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SkillShare - Logo Animation Series™ - Quick Motion Elements Reveal in After Effects

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Logo Animation Series™ is dedicated to teach how to make animated titles, openers and logo animations in After Effects. Each time we approach a different animation. In this class we are going to make this:

Let's use motion graphics and Adobe After Effects for our animations! Logo intros will always be perfect openers for YouTube, online courses, brand videos or any type of online presence you want to have. Enroll the class!

https://www.skillshare.com/classes/design/Logo-Animation-Series-Quick-Motion-Elements-Reveal-in-After-Effects/816981829?via=user-profile

Daz Studio Beginner to Advanced

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DAZ Studio Beginner to Advanced
Daz/Poser | 3D models | 850 MB
DAZ Studio Beginner to Advanced is a comprehensive tutorial offered in high quality 1020p .mp4 format. Four hours of training included, in bite sized easy to learn sections.

What’s Included and Features
DAZ Studio Beginner to Advanced
.MP4 format, 4 hours of training
1020p HD quality
Includes the following:
Intro and Workspace Customization
Matching Workspace
Customizing DAZ Studio
DAZ Studio Tour
Content and Installation Methods
Content
Smart Content
Installing Content with DIM or ZIP
Mapping Directories
Shaping And Posing
Shaping
Posing Traditional
Pose Controls Powerpose Puppeteer
Posing Symmetry Eyes and Expressions
Lighting
Lighting Overview
Lights – Distant Light
Lights – Spot Light
Lights – Point Light
Lights – Linear Point Light
Lights – 3 point setup
Lights – UberEnvironment2 In Depth
Camera
Render Settings
Surfaces
Morphing D-Form
1 D-Formers
2 Spawn the Morph
3 Save Asset
4 Customize the Slider
Morphing Z Brush Bridge
1 A Quick Z-Brush Morph
2 Save that Morph
Morphing Hexagon
1 Into Hexagon and Prep
2 Make Morph and Back to DS
Morphing With No Bridge
1 Export
2 Importing the Morph
Animate
1 Dance
2 Instances
Setting Up Conforming Clothes
1 The Transfer Utility
2 Add a Morph
3 Fix a Morph
4 Back to DS
5 Fix and Save
Joints and Weight Maps
1 Introduction
2 Transfer Utility
3 Bend Fix
4 Twist Fix
5 Side Side
Geometry Editor
1 Introduction
2 Patches and Stripes
Introduction to Bryce
1 Bryce Bridge
2 Sky Lab 1
3 Clouds and Lights
4 Terrains 1
5 Terrain Materials
6 Depth with Haze
7 Trees
DS Models
Skirt.obj
Tee.obj
Notes
This product includes:
2 General Installer

Lynda - Unity 5 2D: Combat in an RPG Game

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The hallmark of any popular RPG game is combat. Building on the lessons in the rest of the Unity 5 2D series, these tutorials show how to build simple turn-based combat like you would experience in classic RPGs. In the Movement in an RPG Game course, you learned how to move a player in a 2D tile-based map. Here you'll program, trigger, and manage random battles on the map. Author Jesse Freeman shows how to create pop-up battle windows, add monsters, and create player and monster attack actions—including evasive maneuvers. When the battle is over, you'll learn to reward the player and clean up for future moves.

Topics include:

Preparing the user interface
Creating game and message windows
Building a battle window
Adding a monster and action buttons
Creating an actor class
Adding player and monster attack actions
Triggering battles from the map
Ending a battle
Cleaning up the battle and attack systems
Rewarding the player

http://lynda.com/tutorial/499485

SkillShare - Logo Animation Series™ - Circle Motion Elements Animation in After Effects

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Logo Animation Series™ is dedicated to teach how to make animated titles, openers and logo animations in After Effects. Each time we approach a different animation. In this class we are going to make this:

Logo intros will always be perfect openers for YouTube, online courses, brand videos or any type of online presence you want to have. Let's use motion graphics and Adobe After Effects for our animations and video content! Let's get rolling...Enroll the class!

https://www.skillshare.com/classes/design/Logo-Animation-Series-Circle-Motion-Elements-Animation-in-After-Effects/459746009

Lynda - Photoshop CC 2015 One-on-One: Advanced (updated Aug 15, 2016)

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Take your Photoshop skills to the next level. Photoshop CC 2015 One-on-One: Advanced is the second course in the comprehensive Photoshop training series by industry expert Deke McClelland. One-on-One teaches you everything you need to know about Photoshop, in the order you need to know it, on the schedule that work best for you. In this installment, Deke takes you through Photoshop's more advanced features.

Learn about Photoshop's automated selection tools (Color Range, Focus Area, and Refine Edge), the nondestructive editing capabilities of Smart Objects, Liquify's slimming and trimming power, and techniques for drawing and designing with vector shapes. Plus, discover how to improve a photo with poor composition by reconstructing it with Photoshop's Content-Aware Scale tool, healing tools, and blend modes. These tutorials feature all-new projects and exercise files, so there's something new for even long-time Deke fans.

NEW IN 2016: Chapters 24–30 offer a whole new way to work with Photoshop CC. This new set of tutorials covers layer effects, Levels and Curves adjustments, lens corrections and perspective warping, black and white photography, and so much more. Check back often. We'll continue to update the training whenever Photoshop changes.

Topics include:

Selecting real-world objects in photographs
Refining masks with the Smudge tool, Refine Mask, and Refine Radius
Using the Focus Area tool
Skewing and distorting a layer
Transforming and duplicating in one operation
Warping text
Creating and masking Smart Objects
Applying Smart Filters
Nesting Smart Objects
Using Content-Aware Scale
Applying stack modes
Using the Liquify filter
Drawing custom vector shapes
Adjusting contrast, color, and luminance with blend modes

http://lynda.com/tutorial/373101

Adobe Muse and Adobe Audition and Adobe Photoshop CC 2015.2 MAC

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Includes: ・Adobe Photoshop CC 2015.5 (17.0.0) ・Adobe Muse CC 2015.2 ・Adobe Audition CC 2015.2

The release took place: June 20, 2016 Publication type: Mac OS X Software Supported OS: OS X 10.9 + Interface language: Russian, English, German etc. Treatment: complete Type of medicine: the replacement file System requirements: • Multicore Intel processor with 64-bit computing • Mac OS X 10.9 or newer • 1 GB of RAM • 3.2 GB of free hard disk space for installation; additional free space required for installation (not installed on a disk using the file system is case-sensitive, or on removable storage devices flash memory) • Monitor with a resolution of 1024 x 768 (recommended 1280 x 800), video card that supports OpenGL 2.0, 16-bit color, 512 MB RAM (1 GB recommended)* Description: Adobe Photoshop CC - a program for processing raster graphics. Supports various graphic formats. Adobe Photoshop allows both create new images and edit them. Photoshop used to create photorealistic images to work with color scanned images, retouching, color correction, collage, transformation of graphs, color separation, etc Adobe Photoshop has all the methods of work with point images, and has the ability to work with layers and uses the contours. The program is the undisputed leader among professional graphic editors due to its widest possibilities, high efficiency and speed. Adobe Photoshop provides all the necessary tools for correcting, editing, preparing images for printing and high quality output. Installation procedure: The program interface language will depend on the default language of the operating system 1 Break the connection to the network. 2 Run the installation 3. In the welcome window, select "Trial version" (Try). You will be prompted to connect to the service Adobe Creative Cloud using your Adobe ID. Hit "Enter" (Sign In). After a few seconds, when the installer determines that cannot connect to the network, and associated tests will be stopped, displayed an error about failing to connect to the Internet. Hit the button "Enter later" (Connect Later). 4. After installation do not launch the app. 5 Model the original framework on a file from the distribution (original amtlib.framework rename and leave it in the package) Change here: Code: /Applications/Adobe Photoshop CC 2015.5/Adobe Photoshop CC 2015.5.app/Contents/Frameworks A folder "Adobe Photoshop CC 2015.5" - PKM Adobe Photoshop CC 2015.5.app - show package contents - Contents-folder - folder Frameworks 6 Restore the previously torn network connection and enjoy the program!

Mirandas Ice Cream Parlor - C4D -FBX

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Converted of Daz to C4D and FBX - Converted Thanks to IanVFX
----------------------------------------
For Cinema 4D - FBX

All Incluyed Texture
Model Thanks to "ash65 (CGPForum User)"
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Autodesk SketchBook Pro 2016 R1 for Enterprise x64

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There has been a complete overhaul of the brushes, starting with a whole new redesign of the Brush Library, which includes

New Natural Blend and Colorless brushes and Redesigned Brush Properties window, which includes:

Brush types, Flow and Opacity control, Stylus tilt and stamp scaling, Improved texture capture workflow, Import an image as a stamp texture and Loading custom and purchased brushes.

For Windows 10 users, zoom in/out of the canvas, using the middle mouse wheel, Newly designed Color Editor, Support for saving and exporting the SketchBook .skbrushes brush format, Radial Symmetry, Bug fixes, improvements, and enhancements.

http://www.autodesk.com/products/sketchbook-pro/overview



** NOTES **

• This is Windows version. I don't have Mac version, as of yet.

• If you need tech support or have questions, or check on other versions, try here:

https://forum.cgpersia.com/f13/autodesk-sketchbook-pro-2016-r1-v8-0-a-144137/

• Please give this torrent a good couple of hours to upload.[/u]

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp. for commercial use.

JixiPix Pastello 1.0.3

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Pastello

Standalone Product that transform photos into a fine art drawings with Pastel, Pencil, Chalk, Charcoal and Crayon. Also includes plugin for Photoshop, Elements and Lightroom

Introducing Pastello, a brand-new companion app to JixiPix’s Impresso Pro. Pastello takes you back in time to the 15th century. Away from brushes and large strokes and into the realm of dry media with color that is both brilliant and subtle. The “Dry color method” made famous by Leonardo da Vinci is so powerful in its simplicity and beauty with its black and red chalk and yellow pastel highlights. Later, artists would paint charming portraits in a smooth heavily blended fashion. Move forward a few centuries later and pastel quickly became filled with brilliant color and crisp detail. Fast forward to today and a digital age has made it so you, the artist, can mix and match media that is difficult or impossible in a traditional setting.

http://jixipix.com/pastello/details.html

Unity Asset - Abandoned Manor Mega Pack v2.0

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https://www.assetstore.unity3d.com/en/#!/content/8429

Tired of rocks and stones? Can't look anymore at trees and plants? Great! Get this huge package and learn how to build modular interiors for current gen consoles and PCs!


This package contains:
- Over 140 prefabs (brushes, furniture, realtime curtains, pottery, lamps etc.)
- Examples of realtime clothes (Unity 4.x only, Unity 5 clothes update soon!)
- Irregular objects are always with hand-crafted, optimized mesh colliders.
- Textures from 1k to 4k.
- Unity 4.x: Four bonus shaders (example rim, optimized rim+spec, rim+spec+dust, rim+spec+illumination).
- Unity 5.x: Full PBR support.
- Whole furniture, windows and doors are prepared as interactive objects (wings, handles, drawers etc. are sub-objects).

Latest update: beds, retro and art-deco lamps, new brushes/segments

Unity 4.x note: Keep in mind that in order to use full screen effects, refraction etc. used in example scene (and visible at screenshots) you have to use Pro version of Unity.

IMPORTANT: This system is designed for Deferred Shading with Linear Color Space

Unity Asset - Abandoned Manor Exterior Pack v1.1

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Finally exterior brushes for Abandoned Manor are here! Crucial segments are designed to match Abandoned Manor interior, so with both packs you can create whole building even on single scene.

This package contains:
- Almost 70 prefabs (brushes, dry trees, stone walls, bushes, sidewalks etc.)
- Irregular objects are always with hand-crafted, optimized mesh colliders.
- Textures from 1k to 4k.
- Four bonus shaders - from simple rim to complex vertex or texture mask blend material! (Unity 4.x)
- Full PBR support! (Unity 5.x)

Unity 4.x note: Keep in mind that in order to use full screen effects, refraction etc. used in example scene (and visible at screenshots) you have to use Pro version of Unity.

IMPORTANT: This system is designed for Deferred Shading with Linear Color Space and Umbra Occlusion. Use both to achieve proper performance.

Agisoft PhotoScan Pro v1.2.6 Build 2834 Multi WIN x86_x64

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Agisoft PhotoScan Professional v1.2.6 Build 2834
Developer: http://www.agisoft.com/
Language: Multi
OS: Windows x86/x64
Previous release: http://www.agisoft.com/pdf/photoscan_changelog.pdf


Features of Agisoft PhotoScan v1.2.6 Build 2834

• Processing of various types of imagery: aerial (nadir, oblique) / close-range.
• Auto calibration: frame (incl. fish-eye) / spherical cameras.
• Multi camera projects support.
• Elaborate model editing for accurate results.
• Points classification to customize geometry reconstruction.
• .LAS export to benefit from classical point data processing workflow.
• Digital Surface and/or Digital Terrain Model – depending on the project.
• Georeferncing based on EXIF meta data / flight log: GPS / GCPs data.
• EPSG registry coordinate systems support: WGS84, UTM, etc.
• Georeferenced orthomosaic: most-GIS-compatible GeoTIFF format; .KML file to be located on Google Earth.
• Export in blocks for huge projects.
• Color correction for homogeneous texture.
• Inbuilt tools to measure distances, areas and volumes.
• To perform more sophisticated metric analysis PhotoScan products can be smoothly transferred to external tools thanks to a variety of export formats.
• GCPs import to control accuracy of the results.
• Coded / non-coded targets auto detection for fast GCPs input.
• Scale bar tool to set reference distance without implementation of positioning equipment.
• In addition to Batch processing – a way to save on human intervention, Python scripting suggests customization options:
• a parameters template for several similar data sets;
• intermediate processing results inspection; etc.
• RGB / NIR / thermal / multispectral imagery processing.
• Fast reconstruction based on preferable channel.
• Multi channel orthomosaic export for further NDVI calculation and analysis.
• Various scenes: archaeological sites, artifacts, buildings, interiors, people, etc.
• Direct upload to Verold and Sketchfab resources.
• Texture: HDR and multi file, for super detailed visualization.
• Multi camera station data processing for creative projects in cinematographic art, game industry, etc.
• Basis for numerous visual effects with 3D models reconstructed in time sequence.
• 3D reconstruction for data captured from the same camera position – camera station, provided that at least 2 camera stations are present.
• 360° panorama stitching for one camera station data.
• Distributed calculations over a computer network to use combined power of multiple nodes for huge data sets processing in one project.

Hospital Models Pack Volume 1

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http://imgur.com/a/F1a6n

Collection of 25 Hospital Scenes/Models

Size is small due to each individual scene is 7zipped

Scenes are missing files according to 3ds Max but load and render fine.

Format is varied versions of .MAX

FayTeq FayIN v2.3.0 for After Effects CC 2015 MACOSX AMPED

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YOUR BENEFITS

Save Time & Money!
fayIN is camera tracking and digital content integration combined in one plugin. Benefit from its new easy-to-use workflow inside After Effects. There is no need to import & export between different software environments anymore. fayIN reduces your production costs through high quality tracking results and a new and fast tracking and content-integration workflow.

THE EASE OF MATCHMOVING

Concentrate on the creation of the inserted content instead of adjusting & manually processing tracking planes or null objects.


1. Add track
Simply mask your target area anywhere in the scene.


2. Hit start
Start the automated fast camera-tracking process.


3. Select insert
Select and import a 2D insert from your computer or current After Effects project.


4. That's it
Your insert has been integrated.


FEATURES

Camera Tracking
full integration in After Effects
innovative hybrid planar and 2D/3D tracker
intuitive selection of target area
fully automatic detection of the best settings
no keyframing necessary



Content Integration
easy integration and exchange of inserts for each track
easy workflow, even for non-professionals
easy adjustment of track and inserted objects
all After Effects effects applyable to insert layer
insertion of any Adobe compatible file format
fully flexible positioning of insert within the scene

New Features in fayIN 2.3
User Modes: Switch easily between "Beginner Mode" with step-by-step instructions and "Expert Mode" for advanced functionality.
One-Click Text Inserts: Create text layer sub-compositions as inserts for your tracks with just one click of the mouse in the context menu.
and this is just the beginning...

Pluralsight - Character Concept and Sculpting Techniques in 3D Coat

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Duration 4h 33m Project Files Included MP4

Create detailed character concepts while developing your knowledge of voxel-sculpting and the Digital Clay paradigm pioneered by 3D Coat. This course, Character Concept and Sculpting Techniques in 3D Coat, is an intermediate course where you’ll learn how to do just that by creating a character from Stephen R. Donaldson’s Chronicles of Thomas Covenant series: the evil Ur-vile. In this course, you’ll explore 3D Coat’s many sculpting toolsets as well as character concept creation and execution. You’ll also learn how to use both voxels and surface modeling to bring this character sculpt to life. By the end of this course, your sculpting skills will be sharpened and you’ll be better equipped to create your own character concepts in the future. Software required: 3D Coat 4.5.40 and Cura

3d Coat V4.7.08 64 and crack

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Release Notes
What's New in 3D-Coat 4.7





Key Features:

- New Physically Based Shader. Now GGX lighting natively supported.

This means:

- Almost all Voxel Shaders are PBR compatible now. Each shader has rich set of parameters, including different textures, SSS, Gloss, Metalness, Cavity and Bulge settings. Very good support of cavity and bulge is present in realtime.

- All PBR shaders effects (except pseudo SSS effect) are exactly baked into paint room.

- PicMat-s are also present but it is not guaranteed that they will be baked correctly, so use them only on intermediate stage.

- GGX exact support means compatibility with most of current game and render engines.

- Painting over mesh is "as is" without modulation on background shader color. But painting over layer 0 is disabled for Voxels/Surface.

Several drawbacks:

- Old shaders are disabled because shaders system was completely re-made.

- Old panoramas are disabled, you will need to add them as HDR or EXR files from scratch.

- Multiple maps Baking, including AO, SSS.

- New Export Constructor. It allows to pack many channels into one texture in custom way. It helps to adopt 3D-Coat's texture export for any render or game engine.

- Anti-aliased painting introduced everywhere: Vertex Painting, PPP, MV, Ptex. It is applied to stencils, materials, brushes, text, curved pictures.

- New low-poly modeling Retopo Tools: Cut and Connect, Extrude faces, extrude vertices, Intrude, Shell.

- New Primitives Added: screws, spirals, etc with rich Options set.

- 3D-Printing Export function included in PRO version.

Paint Room Changes:

- Per-Pixel Painting speed essentially increased especially for big texture resolution, big polygons, materials dependent on cavity.

- Export of metalness is possible in Gloss/Specular color workflow as well.

- New import option for PPP: Import each material as separate UV set.

- Relative paths to textures in exported OBJ files.

- When paint with Smart Materials depth channel will replace current one on this layer instead of constant growing.

- Color picker gets color from everywhere on screen. In color picker dialog clicking outside the picker window will pick color as well. "V" hotkey works there as well.

- Group # instead of Layer # for default names for paint groups.

- RMB->Share item/folder works correctly for PBR materials.

- Image may be directly dropped onto Smart material editor slots.

Sculpt Room Changes:

- Nice bevel in primitives with "sector" option.

- Smoother/angulator/subdivide got 3d lasso in e-panel.

- Non-boolean merge all/merge subtree.

- "Ignore back faces" works for Move tool in surface mode.

- LMB/RMB/MMB outside of Sculpt RMB menu will close the menu instead of sculpting action.

- Tools in space panel adjusted in a bit more logical order.

- When select a volume via H key VoxTree will be scrolled to show selected volume.

- Geometry -> Retopo mesh->Sculpt mesh option.

Retopo/UV Room Changes:

- Retopo shaders are PBR-compatible, retopo model lit in correspondence with panorama.

- Extrude faces, extrude vertices, Intrude, Shell implemented for retopo/select/faces mode.

- Free extrude command in select/edges retopo toolset.

- "Conform retopo" improved - Undo works correctly and retopo mesh visible during transformations.

- Shift in Add/Split and Quads tools will cap the hole.

- ESC in retopo/transform will not clear selection.

- Flip faces command in retopo/select.

- Clear selection command in Retopo/Select path.

- ENTER in retopo transform/extrude tools will commit extrusion.

- Selection retopo transform gizmo got "Auto in local space" checkbox.

- Edge loops with SHIFT + click in retopo/select/edges mode.

- Move via brush tool in retopo room will not snap vertex to cursor position even if there is only one vertex in brush.

- Contours for cutting may be saved in UV and Retopo rooms, look in Commands->Save contour. Files may be saved as EPS or DXF. It is very useful for real thing production - like shoes or acrylic details.

- Cut and Connect for low-poly modeling in retopo room.

- Material navigation in UV mapping mode tweaked (Speed of transformation).

- There is possibility to bake Sculpt objects onto current paint mesh. Retopo->Update paint mesh. It will keep painted textures and update normalmap and layers related to Sculpt volumes. It simplifies workflow when you need to change something in geometry on very late stage. Also you may bring paint mesh to sculpt room directly using Geometry->Paint mesh->Sculpt mesh.

- Re-organized retopo commands a bit - separated commands applicable to current tool and to whole mesh.

Render Room Changes:

- Rendering quality in render room improved. Now all samples are summarized with gamma correction that leads to much better visual result.

- Corrected diffuse component rendering. It result with more contrast and pretty lighting. Now PBR looks really better and is well compatible with other engines.

- Several new panoramas.

Other/General Changes:

- New splash screen.

- CUDA and non-CUDA version unified, now all choice performed automatically.

- Drag&Dropped 3dcpack files will be installed automatically.

- Faster initial loading.

- Faster switching between panoramas.

- RMB over object during navigation will not trigger RMB menu.

- If you you are in 3D selection E-mode, loading spline will not switch you to 2D spline mode. Transforming 3D spline with gizmo is also allowed.

- Several options for padding method in Preferences.

- More/less button supported for stencils.

- Scripting updated, see Vox object and manual.

http://3dcoat.com/v47/

Snowflow1.8 for 3dsmax2014-2016

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It's an old plugin for 3dsmax2009-2013 (not sure yet)
Change Code to UTF-8 and it works on max2014+
Not fully tested on max2014 and 2016,it works well!

JixiPix Moku Hanga 1.35 x86x64

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You have discovered the fascinating art of Moku Hanga, the Japanese method of wood-block printing. Breathtaking landscapes, beautiful women, and busy cityscapes can all be transformed into this exotic art form known for its flowing hand-chiseled outlines and brushed on color.

3DMotive - Modular Sets In Blender Volume 5

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Duration 15 Lessons Project Files Included MP4

In this course intended for intermediate viewers, instructor Alan Thorn explores how to build low-poly environment assets in a dark industrial theme. These meshes fit together seamlessly, like building blocks, for creating expansive and versatile level design in games. Use Blender to model, unwrap, texture-paint, and optimize assets, exporting them to a real-time game engine. Over five, massive chaptersyou’ll examine 1). Polygonal modelling techniques for bulding complex shapes and designs;2). NGons and topology optimization for enhancing and refining your meshes; 3).Smooth shading and UV Seams for creating good looking meshes and texture designs; 4). Texture unwrapping and UV layouts, as well as texture baking and painting for developing a smooth and intuitive workflow; 5). Model exporting for game engines, to help bring your models to life inside a real-time game engine. By the end of this course, you’ll have a solid foundation for easily building low-poly, modular game assets that can be used and re-used to create potentially limitless level designs.

http://3dmotive.com/series/modular-sets-in-blender.html

Archviz Interior Scenes Volume 1 (25 Scenes)

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http://imgur.com/a/UJ32F

I have been noticing a lot of people not seeding lately - please remember to help your fellow downloaders and uploaders by letting your download seed.

Package is comprised of 25 archviz interior scenes.
Previews rendered with Vray RT
Formats: .MAX
Individual scenes compressed in order to save (a LOT) of bandwidth.

Enjoy :)
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