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Udemy - Beginners Guide: Photoshop Poster/Artwork

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Course Description

Learning how to improve your design skills is one of the most important things you can make in your design career. In this course we'll go over the entire process of creating a poster/flyer, from start to end.Adobe Photoshop is one of the most powerful image manipulation software there is It is the industry standard for the creation of logos, poster design and artwork.What are the requirements? General computer skills, a three button mouse will be useful for moving around but is not required and we will be working with Adobe Photoshop. What am I going to get from this course? lectures and 1 hour of content, create professional designs in Photoshop and have an excellent understanding of tools in Photoshop. What is the target audience? all skill level, People interested in working in the graphic design industry and persons who want to create great looking content

This course is a series of tutorials aiming to solve the "real world" problems graphic designers face in their day-to-day client requests.

All the tutorials on this course offer practical demonstrations of how to use the Photoshop and Illustrator software in your design business.

Although the tutorials are practical examples of work a graphic designer does, they are also fun, impressive examples of what you can achieve with this powerful software.

Adding in Photoshop
Increasing contrast to a product image to make it look better
Improving images in Photoshop generally
How to make pop art in Photoshop
How to remove backgrounds and cut around images in Photoshop
Creating and saving graphics in and Photoshop
All the tutorials are easy to follow with complete step-by-step instructions with menu commands and keystroke shortcuts.
Dive right in with Real World Graphic Designs. You'll creating graphics within minutes!
What are you waiting for?

What are the requirements?

You should already have some familiarity with Adobe Photoshop.
How to start a new Photoshop document

What am I going to get from this course?

Create posters/flyers of professional quality.
Learn how to use basic tools in Photoshop.
Learn new techniques to tackle non poster related work.

What is the target audience?

This course is intended for beginners and intermediate users.
Those who have basic knowledge of Photoshop and interest in creating flyers/posters.
This course shows the process of creating vibrant and lively posters/flyers.

https://www.udemy.com/do-it-yourself-learn-photoshop-postersflyers-creation/

CyberPunk City Daz3d - Fbx

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Cyberpunk city is a mixture of neoclassical and industrial architecture fused with sci fi noir elements. Billboards, neon and mixed language signage litter this desolate city street along with numerous shop windows and residential apartments. Each building is separated for camera access and both Iray & 3dLight shaders are supplied. Atlas textures are provided for performance and the scene is fully enclosed with hideable walls.
Format: Fbx - Daz3d
for fbx model, i placed one low size model wich is all in 1 part and a second wich is separated parts.
Dev Site:
http://anonymz.com/?http://www.daz3d.com/catalog/product/view/id/33377

Megascans Files

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Here are the files listed in this thread: https://forum.cgpersia.com/f17/megascans-library-megathread-144651/ (this torrent contains all the paid assets and no free ones as its not allowed here on CGPEERS)

To use them you will need Quixel Megascans found here: https://www.cgpeers.to/torrents.php?id=48623&torrentid=48567#torrent48567

This is the first pack and as more are uploaded I will make more packs if requested.

Unity 5.X - Shaders and Effects Cookbook (2016) [Epub]

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Amazon Link: https://www.amazon.com/Unity-5-x-Shaders-Effects-Cookbook-ebook/dp/B019ZNWJ5G/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1472499046&sr=1-1&keywords=Unity+5.X+Shaders+and+Effects+Cookbook

About This Book:
This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results
This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.
Who This Book Is For
Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.

What You Will Learn
Understand physically based rendering to fit the aesthetic of your game
Enter the world of post-processing effects to make your game look visually stunning
Add life to your materials, complementing Shader programming with interactive scripts
Design efficient Shaders for mobile platforms without sacrificing their realism
Use state-of-the-art techniques such as volumetric explosions and fur shading
Build your knowledge by understanding how Shader models have evolved and how you can create your own
Discover what goes into the structure of Shaders and why lighting works the way it does
Master the math and algorithms behind the most used lighting models
In Detail
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.

Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.

We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.

Style and approach
The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.

Thinkbox XMesh MY 1.4.3 Win - AMPED

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From the forum at https://forum.cgpersia.com/f57/thinkbox-xmesh-my-1-4-3-w-n-mac-linux-amped-144635/

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.
Features

Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

https://www.solidangle.com/arnold/arnold-for-cinema-4d/

SolidAngle C4DtoA 1.2.0 - R15-R17 [WIN]

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From the forum at https://forum.cgpersia.com/f55/solidangle-c4dtoa-1-2-0-r15-r17-win-144718/

Arnold for Cinema 4D (or C4DtoA) provides a bridge to the Arnold renderer from within the standard Cinema 4D interface.
Features

Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
Support for both native particles and Thinking Particles.
The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
Arnold Shading Network Editor, a node-based material editor.
A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
Volume rendering with OpenVDB.
Deferred, render time generation of geometry with the Arnold procedural node.
Native linear workflow.
Team Render, including single-frame distributed rendering.
Support for third party plugins like X-Particles and Turbulence FD.

http://www.solidangle.com/arnold/arnold-for-cinema-4d/

Lynda - Maya Bifröst: Dynamic Simulations

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Bifröst is a fluid dynamics engine for high-quality liquids in visual effects, combining the best of volumetric and particle solvers in one tool. This course offers an overview of the Bifröst implementation in Autodesk Maya. Using emitter, collider, accelerator, and liquid property nodes, Aaron F. Ross simulates a medium-scale liquid effect and stores it to disk as a cache. Rendering the surface at full quality requires generating an animated polygon mesh; for a convincing layered material, he shows how to extract Bifröst channel data such as Vorticity and apply it in a shading network. The course concludes with a look at the Aero Solver for atmospheric effects.
Topics include:
Understanding Bifröst
Analyzing the node structure
Emitting from a polygon mesh
Colliding with objects
Pushing and damping fluid motion with accelerators
Caching Bifröst simulations
Meshing liquid and exporting to Alembic
Shading with the Bifröst liquid material
Designing mental ray materials
Layering shaders with Bifröst channel data
Adding mist with an Aero simulation
Texturing an Aero material

Lynda: https://www.lynda.com/Maya-tutorials/Maya-Bifrost-Dynamic-Simulations/471663-2.html

Megacurso de After Effects "Pro en 35h"

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PASSWORD: www.descargasnsn.com

Con este pack, que incluye "Básico en 18h" y "Medio en 18h", conseguirás un nivel competente de AE para afrontar cualquier tipo de poryecto común y desenvolverte con comodidad en trabajos de pequeña y mediana escala.

Este es un curso de Adobe After Effects que parte desde cero para enseñarte las técnicas de animación de gráficos, montaje de vídeo y efectos especiales para aplicar en películas, anuncios y videos profesionales. Será el puente directo que te permitirá diseñar todo tipo de gráficos animados y efectos visuales, a través de la herramienta más completa de Adobe.A lo largo de 35 horas podrás aprender a exprimir las posibilidades de After Effects, para realizar cualquier cosa que te puedas imaginar, siempre que quepa en un vídeo.

İmage

Temario completo (de todos los Megacursos incluídos en este Megapack)

Megacurso de AE "Básico en 18h"
1. Las primeras animaciones, experimentando con AEIntrodúcete a lo más básico de After Effects con proyectos sencillos pero muy visuales, tratando desde la interfáz y herramientas básicas del programa hasta las primeras animaciones.
2. Proyecto complejo con herramientas básicasUtiliza todos los conocimientos adquiridos hasta ahora elegantemente para crear una introducción a la imagen corporativa de una empresa profesional y digna de un usario medioalto, desde la segunda clase.
3. Indagación en funciones, herramientas y animación con fotogramas claveAE es un software con gran cantidad de herramientas y funciones. En esta clase se introduce el concepto de la animación por fotogramas clave, determinante en tu éxito con el aprendizaje de todas las clases siguientes.
4. Los efectos y sus posibilidadesIntroducción a uso de efectos. Animaciones en efectos. Capas de ajuste. Naturaleza de efectos. Posibilidades. Los efectos (y plugins) son sin duda una de las características más atractivas de AE. Aprende a explotarlos y aplicarlos con todo tipo de gráficos para conseguir resultados muy vistosos..
5. Sólidos, gráficos y máscarasCon el paso de las versiones, AE se ha convertido también en un pequeño Illustrator y Photoshop. Explora todas las opciones que nos ofrece para crear gráficos asombrosos desde dentro.
6. Títulos televisivos con simulación de nubes 3DTrabajo con multitud de capas, animaciones predeterminadas de textos, profundización en fotogramas clave (simultáneos, fotogramas de transición, etc), precomposición.
7. Maestría en animación de textoEl texto es fundamental en la mayoría de los proyectos en los que trabajarás con AE. Este programa tiene un extraordinario motor de animación de texto 2D y 3D que, aun algo complejo, una vez entendido pone a tu alcance CUALQUIER ANIMACIÓN de texto posible.
8. Creando dibujos animados con la herramienta títereLa herramienta títere, además de ser muy entretenida de utilizar, esconde una de las formas más potentes de animar gráficos y dar vida a archivos estáticos con realismo desde el mismo AE.
9. Explotando el 3D: la nueva dimensión de gráficosNuevos atributos (como rotaciones 3D), nuevos tipos de capas (cámaras, luces), nuevos efectos (simulaciones, partículas)... El 3D es una nueva dimensión de AE y una nueva forma de trabajar con este programa, necesaria para conseguir los más sofisticados resultados.
10. Animación multicomposicional 3DCámaras. Luces. Sombras. Efectos 3D (Simulaciones, partículas). Precomposiciones. Aprende a trabajar con escenas 3D muy complejas, en las que la sincronización de animaciones de capas, movimiento de cámara y precomposiciones anidadas son la base.
11. Inicio al arte de los gráficos animadosLos gráficos animados (motion graphics) son una disciplina fundamental en el arte del vídeo. Recreando un spot introductorio a este mismo curso, se explica, además de todas las técnicas y uso de AE necesarios, la manera de desarrollar ideas visuales de mayor envergadura.

Megacurso de AE "Medio en 18h"
1.Clase de efectosLa combinación de vectores y AE resulta con mucha facilidad en escenas con alto contenido poético y emotivo: un estilo de gráficos animados muy atractivo para el público en general.
2. La corrección de color profesionalAdemás de una explicación asequible a la teoría de la c. de color con herramientas estándar como curvas o niveles, AE nos ofrece opciones de realizar, por ejemplo, correcciones selectivas automáticas a una parte de la imágen (como la piel) y otras mejoras de color sofisticadas.
3. Tracking 2D, 3D y estabilizaciónPara que objetos digitales sean comprensibles y reales dentro de escenas existentes, estos se tienen que mover como lo harían si estuviesen allí. El arte del tracking es, pues, indispensable para cualquier artista de efectos visuales.
4. Maestría en trabajo con tiempo + intro modernaEl conocimiento de los potentes editores de gráficas de velocidad de AE es la manera de poder controlar el tiempo de los proyectos con gran precisión. Aplica también estas teorías de velocidad para crear animaciones de gran calidad de detalle.
5. La composición real: incrustación avanzada y aplicación de trackingDomina el uso de varias técnicas populares para la composición digital como son la incrustación por croma, la rotoscopia manual y el tracking planar.
6. Los poderosos sistemas de partículasSimulaciones viscosas, físicas, subemisores, polvo cósmico, elementos decorativos: las partículas son la base de las animaciones orgánicas, siempre deliciosas a la vista.
7. Técnica de Punto de Fuga para convertir imágenes planas en escenarios 3D realesCon la ayuda de Photoshop, podemos tratar imágenes planas para convertirlas en verdadros escenarios 3D que utilizar dentro de nuestro AE, dando vida de nuevo a cualquier instantánea.
8. La programación de expresiones: el siguiente nivel en AEAdéntrate eficazmente en una de las secciones más complejas y temidas de AE: la posibilidad de crear animaciones y comportamientos visuales únicamente a partir de código.
9. La composición cinematográfica avanzadaUtilizando footage de abundantes fuentes y naturaleza, aprenderás el proceso de desarrollo de escenas realistas totalmente virtuales, la composición de paisajes y escenas interiores, así como a usar todo el conocimiento de c. de color.
10. Gran sesión general final: el comienzoAprende a enfocar correctamente todo el conocimiento del curso y prepararte para continuar tu aprendizaje en el arte de Adobe After Effects.

Español | 11.5 GB | Incl. Tutoria | Nivel necesario: Ninguno | Duración: +35 horas | Profesor: Sami Halawa | Software necesario: After Effects CS4+ |

Evermotion Archmodel 01-50 "Max Vray Only"

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Evermotion Archmodel 01-50 "Max Vray Only"

Evermotion Archmodel 01-10 "Max Vray Only"

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Evermotion Archmodel 01-10 "Max Vray Only"

Evermotion Archmodel 11-20 "Max Vray Only"

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Evermotion Archmodel 11-20 "Max Vray Only"

Evermotion Archmodel 21-30 "Max Vray Only"

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Evermotion Archmodel 21-30 "Max Vray Only"

Evermotion Archmodel 31-40 "Max Vray Only"

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Evermotion Archmodel 31-40 "Max Vray Only"

Evermotion Archmodel 41-50 "Max Vray Only"

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Evermotion Archmodel 41-50 "Max Vray Only"

Underground Bunker [UE4]

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https://cubebrush.co/ccrumpler/products/6rkqvq

For UE4
Enjoy

Katch 1 to 9.5 (3dl + cube)

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Katch Silva Presets

Link here: http://katchsilvapresets.com/all-presets/

I manage to convert these lightroom presets to be used with other application that supports LUTS.

Thank deephuck for providing these presets
here's the link to thread if you want the lightroom presets:

https://forum.cgpersia.com/f14/katch-preset-all-one-bundle-1-9-5-includes-clear-settings-preset-144572/

PS: for those who want to convert some lihtroom presets just pm me and provide me the presets i will convert it thanks :)

SolidAngle MtoA 1.3.1.0 for Maya 2014-2017 Win

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solid angle arnold for maya 2017.
1.3.1.0

enjoy it! better than mental ray!

Gumroad - Mouse Keyboard OSD for Video & ClassRoom Tutors Moukey

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Moukey - Mouse Keyboard OSD for Video & ClassRoom Tutors
it may worth to watch 2min youtube demo before reading boring desciptions.

https://www.youtube.com/watch?v=JT5V8Jax6b8

Moukey is developed for video & Classroom tutors teaches CG relevant softwares. Its because in first level its hard to show keyboard and mouse combinations. Moukey displays them in correct order and makes your students easier to understand of combination of keyboard and mouse.

Moukey is the one, and the only software for Keyboard & Mouse On Screen Display.

3d Coat V4.7.10 64

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Features
Physically Based Rendering (PBR)
Easy Texturing & PBR

- Microvertex, Per-pixel or Ptex painting approaches

- Realtime Physically Based Rendering viewport with HDRL

- Smart Materials with easy set-up options

- Multiple paint Layers. Popular blending modes. Layer groups

- Tight interaction with Photoshop

- Texture size up to 16k

- Fast Ambient Occlusion and Curvature map calculation

- Rich toolset for all kind of painting tasks, and more...
Digital Sculpting
Digital Sculpting

Voxel (volumetric) sculpting key features:

- No topological constraints. Sculpt as you would with Clay

- Complex boolean operations

- Fast kit bashing workflow

Traditional sculpting offers you such powerful technology as:

- Adaptive dynamic tesselation (Live Clay)

- Dozens of fast and fluid sculpting brushes

- Boolean operations with crisp edges
Retopology
Ultimate Retopo Tools

- Auto-retopology (AUTOPO) with user-defined edge loops

- Fast and easy-to-use manual Retopo tools

- Possibility to import reference mesh for retopologization

- Use your current low-poly mesh as your retopo mesh

- Retopo groups with color palette for better management

- Advanced baking settings dialog

- And more...
UV Mapping
Fast & Friendly UV Mapping

- Professional toolset for creating and editing UV-sets

- Native Global Uniform (GU) unwrapping algorithm

- Multiple UV-sets support and management

- Support ABF, LSCM, and Planar unwrapping algorithms

- Individual islands tweaking

- Lastly, it is fast, easy, and fun to use.

http://3dcoat.com/features/


Changes:

30.08.2015 4.7.10 (stable)

- Unify UV command to drop all faces to the current UV set

- "Editt points" in Lathe tool shows coordinates in more logical way.

- Correct stencil mapping and preview, there was problems with object scale and preview

- Warning shown if texture in smart material missing

- Correct preview for stencil/materials in navigation mode for cylinder/sphere mapping.

- Correct UnhideAll command in UV/retopo room (was not working in Mark Seams mode)

- Cone primitive got "USe sector" option compatible with bevel.

- correct Ptex export with LWO files using Export menu.

- Seed value for smart material noise

3D HQ Asset Creation Tutorial [Gumroad]

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https://gumroad.com/l/rkgg
Enjoy
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