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Vray 3.20.02 For 3DsMax 2014 - Win64

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V-Ray 3.20.02 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

http://www.chaosgroup.com/

Digital Tutors - Short Film Compositing Techniques in NUKE

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In this NUKE tutorial we'll discover how to composite production level shots using a workflow to semi-automate the technical process in order to keep your focus on the artistic side.

We'll explore compositing, tracking, roto, and paint using custom tools within the NUKE powerful 3D space. By the end of this NUKE training you'll have strong understanding of short film workflow and compositing techniques within the pipeline.

http://www.digitaltutors.com/tutorial/2179-Short-Film-Compositing-Techniques-in-NUKE

BlenderCookie - Scripting a Custom Rig UI Add-on for Blender

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Blender Tutorial for scripting a custom rig UI addon in Python.

Happy Learning! Good luck.

cmiVFX - Fusion HUD Design

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cmiVFX is happy to bring you this visually stimulating video by mentor Terry Riyasat that walks you through the process of creating a beautiful, futuristic, Heads Up Display (HUD) in Blackmagic’s Fusion. We will get things started by looking at a few references and creating elements for the base. Then we will learn how to create effects with Replicate 3D, do some grading, create an overlay and add some finishing touches to our HUD. Then we’ll do a render and review the final output. By the end of this video you’ll have made an awesome HUD, and you’ll have a solid understanding of how to create your own in the future. Enjoy!

Special Thanks for Posejdon :)

https://cmivfx.com/store/631-fusion-hud-design

mudbox 2016 portable

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for win x64.
detailed instructions inside.

sketchBook Pro 2016 portable

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for windows x64
detailed instructions inside

3DMotive - Advanced Game Mechanics In Unity Volume 5

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Advanced Game Mechanics in Unity’ helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.

Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre. In part 2, learn how to build resolution-adapting interfaces for multiple screen-sizes, and see how to integrate 2D and 3D elements in a single scene, using the GUI features and sprite framework. In part 3, explore how to find and diagnose problems in your applications using MonoDevelop Debugging, as well as Visual Debugging. In part 4, learn how to manage team work-flows with Git and version control, allowing many people in a team to exchange and maintain source code easily anywhere in the world. And in Part5, explore a range of more advanced scripting tasks: see how to combine particle systems with physics, see how to develop save game states, how to make objects survive across multiple scenes, and how to develop for mobile devices, reading input from the accelerometer. Overall, ‘Advanced Game Mechanics in Unity’ features everything you need to become a powerful game developer quickly and easily, producing immersive games that sell.

Evermotion - Archmodels vol.105

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Archmodels vol. 105
Archmodels vol. 105 includes 59 highly detailed models of garden elements with textures, shaders and materials. It is ready to use, just put it into your scene.
Plants species are not specified.

Presented models and scenes were rendered in V-ray with 3ds max.

Professional 3D scene with Coca-Cola bottle

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What's included:
- 3D model
- Cinema 4D R16 Scene File with lights and materials
- Textures, HDRI, Renders, PDF readme
- 3Ds File (For 3D Max, Blender, Rhinoceros, Modo, Maya, etc.)
- BONUS: layered TIFF file with Post Production (300 dpi, 2560x1707pix)

Digital Tutors - Pushing Your C Skills Beyond the Basics in Unity

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Throughout this tutorial, we will learn some principles of object-oriented programming, looking at the C# integration in Unity. We’ll learn how to hook Visual Studio into Unity for advanced debugging and helpful coding prompts. Finally, we’ll create a basic and expandable battle card game that shows off some of the different ways that C# can pass values around and interact with Unity’s UI and game creation. Software required: Unity 5, Visual Studio 2013 Community Addition.

Simlab Composer 6 x64

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SimLab Composer is a powerful yet easy to use 3D application. It brings art closer to engineers and architects. SimLab Composer facilitates sharing 3D data among technical and none technical users by generating 3D PDF files, exporting to HTML/Web GL and exporting to Android / iPad. SimLab Composer enables users to create top quality rendered images, and it enables users to create great animations that can be used to create rendered movies, and animated 3D PDF files.
SimLab Composer is supported on Windows and Mac operating systems. Texture Baking is ONLY supported on Microsoft Windows

Digital Tutors - Simulating a Fluid Driven Particle System in Maya

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In this course, we’ll be simulating the velocity fields of Maya’s powerful fluid dynamics for the particle system. This course will lead to a new level of understanding and handling of particles in the millions and will take viewers through the impact of energy effects using Maya dynamics. Throughout this course, you will learn two unique methods of simulating an energy effect as well as learn the important shading networks for rendering software render particles of Maya. By the end of this training, you will be ready to simulate your own fluid-driven particle system. Software required: Maya 2015.

VRay 3.00.01 for Maya 2015

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V-Ray 3.0 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.
Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.0 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.
Faster Ray Tracing and Rendering Performance – V-Ray 3.0 includes a number of overall speedups, and the new optimized ray tracing core performs significantly faster.
Faster Feedback – The new Progressive Image Sampler delivers instant feedback to artists and makes lighting and look development quicker and more intuitive.
More Powerful V-Ray RT – New in V-Ray 3.0, V-Ray RT renders directly in the Maya viewport and supports final frame rendering and animated sequences.
Advanced Characters and Creatures – Improvements to character and creature workflows include optimized Hair and Fur, improved Subsurface Scattering and a new VRaySkinMtl shader.

CGSociety - Matchmoving in 3D Equalizer

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“Matchmoving in 3DEqualizer” CGWorkshop by Ben Swinbanks (Dawn of the Planet of the Apes, The Hobbit: The Battle of the Five Armies, and upcoming Pan and Tarzan) will guide you on your way to mastering this essential tool.

FXPHD - Lighting & Rendering Destruction FX in Houdini & Nuke

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Autodesk Maya, Side FX Houdini and The Foundry Nuke will be used in this course to complete photoreal lighting for the visual effects destruction scene which was started in the HOU213 course. You will have access to highly detailed assets which have been made by fxphd which will allow you to render out lighting passes for a detailed Nuke composite. This course will cover some finishing touches to the FX work as well as an in depth look at the lighting process for feature film VFX.

For any 3D artist wanting to learn how to complete photoreal lighting for large scale CGI scenes, this will be an excellent course to undertake. This course will allow you to light other photoreal vfx scenes using the same techniques and procedures used to integrate CGI vehicles and assets into background film footage.

The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.
course syllabus
Class 1: A brief overview of the history up to date of Computer Generated Lighting Technology. Covering the first rendering engine and computer PIXAR Renderman up to the current Physically based lighting systems used today. Class 1 will also delve into reference photography of buildings and how sun light reflects off the glass. Key attributes of real life lighting will be studied and noted to allow for reproduction in Nuke composites.
Class 2: Lighting and Color Science. An overview of color spaces, look up tables (LUT's) the CIE and DCI Color diagrams, 8bit color vs 16bit color and an explination of computer monitors and color grading monitors like the Dreamcolor and Eizo CG monitors used by Lighting Artists to reproduce cinema colors on their desktop.
Class 3: How to capture and use High Dynamic Range Images, so that they can be used to integrate any 3D object into any 3D environment in a photorealistic way. The concepts behind the HDR workflow will be covered as well as a look at gamma curves and lighting reflectivity from the HDRI in 3D software. Finally the importance of matching the background plate or photography and the HDRI orientation and color will be covered to put together a test scene to highlight correct HDRI setup.
Class 4: Finalizing FX Elements from Visual Effects Shot. Often additional minor elements may be requested by the Sequence Lead and these can be fine tuned or added in so that they can be lit and rendered ready for compositing in Nuke. All the FX Elements need to be setup in the best way possible for Rendering in separate passes or AOV layers for the Compositor. This class will cover how to setup new or existing fx elements for rendering.
Class 5: Setup of HDRI lighting and Projection mapped background plate. This class will cover the correct professional setup of the high res background plate which is projection mapped onto building geometry, as well as the import and setup of the HDRI image for lighting the scene. The orientation of the HDRI can be changed to adjust the lighting and the brightness adjusted.
Class 6: Rendering of first lighting passes for import into Nuke. This class will cover planning out the AOV passes and separate layers required for compositing the shot together in Nuke. 3D Software is slow to re-render minor changes while Nuke is faster, so this will be shown in example scenes. The advantages and dis-advantages of "lighting in Nuke" will be covered showing the file sizes and scene complexity for outputting lighting render passes to re-light the scene in compositing software vs using the 3D package to finalize lighting.
Class 7: Compositing in Nuke overview. This class covers a basic overview of the Nuke interface for beginners then dives straight into channels and setting up read nodes and merge nodes to composite the render layers together. Once the Composite setup is finished we will cover how to import updated renders easily into the comp.
Class 8: Color Grading 3D Renders in Nuke. The color grading of separate nodes in nuke including the background is one of Nuke's most powerful features over 3D applications. The ability to work in the Linear Floating point workspace of Nuke allows students to adjust the color of any element without damaging the image data. Students will learn how to use all the different color correction nodes and how to color grade 3d elements into photoreal backgrounds.
Class 9: Special Effects in Nuke. The lense flares, light glows, sun flares, explosion glows, sparkles, grain and other effects can add in the most important natural effects to cgi elements. This class will cover the optical effects visible in real life and explain how to apply them in Nuke using special render passes. These optical effects will add in the finishing touches to the lighting composite in nuke.
Class 10: How to update review versions with 3D and Nuke files and how to render out the review quicktimes and full HD uncompressed formats foreEditors. This class will go in depth into the exporting of small files for internet preview and large files for cinema delivery for VFX shots. The naming, compression and file naming burn in of review versions will be covered in setups you can use for your own vfx projects.

User Interfaces and Motion Graphics - HoudiniFX

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The aim of this commercial training is to take you through the process of creating the Motion Graphics animation shown in the promo.

The idea is to create a variety of User Interface and Motion Graphics elements using a combination of SOPs, Particles and CHOPs in Houdini. The training will also cover setting up the materials, rendering and an overview of the final compositing in After Effects.

The training is broken into 3 parts. Each part will cover the creation of individual elements required for the final animation.

Digital Tutors - Creating Vegetation for Architecture in 3ds Max and AutoCAD

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Throughout these lessons, we will go through the steps of drawing and modeling a realistic landscape around a famous contemporary villa in France. We will learn the various modeling techniques used for elements such as custom trees, realistic grass and dynamic water. We will also learn to use advanced tools such as particle flow to distribute proxies of high-poly models, as well as plugins to grow plants in real time. By the end of the training you will be able to create your own architectural landscapes at any scale or complexity with more ease, efficiency and confidence. Software required: 3ds Max 2012, V-Ray 2.0, AutoCAD 2014, Photoshop CS3.

chaos group's PDPlayer 1.0.7.13 x64

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Pdplayer is a professional image sequence player and viewer for the 3D, CG and VFX industry, created by Asynthetic and distributed by Chaos Software. It supports most industry standard file formats including EXR, HDR, DPX, CIN, R3D, TGA, SGI, IFF, PIC and VRIMG. Multiple layers can be color-corrected and composed together in real time.

Despite being feature-rich, Pdplayer is fast and lightweight. It starts quickly and flips through frames with ease.

http://www.pdplayer.com/release_notes.html

i3D Tutorial - Next-Gen Game Development with Unity3D Volume II 3dsMax and ZBrush Production Pipeline

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This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk 3dsMax, and ZBrush. Users are shown professional methods and workflows to create realtime low polygon models, as well as using subdivision surfaces to create high resolution models, design philosophies, and game development concepts. Being an important facet of today’s production pipeline, users are also taught how to take advantage of ZBrush to import low polygon objects and sculpt them into extremely high resolution models that can be used to bake normal maps and extract details that can be used within the Unity engine in realtime, thus increasing the quality and realism of games made with Unity. Artistic methods are shown to create high quality work, while technical points are covered in order to adhere to important technical limitations that game artists have to follow in order to produce high quality content that is performance friendly. Users are shown the entire process and production pipeline on how to design and create objects from scratch, create high resolution sculpts, and finally how to transfer details from millions of polygons onto a low resolution model. Data Asset Exchange is also covered, showing how to properly work with and transfer game assets between 3dsMax, ZBrush, and Unity as easily and efficiently as possible, a process than can usually be difficult and unpredictable. Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling. Advanced users and professionals will be able to learn time saving and efficient techniques for completing difficult modeling tasks as efficiently as possible and learn the advantages of integrating 3dsMax, ZBrush, and Unity into their studio’s production pipeline.

http://www.i3dtutorials.com/tutorial/87_next-gen-game-development-with-unity3d-volume-ii-3dsmax-and-zbrush-production-pipeline

Professional 3D scene with Coca-Cola bottle

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Professional 3D scene with Coca-Cola bottle.

What's included:
- 3D model
- Cinema 4D R16 Scene File with lights and materials
- Textures, HDRI, Renders, PDF readme
- 3Ds File (For 3D Max, Blender, Rhinoceros, Modo, Maya, etc.)
- BONUS: layered TIFF file with Post Production (300 dpi, 2560x1707pix)
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