Video link: https://vimeo.com/152619829
An unreal engine 4 project that has destructible cars in them. Use this project to just play around and have fun.
According to the author, current problems with the project:
- Cars can’t collide with each other (fixable but will take some work).
- Deformation is a bit unpredictable and objects need to be heavy to have real impact. (fixeable but would require to change all the paramaters)
- Some missing elements on the car.
- Very performance heavy with 6+ cars on scene.
- Not user friendly and creating a different car would require making the system again from scratch, because everything depends on the mesh. There is no way to create a “generate” button.
- All elements in this project are textured using substance painter. The wrinkle effect in the normals is done with a dynamic material that blends in a normal when a hit is registered.
- Each bendable material is unwrapped in a way that the main wrinkle texture used for all materials makes sense.Same for the paint that gets destroyed.
- Dynamic materials are not really hard to pull of in UE4. Some quick reading in the UE4 documentation tells everything.
An unreal engine 4 project that has destructible cars in them. Use this project to just play around and have fun.
According to the author, current problems with the project:
- Cars can’t collide with each other (fixable but will take some work).
- Deformation is a bit unpredictable and objects need to be heavy to have real impact. (fixeable but would require to change all the paramaters)
- Some missing elements on the car.
- Very performance heavy with 6+ cars on scene.
- Not user friendly and creating a different car would require making the system again from scratch, because everything depends on the mesh. There is no way to create a “generate” button.
- All elements in this project are textured using substance painter. The wrinkle effect in the normals is done with a dynamic material that blends in a normal when a hit is registered.
- Each bendable material is unwrapped in a way that the main wrinkle texture used for all materials makes sense.Same for the paint that gets destroyed.
- Dynamic materials are not really hard to pull of in UE4. Some quick reading in the UE4 documentation tells everything.