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Gumroad – Deformation of Cars in Unreal Engine 4

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Video link: https://vimeo.com/152619829

An unreal engine 4 project that has destructible cars in them. Use this project to just play around and have fun.

According to the author, current problems with the project:
- Cars can’t collide with each other (fixable but will take some work).
- Deformation is a bit unpredictable and objects need to be heavy to have real impact. (fixeable but would require to change all the paramaters)
- Some missing elements on the car.
- Very performance heavy with 6+ cars on scene.
- Not user friendly and creating a different car would require making the system again from scratch, because everything depends on the mesh. There is no way to create a “generate” button.
- All elements in this project are textured using substance painter. The wrinkle effect in the normals is done with a dynamic material that blends in a normal when a hit is registered.
- Each bendable material is unwrapped in a way that the main wrinkle texture used for all materials makes sense.Same for the paint that gets destroyed.
- Dynamic materials are not really hard to pull of in UE4. Some quick reading in the UE4 documentation tells everything.

Gumroad – Deformation of Cars in Unreal Engine 4

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Video link: https://vimeo.com/152619829

An unreal engine 4 project that has destructible cars in them. Use this project to just play around and have fun.

According to the author, current problems with the project:
- Cars can’t collide with each other (fixable but will take some work).
- Deformation is a bit unpredictable and objects need to be heavy to have real impact. (fixeable but would require to change all the paramaters)
- Some missing elements on the car.
- Very performance heavy with 6+ cars on scene.
- Not user friendly and creating a different car would require making the system again from scratch, because everything depends on the mesh. There is no way to create a “generate” button.
- All elements in this project are textured using substance painter. The wrinkle effect in the normals is done with a dynamic material that blends in a normal when a hit is registered.
- Each bendable material is unwrapped in a way that the main wrinkle texture used for all materials makes sense.Same for the paint that gets destroyed.
- Dynamic materials are not really hard to pull of in UE4. Some quick reading in the UE4 documentation tells everything.

Alias Maya 7.0.1

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ALIAS MAYA UNLIMITED VERSION 7.0 XFORCE

plugins :

BonusTools_70

3Daliens.Glu3D.v1.3.13.for.Maya.7.0-BB3D

RadiantSquare.Final.Rig.Pro.v2.0.for.Maya.7.0

renderman pixar maya 7.0

Realflow 4 + maya 7 plugins

Vray maya 7.0

Holomatix.Rendition.1.0.341b

DOC :

Maya 7 for Windows and Macintosh Visual QuickStart Guide

Mastering Maya 7

IlluminateLabs.Turtle.v3.0.0.7.for.Maya.7.0-BB3D

shave 4.0v13 Release Maya7.0

KOLEKTIV_STROIKA_V3.0.5_FOR_MAYA_7

CLO Enterprise 2.5.62 WIN x64

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CLO3D was used exclusively as a fashion product visualization tool to view the 2D fashion product line concepts they created earlier in the semester in a 3D environment.

http://www.clo3d.com/


** NOTES **

• This is 64-bit Windows version. I don't have any other version, as none has been cracked and released as of yet.

• I don't make these cracked software--I just share them. If you need tech support or have questions, try here:

https://forum.cgpersia.com/f13/clo-enterprise-2-5-62-r19976-win64-144048/

• Please give this torrent a good couple of hours to upload.[/u]

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Peregrine Labs Yeti 2.0.25 – Maya 2015-2016 Win

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Yeti is Peregrine Labs product to produce fur feathers and generating lots of things based around familiar working concepts of a procedural node graph directly within Autodesks Maya.

The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.

Yeti aims to be package agnostic and supports various rendering engines including Pixars Renderman 3Delight Chaos Groups Vray and Solid Angles Arnold.

http://peregrinelabs.com/yeti/



** NOTES **

• This is Windows version. I don't have a Mac or Linux version, as of yet.

• There is still no support Maya 2017 and Maya 2016.5, even in the latest version 2.0.26. Please, don't ask for it.

• If you need tech support or have questions, or check on other versions, try here:

https://forum.cgpersia.com/f57/peregrine-labs-yeti-2-0-25-maya-2015-2016-win-144091/

• Please give this torrent a good couple of hours to upload.[/u]

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

Udemy - Learn to Code in C++ by Developing Your First Game [14th August Update]

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Course Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

http://www.udemy.com/unrealcourse/

Original release:
http://www.cgpeers.to/torrents.php?id=46122

March 29 Update
http://www.cgpeers.to/torrents.php?id=46258

April 6th Update:
http://www.cgpeers.to/torrents.php?id=46370

April 20 Update:
http://www.cgpeers.to/torrents.php?id=46646

May 30th Update:
http://www.cgpeers.to/torrents.php?id=47261

June 6th Update:
http://www.cgpeers.to/torrents.php?id=47329

June 12th Update:
http://www.cgpeers.to/torrents.php?id=47442

June 19th Update:
http://www.cgpeers.to/torrents.php?id=47517

June 26th Update:
http://www.cgpeers.to/torrents.php?id=47641

July 3th Update:
http://www.cgpeers.to/torrents.php?id=47736

July 11th Update:
http://www.cgpeers.to/torrents.php?id=47855

July 16th Update:
https://www.cgpeers.to/torrents.php?id=47961

July 24th Update:
https://www.cgpeers.to/torrents.php?id=48044

August 1st Update:
https://www.cgpeers.to/torrents.php?id=48162

August 8th Update:
https://www.cgpeers.to/torrents.php?id=48268

3d Coat V4.7.07 64 and crack

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Features
Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

http://3dcoat.com/features/

Dirtizer 3D Max Script

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More Info :
https://forum.cgpersia.com/f56/dirtizer-3d-max-script-143862/

http://www.scriptspot.com/3ds-max/scripts/dirtizer-2

CG-Animation LH | Tools [repack] - 3ds Max 2011 - 2016

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More info:
https://forum.cgpersia.com/f56/cg-animation-lh-tools-repack-104929/

http://cg-animation.com/en/

DAZ Studio Iray Advanced Lighting by dreamlight

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If you’re looking to absoutely CRUSH it with Iray, then this step by step video guide will give you the edge you’re looking for. Create the most beautiful and sophisticated Iray lighting, and immediately set yourself apart from other artists.

https://www.renderosity.com/mod/bcs/daz-studio-iray-advanced-lighting/110815

Fantasmagia Brush Kit

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https://creativemarket.com/squarepack/809269-Fantasmagia-Brush-Kit

3d coat 4.7.07

$
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Features
Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

http://3dcoat.com/features/

Honda CR-Z

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https://forum.cgpersia.com/f16/honda-cr-z-144139/
Thank you to original uploaders at forum!

From Viz people

SkillShare - Illustrator & Photoshop: Retro Shape Design Using Shape, Alignment, Adjustment Layers & Noise

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In the class we work between Adobe Illustrator & Adobe Photoshop.

Utilising the best bit of each piece of software you will create this awesome looking retro design.

https://www.skillshare.com/classes/design/Illustrator-Photoshop-Retro-Shape-Design-Using-Shape-Alignment-Adjustment-Layers-Noise/2079236623

Hard Ops Release 8 Chromium

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https://s3.postimg.org/knbovrypf/Ocz_Sd_B0.gif

Hello i just purchase this i hope everyone likes it, i decided to share with you guys....

It is with great pleasure that I present to you all Hard Ops 8. This release was focused on refinement and cleanup. I’m sure by saying that, we have cursed ourselves with new bugs. In the rush to 0079 it became apparent that a moment to reflect and refine existing systems while cleaning out antiquated code was needed. This release is a multi-part where we will expand on the 8 release with additional features. I just wanted to get you guys on the same page so I can at least demo the software without being in the future.

Hard Ops Release 8 Chromium

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Hello guys, I just purchased this and i decided to share with with you all...

It is with great pleasure that I present to you all Hard Ops 8. This release was focused on refinement and cleanup. I’m sure by saying that, we have cursed ourselves with new bugs. In the rush to 0079 it became apparent that a moment to reflect and refine existing systems while cleaning out antiquated code was needed. This release is a multi-part where we will expand on the 8 release with additional features. I just wanted to get you guys on the same page so I can at least demo the software without being in the future.

PhysX Painter v1.0 (Plugin for 3Ds Max)

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Homepage: http://hocuspocus-studio.fr/tools/product/physx-painter/
DEMO video: https://www.youtube.com/watch?v=3hFKIX5s-LY
=====
hysX Painter is made to very quickly populate your scenes with your assets in a very natural way.

It allows you to create them using a brush,
and automatically place them with Rigid bodies simulation.

Wether you work in architecture, game cinematics, commercials…etc you very often need to add details to your scenes with some assets. Placing them by hand is tedious and takes time to get a natural look.
You also probably tried to do that with some MassFX simulations,
but it takes a lot of time to get the result you want.

Using this plugin will drastically improve your workflow and help you to make more believable scenes in less time.

Features :
Use any asset you want, your own library or buy them somewhere.
Percentage per asset.
Paint and delete multiple assets.
Paint one by one.
PhysX simulations.
Paint & re-Simulate locally.
Re-Simulate all.
Prevent collisions even if you don’t use the simulations.
Save and reload brush presets.
You can use a specific Gravity, like a directional one or a spherical for example.
High def / Low def assets easy switching, or replace by specific mesh.
Assets selection and collapsing options.

System requirements :
– 3dsmax 2013 to 2017.

FayTeq FayIN v2.3.0 for After Effects CC 2015 MACOSX AMPED

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YOUR BENEFITS

Save Time & Money!
fayIN is camera tracking and digital content integration combined in one plugin. Benefit from its new easy-to-use workflow inside After Effects. There is no need to import & export between different software environments anymore. fayIN reduces your production costs through high quality tracking results and a new and fast tracking and content-integration workflow.

THE EASE OF MATCHMOVING

Concentrate on the creation of the inserted content instead of adjusting & manually processing tracking planes or null objects.


1. Add track
Simply mask your target area anywhere in the scene.


2. Hit start
Start the automated fast camera-tracking process.


3. Select insert
Select and import a 2D insert from your computer or current After Effects project.


4. That's it
Your insert has been integrated.


FEATURES

Camera Tracking
full integration in After Effects
innovative hybrid planar and 2D/3D tracker
intuitive selection of target area
fully automatic detection of the best settings
no keyframing necessary



Content Integration
easy integration and exchange of inserts for each track
easy workflow, even for non-professionals
easy adjustment of track and inserted objects
all After Effects effects applyable to insert layer
insertion of any Adobe compatible file format
fully flexible positioning of insert within the scene

New Features in fayIN 2.3
User Modes: Switch easily between "Beginner Mode" with step-by-step instructions and "Expert Mode" for advanced functionality.
One-Click Text Inserts: Create text layer sub-compositions as inserts for your tracks with just one click of the mouse in the context menu.
and this is just the beginning...

SkillShare - Logo Animation Series™ - Sliced Mask Animation in After Effects

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Logo Animation Series™ is dedicated to teach how to make animated titles, openers and logo animations in After Effects. Each time we approach a different animation. In this class we are going to make this:

Logo intros will always be perfect openers for YouTube, online courses, brand videos or any type of online presence you want to have. Let's use motion graphics and Adobe After Effects for our animations and video content! Let's get rolling...Enroll the class!

https://www.skillshare.com/classes/design/Logo-Animation-Series-Sliced-Mask-Animation-in-After-Effects/2073973011

SkillShare - Logo Animation Series™ - Sliced Mask Animation in After Effects

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Logo Animation Series™ is dedicated to teach how to make animated titles, openers and logo animations in After Effects. Each time we approach a different animation. In this class we are going to make this:

Logo intros will always be perfect openers for YouTube, online courses, brand videos or any type of online presence you want to have. Let's use motion graphics and Adobe After Effects for our animations and video content! Let's get rolling...Enroll the class!

https://www.skillshare.com/classes/design/Logo-Animation-Series-Sliced-Mask-Animation-in-After-Effects/2073973011
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