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Pluralsight – SpeedGrade CC Fundamentals

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*RELEASE DESCRIPTION*

Learn about professional-level color correction and grading tools to make high-quality projects with an extra edge. In this course, SpeedGrade CC Fundamentals, you'll go through the skills needed to use the powerful color correction application. First, you'll start off with learning the SpeedGrade interface and also learning about the key elements of its workspace. Next, you'll learn how to manipulate and manage clips inside SpeedGrade. Then, you'll learn about the basics when it comes to color-correcting and also how to include layers into your color-correcting process. Finally, you'll use SpeedGrade to finalize and export your work. By the end of this course, you'll have a better understanding on how to use SpeedGrade for your color-correcting and grading tools.

Software required: SpeedGrade CC.

https://www.pluralsight.com/courses/speedgrade-cc-fundamentals

*NOTE*

Seed till you Bleed!

SkillShare - Disintegration Effect Photoshop

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*RELEASE DESCRIPTION*

The disintegration effect is one of the most popular and easiest effects to pull off in Photoshop. In this tutorial I’ll show you how I do this effect as well as some mistakes you can avoid.

In some ways, this effect is like a magic trick. It is just a way of tricking the eye and as you progress you can use this technique in more elaborate Photoshop composites.

*NOTE*

Seed till you Bleed!

Quadrinhos livros

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Vários livros sobre historias em quadrinhos que podem ajudar a todos interessados ao assunto :)

Pluralsight - Introduction to 3ds Max 2017

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Duration 10h 2m Project Files Included MP4

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program. Software required: 3ds Max 2017.

3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. This course, Introduction to 3ds Max 2017, provides a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you’ll be getting familiar with some of the vocabulary and foundational skills that you’ll need in order to begin moving around and working in 3ds Max. From there, you’ll move into exploring some of the modeling features found in 3ds Max, and begin building the spaceship that will be your central project for the remainder of this course. Finally, you’ll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, dynamics, and finally we’ll learn how to add lights, shadows, and output our final animated sequence. By the end of this course, you’ll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2017.

Grant Warwick-Still Life (Twitch Streams Archive)

SkillShare - Green Screens: Properly Lighting & Keying

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So the battle for getting a great key happens before you even turn on your camera! Get that and let it soak in...like a warm bath. It's super important to understand. I've had to learn this info the hard way because so many people focus on the software. Software can only do so much and the hours spent working on terrible video is a nightmare believe me.

We will also be talking about software so don't worry. The good news is all editing software both expensive and cheap offer this functionality although not all software is equal. Join me as we walk you through this process step by step and start wowing your friends and/or clients with your new skilz.

https://www.skillshare.com/classes/film/Green-Screens-Properly-Lighting-Keying/609420834

Artbook Collections

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Artbook colection, reupload from thread: https://forum.cgpersia.com/f91/over-60-artbooks-some-rare-ebooks-119692/

SUIMONO Water System Version: 2.1.2 For Unity

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SUIMONO Water System Version: 2.1.2
https://www.youtube.com/watch?v=7IUb299OeZg
Requires Unity 5.0.0 or higher.
SUIMONO 2.1 - Interactive Water System brings advanced and deeply customizable ocean and water effects to Unity.
Realistic Water Rendering - Suimono 2.0 brings advanced and realistic water and ocean rendering to your Unity projects!
Advanced FX - 3D waves with tesellation(dx11), foam rendering, dynamic reflections, refraction and screen transitions.
Scene Interaction - Set up any game object for interactive effects like splashes, refractive ripples, sounds, and advanced buoyancy effects.
Underwater FX - Automatic underwater rendering including depth fogging, advanced caustics, blur, and screen refraction.
Customization - You have control over all aspects of water visuals and behavior. Use the included presets or create your own!
Useability
- Built for Unity 5
- Simple to setup and customize
- Easy-to-use custom interface
- For PC/Linux/Mac & Webplayer
Upcoming Features
- Underwater light ray FX
- Improved River Support
Compatibility
Suimono is compatible with a wide range of other Asset Store packages including:
- Tenkoku Dynamic Sky
- Gaia

Relief Terrain Pack v3.3

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Relief Terrain Pack v3.3
Requires Unity 4.5.2 or higher.
https://www.youtube.com/watch?v=Vv2vdCqwRg4
- AAA look of terrain at great framerates
- 8 POM textures with self shadowing in 1 pass
- Hard, well defined blending between detail maps
- Physically based shading (Unity PBR model)
- Unity5.3 ready
- Tessellation (DX11, openGL4)
- Advanced dynamic snow (with glitter)
- Triplanar with PM shading
- Global color/normal maps
- Terrain holes system
- Advanced dynamic water features
- Emission masks (dry surfaces & fluid - lava)
- Caustics
- And more...
Editor features:
- Built-in geometry blend toolset for seamless merge terrain with your geometry
- Built-in splat composition tools
- Realtime LOD & feature set adjustment
- Can be used on both terrain and arbitrary mesh
Includes new standalone RTP shaders that works out-of-the-box on any mesh including Voxel Terrains solutions (while any simplistic mesh with normals is enough).
Compatible with many products, including:
-TerrainComposer (strong integration)
- uTerrain (triplanar shading)
- TerraVol (triplanar shading with LOD system)
-Planetary Terrain
Package requires GPU with SM3.0
Does not require Unity PRO.

Mountain - The Minimal Portfolio Theme for Inspiration

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Following the modern, elegant and minimalist style, Mountain is more than a beautiful portfolio with journal blog and WooCommerce store integrated, which is ideal to build creative page for individual or start-up.

The simple but versatile design of Mountain offers you 12+ layouts of grid, masonry, gallery, justify styles, making it effortless to create your showcase. Moreover, this theme is packed with many essential feature such as fully responsive, mobile friendly, site speed & SEO optimal, one click data install.

https://themeforest.net/item/mountain-the-minimal-portfolio-theme-for-inspiration/12447457?s_rank=4

Twig and Olive LR Presets

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Twig and Olive Presets

http://twigolivephotography.bigcartel.com/category/lightroom-presets

Twig and Olive LR Presets

Twig and Olive LR Presets

[FONT] Andes Condensed 256$ Value!

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https://www.myfonts.com/fonts/latinotype/andes-condensed/
Fonts of 256$ value. Enjoy!

[FONT] Andes Condensed 256$ Value!

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https://www.myfonts.com/fonts/latinotype/andes-condensed/
256 $ value fonts

ZBrush Avanzado: Crea un personaje cartoon

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crehana> Crea un personaje cartoon

Game Art Institute – Character Creation For Games with Adam Skutt Final

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Curriculum
Assignment #1

Heroic male, age 25 – 40 for example. (topic of character can be discussed, must be humanoid)

Create a hero worthy character from the chest up. This character should be in the realm of characterized

realism. Think Marv, from Sin City. Learn to make choices that help sell the characters personality and

purpose.

For the first project I will go over gathering reference material, establishing a concept/plan of action and

high poly modeling techniques in Zbrush Maya.

Week 1 Demonstrate head sculpting techniques: primary, secondary and tertiary details
Week 2 critique and more demo for high poly clothing and costume elements creation.
Week 3 final critique of high poly model

Assignment #2

Creating a low poly mesh for next gen assets.

Week 4: Using Maya I will demonstrate and discuss optimal topology flow for realistic facial deformations for in game and cinematic characters. Several different topology approaches will be discussed and the pros/cons behind each. Furthermore, students will be shown how to approach topology for clothing, with and without, wrinkle maps and to lessen texture distortion from deformation.

Assignment #3

Creating optimized uvs

Week 5: We will start by creating uvs for the head, and discussing pros and cons of shared uvs within a production pipeline. Later in the lesson I will demonstrate my approach to laying out proper uvs for clothing and costume and elements, and share uv tips and tricks I’ve learned throughout my career.

Assignment #4

Texturing painting and material setup

Week 6: I will go over and demonstrate several methods for painting the head, and then expand on my preferred technique using Mudbox, substance painter and photoshop.
Week 7: Finalize texture creation for heads, and continue on with costume and clothing elements.
Week 8: Review of final textures. Begin discussion of material setup within marmoset and the dreaded video game hair cards. (we will discuss hair card techniques, although the final look depends highly on what game engine and tech is being used.)

Assignment #5

The goal of this assignment is to produce the best possible presentation of the realtime model you have created during this course. We will discuss lighting and composition, material and texture tweaking and low poly adjustments to really nail final silhouette.

This all the file now course has finished. Just a note, Adam does not make a complete character in this tutorial... go figure

Gumroad Slim Female Basemesh

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Gumroad Slim Female Basemesh

https://gumroad.com/l/qrEA#

Now we just need a nicely detailed Male Basemesh :)

Gumroad - Tech Tip Series: Essentials 4 - 5 - Joe Peterson

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ech Tips and Tricks! Here are Essentials lessons #4 & #5!

The essential/beginner series is to help anyone understand simple concepts which lead to detailed and professional results in their Mechanical and Hard-Surface Concept Art.

In video #4 I discuss some ins and out about Surface Detailing, and how it can strengthen your design when used deliberately!

Video #5 is called Covered Vs. Exposed. Here I talk about being aware of the inside, and outside, of your machine. I firmly believe this awareness will aid your constructing imaginary technology and machinery. I use it in every concept I do!

In addition, I include a final demo and discuss the lessons discussed as the concept takes form and I work towards a final image.

This series includes:

#4 Surface Detailing Video (1280x720 mp4)

#5 Covered vs. Exposed 2 Videos - Discussion and Demo (1280x720 mp4)

-Final Demo Video (1280x720 mp4)

-High-res artwork of finished pieces.

Gumroad - Tech Tip Series: Essentials 4 - 5 - Joe Peterson

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Tech Tips and Tricks! Here are Essentials lessons #4 & #5!

The essential/beginner series is to help anyone understand simple concepts which lead to detailed and professional results in their Mechanical and Hard-Surface Concept Art.

In video #4 I discuss some ins and out about Surface Detailing, and how it can strengthen your design when used deliberately!

Video #5 is called Covered Vs. Exposed. Here I talk about being aware of the inside, and outside, of your machine. I firmly believe this awareness will aid your constructing imaginary technology and machinery. I use it in every concept I do!

In addition, I include a final demo and discuss the lessons discussed as the concept takes form and I work towards a final image.

This series includes:

#4 Surface Detailing Video (1280x720 mp4)

#5 Covered vs. Exposed 2 Videos - Discussion and Demo (1280x720 mp4)

-Final Demo Video (1280x720 mp4)

-High-res artwork of finished pieces.
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