreds of speciality modeling products. (Windows only)
Affordable. Ordinary hardware. Short learning curve. Affordable purchase price. No maintenance fees.

Rhino 5 for Mac
The world's most versatile 3-D modeler is now available for OS X. Learn more...

New in Rhino 5
The Rhino 5 development process started with the overriding goal to remove as many of your workflow bottlenecks as possible. That meant making Rhino faster and able to handle much larger models and project teams, in addition to making thousands of large and small improvements.

Thanks to more than 40,000 pre‑release users, we were able to field test and refine Rhino 5, making it the most stable version ever.

https://www.rhino3d.com/features

Adobe Photoshop CC 2015.5 v17.0 Multilingual (x64)

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Adobe Photoshop CC 2015.5 v17.0 Multilingual

Adobe Photoshop is a professional software for digital image quality, effects and berbagaimacam changes that can be adjusted to what you expect. This software includes the most advanced tools to work with images and new possibilities for creative ideas Significantly improve productivity. Allows you to edit images and create also three-dimensional graphics, two-dimensional projects and movie

What's New in Photoshop CC (2015.5):
Better collaboration with Libraries
Manage distribution of read-only Creative Cloud Libraries so they can be used by team members, but not changed or deleted.

Updated Libraries panel
Find the assets you need faster with new filtered search of the Adobe Stock and icons that make it easy to identify licensed Stock assets.

Selection and Masking Space
This new dedicated workspace helps you make precise selections and masks more easily than ever. Use tools like Refine Edge Brush to cleanly separate foreground and background elements.

Everyday tasks, accelerated
Photoshop CC opens documents faster and delivers greater responsiveness. Plus, Content-Aware Fill is up to 3X faster with even better results, and the Font menu shows lists of fonts up to 4X faster.

Content-Aware Crop
Photoshop uses Content-Aware technology to intelligently fill in the gaps when you use the Crop tool to rotate an image or expand your canvas beyond the image's original size.

Match Font
Photoshop can now analyze, identify and match Latin fonts from an image or photo, taking the guesswork out of finding the perfect font for your design.

Improved artboards
Now you can duplicate a layer or layer group into other artboards, quickly change artboard backgrounds, and view artboards with transparent backgrounds.

Export enhancements
A new checkbox makes it a snap to embed color profiles in PNG or JPG files.

Adjust facial features
Face-Aware Liquify automatically identifies eyes, noses, mouths, and other facial features and then makes it easy to adjust them. Great for retouching portraits.

Work easier with glyphs
Apply alternate glyphs for specific characters directly from an in-context menu.

3D printing to Microsoft 3MF
Windows 10 users: Preserve all the rich color and texture of your 3D models by printing directly to Microsoft’s open-source 3MF format.

Create patterns with Capture CC
Use Capture CC on your mobile device to turn any image into a pattern. Save it to a Creative Cloud Library, and then use it as a pattern or pattern fill in your Photoshop projects.

Showcase your work with Adobe Portfolio
Now when you use Adobe Portfolio to create a beautiful website to show off your Photoshop images, you can include custom landing and contact pages to better connect with viewers.

Works with Adobe Experience Design CC (Preview)
Copy and paste your Photoshop CC assets directly into Adobe XD, the new all-in-one tool for designing and prototyping user experiences for websites and mobile apps.

And so much more
Also includes: A new preference to use the legacy Healing Brush, improved responsiveness of touch gestures, new options when exporting artboards, and so much more.

System Requirements:
- Intel® Core 2 or AMD Athlon® 64 processor; 2 GHz or faster processor
- Microsoft Windows 7 with Service Pack 1, Windows 8.1, or Windows 10
- 2 GB of RAM (8 GB recommended)
- 2.6 GB of available hard-disk space for 32-bit installation; 3.1 GB of available hard-disk space for 64-bit installation; additional free space required during installation (cannot install on a volume that uses a case-sensitive file system)
- 1024 x 768 display (1280x800 recommended) with 16-bit color and 512 MB of dedicated VRAM; 2 GB is recommended*
- OpenGL 2.0–capable system

Packt - Mastering Unreal Engine 4.X by Muhammad A.Moniem

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Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience.

Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting.

By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!

https://www.packtpub.com/web-development/mastering-unreal-engine-4x

Code files (4.4Gb): https://www.packtpub.com/lcode_download/24834

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Packt - Unreal Engine 4.X By Example by Benjamin Carnall

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With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today’s development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine’s tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++.

This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine’s rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4.

https://www.packtpub.com/game-development/unreal-engine-4x-example

Code files (507kb): https://www.packtpub.com/code_download/24448

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Pixel Film Studios - PRODEPTH 1.2

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Homepage: http://store.pixelfilmstudios.com/product/prodepth/

Page on forum: https://forum.cgpersia.com/f37/pixel-film-studios-prodepth-fcpx-plugin-134045/

Info:
ProDepth
Media Depth Alteration Tools In FCPX

With ProDepth users can alter their media in a whole new way. With ProDepth depth alteration has never been so fun and easy to do. Users can set their camera’s perspective on a customizable path, oscillate position and rotation, wiggle position, apply a pulsation, and more all within Final Cut Pro X from Pixel Film Studios.ProDepth
Media Depth Alteration Tools In FCPX

With ProDepth users can alter their media in a whole new way. With ProDepth depth alteration has never been so fun and easy to do. Users can set their camera’s perspective on a customizable path, oscillate position and rotation, wiggle position, apply a pulsation, and more all within Final Cut Pro X from Pixel Film Studios.

Tools with ProDepth in Final Cut Pro X

Depth Alteration in FCPX
With ProDepth each user has total control over depth alteration like never before. Users have total control over depth of field blur, focus offset, camera start and end position, camera start and end rotation, rotation movement, distance, up to 15 point mask points, mask alteration, and more all with a click of a mouse all within Final Cut Pro X.

Movement Control
With ProDepth users can select from various types of camera movements all within Final Cut Pro X. ProDepth offers users presets such as custom camera animations, oscillation of position and rotation, camera paths, a pulsating effect, and position wiggle. Users have total control over aptitude, speed, movement type, and more all with a click of a mouse.

On-Screen Controls
With ProDepth on-screen controls users have full control over their mask with up to 15 points as well as a center point of overall depth movement all with a click of a mouse. With ProDepth on-screen controls users can generate the mask that best fits their media all within Final Cut Pro X.

Designed for Final Cut Pro X
ProDepth was professionally designed to work seamlessly inside of Final Cut Pro X. As an effect overlay, each ProDepth preset can be dragged and dropped onto media and previewed in real time. With the published parameters found in the FCPX inspector, users have the ability to make further adjustments with just a few clicks of a mouse.

SkillShare - The Easy Way to Car Design Sketching in Photoshop

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Are you just starting out with sketching cars in Photoshop? Or are you an automotive design or industrial design student or professional? This course will help you improve your sketching skills which is of great value when building a professional portfolio. I'll walk you through each step of the process from initial line work to the final render and give you an insight to how it's done in the design industry.

The course is divided into 4 lectures + BONUSES.

In lecture 1 we go over two different techniques on how to get the proportions of the car down. The reason for this is because without correct proportions from the start, it might end up looking like a toy car.

In lecture 2 we'll make the car come alive by rendering and sculpting the design. I'll walk you through the basic tools and brushes used for this.

Lecture 3 is about adding the details such as parting lines for the door, import wheels from a picture and refine the reflections and highlights.

In the final lecture 4 we'll add color to the design and I'll show you the difference between using a couple of layer modes to get the result that you want. You will also learn a trick to make the final image really stand out and feel crisp and sharp.

Two additional lectures on how to sketch a car from an upper side POV. This is important to learn and used often, especially for automotive design students.

Bonus lecture 1

Two additional lectures on how to sketch a car from an upper side POV. This is important to learn and used often, especially for automotive design students.

Bonus lecture 2

Having problems sketching wheels? Not anymore! Check out this bonus video lecture on how to sketch wheels and get them right in perspective. This will help your sketch tremendously and will make the vehicle look planted on the ground.

More bonus lectures coming!

https://www.skillshare.com/classes/design/The-Easy-Way-to-Car-Design-Sketching-in-Photoshop/1597152643

O'Reilly - Getting Started with Adobe InDesign CC 2015 (Apr, 2016)

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Home Page

Duration: 5 hours

Video: mp4 1280 x 720

In this Getting Started with Adobe InDesign CC 2015 training course, expert author Andy Anderson will teach you everything you need to know to design and create documents in Adobe InDesign. This course is designed for the absolute beginner, meaning no previous experience with InDesign is required.

You will start by learning about working with text, including how to generate text frames, thread text frames, and work with spell check. From there, Andy will teach you how to add images to a document, control documents, and work with strokes and fills. This video tutorial also takes you through building a brochure, including adding fonts from Typekit, setting up margins and guides, and adding images and text. You will also learn how to build a magazine cover, including how to add images, edit images externally, and apply styles. Finally, you will learn how to prep and package a document, print a booklet, and publish your document online.

Once you have completed this computer based training course, you will have learned everything you need to know to be able to design and create your own documents in Adobe InDesign. Working files are included, allowing you to follow along with the author throughout the lessons.


Contents:


01. Introduction
Introduction
About Andy
Andy's Top Ten
0104 How To Access Your Working Files

02. Getting Started
Introduction
The Indesign Start Screen
The Indesign Interface
Generating A New Document
Working With Preferences

03. Working With Text
0301 Introduction
0302 Generating Text Frames
0303 Editing Tips & Tricks
0304 Threading Text Frames
0305 Basic Character Formatting
0306 Basic Paragraph Formatting
0307 Working With Character & Paragraph Styles
0308 Understanding Text Frame Options
0309 Editing In The Story Editor
0310 Working With Spell Check

04. Adding Images To A Document
0401 Introduction
0402 Setting Up The Document
0403 Adding Full-Bleed Images
0404 Creating A Color Workflow
0405 Tips On Placing Graphics
0406 Working Smart With Frame Options
0407 Using External Graphic Editors
0408 Adding A Text Wrap To A Graphic
0409 Creating An Inline Graphic
0410 Working With The Links Panel

05. Controlling Documents
0501 Introduction
0502 Working With Layers
0503 Adding & Deleting Pages
0504 Working With Master Pages
0505 Generating Page Numbers
0506 Creating A Nested Master
0507 Using Customized Page Sizes
0508 Adding Special Characters

06. Additional Considerations
0601 Introduction
0602 Working With Strokes & Fills
0603 The Swatches Panel
0604 Working With Guides
0605 Generating Bullets & Numbers
0606 Using Graphic Styles

07. Building A Brochure
0701 Introduction
0702 Building The Bones Of The Brochure
0703 Loading Styles
0704 Adding Fonts From Typekit
0705 Setting Up Margins & Guides
0706 Adding Backdrops
0707 Adding Images
0708 Adding Text
0709 Bringing The Brochure To Life With Styles

08. Building A Magazine Cover
0801 Introduction
0802 Working With A Template
0803 Adding Images
0804 Editing Images Externally
0805 The Creative Cloud Library
0806 Adding Text
0807 Applying Styles

09. The End Game
0901 Introduction
0902 Prepping A Document
0903 Packaging A Document
0904 Printing A Booklet
0905 Creating Links
0906 Converting A Document To PDF
0907 Publishing Your Document Online
0908 Closing Thoughts

O'Reilly - Getting Started with Corel Painter 2016

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Home Page

Duration: 6h 17m

Video: mp4 1280 x 720

In this Getting Started with Corel Painter 2016 training course, expert author Rhoda Draws will teach you everything you need to know about Corel Painter's core tools and features. This course is designed for the absolute beginner, meaning no previous experience with Corel Painter is required.

You will start by learning how to work with layers, then jump into learning about the Painter desktop. From there, Rhoda will teach you about clone painting, brush controls, and how to paint a pastel portrait. This video tutorial also covers the effects menu, selection techniques, working with text, and dynamic layers. Finally, you will learn about watercolor and how to create a mixed media portrait.

Once you have completed this computer based training course, you will have gained a solid understanding of Painter's core tools and features. Working files are included, allowing you to follow along with the author throughout the lessons.


Contents:



01. Introduction To Painter 2016
Welcome To Corel Painter
About The Author
Brush Categories And Variants
Custom Palettes
Prefs And Workspace - Part 1
Prefs And Workspace - Part 2
0107 How To Access Your Working Files

02. Layer Basics
Working With Layers - Part 1
Working With Layers - Part 2
Project: Layered Color Sketch

03. The Painter Desktop
0301 Toolbox And Property Bar - Part 1
0302 Toolbox And Property Bar - Part 2
0303 Toolbox And Property Bar - Part 3
0304 Color Panels
0305 Paper Libraries
0306 Media Libraries - Part 1
0307 Media Libraries - Part 2
0308 Menu Commands - Part 1
0309 Menu Commands - Part 2
0310 Menu Commands - Part 3
0311 Menu Commands - Part 4

04. Clone Painting
0401 Exploring Cloner Brushes
0402 Project: Clone Painting

05. Brush Controls
0501 Brush Controls - General
0502 Brush Controls - Advanced
0503 Custom Variants - Part 1
0504 Custom Variants - Part 2

06. Project: Pastel Portrait
0601 Pet Portrait - Part 1
0602 Pet Portrait - Part 2

07. Effects Menu
0701 Tonal Controls
0702 Surface Controls
0703 Focus Effects
0704 Esoterica Effects
0705 Blobs And Marbling
0706 Mosaic And Tessellation

08. Selection Techniques
0801 Working With Channels
0802 Selection Portfolio

09. Working With Text
0901 Text Properties
0902 Text Effects

10. Project: Postcard
1001 Santa Fe Graphic - Part 1
1002 Santa Fe Graphic - Part 2
1003 Santa Fe Graphic - Part 3

11. Dynamic Layers
1101 Dynamic Plugins - Part 1
1102 Dynamic Plugins - Part 2

12. Automatic And Semi - Automatic Techniques
1201 Auto-Painting
1202 Smart Stroke Cloning

13. Watercolor Categories
1301 Introduction To Watercolor
1302 Project: Watercolor Sketch - Part 1
1303 Watercolor Sketch - Part 2

14. Digital Mixed Media
1401 Project: Mixed Media Portrait - Part 1
1402 Mixed Media Portrait - Part 2
1403 Mixed Media Portrait - Part 3

15. Conclusion
1501 Review And Resources

Panolapse 1.25 for Windows and Mac

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*Features

Panolapse is a tool for creating timelapse videos, with features for panning, zooming, deflickering, RAW metadata interpolation, and batch rendering.

*Panning. Simulate rotational panning with perspective correction.
*Zooming. Animate a lens zoom in or out of your scene.
*Blend frames with RAWBlend. Interpolate RAW metadata like exposure, contrast, white balance, saturation, and more.
*Deflicker. Smoothen changes in brightness.
*Autoexposure. Get perfect exposure no matter what camera settings you're at, analyzing changes in aperture, shutter speed, and ISO.
*Combine JPG images into a video. Export to high-quality images or video (jpg, mp4, mov).
*Fisheye Lens support. Works with both normal lenses and fisheyes.
*Animate stitched panoramas. Supports 360° equirectangular panoramic images.
*Fisheye Effect. Convert timelapses to fisheye perspective for added artistic effect.



*Rotational Panning

A wide-angle image can be rotationally panned with perspective correction.

A fisheye lens allows up to 360° rotation.
The concept behind Panolapse's motion effect is similar to that of 360° panorama viewers, using 3D perspective correction to simulate real-world accurate movements.

Up to now, photographers generally had two methods for adding motion to time-lapse sequences. One approach has been to mount the camera on a motorized track or head. These systems are often heavy and restrictive. The other method applies video-editing software to digitally crop and slide. But since this doesn't correct for perspective, the results can be unnatural.

Panolapse applies perspective correction to create natural panning. It adds rotational motion to a sequence, essentially acting as a motorized-head



*Animate RAW setttings with RAWBlend

RAWBlend is a powerful tool for blending from one frame to another seamlessly. Set keyframe images, and let RAWBlend interpolate your exposure, color temperature, contrast, and other metadata between images. With RAWBlend, you can process just your first and last frames - it does the rest.


*Deflicker

Slight mechanical differences between each shot by the camera often causes flickering in a timelapse video. Panolapse corrects this by tuning each frame's brightness levels towards a computed moving average for optimal smoothness.


*AutoExposure and the "Holy Grail"

When shooting a timelapse in rapidly changing light (such as sunrise or sunset), it may be necessary to adjust camera settings to keep the image properly exposed. This is known as the "Holy Grail timelapse," as it's so difficult to get right. AutoExposure automates this process by analyzing each frame for changes in aperture, shutter-speed, and ISO - and then adjusts exposure accordingly. Shoot at any setting and get perfect exposure every frame.


*Convert to a fisheye lens

The fisheye effect is an artistic tool for your timelapse videos, simulating a fisheye perspective. Non-fisheye photos can be converted to fisheye (or vice versa). This perspective bends horizons, magnifies the center, and spans an ultra-wide field of view. Used tastefully, it can add that extra "wow" factor to your time lapse videos.


*Animate Stitched Panoramas

Aside from timelapses, if you're into creating panorama images, you can use Panolapse to animate your panorama as a moving video by importing a 360°x180° equirectangular image.

Concept Design Workshop - Visual Development for Games Vol 1 & 2 by Terry Lane

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https://cdwstudios.com/store/visual-development-for-games

VOLUME 1

In this lecture Terry will show how to design a character and define a visual look for a game. Terry will show his process from creating thumbnails and initial ideas right through to final linework and blocking in turn arounds. Topics coverd include, Drawing, Photoshop Brush set-up, Colour Thumbnails and Design Theory. In this lecture you will have the unique opportuninty to watch Terry discuss many principles that concept artist’s need to learn and master to take their work to next level.

VOLUME 2

In this lecture Terry will show how to design and render a character and also design props for the character. Terry will show his process for rendering in Photoshop.Topics covered include, Drawing, Photoshop Brush set-up, Colour Theory and Design Theory. In this lecture you will have the unique opportunity to watch Terry discuss many principles that concept artist’s need to learn and master to take their work to next level.

Check out my other uploads:
https://www.cgpeers.to/torrents.php?type=uploaded&userid=55540

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Unity Nottorus v1.05

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Nottorus is a visual programming plugin for generating and debugging C# Unity scripts.
This plugin allows designers, artists or programmers without any limitation create C# scripts of any complexity. Without any limitation means you can create any code as well as programmers do. Even this plugin can be written on this plugin :) Really.

Script Editor Features:
- Intuitive interface
- Dynamic nodes database (more than 200,000 nodes generated runtime from reflection on default assemblies)
- Contains all features of C# language;
- Compiles into C # without any garbage;
- Runtime Debugging;
- Undo/Redo;
- Integrated State Machine.
- Description for each node (loaded from assemblies)
- Unity Free and Pro.

This asset includes:
- Script editor
- State machine editor
- Integrated SCharp parser (conversion of scripts into nodes)
- Example scene (prototype of the ball game on Nottorus scripts)

Lightwave to Arnold Renderer - LWtoA

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LWtoA is a custom plugin that integrate Arnold seamless inside Layout 11 and 2015, with near all features suported by Arnold, including for example interactive rendering, all Arnold shading nodes, all Arnold lights, etc. The plugin is near to be features complete, and it is also near to be as complete as oficial Solid Angle plugin for Maya or Softtimage.
__________


https://vimeo.com/40443058

https://vimeo.com/40720491

https://vimeo.com/43833275

https://vimeo.com/51129309

https://vimeo.com/38708408

https://vimeo.com/37241013

https://vimeo.com/36405847

https://vimeo.com/35207003

Lightwave to Arnold Renderer - LWtoA

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LWtoA is a custom plugin that integrate Arnold seamless inside Layout 11 and 2015, with near all features suported by Arnold, including for example interactive rendering, all Arnold shading nodes, all Arnold lights, etc. The plugin is near to be features complete, and it is also near to be as complete as oficial Solid Angle plugin for Maya or Softtimage.
__________


http://vimeo.com/40443058

http://vimeo.com/40720491

http://vimeo.com/43833275

http://vimeo.com/51129309

http://vimeo.com/38708408

http://vimeo.com/37241013

http://vimeo.com/36405847

http://vimeo.com/35207003

Game Art Institute - Character Creation For Games with Adam Skutt Week 1 - 3

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Create Amazing Realistic Game Characters

Learn the art of creating a game character. Everything from anatomy to clothing to topology and texturing is covered in this course. Substance Designer and Marvelous Designer are just some of the programs that Adam dives into as well as Mari and ZBrush.

If you wish to get into the fast growing game industry and score a stable art job with amazing potential to grow then you need Adam Skutt’s course.

Adam works at Epic Games where he gets paid to sculpt and paint realistic characters all day long and he is here to show you the skills, tools and workflows that you need to know to excel in this industry.

This live eight week course with Epic Lead Character Artist Adam Skutt will go into the depths of character creation for games and cinematic.

Adam is currently working as a senior character artist at Epic. Previous to that he Naughty Dog where he was a Lead Character Artist on Uncharted 4.

In this course you’ll learn:

How To Establish Proper Topology For Your Characters
Basic Character Anatomy & Proportions
Facial Anatomy That Matters
Importing & Exporting For Games
Proper Map Setup
and much more…
Curriculum

Assignment #1

Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)

Create a hero worthy character from the chest up. This character should be in the realm of characterized

realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and

purpose.

For the first project I will go over gathering reference material, establishing a concept/plan of action and

high poly modeling techniques in Zbrush Maya.

Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model

https://www.gameartinstitute.com/store/xeJFAdxY

Udemy - Learn to Code in C++ by Developing Your First Game [8th August Update]

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Course Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

http://www.udemy.com/unrealcourse/

Original release:
http://www.cgpeers.to/torrents.php?id=46122

March 29 Update
http://www.cgpeers.to/torrents.php?id=46258

April 6th Update:
http://www.cgpeers.to/torrents.php?id=46370

April 20 Update:
http://www.cgpeers.to/torrents.php?id=46646

May 30th Update:
http://www.cgpeers.to/torrents.php?id=47261

June 6th Update:
http://www.cgpeers.to/torrents.php?id=47329

June 12th Update:
http://www.cgpeers.to/torrents.php?id=47442

June 19th Update:
http://www.cgpeers.to/torrents.php?id=47517

June 26th Update:
http://www.cgpeers.to/torrents.php?id=47641

July 3th Update:
http://www.cgpeers.to/torrents.php?id=47736

July 11th Update:
http://www.cgpeers.to/torrents.php?id=47855

July 16th Update:
https://www.cgpeers.to/torrents.php?id=47961

July 24th Update:
https://www.cgpeers.to/torrents.php?id=48044

August 1st Update:
https://www.cgpeers.to/torrents.php?id=48162

Easypano Studio 2016 crack only

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software link
http://www.easypano.com/download-virtual-tour-studio.html
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