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TopoRelax 1.01 - 3D Max 2013/14 ONLY

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Relax meshes without losing their volume
TopoRelax is a 3ds Max modifier which relaxes meshes while preserving their volume unlike the normal relax modifier which shrinks the mesh.

Here are some of the benefits you get:

You don't have to worry about meshes losing their volume while you relax them.
You get a nice evenly distributed quad mesh.
You can be happy about a nice smooth mesh.
Situations in which you would want to use TopoRelax:

When you want to have an evenly distributed quad mesh for sculpting.
When you want to produce morph targets.
When you want to smooth out a mesh to remove unwanted artifacts.

MZED - DIRECTING MOTION WITH VINCENT LAFORET

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Link: http://directingmotion.mzed.com/workshop

Description:

One of the most important skills modern directors and DP's are required to master is moving the camera in a dynamic and engaging way. This workshop will teach all levels of filmmakers the precise cinematic language of motion, and how to move not only the camera itself, but also content in front of the camera.

You will step away from this experience with a solid foundation in camera movement, blocking, lensing, and sequencing, and be able to direct any crew precisely and effectively to execute your vision. By understanding these principles thoroughly, you will add impact to your projects, from commercials through to webisodes, features, shorts, events, or documentaries.

MZED - DIRECTING MOTION WITH VINCENT LAFORET

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Link: http://directingmotion.mzed.com/workshop

Description:

One of the most important skills modern directors and DP's are required to master is moving the camera in a dynamic and engaging way. This workshop will teach all levels of filmmakers the precise cinematic language of motion, and how to move not only the camera itself, but also content in front of the camera.

You will step away from this experience with a solid foundation in camera movement, blocking, lensing, and sequencing, and be able to direct any crew precisely and effectively to execute your vision. By understanding these principles thoroughly, you will add impact to your projects, from commercials through to webisodes, features, shorts, events, or documentaries.

The Gnomon Workshop - Illustration From Imagination

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In this lecture and demonstration, join Cameron Scott Davis on a journey through his ideation and technical pipeline in the creation of the 2D image “Blood Eels of the Siren’s Ossuary”. Using years of experience and a basic set of tools, Davis discusses image creation and the importance of preserving the human touch in a digital world. Starting with a loose concept based on the mythological aspects of the mermaid, Davis explores composition and directing the eye of the viewer. Beginning with a traditional penciled line drawing that is scanned into the computer, witness the piece come to life using Adobe Photoshop and basic visual communication skills. An onslaught of rendering focuses largely on the timeless aspects of visual storytelling. Davis also discusses his desire to understand the psyche of the viewer and manipulate audience reaction to achieve maximum emotional effect. Lighting, shape, color, composition, and subject matter all work to inform the viewer how they might feel while preserving just enough of the unknown to write their own personal narrative. Davis also delves into his thoughts on career and lends advice for young professionals looking to break into the entertainment industry. A guest auditory appearance by illustrator and master teacher Marshall Vandruff rounds out the lecture and lends a unique and alternate perspective by discussing his own reactions to the image.

Gumroad - Aircraft Photo References Volume 1

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Military and civilian aircraft reference for hard surface modelers, concept artists, and texture artists.
Shots include overview images, close-up details, and some interior and cockpit shots.

Subjects include:

A-10, B-1B, B-52, C-5, C-17, Cessna-172, E-3, F-15, F-18, F-22, F-35A, GBU-10, Glasair Sportsman, L-39, Bomb Carts, MJ-1B Bomb Loader, OH-6, RV8A, SNJ-5C, T-1A, T-6A, T-28, T-38 and UH-1.

Over 1,200 images (4GB) included!

Photos are in taken with the following Cameras:

Nikon D7100 (4000 x 3000 px)
Nikon D40: (3008 x 2000 px)

Vray 3.20.02 for 3ds Max 2016

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Working correctly for 3ds Max 2016
Easy install and crack

Digital Tutors – Creating an Alpha Pack in ZBrush

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Throughout these lessons, we’ll look at ways of generating and using alphas and masks to detail geometry. We’ll begin by exploring creative ways to generate libraries quickly and effectively. We will then use these libraries to detail a weapon model. Software required: Maya 2015, ZBrush 4R7, Photoshop CS6, Bitmap 2 Material, xNormal.

http://www.pluralsight.com/courses/an-alpha-pack-zbrush-2192

Allegorithmic Substance Painter 1.4.2.778 WIN

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http://www.allegorithmic.com/products/substance-painter

Adobe CS to CC 2015 Hosts File

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All Adobe hosts list in alphabetical order, no duplicates, ready...that simple!
Thanks to apocorporation (post 557)
The tread is here: http://forum.cgpersia.com/f13/adobe-cc-2015-x-force-keygen-exclusive-direct-download-no-requests-119177/index12.html

X-Particles 3

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Plugin Only - No serial. If someone has a crack or method please share on this thread

X-Particles 3

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- Plugin Only
- No serial
If someone has a method to get this working please share

Gumroad - Winter is Coming Environment pack Tyler Edlin

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I paint two complete scenes with two different approaches. In the first part I’ll use photo manipulation and paintovers, in the second part I paint from scratch.
Ill cover layering, brush techniques, and lighting while using reference. Also show a few style alterations of these scenes.
Includes:
– 2hr 12m video tutorial
– 3 psd files
– brushes used
– reference images used
– complimentary time lapse video of warm up painting

https://gumroad.com/tyleredlinart

Gumroad - Illustration The Wave Existence by Tyler Edin

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This includes

-Psd
-Brushes for photoshop (cs6 and up)
-5 reference images
-Mp4 video with commentary (1hr 25min)
Learn from the errors i made early on battling my own instinct and flopping on the composition. Take a base background and see how I spin a narrative element into it, setting the foundation for world building.

http://gumroad.com/tyleredlinart

Udemy - Advanced VFX Compositing with Nuke: Green Screen Keying

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This is a learning by example course for mastering green screen keys. We use real shots from real projects to show you the best tricks, secrets and techniques for keying.

You'll learn how to pull pixel perfect green screen keys like an expert.

We start off with some basics about how the tools in NUKE should be used, then move into actual shot production. By using shots from actual films, you'll see how different shots react in different situations.

You'll learn the same techniques and tricks the pros use to composite a final VFX shot. Students who complete this class will have the knowledge to composite green screen shots like a pro.

Complete with HD footage and final scripts, you'll be able to work alongside the author as you composite each shot.

You will learn the tricks and tips that will get your shots to the next level.

By learning the tricks that the pro's use to key green & blue screens, you'll be able to make your shots look incredible. You'll learn about Gizmo's which are groups of compositing scripts that can drastically improve your results. By knowing which gizmos are best, and how to use them in production environment, you'll be making amazing shots in no time.

http://www.udemy.com/green-screen-keying-master-class-nuke/

Vray 3.20.02 For 3DsMax 2016 - Win64

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Our latest update to V-Ray for 3ds Max is now available. V-Ray 3.2 is fully compatible with 3ds Max 2016 and is VR-ready.

Product Overview

V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.

V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.


What's New in V-Ray 3.2 for 3ds Max?

• Compatible with 3ds Max 2016
• Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.
• V-Ray RT GPU Improvements: Displacement, Anisotropic highlights, Composite map, Output curves, Texture baking, UDIM support (MARI), QMC sampling on NVIDIA CUDA
• V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats.
• Global Illumination - updated Light Cache algorithm removes light leaks and improves animation

Learn more at www.v-ray.com

cmiVFX - Mocha Pro Advanced

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Link: https://cmivfx.com/store/508-MochaProAdvanced

cmiVFX has released the brand new Imagineer System's MochaPro Advanced Compositing Tactics Video. Featuring veteran MochaPro user Magno Borgo, cmiVFX takes you through some of the most difficult tasks made much easier with the use of both MochaPro and Adobe After Effects. Of course, any compositing application of your choice can be substituted for After Effects, such as Eyeon Fusion, Foundry Nuke, Autodesk Smoke and more. When it comes to solving impossible shots, you need to think WAY outside of the box. Let us show you the tricks of the trade, that make those impossible shots both possible and done quickly. Planning ahead will always reap better results, so take a hint from a master and watch this killer new video today! VIMEO VIDEO LINK https://vimeo.com/54203503 Short Description Probably the best money you will spend all year. This video brings the dark magic of impossibility to a screeching halt by allowing for seamless beautification of an otherwise horrifying set of shots. (Make bad shots, good? then apply your creations) NOTICE TO VIEWERS: (For less that the price of going out on the weekend for a few cocktails, you can learn enough skill to pay for a years salary. How can you argue with that?!)rom a master and watch this killer new video today!

SandStorm Photoshop action

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http://graphicriver.net/item/sandstorm-photoshop-action/10012562

Vray 3.20.02 For 3DsMax 2014 - Win64

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V-Ray 3.20.02 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

http://www.chaosgroup.com/

Creating a Realistic Human Eye in CG

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https://gumroad.com/tomnewbury

Creating a Realistic Human Eye in CG

This is an in depth tutorial on how to create a realistic human eye in CG.

This tutorial is broken into 8 bite sized pieces where I go over my process as quickly and informatively as possible. All of the chapters add up to over 4.5 hours of content (none of the content is time-lapsed). Here is a list of the chapters which make up the tutorial:

Intro

01. Reference and resources

02. Prepping textures

03. Modelling the base eye

04. Creating an alpha for the iris

05. Sculpting the iris

06. UV's and baking displacement maps out of zBrush

07. Texturing

08. Shader development

Conclusion

If you purchase this tutorial you will get:

- Over 4.5 hours of video content

- The obj. files used in the creation of the eye

- All of the textures which I baked out of Mari so you can rebuild the shader yourself.

- The final Maya scene file used to render the image above.

- And the zBrush project file.

The software which is used in the creation of the eye is:

- Maya

- Photoshop

- zBrush

- Mari

- Arnold rendering engine

Even if you are not very interested in creating a human eye, there is still a lot of valuable information within this tutorial for you to learn about tips and tricks in production and the thought process I go through to create a solid asset.

Thank you for purchasing this tutorial, the more support I can get, the more tutorials I can produce!

SolidRocks 1.8.2 for 3ds Max 2010 - 2016 MSI

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SolidRocks / 3DSMax 1.8 is out !
Vray 3.2 compatible :
Progressive, embree, Max ray, proba lights..
Optimized presets ! Render Faster and Cleaner !
New glossy subdivs algorithm (low glossiness = more subdivs)
New "NO GI" method ! Perfect for dome+VrayAmbientlight exterior animations
Automatic Srgb button (VFB)management
Unified picture and elements saving feature
Friendly Vray RT preview (max 2013 and 2014 only)
Faster MOA Wizard (animation wizard)
DR and BB buttons for network rendering
FlyThrough animation Wizard !
Compatible with SigerShaders
1 click process for complete Vray setup !
Modular and small interface (GUI)
mini preview for fast feedback
auto Exposure and Auto White balance tools
friendly and Very simple usage
Full LWF gamma correction with useful options
modifiable presets : exterior, interior...
learn Vray watching SolidRocks at work !
shareLightcache tool to speedup slaves warmup
materials and lights optimisation for best rendertimes
switch from draft to production settings in one click !
gain time... Lot of time !!
home page - http://solidrocks.subburb.com/
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