Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42741 articles
Browse latest View live

Lynda - ZBrush: Rendering

$
0
0
Take your ZBrush projects to the next level. Learn how to refine your models in programs like Maya and Photoshop. In this course, Michael Ingrassia walks through several ZBrush rendering workflows for modifying the shape of a model and exporting texture maps for painting outside of ZBrush. First, find out how to export elements for UV layout in Maya or use UV Master to lay out UVs right in ZBrush. Then learn how to export texture maps for refinement in Photoshop, where you can adjust colors, hand-paint texture, and add filters and effects. Chapter 3 shows how to adjust the overall shape of your model in Maya and reassemble the final sculpt back in ZBrush.

http://lynda.com/tutorial/492711

Gumroad - Creating Tileable Textures in ZBrush

$
0
0
Duration 14 Chapters Project Files Included MP4

Overview

This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. We will discuss setting up all of our software before we use it to ensure that it’s as easy as possible for you to get started!

Software needed for this project:

Adobe Photoshop
3D Studio Max (or preferred 3D program)
ZBrush (4R2 or later)
Knald/xNormal

Content

Planning

We will begin by creating a preliminary outline for the planned texture in Photoshop, before moving onto 3D Studio Max where we will be generating the base mesh and preparing it for sculpting.

Sculpting

We will then move onto the sculpting stage inside of ZBrush, where we will use a mixture of standard and non-standard brushes in order to add detail and variation to our sculpt.

Baking

After we have created our final sculpt and processed it for baking, we will create a low poly target mesh in 3D Studio Max and bake out our Normal, AO and Height maps within Knald and xNormal.

Closing

We will finally discuss the re-use of the assets and ZTools that we have made, and look at ways of creating more variations of our tileable textures within Photoshop and 3D Studio Max.

https://gumroad.com/l/UMIG/treefiddy

Unreal MarketPlace Agosto 2016 Working

$
0
0
BasicStealthSystem 4.12
HHAdvancedWeaponBluePront 4.12
JetPackBlueprintSystem
SciFiShieldsPack 4.12

hope you enjoy those assets keep sharing.

http://www.unrealengine.com/marketplace/hhadvancedweapon-blueprint
http://www.youtube.com/watch?v=cVzMT0lmMaw&list=PLydRtpv6sb3IY6L8m-drQ8pWdJNfRKIcq


http://www.unrealengine.com/marketplace/basic-stealth-system

http://www.youtube.com/watch?v=gge1lTBZrXw


http://www.unrealengine.com/marketplace/jetpack-blueprint-system

http://www.youtube.com/watch?v=4dbh0PnbNbk


This is my First Upload hope you enjoy it.
more coming.

HHAdvancedWeapon Blueprint

$
0
0
HHAdvancedWeapon Blueprint


Preview: youtube.com/watch?v=cVzMT0lmMaw&list=PLydRtpv6sb3IY6L8m-drQ8pWdJNfRKIcq

Weapon accuracy that can change on the move or whilst shooting
Smooth and random recoil that can be adjusted to bias up/down or left/right

Weapon mechanics such as:
• Overheating
• Armour Penetration
• Option to use angle based armor penetration which calculates the angle fired from and how thick the armor is.
• Charge up
• Damage over distance
• Area effect and fall of radius
• Switchable fire modes
• Homing projectiles with multiple target lock
• Physic based material interaction
• Reloads, automatic reloads, no reloads
• Two different ammo systems: Magazine based or Ammo pool.
• Option to use ammo, and what type of projectiles and amount of projectiles per shot.
• Burst fire mode options.

Plenty of options to adjust and tweak.

Lynda - Creating 360-Degree Panoramas and Interactive Tours

$
0
0
Learn how to shoot and develop stunning 360-degree panoramas and interactive virtual tours. Whether you're shooting real estate or outdoor landscapes, the process starts with great raw images. Ron Pepper and Rich Harrington discuss the gear you need to get good 360-degree shots, including camera, lens, and tripod options, and share tips for shooting both standard and HDR images. Then they demonstrate post-processing techniques that use popular applications like Photoshop, Lightroom, and Photomatix Pro, and dedicated stitching software such as PTGui. Once the images are developed, you'll discover how to share interactive images and virtual tours online with services such as Roundme and Spinattic or your own web server.

Topics include:

Uses for 360-degree images
Creating spherical, cylindrical, and cubical projections
Shooting 360-degree images with different types of cameras and lenses
Choosing a tripod
Controlling the camera remotely
Positioning the camera on the tripod head
Setting up the camera
Shooting 360-degree images
Using a helicopter or drone
Stacking photos
Developing panoramic images in Camera Raw and Photoshop
Developing spherical panoramic images with Lightroom
Processing panoramic images with PTGui and Photomatix
Viewing and sharing interactive panoramas

http://lynda.com/tutorial/447239

SkillShare - Photo Editing in Lightroom: Make Your Cityscapes Stand Out

$
0
0
Take your photo editing game to the next level with Jamal Burger (@jayscale) in this 50-minute deep dive into his Adobe Lightroom editing process!

In this class, Jamal takes his three favorite selects that he shot in NYC's Financial District:

the lookup
the stride-by
symmetrical shot

. . . and pulls them into Lightroom for some detailed retouching.

Learn Jamal's in-depth workflow for editing cityscapes, including cropping, color correcting, vignetting, graduated and radial filters, and more. By the end, you'll be empowered to help your photos reflect your personal style and how you see the world.

https://www.skillshare.com/classes/photography/Photo-Editing-in-Lightroom-Make-Your-Cityscapes-Stand-Out/53265064

3d coat 4.7.09

$
0
0
Changes:

17.08.2015 4.7.09(stable)

- Stencil painting with lasso corresponds to preview
- Extrusion with 3D Spline supports stencils and works in voxel mode as well
- "Retopo->Apply symmetry to current layer" really applies symmetry to current retopo group only
- Export normalmaps without gamma correction (even if specified in export constructor) to avoid confusion with normalmaps rendering
- Click to place issue solved

15.08.2015 4.7.08 (stable)

- Top/bottom/left/right views adopted to industry standard.

- Extrude with 3D lasso (choose 3D lasso in any brush in surface mode). Edge shape follows brush shape.

- Better visibility of selected retopo faces.

- Reference images quick access.

- Added "Click To Place" actions to all new primitives.

- Better look of wireframe for Ptex "Increase resolution" tool.

- Correct export with Export constructor with MV/Ptex approach.



3DCoat

Features
Learn
Gallery
Community
Company
Buy

Download
Features
Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.


http://3dcoat.com/features/

SkillShare - Leaving the Canvas Digital Portrait Painting

$
0
0
In this course, I will go through my personal process of digitally painting a portrait in Adobe Photoshop. I'll provide an overview of the techniques that I've developed over the years as a professional Freelance Illustrator. We'll go through each step of the process together from finding your reference, all the way to the final polished stage. As this class is designed to focus on the painting portion, a good understanding of drawing and anatomy is a plus, but not required. If one is dedicated, a portrait can be completed in a few hours.

“Every portrait that is painted with feeling is a portrait of the artist, not of the sitter.”

- Oscar Wilde

https://www.skillshare.com/classes/design/Leaving-the-Canvas-Digital-Portrait-Painting/224657830

MaxToC4D v3.1

$
0
0
Transfer scene from 3DsMAX to C4D with 2 clicks!
Fast make C4D library from 3DsMax models
Vray Support! Transfer 3DsMax scene even if they have vray materials or lights (if vray for 3DsMax installed)
Automatic transfer from 3DsMax Vray to Vray For C4D "similar" materials and settings. (Watch video)
Open models made for 3DsMax and send them to C4D
Use the powerfull 3DsMax modeling tools and instant transfer the scene to C4D with 2 clicks
Send scene from 3DsMax to C4D and from there its easier to integrate to After Effects CC - Live Integration!
And much more!

Chinese Garden C4D + FBX

$
0
0
Model originally added to CGPersia by jasp.

https://forum.cgpersia.com/f16/chinese-garden-c4d-fbx-143873/

That's all the information I have.

Pluralsight - Understanding 3D in Photoshop

$
0
0
Duration 2h 16m Project Files Included MP4


Adobe’s primary pixel pusher, Photoshop, is well known for image manipulation, but most artists skip over its 3D capabilities. In this course, Understanding 3D in Photoshop, you will learn just how powerful, useful, and easy the 3D tools in Photoshop really are. You’ll start with an exploration of the 3D interface in Photoshop along with a review of some of the terms and concepts unique to working in 3D. Next, you’ll see how Photoshop uses extrusions to create 3D text elements, as well as how to import 3D elements into Photoshop for editing. Finally, you’ll get an introduction to Fuse, which makes modeling a human easy before seeing how to finalize the scene by rendering it out. After completing this course, you’ll be ready to tackle 3D projects using Adobe Photoshop.

SkillShare - Creating Amazing Lower Thirds in After Effects

$
0
0
Hi everyone! I decide to upload my new class where i teach students some techniques from simple to more complex, to easily understand and make their own Lower Thirds for personal projects.
Through this class i will go together with students to create 4 different lower thirds, one better from the previous, to create a professional looking lower thirds. It doesn't care if you don't have any experience using after effects, in these step by step tutorials you'll learn how to use After Effects as a pro.

Some of the topics that we'll be talking about are:
• Using shape layers
• Different ways to reveal a text
• Creating custom shapes
• Work with texts & Compositions

https://www.skillshare.com/classes/business/Class-Marketing-Build-Your-Student-Following-on-Skillshare/1089357134/projects/69235

Lynda - SynthEyes: Tracking with Survey Data

$
0
0
Being able to use real-world survey data to solve cameras is a powerful tool in 3D tracking. Survey data can help you speed up your workflow, solve difficult shots more accurately, and even help you solve multiple cameras. This short course teaches you how to set up and solve a survey shot using SynthEyes—concentrating on data from still images, but also using data from 3D models and text files. Author Brian Morse introduces several methods of solving the survey shot, and then shows how to solve multiple cameras at the same location so they all fit accurately in the same scene.

Topics include:

What is a survey shot?
Tracking a survey shot
Setting up a survey shot from stills
Solving shots using the survey
Solving multiple cameras using the survey

http://lynda.com/tutorial/490801

SimLab.Composer.v7.1.0.X64-AMPED_2.rar.torrent

$
0
0
SimLab Composer is a stand-alone 3D application. It is the best tool to compose 3D scenes, create amazing renders, and share 3D models on 3D PDF, WebGL, and iOS/Android.

Skillshare - Characters in a Scene: Sketch to Digital - Patrick Brown

$
0
0
https://www.skillshare.com/classes/design/Characters-in-a-Scene-Sketch-to-Digital/738218535?via=user-profile

About This Class

Concept art, game design, character design: they all rely on a solid basic sketch, a sense of color, and line drawing skills. You will learn how to work with strong outlines to hold the artwork together and I will explain my style of colouring, lighting and shading. I will also explain how to use different brush presets to get those nice textures that really bring the picture to life.

What You'll Learn

It’s great for an artist to be able to draw on paper, but if you have sketching skills and an artistic eye, this class will challenge you to take it to the next level. Not only will this refine your skills, but it will also make your work relevant in an industry that is mostly all digital.

Setup and preparations. I'll walk you through sketch preparation and digitizing your work.
Line work. We'll go over brushes and digital line weights.
Flat colours. We'll give your piece base colors.
Shading & lighting. You'll add depth and shading, and add colog.
Details. You'll add details to your work to make it more interesting and complete.
Background. You'll fill in the background to complete the narrative.

What You'll Do

You will select a character, scene, or topic that sparks your interest and will motivate you in your work. This could be from a video game, movie, or TV show. With the efficiency tools, rendering techniques, and coloring tips, you'll create a final digital illustration of your scene.

Deliverable. You'll create a digital rendering of your favorite scene or character in Photoshop.
Description. You'll sketch your concept and character, and digitize that sketch in Photoshop. You will add line, color, dimension, and texture to your piece with efficiency and technique. You will finish the piece with lighting and effects.
Specs. By the end of this class, you will have a final digital rendering of a character in a scene.

Skillshare - Characters in Motion: Capturing Motion in Illustration - Patrick Brown

$
0
0
In this class I will teach you how to sketch and illustrate a character in a scene. From gaming to movies to comic art, my artwork spans medium and is always full of energy and movement, keeping a modern comic art feel.

I will teach you how to execute the finer details of sketching to acheive an understanding of anatomy, the way a body moves in motion, and how lighting and shading work with this style.

What You'll Learn

I'll teach you my sketching process and how to build on your scene and character:

Introduction. Introduction to concepting a character in a scene.
Sketching the body with shapes. How to sketch a body in motion using shapes and gestures.
Drawing facial expression. How to sketch and suggest facial expression on your character.
Making your character interact in a scene. How to place your character and make them engage with their scene.
Shading and final touches. How to shade your character and add final touches to your drawing.

What You'll Do

You'll learn to sketch a character in a scene by illustrating your own Super Hero or Super Villain in dynamic action.

Having a solid drawing underneath your work is essential to creating polished, professional digital art. The process of establishing structure in pencil and sketching the fine details will heighten the quality and depth of your work once you transfer your drawing to Photoshop.

Autodesk Stingray 1.4.795.1 (x64) 2017

$
0
0
Title: Autodesk Stingray 1.4.795.1 (x64)

Autodesk Stingray 2016 for Game Development – 3D game engine and real-time rendering software. Use the Stingray engine to create 3D games, real-time design visualizations, and stunning virtual reality experiences.

Stingray for game development
Integrated workflows with Autodesk 3D animation tools simplify the game-making process for artists and developers.
Stingray for design visualization
A direct link to 3ds Max and real-time rendering enables you to walk through designed spaces before they’re built.
Art-to-engine workflows
Powerful connectivity with 3D modeling and animation tools.
Real-time 3D rendering
Deliver great-looking visuals on a massive scale.
User-friendly scripting tools
Game makers of all skill levels can create game logic.

Softimage 3D 4.0 ISO

$
0
0
Softimage 3D 4.0 ISO

please note some softwares are not for modern OS like Win7/8..
install and use with VMware Under winNT4/Win2000

this pack is:

CD1 = SI3D (for IRIX and Windows)
CD2 = SI3D (for LINUX)
CD3 = 3D DB (all platforms)
CD4 = DOCS (all platforms)
CD6 = PLUGINS

softimage 3.9.1 x-force
SOFTIMAGE3D 3.9 Harvest

ANIMAL_LOGIC_SOFTMAN_V3.8.67_NT-ASGAARD
ARETE.DIGITAL.NATURETOOLS.v3.1.FOR.SOFTIMAGE.3.x-SLT
Digital PyroTools v1.0
Exluna.Entropy.v3.1.R5-PGC
PHOENIX TOOLS FIGARO 1.0 FOR SOFTIMAGE
PHOENIX.TOOLS.REAL.FUR.GEOMETRY.SHADER.EDITION.SOFTIMAGE
PHOENIXTOOLS.PARTICLESUITE.V1.1.NOVEMBER.BUILD
SiTex Graphics AIR v1.7
SITEX_GRAPHICS_AIR_V2.3_INCL_BAKEAIR_V2.3-MIDNIGHT
photoshop_softimage PIC plugins
soft2rib
SpeedRender

3d_renderman.3.9 X-Force
4d paint rembrandt 1.82
BMRT
Magpie Pro - LipSynch
realflow 1.3 realwave 2.0
BodyPaint3D.3.1
DeepPaint3D 1.5/2.3
Interchange


TUTO:
EXAMPLES_37
PARTICLE seminar
Softimage 3D Design Guide.pdf
SOFTIMAGE 3D Self Training Manuals
Softimage CD2 Pack Softimage 3D Databases
my_exemple_scene Daz3D to Softimage


upload by many request in PM

Josie Tutorial [Gumroad]

$
0
0
https://gumroad.com/l/XxrLt#

Josie Tutorial

Newbluefx Tfx Transition Series v3.0 with Team Rudra Ghosh & KHG Patch

$
0
0
Newbluefx Tfx Transition Series v3.0 Build 140213

~~~~~~Reverse Programming & Engineering Credit : Team Rudra & KHG Team ~~~~~~

Original Software Source : https://www.newbluefx.com/
https://www.newbluefx.com/products/transitions

Image Source : http://imgur.com/a/ByQoe

-----------------------------------------------------------------------------------------------------------------------
The transition series includes all six of our transition collections to dynamically pass your viewers from scene to scene. Get 68 specialized video editing plugins and over 800 presets found in the collections below to transform your scenes with light rays, explosions, waves, paint and more.

3D Explosions: Blast, explode and bounce videos from one clip to the next to add dimension to scene transitions.
3D Transformations: Fly, twist, fold and bounce dynamic scene transitions with this powerful collection of video plugins.
Art Blends: Beautifully blend, forge, glow and color wash scene transitions with these powerful software plugins.
Light Blends: Create vibrant transitions using light rays, strobes, orbs and flairs with these video editing plugins.
Motion Blends: Swirl, melt, roll, shake and shred scene transitions into place with this set of video editing plugins.
Paint Blends: Paint, sketch, draw, cartoon and morph your scenes with this set of artistic video transition plugins.

Recommended System Requirements:

Microsoft Windows XP (SP 3 or later)
Windows Vista (SP 2 or later), or Windows 7
Mac OS X v 10.6.8, v10.7.2 or later
1 GHz processor (multicore or multiprocessor CPU recommended for HD)
OpenGL 2.1-capable graphics card and minimum 256MB graphics memory.
512MB or higher recommended for HD.
200 MB hard-disk space for installation
1 GB RAM (2 GB RAM recommended for HD)

Radeon HD 2400, GeForce 8600, GeForce 120 or Quadro FX 4500 or better. Intel HD Graphics not supported.

Video Editing Host Compatibility:

Adobe Premiere Elements 3.0+
Adobe Premiere Pro CS5/5.5, CS6/6.5, CC
Apple Final Cut Pro 6, 7, and X
Avid Media Composer & Symphony 5, 6/6.5, 7
Avid Studio
Corel Video Studio X4+
Grass Valley Edius 4, 5/5.5, 6/6.5, 7
Magix Movie Edit Pro/Plus /Premium 17
Magix Video Pro X3+
Pinnacle Studio 10 +
Sony Vegas Pro 9, 10, 11, 12 (32-bit/64-bit OpenFX/DirectX)
Sony Vegas Movie Studio 9, 10, 11, 12, 13 (32-bit/64-bit OpenFX/DirectX)
------------------------------------------------------------------------------
Viewing all 42741 articles
Browse latest View live




Latest Images