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Unity Asset - Fighting Animset Pro v1.0

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First time doing this, so here goes. Be kind, not done this before!

Putting this up as it was requested in the comments on another torrent.

DESCRIPTION:

A set of over 230 mocap animations for fighting games.

Contents:

1. Over 230 unarmed combat animations in FBX format, baked on Autodesk HumanIK skeleton, rigged with Unity Humanoid rig, compatible with any humanoid character:
- standing movement
- crouch movement
- punches
- kicks
- special attacks (projectiles etc.)
- hits
- knocouts
- get ups
- blocks
- dodges
- jumps

2. A character model of a masked soldier.
You can create unlimited number of combos, by stringing the attack animations.
This pack does not include a controller.

Pluralsight – Photoshop CC Working with Filters

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If you've ever poked around in the filter menu within Photoshop, you probably noticed there are dozens upon dozens of filters. In this course, Photoshop CC: Working with Filters, you're going to see how filters work on a fundamental level. You will learn how to work with filters destructively and non-destructively. You'll also discover how to create amazing transformations by using multiple filters. Photoshop has several powerful filters specifically for photographers, and you're going to take a look at each one of them and how they work. You will even learn how to composite objects quickly and easily into 3D spaces. This course will also cover the filters necessary to create realistic-looking fire. By the end of this course, you will have a solid understanding of both how and when it is best to use Photoshop filters.

Software required: Photoshop CC 2015.

https://www.pluralsight.com/courses/photoshop-cc-working-with-filters

Aviz Atiles 2.52

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A scripted 3ds Max plug-in for creating roof tiles, tiled floors, brick walls, fences, and more.

Substance Painter 2.3.0.1326 [WIN]

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Thanks to "churchofanthrax" (CGPForum User) For Upload and Crack!
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2.3.0

Added :
[Plugin] New "Export to Photoshop" plugin (export complete layer stack)
[Export] Allow to specify the width of the padding (in pixels or infinite)
[Export] Allow to set the type of background outside of the UVs
[Shelf] New material layering shader to blend 10 materials
[Shelf] New clay shader to view details with the height/normal channel
[Shelf] New baked lighting filter with environment input
[Shelf] Updated some mask generators to add non-square transformations
[Viewport] Add composited normal map (normal+height+bake) to the solo mode
[Scripting] Allow to export additional maps
[Scripting] Allow to query available Additional maps per Texture Set
[Scripting] Allow to retrieve channel format
[Scripting] Add examples in the baking documentation
[Scripting] Allow to query the visibility of a layer
[Scripting] Allow to query layer's blending mode and opacity
[Scripting] Allow to export converted maps (final normal maps, mixed AO, etc.)
[Substance] Read and connect custom usages
[Shortcuts] Add modifier key (SHIFT) to cycle solo mode backward
[Export] Updated default export preset to disable alpha
[UI] Thumbnails are now only computed if the engine is available
[UI] Display a mention when thumbnails are computing


Fixed :
Crash with some old projects when opening them
Crash with corrupted texture channels cache
Crash when blending more than 4 materials with Material Layering workflow
[UI] Tool shortcuts don't work if the toolbar is hidden
[UI] Iray toolbar is labeled "Untitled" in the View Menu
[UI] Plugin toolbars are named "Untilted" in the View Menu
[Baker] Pressing Enter while editing a bake setting launches the bake process
[Baker] Incorrect ranges for some parameters
[Import] Impossible to import OBJ meshes because of very big numbers
[Import] Some OBJ files are imported with too many sub-objects
[Export] channel background is filled with black instead of default color at export
[Tool] Particles don't work properly if FOV is too low
[Tool] Brush preview color is incorrect with masks in sub-stacks
[Viewport] When brush goes into empty areas in 2D view it becomes gigantic
[Viewport] Blank brush preview when painting Normal textures
[Scripting] Incorrect documentation : "ao" listed instead of "ambientocclusion"
[Scripting] Process started with subprocess() is killed when closing Painter
[Shelf] Baked lighting filter use incorrect AO input
[MacOS] Removed Fire Hydrant project (incompatible)
Default project opens when loading a *.spt file (instead of *.spp)


Known Issue :
[Plugin] Because of Photoshop, the height and normal channel can't be translated as-is

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Install Instruction:
(1) Run the installer
(2) Replace Substance Painter 2.exe with the cracked file
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More Info:
https://forum.cgpersia.com/f13/substance-painter-2-3-0-1326-win-145344/

Udemy - Introduction to GIMP 2.8: Tutorials for Beginners

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Course Description

Learn how to use GIMP, the free graphic and image editing program, to create high quality graphics and edit images for free. In this course, we'll cover how the program works, how to use it, and go through several examples on using GIMP to create graphics and modify images.

Manipulate complicated images using a layered approach
We will discuss different types of common graphics such as eBook covers, YouTube thumbnails, and manipulated photographs.
By the end of this course, you should have a strong understanding of the fundamentals of the GIMP program.
GIMP is Cross Platform - Windows, Mac, and Linux Users Welcome!

What are the requirements?

You should know how to use a computer at a basic level before starting this course
Download GIMP for Free at http://www.gimp.org/

What am I going to get from this course?

Work within Gimp to create and modify images and graphics.
Make the interface work for you rather than be overwhelming
Create your own graphics with examples of YouTube thumbnails and eBook covers

What is the target audience?

People who are new to graphic editing
Anyone who's experience peaks at Microsoft Paint and is looking for a better program to create and edit images in

https://www.udemy.com/introduction-to-gimp-for-beginners/

Lynda - Learn Onshape: The Basics

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It's time for CAD to be fun again! Onshape is the first full-cloud 3D CAD system. It runs in a web browser and on any iOS or Android device—making it easy to design anywhere, anytime. Your team can consider design alternatives and see what everyone is doing in real time—spending more time designing better products and less time wrestling with document management. Best of all, it's completely free to get started. Explore the full capabilities of Onshape in this course with CAD expert Gabriel Corbett. Gabriel shows how to sketch basic geometry; revolve and extrude 3D parts; trim and extend objects; add fillets, holes, and chamfers; and combine parts into complex assemblies. He shows how to design smarter, not harder, and get up to speed quickly with Onshape's toolset. By the end of the course, you'll know how to produce detailed drawings, ready for manufacturing, complete with dimensions, notes, and revision data.

Topics include:

Modeling parts and working with Part Studios
Creating sketches
Building revolved and extruded features
Trimming and extending sketch objects
Creating offset geometry and holes
Building assembles
Importing parts
Creating part and assembly drawings

http://lynda.com/tutorial/466188

Videohive-Wedding opener 10137243

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Wedding Opener

After Effects CS4, CS5, CS5.5, CS6, CC
No plug-in required
Video tutorial included
Easy for use
Can edit duration of each scene
Can duplicate remove or rearrange scene

https://videohive.net/item/wedding-opener/10137243

Imagine FX November 2016

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Like title says ImagineFX - November 2016 in pdf format. Im not the one that have posted this on the internet, but as soon as I saw this, I thought this is for the CGPEERS community. All kudos to the man who originally posted it on the net.

CGCookie Fundamentals of Dynamics

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*RELEASE DESCRIPTION*

This course introduces you to world of dynamic simulation! Things like smoke, fire, soft and hard falling objects, fabric, pouring liquids, and more – All of this is accomplished with dynamic simulation in Blender. The key is that the computer does most of the work for you, as opposed to manually having to animate super complex motion like cloth blowing in the wind. Dynamic simulation is a powerful asset in the digital artists’ toolbox.

https://cgcookie.com/course/fundamentals-of-dynamics/

*NOTE*

Seed till you Bleed!

SkillShare - Build Your Creative Cloud Asset Library With Adobe Capture CC

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Adobe has a host of amazing mobile apps that can expand the scope of your creative output, be it design, illustration, photography or video.

This class focuses on Adobe's "Capture CC" app and how to convert images to line art, make your own unique brushes, utilize patterns for backgrounds and vector art, and create custom filtration for photos and videos- all within a powerful tool you carry in your pocket.

Once we've covered all the features of Adobe Capture, we'll go over how the Cloud Library works and how you can use your custom assets in Adobe Photoshop, Premiere and Illustrator!

https://www.skillshare.com/classes/design/Build-Your-Creative-Cloud-Asset-Library-With-Adobe-Capture-CC/771752733

SkillShare - Anyone Can Photoshop - Oil Painting Effect

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Ever wanted to create a digital painting in Photoshop? This easy to learn technique will allow anyone to convert a picture into a painted effect that looks beautiful and stylish!

This lesson will apply to Photoshop CC and most prior versions.

https://www.skillshare.com/classes/design/Anyone-Can-Photoshop-Oil-Painting-Effect/1044718257

EditReady 1.4.3

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EditReady provides easy, fast and powerful transcoding for video professionals, without an overwhelming interface or outdated format choices. MOV, MP4 and MXF media can all be quickly converted to edit ready quicktime movies in ProRes or DNxHD.

• Rewrap or transcode any MXF, MTS (AVCHD), M2T (HDV), MP4, or QuickTime (MOV) file
• Target Apple ProRes, Avid DNxHD/HR, or h.264 output
• Simple UI designed to ensure you get the best quality output for your source media
• Resize, rotate, retime and apply color changing LUTs
• View and edit metadata
• Support for all the popular editing formats (ProRes, DNxHD, etc) and non-linear editors (Final Cut Pro, FCPX, Avid Media Composer, Adobe Premiere Pro, Apple iMovie)

http://www.divergentmedia.com/editready

Imagine FX November 2016

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Imagine FX November 2016 (Issue 140)(PDF)

Digital Tutor-Polygon-and-Sub-D-Modeling workflow in maya Part-1

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Polygon-and-Sub-D-Modeling Part-1

Digital Tutor-Polygon-and-Sub-D-Modeling workflow in maya

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Digital Tutor-Polygon-and-Sub-D-Modeling workflow in maya

Digital Tutor-Polygon-and-Sub-D-Modeling workflow in maya tutorial

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Digital Tutor-Polygon-and-Sub-D-Modeling workflow in maya

Making Game Assets with MODO

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With the release of the MODO 10 series, MODO now supports an end-to-end solution for game asset creation. In this training series we cover that workflow in depth, starting with showing several time-saving techniques for retopologizing a high-resolution game-style character asset. Next, we use MODO’s UV mapping toolset to fully UV map the character, and then show how the new Baking Wizard and Bake Items save time and simplify the workflow for baking textures. Moving on, we convert the baked traditional MODO physical material textures to PBR materials, aided by the Advanced Viewport’s ability to display the Unreal and Unity shaders. Finally, the completed asset is exported to both Unreal 4 and Unity game engines, with demonstrated workflows for both that match the look of MODO’s HDR-enabled Advanced Viewport. Not just for character creation, the lessons learned can be applied to nearly any type of game level asset. If you make assets for games, VR or web delivery, you’ll want to check out Making Game Assets with MODO.

What is included with the product?

14 video segments (8 non-engine-specific videos + 3 for Unity and 3 for Unreal 4)
Complete high-resolution asset
16 LXO tutorial source files
Experience level:

Intermediate and up: Users should have a basic understanding of working with and creating assets in MODO and working with the Shader Tree. No prior knowledge of game asset creation is required.

Software compatibility:

MODO 10.0v1 or later.

Product format:

All files delivered via electronic download. Training videos are at 1920 x 1080 resolution and narrated in English.

Product description

Video 01 Introduction - Project introduction and tutorial overview
Video 02 Model Prep - Preparing the high-res geometry for retopology
Video 03 Retop Armor 01 - Planning and executing the retopology of the body armor
Video 04 Retop Armor 02 - Completion or the body armor retopology
Video 05 Flightsuit - Working through the retopology of the flight suit
Video 06 Head Retopo - Using alternate techniques to retopologize the head
Video 07 Retopo Wrap-Up - Final wrap-up of the retopology training
Video 08 UV Mapping - Various techniques to UV map all the retopology geometry
Unity Path

Video 09 Unity TexBake - Baking out the high res details into image maps for Unity
Video 10 Unity Texture Prep - Converting the baked textures into PBR compliant materials
Video 11 Unity Export - Export out completed asset and set up Unity to match Advanced Viewport
Unreal 4 Path

Video 09 Unreal 4 TexBake - Baking out the high res details into image maps for Unreal Editor 4
Video 10 Unreal 4 Texture Prep - Converting the baked textures into PBR compliant materials
Video 11 Unreal 4 Export - Export out completed asset and set up Unreal Editor 4 to match Advanced Viewport
Total Run Time, 14 Videos - 6 Hrs 4 min

AQUAS Water/River Set

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Version: 1.3 (Sep 12, 2016) Size: 144.2 MB

Originally released: 8 January 2016

https://www.assetstore.unity3d.com/en/#!/content/52103

Requires Unity 5.2.1 or higher.
AQUAS is a powerful and full-featured water system that contains a set of 12 flat water shaders for all types of platforms, environments and games. It is is highly customizable and feature rich to suit all needs and produce industry quality results.
The usual workflow with AQUAS is to first create your scene, add AQUAS in the second step and then adjust water and underwater effects to fit your exact needs.

AQUAS 1.3

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Requires Unity 5.2.1 or higher.
AQUAS is a powerful and full-featured water system that contains a set of 12 flat water shaders for all types of platforms, environments and games. It is is highly customizable and feature rich to suit all needs and produce industry quality results.
The usual workflow with AQUAS is to first create your scene, add AQUAS in the second step and then adjust water and underwater effects to fit your exact needs.

Learning Game AI Programming with Lua

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If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.
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