Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42784 articles
Browse latest View live

Unreal Engine Marketplace – Interior Toolkit Vol 1

$
0
0
*RELEASE DESCRIPTION*

The kit of interactive tools available for ArchViz in UE4.
This package contains about 300 assets to create you own interior. Edit Mode to quickly switch materials. List of materials you can control texture coords for better tiling, change color or normal intensity and much more.
Technical Details

Pack includes:
• 40 props objects (books, apples, flower, blanket etc.)
• 9 furniture objects (chair, bed, carpet etc.)
• 13 modular objects (walls, floor, column, ceiling )
• 13 master materials
• 81 material Instance
• 123 textures (from 2048×2048 to 512×512)
• 4 audio elements
• 18 UMG elements
• 11 Blueprints
• 1 complete scene
• 2 matinee project

Collision: Yes
LODs: No
Intended Platform: PC
Platforms Tested: PC
Documentation Included: No

*NOTE*

Seed till you Bleed!

AutoDesk Maya 2016 Extension 2 SP2 plus Mental Ray WIN X64

$
0
0
*RELEASE DESCRIPTION*

Maya® 2016 software is full of new features, performance improvements, and artist-friendly tools that greatly enhance the entire Maya experience. In addition to an all-new look and feel, Maya 2016 uses more computer resources to help accelerate animation performance.

Tools for character creation and animation Maya® software helps you tackle challenging character creation and digital animation productions. Get powerful, integrated 3D tools on a robust, extensible CG pipeline core.

*HOW TO INSTALL/RUN THIS RELEASE*

1. Unpack.
2. Follow the "info.txt" instructions.
3. Enjoy.

*NOTE*

Seed till you Bleed!

SkillShare - Spot-on Accent Graphics in After Effects Part 3

$
0
0
Spot-on Accent Graphics in After Effects™ is dedicated to teach how to make all those popular circle bursts, pop-animations, accent graphics and short animations that fall into this category in a quick fashion so you can chunk it at once.

https://www.skillshare.com/classes/design/Spot-on-Accent-Graphics-in-After-Effects-Part-3/1058998069

Part 1&2:
https://www.cgpeers.to/torrents.php?id=49090

SkillShare - DIY Green Screen for Film: Creating Surreal Visual Effects

$
0
0
It's time to rethink visual effects! This one-hour class with 11-time Vimeo Staff Pick film director Paul Trillo takes you inside his process for using green screens in unique and artistic ways.

Using only a piece of green card stock, a picture frame, a digital camera, and Adobe After Effects, Paul walks through how to create a “window into another world” through video.

Perfect for filmmakers, video editors, aspiring directors, visual effects artists, and anyone looking to learn how green screen works, this class breaks it down into easy steps:

coming up with a creative green screen concept
lighting and shooting your green screen scene
editing your footage in After Effects to remove the green
replacing the green with a variety of wacky things
creating an "infinite looping mirror" effect

As a bonus, Paul even teaches motion tracking, so that the footage inside your picture frame moves along with the rest of the scene.

You’ll leave this class with not only a fundamental understanding of green screen production and post-production, but also the inspiration you need to unlock a surreal look and feel in your next video project.

https://www.skillshare.com/classes/film/DIY-Green-Screen-for-Film-Creating-Surreal-Visual-Effects/52409119

SkillShare - Manga Effects in Adobe Photoshop

$
0
0
Learn how to incorporate Japanese manga screen tones to your artwork, create your own screentones, and transform your pencil work to solid outlines in this class focusing on Adobe Photoshop!

https://www.skillshare.com/classes/design/Manga-Effects-in-Adobe-Photoshop/1844223343

Gumroad - Cubebrush - Travis Davids - The Last of Us Flamethrower - Fusion 360 - Keyshot

$
0
0
The Last Of Us Flamethrower Tutorial - FULL TUTORIAL (Discount Applied)

This package includes everything and covers the entire process from start to finish in real time with voice narration of using Autodesk Fusion 360 to create the flamethrower and Keyshot 6 & Adobe Photoshop to texture and render out our Flamethrower.

The tutorial officially starts at 3 minutes and 28 seconds.

Course: The Last Of Us Flamethrower Tutorial (FULL TUTORIAL)

Total Runtime: 3 Hours & 10 Minutes

Skill Level: Intermediate (Although beginners are also welcome to give the FULL TUTORIAL a try if they're looking for a challenge.)

Programs: Autodesk Fusion 360 + Keyshot 6 + Adobe Photoshop

Audio Commentary: Yes

Real Time Tutorial: Yes

A discount has been applied for the full tutorial. I hope you learn some awesome tips & tricks!

https://cubebrush.co/mrdavids/products/ht2vqw
https://gumroad.com/mrdavids1
----

Remember:
If you like the tutorial, and can afford it, support the artist!
If you buy other tutorials, don't forget to share!

Autodesk Maya 2017 Update 1 [Win]

$
0
0
the updated 1 for Maya 2017 [only Windows..Sorry].
this is my first torrent upload.. cool pls
:)

Autodesk Maya 2017 Update 1 [Win]

$
0
0
the updated 1 for Maya 2017 [only Windows..Sorry].
this is my first torrent upload.. cool pls
:)

Autodesk Maya 2017 Update 1 [Win]

$
0
0
the updated 1 for Maya 2017 [only Windows..Sorry].
this is my first torrent upload.. cool pls
:)

Unreal Engine 4 Substance Database .sbsar

$
0
0
I wrote a simple mouse script - adding shader by one, during all day and night, and now they are all available immediately in the content browser UE4 !

Do not forget to switch on filters, and remember the red thing - allows you to adjust a shader. Changing the resolution of map - strongly recommended, maybe changing them all to 2k later.

Sbsar's were taken from this torrent:
https://www.cgpeers.com/torrents.php?id=42404&torrentid=42348#torrent42348

Simulation Lab Software SimLab Composer v7.2.0 WIN/MAC [WORKING]

$
0
0
*RELEASE DESCRIPTION*

SimLab composer is a 3D scene building, rendering, sharing, and animation
application. SimLab Composer is an easy to use application, yet a very
powerful one.

http://www.simlab-soft.com/3d-products/simlab-composer-main.aspx

*HOW TO INSTALL/RUN THIS RELEASE*

1 - Unpack the release into a directory of your choice
2 - Run the installer and install it
3 - Copy the files from /crack into the installation directory
4 - Enjoy this fine AMPED release, but buy it if you will use it
5 - As always, make sure to have a firewall to block outbound connections

*NOTE*

Previous release had a missing RAR file, this one is complete. Enjoy!

Seed till you Bleed!

SkillShare - Spot-on Accent Graphics in After Effects Part 4

$
0
0
Spot-on Accent Graphics in After Effects™ is dedicated to teach how to make all those popular circle bursts, pop-animations, accent graphics and short animations that fall into this category in a quick fashion so you can chunk it at once.

https://www.skillshare.com/classes/design/Spot-on-Accent-Graphics-in-After-Effects-Part-4/1273249744

Part 1&2:
https://www.cgpeers.to/torrents.php?id=49090

Part 3:
https://www.cgpeers.to/torrents.php?id=49101

Udemy - Master in Programming Games in Unity 5 y C# [Spanish]

$
0
0
THIS COURSE IS IN SPANISH!

With this Master you will be ready to develop and publish any type of games. You will learn to use the game engine Unity 5 from start to finish in a professional manner.

We'll start with programming from scratch in a practical and simple way to learn. In the first units you will first learn to write your first few lines of codes.
-Mechanical study video game from scratch.
-We will design levels in 2D and 3D.
-Ilumination and Textures examples.
-We will learn to use Mecanim as beginners to advanced level.
-It includes all the materials used in the lessons from this course.
-You learn to publish and monetize your games on all platforms.
-You can start with the part that you like and in no time you will begin to see the results developing your own ideas and interactive projects.

Source: https://www.udemy.com/master-programacion-de-videojuegos-con-unity-5-y-csharp/learn/v4/overview

Updated: June 1, 2016 (1 de Junio de 2016)

Disfrutenlo!

The Foundry Mischief V2.1.5 WIN/MAC

$
0
0
*RELEASE DESCRIPTION*

Infinite Definition. Infinite Canvas. Infinite Possibilities
Sketching, Drawing, and Painting Software for the Mac and PC

Mischief uses a revolutionary new stroke representation
Get the richness of pixel-based brushes AND the scalability of vectors
Zoom in to any size and get a PERFECT edge. Export at ANY size
and resolution

http://www.madewithmischief.com/

*HOW TO INSTALL/RUN THIS RELEASE*

1. Unzip & Unrar, check crack/install.txt
2. Enjoy it

*NOTE*

Seed till you Bleed!

Lynda - Cert Prep: Autodesk Inventor Certified Professional

$
0
0
Interested in finding a job using CAD or advancing your current career? Nothing says "I'm an expert" like Autodesk certification. Passing the Autodesk Inventor Certified Professional exam proves you know the program inside and out, and it shows employers and clients that you are an accomplished technical professional. Study to become an official Inventor pro with this prep course from Autodesk Inventor Certified Professional Thom Tremblay. He reviews the objectives covered by the 35-question exam, including sketching, part modeling, advanced modeling, sheet metal, assembly modeling, and weldments. Plus, learn how to work with project and presentation files, and edit draw views and styles. Brush up on just the topics you need to refresh your skills, or take the entire course to prepare for each of the exam objectives. Once you're finished, you can feel confident taking the Autodesk Inventor Certified Professional exam.

Topics include:

Certification tips
Working with project files
Sketching
Modeling parts
Advanced modeling features
Designing with sheet metal
Controlling assemblies
Applying weldments
Building presentation files
Editing drawings and views

http://lynda.com/tutorial/485811

CGWorkshops - Photogrammetry for Games

$
0
0
COURSE OVERVIEW

Photogrammetry is the process of pulling visual data from an array of photographs for the purpose of generating fully textured high poly models. This is a tool used in many different industries such as map making, archaeology, and cinema.



Only recently has this process begun to creep into the video game industry, with the most notable example to date being EA's Star Wars: BattleFront. Photogrammetry has significantly raised the quality level people expect out of their games, and will become much more of a standard practice in the years to come. This technique is about to really catch fire!



In this class you will gain mastery of the associated software, and the photography techniques required to yield the best results. Not only this, but you will also learn how this practice fits into a game development pipeline- translating your photogrammetry creations into industry standard game models for use in real time engines, and surfaced in physics based materials.
WEEK BY WEEK OUTLINE
Week 1 - Introduction to Photogrammetry

Overview of Photogrammetry, and practical application in modern day video games
Touch on required software packages
Basic photogrammetry techniques
Discuss ideal qualities in photos for the best image processing

Week 2 - Isolated Objects

Students are to choose a theme for their isolated object shooting sessions
Advanced photogrammetry techniques
How to handle objects with bright specularity
Discuss how to setup a rig for shooting isolated objects

Week 3 - Facades

Students are to choose a theme for their assortment of facades
Overview of photography techniques specific to facades
Discuss time of day, ideal lighting conditions for shooting outside, and work-arounds

Week 4 - Cleaning Up the Data

How to import models and textures into ZBrush
Cleaning up scan data in ZBrush: geometry, and textures
Looking ahead! Overview of industry standard game model creation
UV mapping theory and practices

Week 5 - Building the Final Assets

Students will learn how to make texture bakes, and what the roles of the various bakes are
Looking ahead! Overview of physics based materials (PBR)

Week 6 - Bringing It All Together

Introduction to the Marmoset Toolbag

How to import your model
How to construct a material
How to set up your scene

WHAT YOU'LL NEED
Software

Minimum camera requirement: Iphone or smartphone camera is acceptable.
Agisoft Photoscan
Zbrush
Knald or Xnormal
Photoshop
Marmoset Toolbag

*Photoscan, and Marmoset have trial versions available. If using trial versions of the software DO NOT INSTALL those packages until the course instructor says to, due to the trial periods ending after 30 days.

Required Knowledge

Because of the class's quick pace, a basic working knowledge of ZBrush is required

http://www.cgsociety.org/training/course/photogrammetry-for-games

Boris Continuum Complete 10.0.2 for After Effects & Premiere [Mac]

$
0
0
DESCRIPTION:
BCC 10 is the most complete plug-in collection available for Adobe Premiere Pro & After Effects users. Over 250 filters and tools for professional motion graphics, visual effects & finishing! Make it in post.

Integrated mocha planar tracking and masking tools • Beauty Studio • Title Studio • Image Restoration Tools • Light Leaks & Video Glitch • New Transitions

VERSION: 10.0.2

OS: Mac OSX

CHANGE LOG:
New Image Restoration Tools:
BCC Remover fills in missing pixels & removes objects with clone and auto-fill options.
BCC Dropout Fixer restores tape based damaged footage with field dropouts.
BCC Reframe reformat and stylize ?vertical cell phone footage? into 16 x 9 for broadcast.

New Effects:
BCC Light Leaks adds organic & naturalistic ?in-camera? light and exposure effects.
BCC Video Glitch recreates the distressed look of compression artifacts, signal loss & corrupt digital video.

New Transitions:
BCC Cross Glitch mimics abrupt digital signal transitions.
BCC Cross Melt conveys a new organic look and feel.
BCC Lights Leak Dissolve creates a light exposure-based transition.
BCC Cross Zoom combines zoom, glow, and dissolve into one simple transition.

Compatibility: Adobe Premiere Pro & After Effects CC 2015

Videohive FotoForm Procedural 4K 3D Photo Animator 17850213

$
0
0
Description:

FotoForm is a truly next generation photo animator.

It’s core purpose is simple: to transform flat 2D photo layers into full 3D geometry. We call it the Tessellation Engine; a framework allowing users to dictate the depth and complexity of any photo layer inside AE. This foundation, however, is only the beginning for advanced photo animation.

With no less than 4 feature-packed categories of FX layering, and a carefully optimised UI inside of AE to make difficult tasks simple and quick, FotoForm doesn’t just extend the life of your photos – it’s creates entirely new realm of immersion.

Compatibility:

FotoForm has been tested in CC14 and CC15 and passed all tests. While CS4, CS5, CS6 and CC12 were planned to be compatible originally, it became clear throughout development that these older versions didn’t quite have was needed to deliver on the full FotoForm experience. Regretfully, we can’t troubleshoot for these older versions of AE and invite you to consider updating. The last few AE updates to CC have made several big performance improvements for 3D work in After Effects, with a new C4D-based 3D renderer coming very soon, so if you’ve doing anything other than 2D work I’d recommend the latest versions.

Videohive FotoForm Procedural 4K 3D Photo Animator 17850213

$
0
0
Videohive FotoForm Procedural 4K 3D Photo Animator 17850213
AE Version CC 2015, CC 2014 | 3840x2160 | No Plugin


FotoForm is a truly next generation photo animator.

It’s core purpose is simple: to transform flat 2D photo layers into full 3D geometry. We call it the Tessellation Engine; a framework allowing users to dictate the depth and complexity of any photo layer inside AE. This foundation, however, is only the beginning for advanced photo animation.

With no less than 4 feature-packed categories of FX layering, and a carefully optimised UI inside of AE to make difficult tasks simple and quick, FotoForm doesn’t just extend the life of your photos – it’s creates entirely new realm of immersion.

Compatibility:

FotoForm has been tested in CC14 and CC15 and passed all tests. While CS4, CS5, CS6 and CC12 were planned to be compatible originally, it became clear throughout development that these older versions didn’t quite have was needed to deliver on the full FotoForm experience. Regretfully, we can’t troubleshoot for these older versions of AE and invite you to consider updating. The last few AE updates to CC have made several big performance improvements for 3D work in After Effects, with a new C4D-based 3D renderer coming very soon, so if you’ve doing anything other than 2D work I’d recommend the latest versions.

Gumroad - Nova Sword - Hand Paint a Sci-fi Weapon

$
0
0
In this 6-part video series, you will learn through an in-depth process on how to create your very own weapon from scratch. These videos are catered to beginners who are looking to learn how to design and hand-paint textures in a stylized format.

Instructors

Kelvin Tan and Rob Sevilla

Programs Used

-3DS Max

-Photoshop

-3DCoat

-Sketchfab

Included in this package

-OBJ of NovaSword

-PSD and TGA texture files

-Hours of commentary time lapsed video coverage of our process
Viewing all 42784 articles
Browse latest View live




Latest Images