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Stanwinstonschool - Portrait Illustration Part 1 Pencil Drawing Techniques

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Sharpen your pencil drawing skills with master illustrator Terry Wolfinger (The Lost World: Jurassic Park, Terminator 3, Ghosts). Using Stan Winston as his subject, Wolfinger will guide you through the entire process for pencilling a realistic character portrait, from selecting reference & thumbnail sketching all the way to final refinement & preserving your drawing.

Approximate Runtime – 03:00:00

HIGHLIGHTS
Gathering good reference imagery
Thumbnail Sketching
Blocking out Shapes
Refining & Detailing
Highlights & Shadows
Perspective & The Illusion of Depth

Materialise Magics v20.03 WiN64 (Portable)

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This is a CGPersia/CGPeers Exclusive I think
Converted to Portable Version.
Tested on Win 10 x64

It's really nice to be able to run this software anywhere from your USB.

1. Simply run magic.exe and that's it.
2. Be aware it will create "Data" folder on first run in the folder where application where executed
3. If you want delete "Data" Folder please make sure Magics process is terminated in Task Manager. (dont know why but after closing software magics process is still running)

More info you can find here:
http://forum.cgpersia.com/f13/materialise-magics-20-03-win64-cgp-138159/

It appears it's same release only difference it is portable.



Materialise Magics is a smart, versatile data preparation software for 3D Printing and Additive Manufacturing equipped with a customizable, intuitive user interface. This industry-leading software efficiently guides you through every step of your Additive


Manufacturing (AM) or 3D printing workflow:
Magics rapid prototyping software enables you to import a wide variety of CAD formats and to export STL files ready for rapid prototyping, tooling and manufacturing. Its applications include repairing and optimizing 3D models analyzing parts making process-related design changes on your STL files designing fixtures documenting your projects production planning and much more.
Import nearly all file formats
With Materialise Magics, you can import nearly all file formats and native color information, and stay in control of your original data. We have a wide range of formats that you can easily convert to STL.
> Discover the Import Module
Repair and prepare files
The STL file editor software in Magics allows you to correct problems, as well as create watertight data and shortcuts to suit your AM workflow, all in a user-friendly interface. STL file repair includes fixing of flipped triangles, bad edges, holes and other defects.
Enhance and edit data
With Materialise Magics, you can also take your designs to the next level: add logos, serial numbers, and hollow parts; apply textures; create lattice structures; and perform Boolean operations and advanced cuts.
> Discover the Structures Module
Prepare the platform
Materialise Magics has the tools you need to duplicate parts, orient them in an ideal way, generate support for metal and stereolithography parts, efficiently nest your laser sintering parts and create no-build zones.
> Discover the Sintermodule
> Discover the Module for Metal Support Generation (SG+)
> Discover the Module for Plastic Support Generation (SG)
> Discover e-Stage, for automated stereolithography support generation
Print better parts
Materialise Magics ensures you print only the best parts. It allows you to view slices, detect collisions, save platforms, and generate useful reports.
Worldwide User Base
The world's most advanced service bureaus, as well as AM departments in top automotive, consumer electronics and aerospace companies, depend on Magics to carve out a clear competitive advantage for them in today's tough business environment. Magics doesn't only meet AM industry standards, it also fits 3D Printing into the demanding standards of each specific industry, allowing new business models to flourish. We take great pride in seeing our customers excel.
Trusted Partner of Additive Manufacturing Machine Manufacturers
Leading AM machine manufacturers and vendors all over the world package Magics software in combination with their machines. Others have subcontracted portions of their software to Materialise. Magics is the result of domain expertise and specialized know-how and remains the standard choice for 3D printing professionals.
> Discover our AM Partners
Continuous Innovation & Progress
The objective for each new Magics version is increased user-friendliness, a boost in efficiency, and greater potential to cut costs. In our ongoing effort to offer the best possible software available, a dedicated team focuses on improving Magics' functionality. Magics users with a maintenance contract can benefit each year of an upgrade with the release of new innovative and updated features, as well as excellent technical support.
New:
Discover the Sintermodule
Discover the Module for Metal Support Generation (SG+)
Discover the Module for Plastic Support Generation (SG)
Discover e-Stage, for automated stereolithography support generation
System Requirements
CPU
Intel Core 2 Quad, Intel Core i7
AMD Phenom II X4/ X6 at 3.0 GHz or higher with SSE2 technology
Memory
16 GB RAM or higher
Free Disk Space
Win 64-bit system
2GB of free disk space
.NET Framework 4.5 or a later version
Display
1920 x 1080 resolution or higher
32-bit color depth (True color)
Video Card
NVidia GeForce 400' or 'ATI/AMD Radeon HD 5000' or higher
DirectX 10 or higher compatible video card
At least 1 GB of memory
At least a memory interface width of 256-bit
NVidia Quadro', 'ATI/AMD FireGL' or any 'Intel' gpu chipset are not recommended
IBM or compatible Pentium/AMD processor (900 MHz or greater), 512 MB RAM or greater. 1024 x 768, 16-bit display (32-bit recommended)
Windows XP, Windows Vista all SP, Windows 7, Work on Windows 10

crehana> zbrush cartoon

Autodesk Maya 2017 Update 1 with Arnold 1.3.1.1 (Linux 64bit)

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This upload contains full applications for Linux 64bit:

- Autodesk Maya 2017 Update 1
- Arnold 1.3.1.1 (AMPED)

Comprehensive 3D animation software

MayaÆ 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX.

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.


Link: http://www.autodesk.com/products/maya/overview
Link: https://www.solidangle.com/arnold/arnold-for-maya

HOWTO: read Medicine/install.txt

Corel Draw X8 SP1 Multi repack

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Corel Draw X8 SP1 Multi repack

This is a repack dont need crack or serial just install and run

VBvisual Mediterranean Bundle

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VBvisual Mediterranean Bundle
https://vbvisual.rendermall.com/en/bundles/mediterranean-bundle
...
TheImpactTeam.

INTERIOR VISUALIZATION COURSE By Mohammed Taher (Language:Arabic)

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Course Description
This course specialized for interior Designers and 3D Artists who want to be a professional in a short period of time and Create Hyper realistic renderings.

Requirements : Base knowledge of Autodesk 3DSMAX.
Specifications : Advanced V-Ray Course.
Softwares used : 3DS Max, V-Ray, Photoshop and Lightroom.
Lectures : 14.
Content : Over 20 Hours HD Videos + Full Interior Scene + Project files.( size : 11 Gigabyte )
Languages : Arabic.

Curriculum
Section 1 :  Introduction
Lecture 1         - Introduction to Interior Photography.  ( 00:18:15 )
Lecture 2        - Interior Composition.  ( 00:35:35 )
Lecture 3        - System Settings & Modeling Rules.  ( 00:48:11 )
Lecture 4        - Interior Modeling Techniques.  ( 00:59:44 )
Section 2 : Lighting
Lecture 5         - Light Logic & Interior Lighting Techniques.  ( 00:38:44 )
Lecture 6         - Interior Lighting Tools with 3ds max & VRay.  ( 3 parts 01:34:59 ) 
                         > Standard & VRay Lights.
                         > Vray Light Material.
                         > Vray Sun & Sky light system.
                         > Vray Light Dome & HDRI Workflow.                                                                                          
Lecture 7         - Advanced Vray Physical Camera & Real Camera Workflow.    ( 3 parts 02:26:44 )                               > How to setup Interior lighting.  
Section 3 : Shading
Lecture 8         - VRay Material & Materials Physics.  ( 2 parts 01:32:22 )
Lecture 9         - VRay Base & Complex materials creation i.  ( 2 parts 02:16:13 )
Lecture 10        - VRay Base & Complex materials creation ii.  ( 3 parts 03:19:36 )
Lecture 11         - Unwrapping Techniques.  ( 00:57:33 )
Section 4 : Rendering & Postproduction & Plugins
Lecture 12        - VRay Render Settings. ( 3 parts 02:58:16 )                                                                                                  > Understanding V-Ray DMC Sampler, Subdivs ( Speed VS Quality ).                                                         > Interior Rendering and Troubleshooting.                                                                                                     > Network Rendering.                                                
Lecture 13        - Advanced Post Production Techniques. ( 2 parts 01:24:19 )                                                                     > Photoshop & Lightroom : fundamentals.
                          > Advanced color correction in Lightroom.
                          > How to get a cinematic look. 
                          > Render passes Workflow.
                          > Tips & Tricks & Additional plugins.
                          > Light effects / fog effects / glow.
                          > Vignette / Motion Blur/ Depth of Field.                                                                                                                       
Lecture 14         - Plugins & Scripts.  ( 00:46:12 )                                                                                                                      > iTooSoftware.Railclone.
                          > Icube.Multiscatter.
                          > MightyTiles.
                          > Floor Generator.
                          > Multi-Texture.                                                                                

GenArts Sapphire AE 10.0 CE RePack by Team V.R (x64) (2016)

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Just install... No need to do with rlm lic shit...
thanks to TEAM V.R

INFO
http://www.genarts.com/sapphire/premiere-pro

3D MAX INTERIOR VISUALIZATION COURSE By Mohammed Taher (Language:Arabic)

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A chance to learn from the professionals With The Most Powerful Architectural Visualization Course in Middle East.


Course Description

This course specialized for interior Designers and 3D Artists who want to be a professional in a short period of time and Create Hyper realistic renderings.

Requirements : Base knowledge of Autodesk 3DSMAX.
Specifications : Advanced V-Ray Course.
Softwares used : 3DS Max, V-Ray, Photoshop and Lightroom.
Lectures : 14.
Content : Over 20 Hours HD Videos + Full Interior Scene + Project files.( size : 11 Gigabyte )
Languages : Arabic.

Curriculum

Section 1 : Introduction

Lecture 1 - Introduction to Interior Photography. ( 00:18:15 )
Lecture 2 - Interior Composition. ( 00:35:35 )
Lecture 3 - System Settings & Modeling Rules. ( 00:48:11 )
Lecture 4 - Interior Modeling Techniques. ( 00:59:44 )

Section 2 : Lighting

Lecture 5 - Light Logic & Interior Lighting Techniques. ( 00:38:44 )
Lecture 6 - Interior Lighting Tools with 3ds max & VRay. ( 3 parts 01:34:59 )
> Standard & VRay Lights.
> Vray Light Material.
> Vray Sun & Sky light system.
> Vray Light Dome & HDRI Workflow.
Lecture 7 - Advanced Vray Physical Camera & Real Camera Workflow. ( 3 parts 02:26:44 ) > How to setup Interior lighting.

Section 3 : Shading

Lecture 8 - VRay Material & Materials Physics. ( 2 parts 01:32:22 )
Lecture 9 - VRay Base & Complex materials creation i. ( 2 parts 02:16:13 )
Lecture 10 - VRay Base & Complex materials creation ii. ( 3 parts 03:19:36 )
Lecture 11 - Unwrapping Techniques. ( 00:57:33 )

Section 4 : Rendering & Postproduction & Plugins

Lecture 12 - VRay Render Settings. ( 3 parts 02:58:16 ) > Understanding V-Ray DMC Sampler, Subdivs ( Speed VS Quality ). > Interior Rendering and Troubleshooting. > Network Rendering.

Lecture 13 - Advanced Post Production Techniques. ( 2 parts 01:24:19 ) > Photoshop & Lightroom : fundamentals.
> Advanced color correction in Lightroom.
> How to get a cinematic look.
> Render passes Workflow.
> Tips & Tricks & Additional plugins.
> Light effects / fog effects / glow.
> Vignette / Motion Blur/ Depth of Field.
Lecture 14 - Plugins & Scripts. ( 00:46:12 ) > iTooSoftware.Railclone.
> Icube.Multiscatter.
> MightyTiles.
> Floor Generator.
> Multi-Texture.


Free Sample Lecture

جزء من المحاضره رقم 10
"Creating inlaid floor panels in oak wood and steel"
Language : Arabic

https://www.youtube.com/watch?v=vyN7Llkvb_s

Lynda - Building Custom Tools to Extend the Unity IDE (updated Oct 03, 2016)

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Unity is a powerful IDE for 2D and 3D game development. But it's even better when you extend it by building your own custom tools. Join Jesse Freeman, as he explores extending the Unity IDE with custom inspectors, editor windows, and other tools for speeding up game development. Learn how to extend the existing inspector by exposing public fields, build custom editor windows, save and load files to the project folder, and more. Plus, learn how to style and skin your tools so they're easier to use. Want to share your customizations with others? When you're done, you can export the new tools to share with colleagues or sell in the Unity Asset Store.

Topics include:

Exposing variables to the Inspector
Providing attributes to Inspector fields
Extending the base editor
Creating custom UI elements
Modifying the layout of a custom editor
Building a custom window
Saving and loading data
Creating a reorderable list
Skinning custom inspectors
Exporting assets as Unity packages

http://lynda.com/tutorial/443031

InfiniteSkills – Just Enough Game Art

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Duration 3h 22m Project Files Included MP4

Designed for game developers with little or no drawing ability or visual artists looking to become game artists, this course examines every aspect of game art as it applies to 2D image asset planning and development. It provides an extensive overview of the techniques used to produce digital images and a detailed explanation of the roles and requirements of game artists.

Learners will come away with the skills required to digitally depict real world and fictional objects, as well as the knowledge of how to plan out a process for creating finished game art assets. The course works best for those with access to graphics software like Photoshop, Gimp or Krita, as well as a graphics tablet.

Understand the game art creation process and how it fits into the game development timeline
Explore and practice the basic drawing, rendering, and animation skills all game artists need
Discover why game design and visual design must be aligned for successful game development
See how game designers with little or no drawing ability can make attractive game art
Learn the techniques used in Photoshop, Gimp, and Krita to create high quality game art
Discover which game art styles work best for different types of games

Lynda - VFX Keying: Master Course

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Blue-screen and green-screen keying is the bread and butter of visual effects compositing. Every VFX artist must master this complex subject to succeed in the industry. This course offers 12 hours of the most comprehensive and detailed training ever produced on the subject of keying, covering literally every aspect of the job. You can follow along with NUKE, the software featured in the videos, or with any other compositing software that offers floating-point math. NUKE master trainer Steve Wright introduces several overall compositing workflows, as well as a myriad of tips and tricks and several keying techniques never before published. Learn about green-screen, blue-screen, luma, and saturation keys; spill suppression; color correction; edge refinement; and more. Plus, get a bonus appendix chapter of tutorials on keyers such as KEYLIGHT, Primatte, Ultimatte, and others.

Note: This course was created by Steve Wright, author of the seminal book, Digital Compositing for Film and Video. We are proud to host this course in our library.

Topics include:

Creating an uber key
Keying green-screen vs. blue-screen footage
Preprocessing footage
Building a clean plate
Making luma keys
Keying on hue and saturation
Pasting keys together
Grain management
Saving time with garbage mattes
Using spill suppression
Improving edges
Color correcting keys
Sweetening the comp
Alternative compositing workflows
Fixing edge problems
Using KEYLIGHT, Primatte, Ultimatte, and other tools

http://lynda.com/tutorial/450278

ProjectManager_v.2.31.18

Lynda.com - Up and Running with Flash Professional CC

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Design interactive animations with cutting-edge drawing tools and publish them to multiple platforms.

SkillShare - Spot-on Accent Graphics in After Effects Part 5

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Spot-on Accent Graphics in After Effects™ is dedicated to teach how to make all those popular circle bursts, pop-animations, accent graphics and short animations that fall into this category in a quick fashion so you can chunk it at once.

https://www.skillshare.com/classes/film/Spot-on-Accent-Graphics-in-After-Effects-Part-5/1075334496

Part 1&2:
https://www.cgpeers.to/torrents.php?id=49090

Part 3:
https://www.cgpeers.to/torrents.php?id=49101

Part 4:
https://www.cgpeers.to/torrents.php?id=49110

Lynda - Learn Sketch: Style Guides & Asset Libraries

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Do you often have to search for the most recent version of assets? Do you struggle to communicate your brand's style with colleagues and clients? Do you want a more efficient design workflow? Two tools—a digital asset library and comprehensive style guide—can greatly simplify your design process and help you manage downstream changes. In this course, John-Paul Ballard shows you how to build them both with Sketch and Zeplin, and start sharing, reusing, and organizing assets more efficiently. Plus, get bonus tips for creating interactive previews and demos for clients, stakeholders, and developers.

Topics include:

Building an asset library
Auto-generating a style guide
Importing assets
Naming assets
Sharing your asset library

http://lynda.com/tutorial/496908

3DMotive - Interior Decor in 3ds Max Volume 3

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Duration 7 Lessons Project Files Included MP4


In the first module of this course, we will begin by learning how to breakdown a piece of reference to a more manageable state we can work from. Once we understand what is required of us to complete the piece we will start creating the base of a ceiling rose followed by the outer trim sections of the ceiling rose. When creating the trim sections, you will learn how to create both simple and complex modular tiling shapes which will add an extra level of detail and intricacy to the ceiling rose with very little effort. From there, we will be looking at the more detailed shapes. Using our broken down reference, I will show you how to create each piece used to create the ceiling rose. We will start with the simpler shapes just using 3DS Max box modeling and deformation techniques and then move onto more complex shapes later on. Once we have our shapes completed we will add final adjustments and polish to each piece in Zbrush to give it the hand crafted plaster look we are aiming for. As we wrap things up in module 3, we will take the parts we have made and kit bash them together to create the large shapes shown in the reference. After all shapes are complete, we can start deforming them to fit the base ceiling rose we created in module one which will leave us with the completed model. Finally, we will take the model into Zbrush to create a final singular mesh version using masking and deformation techniques and add damage to the model using a custom brush set.

http://3dmotive.com/series/interior-decor-in-3ds-max/314/2910

videohive-ink-bleed-effects-8-clips

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videohive-ink-bleed-effects-8-clips

maya plugin collection

Pluralsight – Making Your First Game in GameMaker: Studio

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This course will familiarize you with GameMaker: Studio and will help you create your first arcade game. Learn how to complete a game for your friends, family, or simply yourself to play.

Have you ever had an idea for a video game, but don't know how to build it? If so, Making Your First Game with GameMaker: Studio is the perfect course for you because you'll learn how to build, test, and publish your very own 2D video game. First, you'll learn how to create and program your game assets. Next, you'll learn how to build levels and play-test your game. Finally, you'll add the finishing touches, like sound and score, before exporting your game. When you're finished with this course, you'll not only have a game that you can play and share with other people, but you'll also have enough knowledge with the software to start experimenting and building the game you have always wanted to make. Software required: GameMaker: Studio v1.4 or higher.

https://www.pluralsight.com/courses/game-maker-studio-making-first-game-2419
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